The Angband Ladder: Frethil, Gnome Thaumaturgist by Daniel Fishman

  [ToME 2.3.5 Character Sheet]

 Name  : Frethil                Age                 76       STR! 18/170       
 Sex   : Female                 Height              44       INT! 18/***       
 Race  : Gnome                  Weight              80       WIS! 18/210       
 Class : Thaumaturgist          Social Class        17       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/***       
                                                                               
 + To Melee Hit          -3 Level             50    Hit Points      666/   702 
 + To Melee Damage        5 Experience  20610658    Spell Points    846/  2147 
 + To Ranged Hit         48 Max Exp     20610658    Sanity          905/   905 
 + To Ranged Damage      12 Exp to Adv.    *****                               
   AC                27+141 Gold         1219613    Speed           Fast (+50) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4+20    
 Stealth     : Superb       Magic Device: Fair         Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Gnome Warrior.  You             
          are the black sheep of the family.  You have brown eyes,             
          straight black hair, and an average complexion.                      
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 17 (850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 15 (750')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 15760 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You have completed 13 princess quests.
 You have completed (null) lost sword quests.
 You became a new force of darkness and enslaved all free people.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...54...4.......            
        Add Int   : ...5..42.33.....            
        Add Wis   : ...54..2........            
        Add Dex   : .4.5.....3......            
        Add Con   : ...5..4.4....1..            
        Add Chr   : ...54..2.3......            
        Mul Mana  : +..+......+.....            
        Mul SPower: +..+............            
        Add Stea. : ......42........            
        Add Sear. : .........3......            
        Add Speed : .4*54342.3.4....            
        Vampiric  : .............+..            
        Slay Giant: .............+..            
        Poison Brd: .............+..            
        Elec Brand: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : ...+............            
        Sust Con  : ...+............            
        Sust Chr  : ...+............            
        Invisible : ...+...+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ...+....+++....+            
        Hold Life : .....+..........            
        Imm Acid  : .+.*..++*.......            
        Imm Elec  : .+.*..+...+.....            
        Imm Fire  : .+.*+.*+........            
        Imm Cold  : .+.*..++.+......            
        Res Pois  : ...++.....+.....            
        Res Fear  : ....+...........            
        Res Light : .....+...+......            
        Res Dark  : .....+...++.....            
        Res Blind : ...+.....+......            
        Res Conf  : .....+..+.......            
        Res Sound : ........++......            
        Res Shard : .........+......            
        Res Neth  : ...+...+........            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ...++...........            
        Aura Fire : ......+.........            
        Auto Curse: ...+............            
        Levitate  : ..........+.....            
        Lite      : .........+......            
        See Invis : ...+.+...+......            
        Regen     : ...+............            
        Activate  : ...+++.+.++.....            
        Drain Exp : ...+............            
        Cursed    : ...+.....+......            
        Hvy Curse : ...+............            
        Prm Curse : ...+............            
        Fly       : ......+.........            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ......+.........            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                       -00.100 [0.400]
          . Archery                              01.200 [0.000]
 - Sneakiness                                    01.600 [0.900]
          . Stealth                              06.400 [0.500]
          . Disarming                            01.000 [0.000]
 - Magic                                         49.493 [0.950]
          . Magic-Device                         05.350 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        02.100 [0.700]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       35.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           35.700 [0.700]
          . Divination                           35.700 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           32.200 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  07.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.300 [0.400]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to find an Awl-Pike on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-29,-12)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of a Nightwalker on level 70 of Angband.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
e) a Spikard Ring of Speed (+13)
    It increases your speed by 13.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {cursed}
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 86 of
    Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 92 of Angband.
x) a Pair of Metal Shod Boots of Speed [6,+2] (+4)
    It increases your speed by 4.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt 'Celemeth' (1d5) (+19,+12) (+1)
    It increases your constitution by 1.  It does extra damage from 
    electricity.  It poisons your foes.  It drains life from your foes.  
    It is especially deadly against giants.  It is a great bane of undead.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
    
|) (nothing)


  [Character Inventory]

a) 2 Fireproof Tomes of the Impenetrable Earth {@m7 !k!k!d!d}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
b) 2 Fireproof Tomes of Translocation {@m8 !k!k!d!d}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) 3 Fireproof Tomes of Knowledge {@m9 !k!k!d!d}
    It cannot be harmed by fire.  
    You bought it from the Library.
d) a Fireproof Book of Beginner Cantrips {@m1 !d!d!k!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
e) Bumganir's Bag of Magic Toys (charging) {genocide 500}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Bat of Gorgoroth on level 56 of The
    Sacred Land Of Mountains.
f) a Parchment titled ``Household Magic'' {genocide 500}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hill giant on level 67 of The Sacred Land
    Of Mountains.
g) The Crystal Ball of The Witch-King of Angmar {genocide 500}
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
h) 39 Smoky Potions of Cure Critical Insanity
i) 7 Metallic Blue Potions of Cure Insanity {25% off}
j) 55 Dark Red Potions of Speed
k) 42 Gold Speckled Potions of Healing
l) 53 Grey Potions of *Healing*
m) a Green Potion of Life
n) 23 Purple Potions of Restore Mana
o) 4 Scrolls titled "sehpay wex" of *Destruction*
p) The Spikard Ring of Cirimbal (+10)
    It increases your strength and speed by 10.  It provides resistance to 
    electricity, fire, cold, light, dark and disenchantment.  It allows
    you to fly.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 80 of Angband.
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fire Phantom on level 42 of Moria.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 83 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 92 of Angband.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Set of Leather Gloves of Lebraidru (+8 to accuracy) [1,+10]
    It sustains your wisdom.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to light, confusion, 
    sound, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Gelatinous cube on level 14 of Mirkwood.
w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Bree ]

a) a Scroll titled "friorn po tri" of Genocide
b) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
    It increases your speed by 4.  It makes you invisible.  It sustains 
    your intelligence, constitution and charisma.  It provides resistance 
    to electricity.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
    Guldur.
c) The Ring of Power of Akhorahil the Blind (+3 to speed)
    It increases your speed by 3.  It makes you invisible.  It provides
    resistance to cold, sound and shards.  It allows you to levitate.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Erebor.
d) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed)
    It increases your stealth and speed by 1.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to acid, cold, 
    poison and sound.  It allows you to levitate.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 48 of The
    Sacred Land Of Mountains.
e) The Ring of Power of Adunaphel the Quiet (+5% of critical hits)
    It increases your dexterity, charisma and ability to score critical
    hits by 5.  It makes you invisible.  It sustains your dexterity.  It
    provides resistance to poison and nether.  It allows you to levitate.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 47 of The
    Sacred Land Of Mountains.
f) The Ring of Power of Ren the Unclean (+5)
    It increases your constitution by 5.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to shards.  It
    allows you to levitate.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 56 of The Sacred
    Land Of Mountains.
g) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Erebor.
h) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 61 of The Sacred Land
    Of Mountains.
i) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor.
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 35 of Moria.
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 58 of The Sacred
    Land Of Mountains.
m) The Rusty Chain Mail 'Seriend' (-5 to accuracy) [14,+5]
    It provides immunity to electricity.  It provides resistance to fire
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 46 of Moria.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 47 of Moria.
o) The Double Chain Mail of Narnur (-2 to accuracy) [16,+7]
    It sustains your intelligence.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, electricity and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave ogre on level 47 of Moria.
p) The Ribbed Plate Armour of Hirya (-3 to accuracy) [28,+11]
    It provides immunity to fire.  It provides resistance to electricity, 
    poison, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 67 of Erebor.
q) The Robe of Belfar [2,+9]
    It sustains your constitution.  It provides immunity to acid and 
    electricity.  It makes you completely fearless.  It provides
    resistance to poison, light, confusion and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 64 of Dol Guldur.
r) The Large Leather Shield of Minumarn [4,+3]
    It provides resistance to life draining, fire, light, confusion, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga on level 29 of Mirkwood.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young bronze dragon on level 58 of The
    Sacred Land Of Mountains.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 47 of The
    Sacred Land Of Mountains.
u) The Iron Helm of Faurudhri [5,+0]
    It makes you completely fearless.  It provides resistance to 
    electricity, poison, blindness, confusion and sound.  It allows you to
    breathe underwater.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 64 of Dol Guldur.
w) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 46 of Moria.


  [Home Inventory - Gondolin ]

a) Kelek's Wormhole Machine
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Black orc on level 68 of Dol Guldur.
b) Olive's Omnipotent Ostrich
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Barbazu on level 69 of Dol Guldur.
c) The Ring of Power of Akhorahil the Blind (+2 attacks)
    It increases your strength, wisdom, charisma, infravision and attack
    speed by 2.  It makes you invisible.  It provides resistance to 
    confusion and shards.  It allows you to fly.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 69 of Dol
    Guldur.
d) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) an Amulet of Brilliance (+4)
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 4.  
    You bought it from the Rare Jewelry Shop.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
h) The Rusty Chain Mail 'Brion' (-5 to accuracy) [14,-7]
    It sustains your dexterity.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to nether and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Olog on level 47 of Moria.
l) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to poison, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
p) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) The Ring of Power of Ji Indur Dawndeath (+2 to speed)
    It increases your stealth, speed and attack speed by 2.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    cold and nether.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 52 of The
    Sacred Land Of Mountains.
b) a Rusty Ring of Intelligence (+5)
    It increases your intelligence by 5.  
    You found it in the remains of a Mature blue dragon on level 57 of The
    Sacred Land Of Mountains.
c) an Amethyst Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
d) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 60 of Mordor.
e) The Ribbed Plate Armour of Tumnor (-3 to accuracy) [28,+9]
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to cold, poison, sound and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 60 of Mordor.
f) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
g) The Snakeskin Cloak of Turin [1,+0]
    It sustains your strength, intelligence and wisdom.  It provides
    immunity to fire.  It provides immunity to paralysis.  It provides
    resistance to dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
h) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
i) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) a Jewel Encrusted Crown of the Magi [0,+8] (+3)
    It can be used to store a spell.  It increases your intelligence by 3.
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 57 of Mordor.
l) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
n) The Pair of Metal Shod Boots 'Ninar' [6,+9]
    It sustains your strength and constitution.  It provides resistance to 
    acid, light, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 60 of Mordor.
o) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Pike of Angrie (2d5) (+12,+20) (+1 to speed)
    It can be wielded two-handed.  It increases your charisma and speed by 
    1.  It produces chaotic effects.  It is very sharp and can make your
    foes bleed.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Chieftain on level 34 of
    Mordor.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 46 of Mordor.
u) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
    
v) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black knight on level 33 of Moria.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 47 of Moria.
d) 3 Sprigs of Athelas
e) a Cloudy Potion of Cure Light Insanity
f) 48 Silver Speckled Potions of Cure Serious Insanity
g) The Crumpled Scroll of Mass Resurrection
h) The Ring of Power of Akhorahil the Blind (+2)
    It increases your strength, wisdom and dexterity by 2.  It makes you
    invisible.  It sustains your strength.  It provides immunity to
    paralysis.  It provides resistance to electricity.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 49 of Moria.
i) The Ring of Power of Akhorahil the Blind
    It makes you invisible.  It sustains your intelligence and 
    constitution.  It makes you completely fearless.  It provides
    resistance to dark, nexus, chaos and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 47 of Moria.
j) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 68 of The Sacred Land
    Of Mountains.
k) an Engagement Ring of Flying
l) a Golden Amulet of the Magi (-4,-4) (+3 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 68 of
    The Sacred Land Of Mountains.
m) The Iron Crown of Hadalor [0,+0]
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to life draining, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
n) The Dragon Helm of Thrain [8,+11]
    It provides light (radius 1) forever.  It sustains your dexterity.  It
    provides resistance to poison, light, blindness and nether.  It allows
    you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 32 of Mirkwood.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 63 of The
    Sacred Land Of Mountains.
r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
s) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk on level 33 of Heart of the Earth.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    light.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) a Three Piece Rod of Life (3d3) (+10,+7)(20%)
    It increases your hit points by 20%.  It provides resistance to life
    draining.  
    You found it in the remains of a Cave ogre on level 22 of Mirkwood.
v) The Short Bow of Palmor (x5) (+7,+5) (+3 to speed)
    It provides light (radius 1) forever.  It increases your intelligence, 
    constitution and speed by 3.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 56 of Mordor.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 47 of Moria.
x) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is being worn. 
    It increases your stealth, searching and infravision by 4.  It
    provides resistance to poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Ice
    It can be activated for confusion.  
    You found it in the remains of an Old Sorcerer on level 64 of Mordor.
b) The Gem of Venom (charging)
    It can be activated for acquirement every 3000 turns.  
c) The Gem of Hate
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Dark elven mage on level 69 of The Sacred
    Land Of Mountains.
d) The Shrunken Head of Nightmares
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Dark elven warlock on level 47 of Moria.
e) The Mirror of Alternate Dimensions
    It can be activated for paralyze.  
    You found it in the remains of a Ghoul on level 34 of Mordor.
f) The Diamond Prism of Light
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Dark elven warlock on level 47 of Mordor.
g) Gruumsh's Bottle of Death
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Snaga on level 21 of Mirkwood.
h) Tenser's Alteration Manual
    It can be activated for summon monster.  
    You found it in the remains of a Druid on level 54 of Mordor.
i) Raal's Tome of Unconventional Warfare
    It can be activated for summon monster.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
j) The Tome of Collected Weird Magic
    It can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 49 of The Sacred Land Of
    Mountains.
k) a Parchment titled ``Demigods and their Uses''
    It can be activated for death.  
    You found it in the remains of a Gelatinous cube on level 14 of Mirkwood.
l) Benetar's Portable Plague
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Ghoul on level 47 of Moria.
m) The Box of Many Wonders
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Shade on level 46 of The Sacred Land Of
    Mountains.
n) The Jester's Cap of Insanity
    It can be activated for high stat loss.  
    You found it in the remains of a Novice mage on level 47 of The Sacred
    Land Of Mountains.
o) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 53 of The Sacred Land Of
    Mountains.
p) The Clay Tablets of Antiquity
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of an Old Sorcerer on level 64 of Mordor.
q) a Parchment titled ``Tenser's Last Words''
    It can be activated for decreasing Wisdom.  
r) The Hand of Vecna
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Black wraith on level 55 of The Sacred
    Land Of Mountains.
s) Heward's Excellent Experimental Earmuffs
    It can be activated for cure fear every 100 turns.  
t) The Cunning Plan of Zog
    It can be activated for darkness.  
    You found it in the remains of a Dark elven warlock on level 47 of Moria.
u) a Parchment titled ''Immortality For Dummies''
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Monastic lich on level 44 of Mordor.
v) Cathal's Corrupting Cymbal
    It can be activated for high stat loss.  
    You found it in the remains of a Dark elven warlock on level 45 of Mordor.
w) Pytar's Portable Pandemonium
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Hezrou on level 64 of Dol Guldur.
x) The Toenail of Vecna
    It can be activated for Ruination.  
    You found it in the remains of a Dreadmaster on level 57 of The Sacred
    Land Of Mountains.
a) Tenser's Top-Heavy Teaspoon
    It can be activated for decreasing Charisma.  
    You found it lying on the ground on level 43 of Mordor.
b) a True Totem of Medusa, the Gorgon
c) a True Totem of The Watcher in the Water
d) The Calcite Ring of Gilma (+3 attacks) {cursed}
    It can be activated for teleportation and destruction of the ring if
    it is being worn. It increases your attack speed by 3.  It sustains 
    your strength.  It provides resistance to confusion.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    induces random teleportation.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
e) The Ring of Power of Dwar, Dog Lord of Waw (+5)
    It increases your wisdom and dexterity by 5.  It makes you invisible.  
    It sustains your charisma.  It provides resistance to nether and nexus
    .  It allows you to levitate.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Erebor.
f) The Flint Stone Amulet of Minumbor [+4] (+3 to stealth)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity, constitution and stealth by 3
    .  It provides resistance to poison, light, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 69 of The Sacred
    Land Of Mountains.
g) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Rogrog the Black Troll on level 43 of Moria.
h) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 49 of The
    Sacred Land Of Mountains.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
k) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 69 of Erebor.
l) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 62 of Erebor.
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
n) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 69 of Dol Guldur.
o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 31 of Moria.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and chaos.  
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Chieftain on level 62 of The
    Sacred Land Of Mountains.
t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient Morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 64 of Dol Guldur.
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 37 of Moria.
v) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog Chieftain on level 72 of Erebor.
    
w) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
x) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 60 of The Sacred Land Of
    Mountains.
a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 58 of The
    Sacred Land Of Mountains.
b) The Trifurcate Spear 'Ninquen' (2d9) (+21,+10) (+4)
    It increases your constitution by 4.  It does extra damage from frost.
    It drains life from your foes.  It is a great bane of dragons.  It is
    a great bane of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of The
    Sacred Land Of Mountains.
c) The Heavy Lance 'Thorth' (4d8) (+11,+4) (+2 attacks)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence and attack speed by 2.  It does extra
    damage from electricity.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 63 of Mordor.
d) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and 
    disenchantment.  It allows you to sense the presence of orcs, trolls
     and giants.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
    
e) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 56 of The
    Sacred Land Of Mountains.
f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of The Sacred
    Land Of Mountains.
h) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 60 of Mordor.
i) The Silver Arrow 'Eardh' (3d4) (+20,+15)
    It does extra damage from acid and electricity.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
j) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 47 of Moria.
k) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 52 of Mordor.
l) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
m) a Young multi-hued dragon raw meat
n) The Mage Staff of Lirdil (1d4) (+5,+4) [+2](20%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 20%.  It sustains your wisdom.  It
    provides resistance to blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 1.1.2009 23:04
Last updated on 6.1.2009 10:57

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1764. on the Ladder (of 19090)
653. on the ToME Ladder (of 3155)
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On 1.1.2009 23:04 Daniel Fishman wrote:
Getting a little hairy down near the bottom of the LoM with just +11 speed. Currently in a vault with a Greater Draconic Q and a few of its summons (they're on the other side of a wall though) and with Tselakus lurking nearby. Equipment-wise, it's the same as so often: need more CON and more speed. The lack of permant SI and ESP is mitigated by the temp versions thereof from the Divination spells.
My main damage spells:
8d82 Area Acid for 60 mana - my main killer against anything non-acid resistant. With good rolls (it seems each ball does the same damage) it can take down most stuff in a turn or two.
10d94 Area Cold for 90 mana (but 10% fail - and trying to limit its use since I don't have ImmCold and it turns the area around completely to ice).
6d62 View Plasma for 31(!) mana - good for taking out trolls, giants, hounds etc as it's very mana-efficient.
9d73 View PureTime for 73 mana - only discovered it recently
5d54 Area Disenchantment for 30 mana - I have a bit of a problem against stuff that resists Acid and Cold; this is still I think my best option (if I get 4 or more hits in - ie almost always - it does more damage than any other non-area spell).
I'm trying to avoid abusing Area spells (ie not killing stuff out of LoS) but it's not always possible, since even in what I consider "fair" use they do far more damage than anything else!

On 2.1.2009 21:45 Estie wrote:
Isnt getting divination a waste of points when you worship Eru ?
Sure, prayer is a bit more expensive but it also buys you mana school for a decent 1-target killer.
I suspect though that it would be efficient to the point where youd neglect or even ignore your thaum spells. Other than that, I cant see a good reason to pick divination over prayer.

On 3.1.2009 15:25 Daniel Fishman wrote:
Well, Eru piety is hard to get in my experience (I refuse to run round Lothlorien with a dragon corpse), and I don't like some of the effects of his spells (high level Listen to the Music, for example, is *bad* as if you don't clear the level completely, you may well lose an artifact permanently). So I would have been using Divination spells anyway - and a) Eru only gets you to 33, and I wanted 35 for radius-1 ID and *ID*, b) I find relic quests overly frustrating and dangerous, so didn't want to bother with them.

On 6.1.2009 02:53 Daniel Fishman wrote:
After forgetting to get the One Ring quest until after Shelob, the Watcher and Ar-Pharazon were dead, the RNG had pity on me and Feagwath dropped it. A period of artifact hunting in Erebor followed before I wore the ring (which had been decided early - all my previous winners destroyed it, and it seemed appropriate for a practitioner the wild magic of Thaumaturgy to want to rule the world) and headed into Angband. There was one scare on each of the first two special levels when a Q got an Ancient Dragons summon on me, but other than that there hasn't been much to worry about. Speed has been gradually going up as I find new stuff, and with practically all my equipment providing +speed I am at +42 unhasted and "normal"(!). Sauron was easy with area-acid and I'm now hunting down the remaining uniques (Marda, the Witch-King, Hoarmuth, Khamul and Uvatha remain, and IIRC the last three can't be generated as they are quest monsters) before having a go at Morgoth.
Morgoth will not be easy though. My attack choices are Plasma Beam ave 485, Area Cold ave 475 (but resisted) or Area Disenchant ave 137.5. I think the latter is best as four hits gets it over the Plasma Beam damage, and it also does damage to anything else that's around too, while the Area Cold is resisted too heavily.
Meanwhile, I have to a) avoid him killing me b) prevent him from summoning much (or get rid of any dangerous summons he does get). My understanding is that a jumpgate "field" in the squares around me will prevent summoning, and then I can use force spells to knock him away from me, avoiding both melee combat (dangerous) and shatter attacks destroying my anti-summoning field.

On 6.1.2009 10:57 Daniel Fishman wrote:
And victory! I reduced my jump-gate antisummoning plan to just two in a corridor (ie #@++P.#) with walls either side but didn't account for a slight wandering in Morgoth's walk, so he chewed up quite a few of the walls around. This meant that he did get two summons off, the first time getting a Nightwalker and two others which two Area-Acids got rid of (though with hindsight I shouldn't have - had I got a double whammy of M manastorming and the Nightwalker netherballing I would probably have been killed); the second he got just Fundin and Sarko (who I dismissed) and a White Wraith. Other than that, it was just a case of area-disenchant until he got next to me, then pushing him away with a force spell, and healing when required. Three manastorms required three !o*H* and I also used two !oH after darkness and chaos storms. No !oRM needed (not surprising, with 2000 mana).
Overall, the killing power of high level Area spells is huge, and had I got an unresistable one I would have had a go at the Void. Although I had lots of other LoS disruption Stone Prison was still very useful.

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