[ToME 2.3.5 Character Sheet] Name : Frethil Age 76 STR! 18/170 Sex : Female Height 44 INT! 18/*** Race : Gnome Weight 80 WIS! 18/210 Class : Thaumaturgist Social Class 17 DEX! 18/*** Body : Player CON! 18/*** God : Nobody CHR! 18/*** + To Melee Hit -3 Level 50 Hit Points 666/ 702 + To Melee Damage 5 Experience 20610658 Spell Points 846/ 2147 + To Ranged Hit 48 Max Exp 20610658 Sanity 905/ 905 + To Ranged Damage 12 Exp to Adv. ***** AC 27+141 Gold 1219613 Speed Fast (+50) (Miscellaneous Abilities) Fighting : Very Bad Perception : Poor Blows/Round: 4 Bows/Throw : Superb Searching : Poor Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4+20 Stealth : Superb Magic Device: Fair Infra-Vision: 40 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Gnome Warrior. You are the black sheep of the family. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Orc Cave: Level 17 (850') Erebor: Level 72 (3600') The Old Forest: Level 15 (750') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') Your body is a Player. You are currently on level 100 of Angband. You have defeated 15760 enemies. You fell under the evil influence of the One Ring and decided to wear it. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You have completed 13 princess quests. You have completed (null) lost sword quests. You became a new force of darkness and enslaved all free people. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 20th Quelle of the 2890th year of the third age. You have been adventuring for 34 days. adefkmnopsuxz{|@ Add Str : ...54...4....... Add Int : ...5..42.33..... Add Wis : ...54..2........ Add Dex : .4.5.....3...... Add Con : ...5..4.4....1.. Add Chr : ...54..2.3...... Mul Mana : +..+......+..... Mul SPower: +..+............ Add Stea. : ......42........ Add Sear. : .........3...... Add Speed : .4*54342.3.4.... Vampiric : .............+.. Slay Giant: .............+.. Poison Brd: .............+.. Elec Brand: .............+.. Sust Str : ...+............ Sust Int : ...+............ Sust Wis : ...+............ Sust Dex : ...+............ Sust Con : ...+............ Sust Chr : ...+............ Invisible : ...+...+........ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ...+....+++....+ Hold Life : .....+.......... Imm Acid : .+.*..++*....... Imm Elec : .+.*..+...+..... Imm Fire : .+.*+.*+........ Imm Cold : .+.*..++.+...... Res Pois : ...++.....+..... Res Fear : ....+........... Res Light : .....+...+...... Res Dark : .....+...++..... Res Blind : ...+.....+...... Res Conf : .....+..+....... Res Sound : ........++...... Res Shard : .........+...... Res Neth : ...+...+........ Res Nexus : ......+......... Res Chaos : .....+..+....... Res Disen : ...++........... Aura Fire : ......+......... Auto Curse: ...+............ Levitate : ..........+..... Lite : .........+...... See Invis : ...+.+...+...... Regen : ...+............ Activate : ...+++.+.++..... Drain Exp : ...+............ Cursed : ...+.....+...... Hvy Curse : ...+............ Prm Curse : ...+............ Fly : ......+......... Orc.ESP : .....+..+....... TLord.ESP : ......+......... Full ESP : ...+............ Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery -00.100 [0.400] . Archery 01.200 [0.000] - Sneakiness 01.600 [0.900] . Stealth 06.400 [0.500] . Disarming 01.000 [0.000] - Magic 49.493 [0.950] . Magic-Device 05.350 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 02.100 [0.700] . Water 06.300 [0.700] . Air 00.000 [0.700] . Earth 35.000 [0.700] . Meta 00.000 [0.700] . Conveyance 35.700 [0.700] . Divination 35.700 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 32.200 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [1.000] - Spirituality 07.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.300 [0.400] Abilities * Perfect casting * Undead Form [Fates] You are fated to find an Awl-Pike on level 1. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-29,-12)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of a Nightwalker on level 70 of Angband. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. e) a Spikard Ring of Speed (+13) It increases your speed by 13. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor. s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {cursed} It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 86 of Angband. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 92 of Angband. x) a Pair of Metal Shod Boots of Speed [6,+2] (+4) It increases your speed by 4. It was given to you as a reward. z) (nothing) {) The Bolt 'Celemeth' (1d5) (+19,+12) (+1) It increases your constitution by 1. It does extra damage from electricity. It poisons your foes. It drains life from your foes. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. |) (nothing) [Character Inventory] a) 2 Fireproof Tomes of the Impenetrable Earth {@m7 !k!k!d!d} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Library. b) 2 Fireproof Tomes of Translocation {@m8 !k!k!d!d} It cannot be harmed by fire. You bought it from the Forbidden Library. c) 3 Fireproof Tomes of Knowledge {@m9 !k!k!d!d} It cannot be harmed by fire. You bought it from the Library. d) a Fireproof Book of Beginner Cantrips {@m1 !d!d!k!k} It cannot be harmed by fire. You bought it from the Library. e) Bumganir's Bag of Magic Toys (charging) {genocide 500} It can be activated for genocide every 500 turns. You found it in the remains of a Bat of Gorgoroth on level 56 of The Sacred Land Of Mountains. f) a Parchment titled ``Household Magic'' {genocide 500} It can be activated for genocide every 500 turns. You found it in the remains of a Hill giant on level 67 of The Sacred Land Of Mountains. g) The Crystal Ball of The Witch-King of Angmar {genocide 500} It can be activated for genocide every 500 turns. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. h) 39 Smoky Potions of Cure Critical Insanity i) 7 Metallic Blue Potions of Cure Insanity {25% off} j) 55 Dark Red Potions of Speed k) 42 Gold Speckled Potions of Healing l) 53 Grey Potions of *Healing* m) a Green Potion of Life n) 23 Purple Potions of Restore Mana o) 4 Scrolls titled "sehpay wex" of *Destruction* p) The Spikard Ring of Cirimbal (+10) It increases your strength and speed by 10. It provides resistance to electricity, fire, cold, light, dark and disenchantment. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 80 of Angband. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fire Phantom on level 42 of Moria. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 83 of Angband. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 92 of Angband. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. u) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Set of Leather Gloves of Lebraidru (+8 to accuracy) [1,+10] It sustains your wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light, confusion, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelatinous cube on level 14 of Mirkwood. w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Bree ] a) a Scroll titled "friorn po tri" of Genocide b) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed) It increases your speed by 4. It makes you invisible. It sustains your intelligence, constitution and charisma. It provides resistance to electricity. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol Guldur. c) The Ring of Power of Akhorahil the Blind (+3 to speed) It increases your speed by 3. It makes you invisible. It provides resistance to cold, sound and shards. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Erebor. d) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed) It increases your stealth and speed by 1. It makes you invisible. It sustains your constitution. It provides resistance to acid, cold, poison and sound. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 48 of The Sacred Land Of Mountains. e) The Ring of Power of Adunaphel the Quiet (+5% of critical hits) It increases your dexterity, charisma and ability to score critical hits by 5. It makes you invisible. It sustains your dexterity. It provides resistance to poison and nether. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 47 of The Sacred Land Of Mountains. f) The Ring of Power of Ren the Unclean (+5) It increases your constitution by 5. It makes you invisible. It provides immunity to paralysis. It provides resistance to shards. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 56 of The Sacred Land Of Mountains. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Erebor. h) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 61 of The Sacred Land Of Mountains. i) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 35 of Moria. l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 58 of The Sacred Land Of Mountains. m) The Rusty Chain Mail 'Seriend' (-5 to accuracy) [14,+5] It provides immunity to electricity. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 46 of Moria. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 47 of Moria. o) The Double Chain Mail of Narnur (-2 to accuracy) [16,+7] It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , acid, electricity and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 47 of Moria. p) The Ribbed Plate Armour of Hirya (-3 to accuracy) [28,+11] It provides immunity to fire. It provides resistance to electricity, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 67 of Erebor. q) The Robe of Belfar [2,+9] It sustains your constitution. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to poison, light, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 64 of Dol Guldur. r) The Large Leather Shield of Minumarn [4,+3] It provides resistance to life draining, fire, light, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 29 of Mirkwood. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 58 of The Sacred Land Of Mountains. t) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 47 of The Sacred Land Of Mountains. u) The Iron Helm of Faurudhri [5,+0] It makes you completely fearless. It provides resistance to electricity, poison, blindness, confusion and sound. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 64 of Dol Guldur. w) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Priest on level 46 of Moria. [Home Inventory - Gondolin ] a) Kelek's Wormhole Machine It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Black orc on level 68 of Dol Guldur. b) Olive's Omnipotent Ostrich It can be activated for cure confusion every 500 turns. You found it in the remains of a Barbazu on level 69 of Dol Guldur. c) The Ring of Power of Akhorahil the Blind (+2 attacks) It increases your strength, wisdom, charisma, infravision and attack speed by 2. It makes you invisible. It provides resistance to confusion and shards. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 69 of Dol Guldur. d) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) an Amulet of Brilliance (+4) It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. You bought it from the Rare Jewelry Shop. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. h) The Rusty Chain Mail 'Brion' (-5 to accuracy) [14,-7] It sustains your dexterity. It provides immunity to electricity. It makes you completely fearless. It provides resistance to nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 47 of Moria. l) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to poison, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . p) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . q) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) The Ring of Power of Ji Indur Dawndeath (+2 to speed) It increases your stealth, speed and attack speed by 2. It makes you invisible. It sustains your intelligence. It provides resistance to cold and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 52 of The Sacred Land Of Mountains. b) a Rusty Ring of Intelligence (+5) It increases your intelligence by 5. You found it in the remains of a Mature blue dragon on level 57 of The Sacred Land Of Mountains. c) an Amethyst Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You found it in the remains of a Great Wyrm of Thunder on level 70 of Erebor. d) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 60 of Mordor. e) The Ribbed Plate Armour of Tumnor (-3 to accuracy) [28,+9] It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to cold, poison, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 60 of Mordor. f) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. g) The Snakeskin Cloak of Turin [1,+0] It sustains your strength, intelligence and wisdom. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. h) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Jewel Encrusted Crown of the Magi [0,+8] (+3) It can be used to store a spell. It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and confusion. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 57 of Mordor. l) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . n) The Pair of Metal Shod Boots 'Ninar' [6,+9] It sustains your strength and constitution. It provides resistance to acid, light, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 60 of Mordor. o) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) The Pike of Angrie (2d5) (+12,+20) (+1 to speed) It can be wielded two-handed. It increases your charisma and speed by 1. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Chieftain on level 34 of Mordor. r) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 46 of Mordor. u) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. v) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of The Sacred Land Of Mountains. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black knight on level 33 of Moria. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 47 of Moria. d) 3 Sprigs of Athelas e) a Cloudy Potion of Cure Light Insanity f) 48 Silver Speckled Potions of Cure Serious Insanity g) The Crumpled Scroll of Mass Resurrection h) The Ring of Power of Akhorahil the Blind (+2) It increases your strength, wisdom and dexterity by 2. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It provides resistance to electricity. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 49 of Moria. i) The Ring of Power of Akhorahil the Blind It makes you invisible. It sustains your intelligence and constitution. It makes you completely fearless. It provides resistance to dark, nexus, chaos and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 47 of Moria. j) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 68 of The Sacred Land Of Mountains. k) an Engagement Ring of Flying l) a Golden Amulet of the Magi (-4,-4) (+3 to searching) It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 68 of The Sacred Land Of Mountains. m) The Iron Crown of Hadalor [0,+0] It sustains your intelligence. It provides immunity to paralysis. It provides resistance to life draining, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. n) The Dragon Helm of Thrain [8,+11] It provides light (radius 1) forever. It sustains your dexterity. It provides resistance to poison, light, blindness and nether. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 32 of Mirkwood. q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 63 of The Sacred Land Of Mountains. r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Mirkwood. s) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 33 of Heart of the Earth. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) a Three Piece Rod of Life (3d3) (+10,+7)(20%) It increases your hit points by 20%. It provides resistance to life draining. You found it in the remains of a Cave ogre on level 22 of Mirkwood. v) The Short Bow of Palmor (x5) (+7,+5) (+3 to speed) It provides light (radius 1) forever. It increases your intelligence, constitution and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 56 of Mordor. w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 47 of Moria. x) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Erebor. [The Mathom-house Inventory - Bree ] a) The Gem of Ice It can be activated for confusion. You found it in the remains of an Old Sorcerer on level 64 of Mordor. b) The Gem of Venom (charging) It can be activated for acquirement every 3000 turns. c) The Gem of Hate It can be activated for cure light wounds every 50 turns. You found it in the remains of a Dark elven mage on level 69 of The Sacred Land Of Mountains. d) The Shrunken Head of Nightmares It can be activated for teleport level every 50 turns. You found it in the remains of a Dark elven warlock on level 47 of Moria. e) The Mirror of Alternate Dimensions It can be activated for paralyze. You found it in the remains of a Ghoul on level 34 of Mordor. f) The Diamond Prism of Light It can be activated for gain corruption every 10 turns. You found it in the remains of a Dark elven warlock on level 47 of Mordor. g) Gruumsh's Bottle of Death It can be activated for decreasing Charisma. You found it in the remains of a Snaga on level 21 of Mirkwood. h) Tenser's Alteration Manual It can be activated for summon monster. You found it in the remains of a Druid on level 54 of Mordor. i) Raal's Tome of Unconventional Warfare It can be activated for summon monster. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. j) The Tome of Collected Weird Magic It can be activated for cure hallucination every 100 turns. You found it lying on the ground on level 49 of The Sacred Land Of Mountains. k) a Parchment titled ``Demigods and their Uses'' It can be activated for death. You found it in the remains of a Gelatinous cube on level 14 of Mirkwood. l) Benetar's Portable Plague It can be activated for cure confusion every 100 turns. You found it in the remains of a Ghoul on level 47 of Moria. m) The Box of Many Wonders It can be activated for decreasing Charisma. You found it in the remains of a Shade on level 46 of The Sacred Land Of Mountains. n) The Jester's Cap of Insanity It can be activated for high stat loss. You found it in the remains of a Novice mage on level 47 of The Sacred Land Of Mountains. o) a Parchment titled ``Planar Travel Made Easy'' It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 53 of The Sacred Land Of Mountains. p) The Clay Tablets of Antiquity It can be activated for teleport (range 100) every 100 turns. You found it in the remains of an Old Sorcerer on level 64 of Mordor. q) a Parchment titled ``Tenser's Last Words'' It can be activated for decreasing Wisdom. r) The Hand of Vecna It can be activated for decreasing Constitution. You found it in the remains of a Black wraith on level 55 of The Sacred Land Of Mountains. s) Heward's Excellent Experimental Earmuffs It can be activated for cure fear every 100 turns. t) The Cunning Plan of Zog It can be activated for darkness. You found it in the remains of a Dark elven warlock on level 47 of Moria. u) a Parchment titled ''Immortality For Dummies'' It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Monastic lich on level 44 of Mordor. v) Cathal's Corrupting Cymbal It can be activated for high stat loss. You found it in the remains of a Dark elven warlock on level 45 of Mordor. w) Pytar's Portable Pandemonium It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Hezrou on level 64 of Dol Guldur. x) The Toenail of Vecna It can be activated for Ruination. You found it in the remains of a Dreadmaster on level 57 of The Sacred Land Of Mountains. a) Tenser's Top-Heavy Teaspoon It can be activated for decreasing Charisma. You found it lying on the ground on level 43 of Mordor. b) a True Totem of Medusa, the Gorgon c) a True Totem of The Watcher in the Water d) The Calcite Ring of Gilma (+3 attacks) {cursed} It can be activated for teleportation and destruction of the ring if it is being worn. It increases your attack speed by 3. It sustains your strength. It provides resistance to confusion. It allows you to see invisible monsters. It speeds your regenerative powers. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. e) The Ring of Power of Dwar, Dog Lord of Waw (+5) It increases your wisdom and dexterity by 5. It makes you invisible. It sustains your charisma. It provides resistance to nether and nexus . It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Erebor. f) The Flint Stone Amulet of Minumbor [+4] (+3 to stealth) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity, constitution and stealth by 3 . It provides resistance to poison, light, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 69 of The Sacred Land Of Mountains. g) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 43 of Moria. h) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 49 of The Sacred Land Of Mountains. j) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. k) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 69 of Erebor. l) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 62 of Erebor. m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. n) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 69 of Dol Guldur. o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 31 of Moria. p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and chaos. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Chieftain on level 62 of The Sacred Land Of Mountains. t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It carries an ancient Morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 64 of Dol Guldur. u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 37 of Moria. v) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog Chieftain on level 72 of Erebor. w) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. x) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 60 of The Sacred Land Of Mountains. a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 58 of The Sacred Land Of Mountains. b) The Trifurcate Spear 'Ninquen' (2d9) (+21,+10) (+4) It increases your constitution by 4. It does extra damage from frost. It drains life from your foes. It is a great bane of dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of The Sacred Land Of Mountains. c) The Heavy Lance 'Thorth' (4d8) (+11,+4) (+2 attacks) It must be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence and attack speed by 2. It does extra damage from electricity. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 63 of Mordor. d) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and disenchantment. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. e) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 56 of The Sacred Land Of Mountains. f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of The Sacred Land Of Mountains. h) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 60 of Mordor. i) The Silver Arrow 'Eardh' (3d4) (+20,+15) It does extra damage from acid and electricity. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor. j) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 47 of Moria. k) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 52 of Mordor. l) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of The Sacred Land Of Mountains. m) a Young multi-hued dragon raw meat n) The Mage Staff of Lirdil (1d4) (+5,+4) [+2](20%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 20%. It sustains your wisdom. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.