The Angband Ladder: Deth, High-Elf Sorceror by madmonk

  [ToME 2.3.5 Character Sheet]

 Name  : Deth                   Age                125       STR!     27       
 Sex   : Female                 Height              68       INT!     40       
 Race  : High-Elf               Weight             150       WIS!     40       
 Class : Sorceror               Social Class        34       DEX!     40       
 Body  : Player                                              CON!     30       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit           2 Level             42    Hit Points      295/   295 
 + To Melee Damage      -22 Experience   3535035    Spell Points   1202/  1202 
 + To Ranged Hit         11 Max Exp      3535035    Sanity          782/   782 
 + To Ranged Damage       9 Exp to Adv.  4140000    Piety                53468 
   AC                42+122 Gold         3044493    Speed            Fast (+6) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Bad          Blows/Round:  8         
 Bows/Throw  : Fair         Searching   : Bad          Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  8d4-176   
 Stealth     : Superb       Magic Device: Good         Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 32 (1600')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')

 Your body is a Player.
 You are currently near Moria.
 You have defeated 15483 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed nine princess quests.
 You have completed nine lost sword quests.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Quelle of the 2890th year of the third age.
 You have been adventuring for 32 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3..............            
        Add Int   : .34..1..........            
        Add Wis   : .34..1...3.....+            
        Add Dex   : .3.52...........            
        Add Con   : ...........3....            
        Add Chr   : ...5.1...3......            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : ...........3....            
        Add Tun.. : ..............5.            
        Add Speed : .3.........3....            
        Add Blows : ..4.............            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ..+.............            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ......+.........            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Imm Acid  : ......*.+.......            
        Imm Elec  : ...+..*++.......            
        Imm Fire  : ..++..*.+.......            
        Res Cold  : ......+.+.......            
        Res Pois  : ....+.+.........            
        Res Fear  : ...+............            
        Res Light : ........+.+....+            
        Res Dark  : ...+....+.......            
        Res Blind : .....+..........            
        Res Conf  : ..+...+..+......            
        Res Sound : ................            
        Res Shard : ..++....+.......            
        Res Neth  : ...+............            
        Res Nexus : ......+.........            
        Res Chaos : ..+.............            
        Res Disen : ......+.........            
        Aura Elec : .......+........            
        Lite      : .+........+.....            
        See Invis : ...............+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ....+.+...+.....            
        Fly       : ......+.........            

Skills (points left: 86)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    04.000 [0.900]
          . Stealth                              04.400 [0.500]
          . Disarming                            00.400 [0.000]
 - Magic                                         46.600 [1.000]
          . Magic-Device                         09.000 [1.000]
          . Spell-power                          46.800 [0.600]
          . Sorcery                              46.500 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           02.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  12.650 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may meet a Mean-looking mercenary on level 1.
You are fated to find a Rune [Life] on level 10.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+6,-12)(60%) (+3)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) The Sling 'Nielluch' (x5) (+12,+9) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity and speed by 3.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) The Ring 'Mellost' (+4)
    It increases your intelligence, wisdom and attack speed by 4.  It
    sustains your wisdom.  It provides resistance to fire, shards and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 42 of
    Moria.
f) The Ring 'Haladen' (+12 to damage) (+5)
    It increases your dexterity and charisma by 5.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    dark, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
k) an Amulet of the Serpents [+7] (+2)
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Multi-Hued Dragon Scale Mail called 'Deth Armour' (-2 to accuracy)
[30,+17]
    It can be activated for breathe multi-hued (250) every 60+d60 turns if
    it is being worn. It sustains your charisma.  It provides immunity to 
    acid, electricity and fire.  It provides resistance to cold, poison, 
    confusion, nexus and disenchantment.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) a Feathers Cloak of Electricity [1,+12]
    It provides resistance to electricity.  It produces an electric
    sheath.  It cannot be harmed by acid.  It cannot be harmed by
    electricity.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 41 of Moria.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) (nothing)
{) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 28 of Mirkwood.
|) a Gnomish Shovel of Digging (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) 2 Fireproof Tomes of the Impenetrable Earth {@m6@b6 !k!v!d!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Tome of the Everrunning Wave {@m7@b7 !k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
i) Baalzebub's Tormented Box
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Black orc Shaman on level 49 of Moria.
    
j) a Potion of Cure Light Wounds
k) a Potion of Healing
l) 3 Potions of Restore Mana
m) 4 Potions of Restore Constitution
n) a Scroll of Reset Recall
o) a Fireproof Staff of Teleportation[8|31] (9 charges)
p) The Ring of Glingwin (+1 to speed)
    It increases your strength, wisdom and speed by 1.  It sustains your 
    wisdom.  It provides resistance to electricity, light and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 50 of Moria.
r) a Small Wooden Boomerang of Westernesse (1d4) (+10,+18) (+1)
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  
    You found it in the remains of a Master vampire on level 49 of Moria.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Fireproof Tomes of Magical Energy {!k!v!d!s}
b) 2 Fireproof Tomes of the Blowing Wind {@m1@b1 !k!v!d!s}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) 2 Fireproof Tomes of the Everrunning Wave {@m7@b7 !k!v!d!s}
d) 4 Fireproof Tomes of Translocation {@m2@b2 !k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Fireproof Tome of Meta Spells {!k!v!d!s}
g) 2 Fireproof Tomes of the Mind {!k!v!d!s}
h) Raal's Voodoo Doll of Revenge
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Mummified human on level 27 of Mirkwood.
i) Mordenkainen's Mysterious Mind-Masher
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Spirit naga on level 33 of Mirkwood.
j) 6 Sprigs of Athelas
k) 7 Potions of Cure Light Insanity
l) 3 Potions of Cure Serious Insanity
m) 6 Potions of Cure Critical Insanity
n) 4 Potions of Cure Insanity
o) 15 Potions of Healing
p) 3 Potions of *Healing*
q) a Potion of Life
r) 3 Potions of Restore Mana
s) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 43 of
    Moria.
t) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, light, blindness and shards.  It speeds
    your regenerative powers.  It can clone monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 40 of Moria.
u) a Climbing Set
v) The Mage Staff of Hunievor (1d4) (+0,-7) (+3)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence and spell power by 3.  It sustains your 
    wisdom.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) The Tome of Deth {!k!v!d!s}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) 8 Potions of Restore Mana
c) The Ring of Einumoth (+3)
    It increases your constitution by 3.  It sustains your charisma.  It
    provides resistance to acid, blindness and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) Boccob's Unfinished Works
    It can be activated for paralyze.  
    You found it in the remains of a Black orc on level 14 of Orc Cave.
b) The Tome of Collected Weird Magic
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
c) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for death.  
    You found it lying on the ground on level 22 of The Sandworm lair.
d) Bigby's Big Book of Brutality
    It can be activated for cure confusion every 500 turns.  
    You found it lying in a vault on level 28 of The Sandworm lair.



Posted on 22.7.2008 12:05

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7690. on the Ladder (of 18973)
1360. on the ToME Ladder (of 3151)
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On 22.7.2008 12:05 madmonk wrote:
Just killed Durin's Bane. Ridiculous lack of a decent cloak or any reasonable equipment. The only plus point is the armour used Artifact creation on Multi-hued dragon armour to get it.

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