The Angband Ladder: Adowan, High-Elf Sorceror by <Z_Hound2000@yahoo.com>

  [ToME 2.2.2 Character Dump]

 Name  : Adowan                 Age                104       STR!  18/90       
 Sex   : Female                 Height              77       INT! 18/***       
 Race  : High-Elf LostSoul      Weight             169       WIS: 18/144       
 Class : Sorceror               Social Class        36       DEX! 18/200       
 Body  : Player                                              CON! 18/180       
 God   : Manwe Sulimo                                        CHR! 18/190       
                                                                               
 + To Melee Hit          52 Level             43    Max Hit Points       419   
 + To Melee Damage       -9 Experience   4239290    Cur Hit Points       419   
 + To Ranged Hit         55 Max Exp      4239290    Max SP (Mana)       1176   
 + To Ranged Damage      12 Exp to Adv.  4830000    Cur SP (Mana)       1109   
   AC                20+195 Gold          377926    Piety              41577   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-36    
 Stealth     : Legendary[10]Magic Device: Legendary[32]Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Telerin Ranger.  You have light          
          grey eyes, wavy black hair, and a fair complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 52 (2600')
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Illusory Castle: Level 51 (2550')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 22 (1100')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are disguised as a Mouse.
 You are currently on level 52 of Mordor.
 You have defeated 8692 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 51 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 50th Yavie of the 2890th year of the third age.
 You have been adventuring for 7 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....3....3.2....            
        Add Int   : ...1..6.........            
        Add Wis   : ....3...........            
        Add Dex   : .........3......            
        Add Con   : ....3....3.2....            
        Add Chr   : ....3...........            
        Mul Mana  : +...............            
        Mul SPower: +.....+.........            
        Add Stea. : .......1........            
        Add Sear. : ...1..6.........            
        Add Infra : ...........2....            
        Add Tun.. : ..............3.            
        Add Speed : .*9..3..........            
        Slay Evil : .............+..            
        Sust Str  : ...++....+......            
        Sust Int  : ....+...........            
        Sust Wis  : +...+...........            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : ....+...........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : ....++..........            
        Res Acid  : ........++......            
        Res Elec  : ........+.......            
        Res Fire  : .+..+...+.+.....            
        Res Cold  : ...+....++......            
        Res Pois  : ....+...........            
        Res Fear  : ...++....+......            
        Res Lite  : ....++..+.......            
        Res Dark  : ....++..++.+....            
        Res Blind : ......+.........            
        Res Conf  : +.....+.........            
        Res Sound : ...+............            
        Res Shard : ....+...........            
        Res Neth  : ...+............            
        Res Nexus : .+.....+.+......            
        Res Chaos : ....++..........            
        Res Disen : ................            
        Lite      : +...+...........            
        See Invis : .....++.........            
        Digestion : .........+......            
        Regen     : ...+............            
        Activate  : .+...+....+.....            
        Fly       : ...+............            
        Orc.ESP   : .....+..........            

Skills (points left: 2)
 - Combat                                        01.300 [0.400]
          . Weaponmastery                        01.000 [0.300]
          . Archery                              01.000 [0.300]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.300 [0.400]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         42.000 [1.000]
          . Spell-power                          47.400 [0.600]
          . Sorcery                              47.900 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.900 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.350 [0.500]
          . Symbiosis                            05.200 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff 'Maeren' [Noxious Cloud] (1d4) (+12,+13)(100%) (+5)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your spell power by 5.  It
    increases your mana capacity by 100%.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
d) The Light Crossbow 'Cubragol' (x3) (+9,+12) (+10) (charging)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
e) a Ring of Speed (+9)
f) The Ring of Celron (+1 to searching)
    It 
    increases your intelligence and searching by 1.  It sustains your 
    strength.  It makes you completely fearless.  It provides resistance 
    to cold, sound and nether.  It allows you to fly.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 50 of Moria.
k) The Amulet 'Maraglan' (+3) {HLfPosLtDkShrdChaos}
    It provides light
    (radius 1) forever.  It increases your strength, wisdom, constitution
     and charisma by 3.  It sustains your strength, intelligence, wisdom
     and charisma.  It makes you completely fearless.  It provides
    resistance to life draining, fire, poison, light, dark, shards and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) The Filthy Rag of the Wight [1,+9] (+6 to searching)
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) a Mouse Fur of Aman [1,+17] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 37 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurhach' [Globe of Light] [2,+15] {@m8}
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It has a spell stored inside.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 96 of Halls of Mandos.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+2 to infravision)
    
    It increases your strength, constitution and infravision by 2.  It
    provides resistance to dark.  
    It was given to you as a reward.
z) a Death mold (2000 hp)
{) 20 Silver Bolts of Wounding (3d5) (+15,+14)
|) a Magical Dwarven Pick (1d4) (+12,+9) (+3)
    It grants you the power of stone to mud
     if it is being worn.  It increases your ability to tunnel by 3.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m3@b3}
b) a Fireproof Tome of the Impenetrable Earth {@m4@b4}
c) a Tome of the Everrunning Wave {@m1@b1}
d) a Fireproof Tome of Translocation {@m7@b7}
e) a Tome of the Tree
f) a Fireproof Tome of Knowledge {@m2@b2}
g) a Fireproof Tome of the Time {@m5@b5}
h) a Fireproof Tome of Meta Spells
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
i) a Fireproof Tome of the Mind
j) a Runestone {@m9 PrtSph10}
k) 8 Potions of Healing
l) 4 Potions of *Healing*
m) 8 Potions of Restore Mana
n) 5 Scrolls of Teleport Level {!*}
o) 2 Scrolls of *Destruction* {!*}
p) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 48 of Mordor.
q) a Staff of Teleportation[17|45] (8 charges) {!*}
r) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*}
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
s) Polished Green Dragon Scale Mail (-2) [30,+16]
    It can be
    activated for breathe poison gas (150) every 90+d90 turns if it is
    being worn. It provides resistance to poison.  It allows you to fly.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) Full Plate Armour of Resistance (-3) [25,+8]
u) an Elven Robe of Resistance [2,+23] (+1 to stealth) {Disen}
    It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 45 of Mordor.
v) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) a Dagger of the Thunderlords (1d4) (+7,+9) (+2 to searching)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    searching by 2.  It does extra damage from electricity.  It is a great
    bane of dragons.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to nexus and chaos.  It
    allows you to fly.  It allows you to sense the presence of dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    induces random teleportation.  
    It was given to you as a reward.


  [Home Inventory - Bree ]

a) 2 Runes [Self]
b) a Rune [Armageddon]
c) a Runestone
d) Valdarbon's Automatic Alchemist
    It can be activated for something weird
    .  
    You found it in the remains of a Patriarch on level 38 of Moria.
e) 10 Morphic Oils of Wolf
f) 84 Potions of Cure Serious Insanity
g) 9 Potions of Cure Critical Insanity
h) a Potion of Life
i) a Scroll of Genocide
j) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) The Ring of Sorlath (+2)
    It increases your dexterity, charisma and speed by 2.  It
    makes you invisible.  It sustains your strength, dexterity and 
    charisma.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master thief on level 37 of Moria.
l) The Amulet 'Bereb' (+4) {LtDkConfNeth}
    It 
    increases your intelligence and searching by 4.  It sustains your 
    intelligence.  It provides resistance to light, dark, confusion and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 95 of
    Halls of Mandos.
m) The Phial of Galadriel (+4)
n) The Stone of Lore
    It can be activated for perilous identify every turn
     if it is being worn. It provides light (radius 1) forever.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 37 of Moria.
p) Elven Double Chain Mail (-2) [16,+23] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {ConfSound}
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 47 of Moria.
r) The Soft Leather Armour of the Sandworm [30,+3] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Hard Leather Cap of Lormor [2,+0] {PosNethDisen}
    It provides light
    (radius 3) forever.  It sustains your constitution and charisma.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
u) a Dragon Helm of Water Breathing [8,+26]
    It provides resistance to light and disenchantment.  It allows
    you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) a Small Leather Shield of Preservation (-3,-8) [2,+15]
    It sustains your 
    strength, dexterity and constitution.  It provides resistance to life
    draining, light and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
b) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) {@v1}
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from fire.  It provides resistance 
    to fire and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) 5 Morphic Oils of Mouse
c) 3 Morphic Oils of Spider
d) a Rod Tip of Acid Balls (60 Mana to cast)
e) a Rod Tip of Cold Balls (55 Mana to cast)
f) The Anchor of Space-Time {!*}
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 96 of Halls of Mandos.
g) Elven Blue Dragon Scale Mail (-2) [30,+11] (+3 to stealth)
    It can
    be activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 3.  It provides resistance to 
    acid, electricity, fire, cold and confusion.  It allows you to fly.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity
     and constitution by 5.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It slows
    your metabolism.  It is cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 43 of Illusory Castle.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
k) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be
    wielded two-handed.  It increases your intelligence by 3.  It does
    extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) a Drum of the Eldar (+2)
    It can be activated for singing a song
    of freedom if it is being worn. It increases your strength and 
    charisma by 2.  It provides resistance to acid and blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 43 of Illusory Castle.


  [Home Inventory - Khazad-dum ]

a) The Amulet of Carlammas (+2)
    It can be
    activated for protect evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Moria.
b) The Ring of Power of Uvatha the Horseman (+2 to searching)
    It increases 
    your searching and infravision by 2.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to acid.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) an Indestructible Amulet of Doom [-5] (-7)
    
    It decreases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 7.  It cannot be dropped while cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 43 of Illusory Castle.
d) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 43 of Moria.
e) The Broken Dagger of Curan (1d1) (-4,-2) (+5)
    It increases your 
    wisdom by 5.  It does extra damage from electricity and frost.  It
    produces chaotic effects.  It is very sharp and make your foes bleed.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 41 of Moria.
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
g) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded
    two-handed.  It increases your strength, charisma and infravision by 4
    .  It does extra damage from fire.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to fire and chaos.  It
    allows you to see invisible monsters.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black ogre Mage on level 47 of Moria.
h) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Ghoul on level 39 of Moria.



Posted on 6.9.2003 06:11
Last updated on 10.9.2003 00:29

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On 6.9.2003 06:11 Z_Hound2000@yahoo.com wrote:
Yet another lost soul on the surface.
Make it a rule to surface when I get probability travel. What fate awaits this somewhat cowardly hero?

On 9.9.2003 19:20 Z_Hound2000@yahoo.com wrote:
Finally, found how to get to Khazad-Dum,
turns out need to turn off the probability travel, otherwise couldnt go downstairs
from moria 50.
Ehh what is that quest in Khazad dum, by the way,
I wonder if I should go there. Is it one of those "home" quests?

On 9.9.2003 20:32 Z_Hound2000@yahoo.com wrote:
turned out to be nasty greater balrogs. With sphere of protection they were taken care of.



On 9.9.2003 22:42 Z_Hound2000@yahoo.com wrote:
Seems rather powerful character.
I wonder when I will really need disenchantment resist? Am I ready for Dol Dugur or not?
lets find out..


On 10.9.2003 00:29 Z_Hound2000@yahoo.com wrote:
YASD.
I knew it was coming, but i did not know it would come so soon...

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