The Angband Ladder: Melkor's Little Foe, High-Elf Sorceror by <baumog<>sdf-eu.org>

  [ToME 2.2.5 Character Dump]

 Name  : Melkor's Little Foe    Age                130       STR! 18/120       
 Sex   : Male                   Height              93       INT! 18/***       
 Race  : High-Elf               Weight             190       WIS: 18/115       
 Class : Sorceror               Social Class        52       DEX! 18/***       
 Body  : Player                                              CON! 18/150       
 God   : Melkor Bauglir                                      CHR! 18/***       
                                                                               
 + To Melee Hit         -22 Level             43    Max Hit Points       371   
 + To Melee Damage      -17 Experience   4310099    Cur Hit Points       -51   
 + To Ranged Hit         11 Max Exp      4398161    Max SP (Mana)        927   
 + To Ranged Damage       0 Exp to Adv.  4830000    Cur SP (Mana)        748   
   AC                54+114 Gold          497884    Piety              77525   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-68    
 Stealth     : Superb       Magic Device: Legendary[17]Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You have come from beyond the Void to challenge Melkor and           
          take control of Middle-Earth.                                         
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 58 (2900')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 62 (3100')
        The Land Of Rhun: Level 40 (2000')

 Your body was a Player.
 You have defeated 7409 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 27 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 51st Quelle of the 2890th year of the third age.
 Your adventure lasted 65 days.

     Your Attributes:
You are dead, killed by a Nycadaemon on level 62 of The Sacred Land Of
Mountains.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You are unlucky.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        02.200 [0.300]
          . Archery                              01.000 [0.300]
 - Sneakiness                                    31.600 [0.900]
          . Disarming                            01.000 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         30.000 [1.000]
          . Spell-power                          36.000 [0.600]
          . Sorcery                              35.300 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  05.290 [0.550]
          . Prayer                               03.500 [0.500]
          . Mindcraft                            01.300 [0.300]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Snaga on level 1.
You are fated to find The Pike 'Til-i-arc' on level 5.
You may find a Ring of Accuracy on level 6.
You are fated to meet a Creeping gold coins on level 4.
You are fated to meet a Pike on level 7.
You may find a Scroll of Rumour on level 1.
You are fated to meet Shagrat, the Orc Captain on level 13.
You may meet a White harpy on level 1.
You are fated to find a Potion of Resistance on level 65.
You are fated to find an Iron Helm on level 4.
You may meet a Scrawny cat on level 66.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-33,-4)(60%) (+3)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
d) (nothing)
e) an Indestructible Ring of Speed (+11) {100% off}
    It increases your speed by 11.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Expensive Black Market.
f) The Ring 'Orgondor' (+4) {100% off}
    It increases your 
    intelligence, dexterity, searching and infravision by 4.  It makes you
    invisible.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
k) an Amulet of the Magi (-4,-4) (+2 to searching) {100% off}
    It can be used to store a spell.  
    It increases your intelligence and searching by 2.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to blindness and confusion.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It can
    be used to store a spell.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+18]
    It can be activated for breathe the
    elements (300) every 60+d90 turns if it is being worn. It provides
    immunity to fire.  It provides resistance to acid, electricity, fire, 
    cold, poison, light, dark, confusion, sound, shards, nether, nexus, 
    chaos and disenchantment.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Cloak of Thingol [1,+18] (+3)
    It
    can be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
p) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power
    of berserk if it is being worn.  It increases your strength, dexterity
     and constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Stealth [6,+17] (+3 to stealth)
    It increases your 
    stealth by 3.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel of Digging (+17,+16) (+5) {100% off}
    It increases your ability to
    tunnel by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Expensive Black Market.


  [Character Inventory]

a) a Tome of the Eternal Flame
    It cannot be harmed by
    fire.  
b) a Tome of the Blowing Wind
    It cannot be harmed by electricity.  
c) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 56 of Mordor.
d) a Fireproof Tome of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You bought it from the Expensive Black Market.
e) a Tome of Translocation
    
f) a Tome of the Tree
g) a Tome of Knowledge
    
h) a Fireproof Tome of the Time
i) a Tome of Meta Spells
    It cannot be harmed by
    fire.  
j) a Tome of the Mind {100% off}
    
k) a Corrupted Tome of Melkor
l) a Book of Beginner Cantrips
    
m) a Parchment titled ``Household Magic''
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Mind flayer on level 35 of The Land Of
    Rhun.
n) 16 Potions of Cure Critical Wounds {100% off}
    
o) 10 Potions of Healing {100% off}
    
p) 7 Potions of *Healing* {100% off}
    
q) 10 Potions of Restore Mana {100% off}
    
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Corrupted Tome of Melkor
    
b) 6 Sprigs of Athelas {100% off}
    
c) 36 Scrolls of Identify
    
d) 3 Fireproof Scrolls of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Expensive Black Market.
e) 2 Scrolls of *Destruction* {100% off}
    
f) a Fireproof Scroll of Genocide {100% off}
    It cannot be harmed by
    fire.  
    You stole it from the Scribe.
g) 2 Scrolls of Mass Genocide {100% off}
    
h) a Staff of Healing[3|23] (5 charges)
i) a Staff of Vision[1|11] (8 charges) {25% off}
    
j) a Ring of Protection [+13]
k) The Ring of Barahir (+1)
    It can be activated for dispel small life
    every 55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 56 of Mordor.
l) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
m) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Anchor of Space-Time
p) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your 
    intelligence and searching by 2.  It increases your mana capacity by 
    40%.  It provides resistance to blindness and confusion.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
s) a Cloak of the Magi (-3,-1) [1,+15] (+3)
    It increases your 
    intelligence, stealth and speed by 3.  It sustains your intelligence.  
    It provides immunity to paralysis.  It cannot be harmed by acid.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
t) The Feathers Cloak 'Ostollin' [1,+7]
    It
    sustains your wisdom.  It provides resistance to life draining, 
    electricity, sound, shards and nexus.  It produces an electric sheath.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 48 of Mordor.
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 56 of Mordor.
w) a Mage Staff of Power (1d4) (-4,-8) (+10)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 10.  
    You bought it from the Expensive Black Market.
x) a Mage Staff of Mana (1d4) (-4,+4)(80%)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your mana
    capacity by 80%.  
    You found it in the remains of a Demilich on level 56 of Mordor.


  [Home Inventory - Gondolin ]

a) 3 Potions of Life {100% off}
    
b) 6 Potions of Enlightenment {100% off}
    
c) 5 Scrolls of Word of Recall
    
d) 2 Scrolls of *Destruction* {100% off}
    
e) a Ring of Protection [+21] {100% off}
    
    You stole it from the Expensive Black Market.
f) The Amulet of Agolmin (+5) {100% off}
    It increases your wisdom
     and stealth by 5.  It sustains your wisdom.  It provides resistance 
    to electricity.  It allows you to levitate.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
g) a Feanorian Lamp {100% off}
    It provides light (radius 3)
    forever.  It cannot be harmed by fire.  
h) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.


  [Home Inventory - Lothlorien ]

a) The Crystal Ball of Godly Sights (charging)
    It can be activated for cure insanity.  
    You found it in the remains of a Dreadmaster on level 58 of The Sacred
    Land Of Mountains.
b) 94 Potions of Water Curing {quest}
c) a Potion of Enlightenment
d) a Scroll of *Identify* {100% off}
    
e) a Scroll of *Destruction*
f) a Silver Rod of Nothing (100/100)
g) a Silver Rod of Nothing (100/100)
h) The Ring of Power of Dwar, Dog Lord of Waw (+2)
    It increases your dexterity by 2.  It makes you
    invisible.  It provides resistance to light, sound and chaos.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 52 of The
    Sacred Land Of Mountains.
i) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+1 to stealth)


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes
    you invisible.  It sustains your strength, dexterity and constitution.
    It provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sorcerer on level 40 of Illusory Castle.
b) The Ring of Power of Uvatha the Horseman (+4)
    
    It increases your wisdom by 4.  It makes you invisible.  It provides
    resistance to cold, dark, blindness and sound.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) Beorn, the Shape-Changer's raw meat
    



Posted on 22.1.2004 15:11

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On 22.1.2004 15:11 baumog<>sdf-eu.org wrote:
Much sorrow. Very good character got surrounded by summoned creatures. Melkor helped me a bit, but I was dead before I got a chance to make a move... :(

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