The Angband Ladder: Melkor's Little Foe, High-Elf Sorceror by <baumog<>sdf-eu.org>
[ToME 2.2.5 Character Dump] Name : Melkor's Little Foe Age 130 STR! 18/120 Sex : Male Height 93 INT! 18/*** Race : High-Elf Weight 190 WIS: 18/115 Class : Sorceror Social Class 52 DEX! 18/*** Body : Player CON! 18/150 God : Melkor Bauglir CHR! 18/*** + To Melee Hit -22 Level 43 Max Hit Points 371 + To Melee Damage -17 Experience 4310099 Cur Hit Points -51 + To Ranged Hit 11 Max Exp 4398161 Max SP (Mana) 927 + To Ranged Damage 0 Exp to Adv. 4830000 Cur SP (Mana) 748 AC 54+114 Gold 497884 Piety 77525 (Miscellaneous Abilities) Fighting : Very Bad Perception : Heroic Blows/Round: 4 Bows/Throw : Very Good Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-68 Stealth : Superb Magic Device: Legendary[17]Infra-Vision: 80 feet Tactic: coward Explor: normal (Character Background) You have come from beyond the Void to challenge Melkor and take control of Middle-Earth. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 58 (2900') Barrow-Downs: Level 10 (500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 62 (3100') The Land Of Rhun: Level 40 (2000') Your body was a Player. You have defeated 7409 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 27 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 51st Quelle of the 2890th year of the third age. Your adventure lasted 65 days. Your Attributes: You are dead, killed by a Nycadaemon on level 62 of The Sacred Land Of Mountains. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. You feel heroic. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You are unlucky. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 0) - Combat 02.200 [0.300] . Archery 01.000 [0.300] - Sneakiness 31.600 [0.900] . Disarming 01.000 [0.300] - Magic 50.000 [1.000] . Magic-Device 30.000 [1.000] . Spell-power 36.000 [0.600] . Sorcery 35.300 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Udun 00.000 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 05.290 [0.550] . Prayer 03.500 [0.500] . Mindcraft 01.300 [0.300] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may meet a Snaga on level 1. You are fated to find The Pike 'Til-i-arc' on level 5. You may find a Ring of Accuracy on level 6. You are fated to meet a Creeping gold coins on level 4. You are fated to meet a Pike on level 7. You may find a Scroll of Rumour on level 1. You are fated to meet Shagrat, the Orc Captain on level 13. You may meet a White harpy on level 1. You are fated to find a Potion of Resistance on level 65. You are fated to find an Iron Helm on level 4. You may meet a Scrawny cat on level 66. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-33,-4)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. d) (nothing) e) an Indestructible Ring of Speed (+11) {100% off} It increases your speed by 11. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Expensive Black Market. f) The Ring 'Orgondor' (+4) {100% off} It increases your intelligence, dexterity, searching and infravision by 4. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. k) an Amulet of the Magi (-4,-4) (+2 to searching) {100% off} It can be used to store a spell. It increases your intelligence and searching by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. n) Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+18] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to fire. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. p) (nothing) s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Stealth [6,+17] (+3 to stealth) It increases your stealth by 3. You bought it from the Rare Footwear Shop. z) (nothing) {) (nothing) |) a Dwarven Shovel of Digging (+17,+16) (+5) {100% off} It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Expensive Black Market. [Character Inventory] a) a Tome of the Eternal Flame It cannot be harmed by fire. b) a Tome of the Blowing Wind It cannot be harmed by electricity. c) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Demilich on level 56 of Mordor. d) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You bought it from the Expensive Black Market. e) a Tome of Translocation f) a Tome of the Tree g) a Tome of Knowledge h) a Fireproof Tome of the Time i) a Tome of Meta Spells It cannot be harmed by fire. j) a Tome of the Mind {100% off} k) a Corrupted Tome of Melkor l) a Book of Beginner Cantrips m) a Parchment titled ``Household Magic'' It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Mind flayer on level 35 of The Land Of Rhun. n) 16 Potions of Cure Critical Wounds {100% off} o) 10 Potions of Healing {100% off} p) 7 Potions of *Healing* {100% off} q) 10 Potions of Restore Mana {100% off} r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Corrupted Tome of Melkor b) 6 Sprigs of Athelas {100% off} c) 36 Scrolls of Identify d) 3 Fireproof Scrolls of Reset Recall It cannot be harmed by fire. You bought it from the Expensive Black Market. e) 2 Scrolls of *Destruction* {100% off} f) a Fireproof Scroll of Genocide {100% off} It cannot be harmed by fire. You stole it from the Scribe. g) 2 Scrolls of Mass Genocide {100% off} h) a Staff of Healing[3|23] (5 charges) i) a Staff of Vision[1|11] (8 charges) {25% off} j) a Ring of Protection [+13] k) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 56 of Mordor. l) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 50 of Mordor. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. n) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) The Anchor of Space-Time p) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) s) a Cloak of the Magi (-3,-1) [1,+15] (+3) It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it in the remains of a Dracolisk on level 50 of Mordor. t) The Feathers Cloak 'Ostollin' [1,+7] It sustains your wisdom. It provides resistance to life draining, electricity, sound, shards and nexus. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 48 of Mordor. v) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 56 of Mordor. w) a Mage Staff of Power (1d4) (-4,-8) (+10) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 10. You bought it from the Expensive Black Market. x) a Mage Staff of Mana (1d4) (-4,+4)(80%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 80%. You found it in the remains of a Demilich on level 56 of Mordor. [Home Inventory - Gondolin ] a) 3 Potions of Life {100% off} b) 6 Potions of Enlightenment {100% off} c) 5 Scrolls of Word of Recall d) 2 Scrolls of *Destruction* {100% off} e) a Ring of Protection [+21] {100% off} You stole it from the Expensive Black Market. f) The Amulet of Agolmin (+5) {100% off} It increases your wisdom and stealth by 5. It sustains your wisdom. It provides resistance to electricity. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. g) a Feanorian Lamp {100% off} It provides light (radius 3) forever. It cannot be harmed by fire. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . i) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. [Home Inventory - Lothlorien ] a) The Crystal Ball of Godly Sights (charging) It can be activated for cure insanity. You found it in the remains of a Dreadmaster on level 58 of The Sacred Land Of Mountains. b) 94 Potions of Water Curing {quest} c) a Potion of Enlightenment d) a Scroll of *Identify* {100% off} e) a Scroll of *Destruction* f) a Silver Rod of Nothing (100/100) g) a Silver Rod of Nothing (100/100) h) The Ring of Power of Dwar, Dog Lord of Waw (+2) It increases your dexterity by 2. It makes you invisible. It provides resistance to light, sound and chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 52 of The Sacred Land Of Mountains. i) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+1 to stealth) [The Mathom-house Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sorcerer on level 40 of Illusory Castle. b) The Ring of Power of Uvatha the Horseman (+4) It increases your wisdom by 4. It makes you invisible. It provides resistance to cold, dark, blindness and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) Beorn, the Shape-Changer's raw meat |
Posted on 22.1.2004 15:11
7516. on the Ladder (of 19090)
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