The Angband Ladder: Kedemos, DeathMold Sorceror by <acockbur@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Kedemos                Age                 18       STR!     40       
 Sex   : Female                 Height               9       INT!     40       
 Race  : DeathMold LostSoul     Weight              50       WIS!     40       
 Class : Sorceror               Social Class         9       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     34       
                                                                               
 + To Melee Hit          51 Level             42    Hit Points      601/   601 
 + To Melee Damage      -11 Experience   4783862    Spell Points    900/   900 
 + To Ranged Hit         57 Max Exp      4783862    Sanity          782/   782 
 + To Ranged Damage      15 Exp to Adv.  5040000                               
   AC                21+172 Gold          272744    Speed           Fast (+25) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  4d4-44    
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You were born in dragon droppings, created by a practicing           
          Necromancer.  Since then you have given life to three foul           
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 107 (5350')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 12 (600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 1601 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved 10 princesses.
 You saved Arda and became a famed Queen.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Yavie of the 2890th year of the third age.
 You have been adventuring for 4 days.

                    adefghmnopuz{|@             
        Add Str   : ..3921.........             
        Add Int   : .13921..2......             
        Add Wis   : .13.21..25.....             
        Add Dex   : .13.21....4....             
        Add Con   : ..3.21.........             
        Add Chr   : ..3921...5.....             
        Add Stea. : ....2...2......             
        Add Sear. : .........5.....             
        Add Speed : .139213.2......             
        Sust Str  : ..+..+.........             
        Sust Int  : ....+..........             
        Sust Wis  : ....++...+.....             
        Sust Dex  : ..+......+.....             
        Sust Con  : ..+..+.........             
        Sust Chr  : ....++...+.....             
        Invisible : ...............             
        Mul life  : .......+.......             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : ..+.++.+..+....             
        Hold Life : ..+.+.+.......+             
        Imm Acid  : .......*+++....             
        Imm Elec  : .+*......+.....             
        Imm Fire  : .+...*.........             
        Imm Cold  : .+.+*..........             
        Res Pois  : ..+............             
        Res Fear  : ...+.+.........             
        Res Light : ......+........             
        Res Dark  : ......++.+.....             
        Res Blind : ....+..........             
        Res Conf  : ...+..++.......             
        Res Sound : ...............             
        Res Shard : ...............             
        Res Neth  : .....+........+             
        Res Nexus : ..............+             
        Res Chaos : ...+..+........             
        Res Disen : ..+....+.+.....             
        Levitate  : ..++...........             
        Lite      : .........+.....             
        See Invis : ..+.+++.......+             
        Digestion : .++............             
        Regen     : ..+..+.........             
        Xtra Might: .+.............             
        Xtra Shots: .+.............             
        Activate  : ..+.+++.+++....             
        Orc.ESP   : ......+........             
        Full ESP  : ....+.....+....             

Skills (points left: 3)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              25.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         46.600 [1.000]
          . Magic-Device                         00.500 [1.000]
          . Spell-power                          46.800 [0.600]
          . Sorcery                              46.500 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 12.000 [0.400]
          . Necromancy                           00.000 [1.100]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  39.300 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Potion of Curing on level 21.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+12,-12)(60%) (+3) {!k}
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 87 of
    Mount Doom.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) The Ring 'Hinda' (+9)
    It increases your strength, intelligence, charisma and speed by 9.  It
    makes you completely fearless.  It provides resistance to cold and 
    chaos.  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 87 of
    Mount Doom.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) The Soft Studded Leather of Hiliryon (-5,-29) [5,+17](20%)
    It increases your hit points by 20%.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to dark, 
    confusion and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 93 of Mount Doom.
o) The Cloak 'Holcolleth' [1,+7] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 87 of Mount Doom.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
z) (nothing)
{) (nothing)
|) The Dwarven Pick of Erebor (+5)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
c) a Fireproof Tome of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
i) a Fireproof Tome of the Time
j) a Fireproof Unholy Tome of the Hellflame
k) a Sprig of Athelas
l) 39 Morphic Oils of Mouse {!k}
m) 13 Potions of *Healing* {!k}
n) 5 Potions of Restore Mana {!k}
o) 3 Scrolls of Divination {!k}
p) a Golden Rod of the Istari of Home Summoning (250/250)
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) 11 Morphic Oils of Wolf {!k}
b) 6 Morphic Oils of Serpent {!k}
c) 27 Morphic Oils of Vapour {!k}
d) 9 Morphic Oils of Mumak {!k}
e) a Potion of Life {!k}
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
m) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
r) a Mage Staff of Power (1d4) (+2,+11) (+12) {!k}


  [Home Inventory - Lothlorien ]

a) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
c) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Fur Cloak of Falomen [3,+16]
    It sustains your constitution and charisma.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to light and disenchantment.  It produces a fiery sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
e) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It allows you to sense the presence 
    of evil beings.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 98 of Halls of Mandos.
f) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 19 of Orc Cave.
g) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
    It is a great bane of dragons.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 99 of Mount Doom.



Posted on 28.5.2007 16:59

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On 28.5.2007 16:59 acockbur@gmail.com wrote:
This character took 15 hours to win, including a break to sleep last night.

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