[ToME 2.3.5 Character Sheet] Name : Deth Age 125 STR! 27 Sex : Female Height 68 INT! 40 Race : High-Elf Weight 150 WIS! 40 Class : Sorceror Social Class 34 DEX! 40 Body : Player CON! 30 God : Eru Iluvatar CHR! 40 + To Melee Hit 2 Level 42 Hit Points 295/ 295 + To Melee Damage -22 Experience 3535035 Spell Points 1202/ 1202 + To Ranged Hit 11 Max Exp 3535035 Sanity 782/ 782 + To Ranged Damage 9 Exp to Adv. 4140000 Piety 53468 AC 42+122 Gold 3044493 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Bad Perception : Bad Blows/Round: 8 Bows/Throw : Fair Searching : Bad Shots/Round: 2 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 8d4-176 Stealth : Superb Magic Device: Good Infra-Vision: 40 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Moria: Level 50 (2500') The Small Water Cave: Level 32 (1600') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 29 (1450') Your body is a Player. You are currently near Moria. You have defeated 15483 enemies. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed nine princess quests. You have completed nine lost sword quests. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 18th Quelle of the 2890th year of the third age. You have been adventuring for 32 days. adefkmnopsuxz{|@ Add Str : .3.............. Add Int : .34..1.......... Add Wis : .34..1...3.....+ Add Dex : .3.52........... Add Con : ...........3.... Add Chr : ...5.1...3...... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : ...........3.... Add Tun.. : ..............5. Add Speed : .3.........3.... Add Blows : ..4............. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: .............+.. Sust Str : ................ Sust Int : ................ Sust Wis : ..+............. Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ......+......... Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ................ Imm Acid : ......*.+....... Imm Elec : ...+..*++....... Imm Fire : ..++..*.+....... Res Cold : ......+.+....... Res Pois : ....+.+......... Res Fear : ...+............ Res Light : ........+.+....+ Res Dark : ...+....+....... Res Blind : .....+.......... Res Conf : ..+...+..+...... Res Sound : ................ Res Shard : ..++....+....... Res Neth : ...+............ Res Nexus : ......+......... Res Chaos : ..+............. Res Disen : ......+......... Aura Elec : .......+........ Lite : .+........+..... See Invis : ...............+ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ....+.+...+..... Fly : ......+......... Skills (points left: 86) . Archery 02.500 [0.000] - Sneakiness 04.000 [0.900] . Stealth 04.400 [0.500] . Disarming 00.400 [0.000] - Magic 46.600 [1.000] . Magic-Device 09.000 [1.000] . Spell-power 46.800 [0.600] . Sorcery 46.500 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 02.700 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 12.650 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Perfect casting [Fates] You may meet a Mean-looking mercenary on level 1. You are fated to find a Rune [Life] on level 10. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+6,-12)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying on the ground on level 29 of The Sandworm lair. d) The Sling 'Nielluch' (x5) (+12,+9) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. e) The Ring 'Mellost' (+4) It increases your intelligence, wisdom and attack speed by 4. It sustains your wisdom. It provides resistance to fire, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 42 of Moria. f) The Ring 'Haladen' (+12 to damage) (+5) It increases your dexterity and charisma by 5. It makes you completely fearless. It provides resistance to electricity, fire, dark, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. k) an Amulet of the Serpents [+7] (+2) m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Multi-Hued Dragon Scale Mail called 'Deth Armour' (-2 to accuracy) [30,+17] It can be activated for breathe multi-hued (250) every 60+d60 turns if it is being worn. It sustains your charisma. It provides immunity to acid, electricity and fire. It provides resistance to cold, poison, confusion, nexus and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) a Feathers Cloak of Electricity [1,+12] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You found it lying in a vault on level 29 of The Sandworm lair. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 41 of Moria. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. z) (nothing) {) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of Mirkwood. |) a Gnomish Shovel of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You found it lying on the ground on level 29 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s} It cannot be harmed by fire. You bought it from the Forbidden Library. c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying on the ground on level 29 of The Sandworm lair. d) 2 Fireproof Tomes of the Impenetrable Earth {@m6@b6 !k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. e) a Fireproof Tome of the Everrunning Wave {@m7@b7 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s} It cannot be harmed by fire. You bought it from the Black Market. g) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. h) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s} It cannot be harmed by fire. You bought it from the Black Market. i) Baalzebub's Tormented Box It can be activated for Destruction every 100 turns. You found it in the remains of a Black orc Shaman on level 49 of Moria. j) a Potion of Cure Light Wounds k) a Potion of Healing l) 3 Potions of Restore Mana m) 4 Potions of Restore Constitution n) a Scroll of Reset Recall o) a Fireproof Staff of Teleportation[8|31] (9 charges) p) The Ring of Glingwin (+1 to speed) It increases your strength, wisdom and speed by 1. It sustains your wisdom. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. q) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 50 of Moria. r) a Small Wooden Boomerang of Westernesse (1d4) (+10,+18) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of a Master vampire on level 49 of Moria. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Fireproof Tomes of Magical Energy {!k!v!d!s} b) 2 Fireproof Tomes of the Blowing Wind {@m1@b1 !k!v!d!s} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying on the ground on level 29 of The Sandworm lair. c) 2 Fireproof Tomes of the Everrunning Wave {@m7@b7 !k!v!d!s} d) 4 Fireproof Tomes of Translocation {@m2@b2 !k!v!d!s} It cannot be harmed by fire. You bought it from the Black Market. e) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s} It cannot be harmed by fire. You bought it from the Black Market. f) a Fireproof Tome of Meta Spells {!k!v!d!s} g) 2 Fireproof Tomes of the Mind {!k!v!d!s} h) Raal's Voodoo Doll of Revenge It can be activated for genocide every 500 turns. You found it in the remains of a Mummified human on level 27 of Mirkwood. i) Mordenkainen's Mysterious Mind-Masher It can be activated for genocide every 500 turns. You found it in the remains of a Spirit naga on level 33 of Mirkwood. j) 6 Sprigs of Athelas k) 7 Potions of Cure Light Insanity l) 3 Potions of Cure Serious Insanity m) 6 Potions of Cure Critical Insanity n) 4 Potions of Cure Insanity o) 15 Potions of Healing p) 3 Potions of *Healing* q) a Potion of Life r) 3 Potions of Restore Mana s) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 43 of Moria. t) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light, blindness and shards. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 40 of Moria. u) a Climbing Set v) The Mage Staff of Hunievor (1d4) (+0,-7) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your wisdom. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) The Tome of Deth {!k!v!d!s} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) 8 Potions of Restore Mana c) The Ring of Einumoth (+3) It increases your constitution by 3. It sustains your charisma. It provides resistance to acid, blindness and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) Boccob's Unfinished Works It can be activated for paralyze. You found it in the remains of a Black orc on level 14 of Orc Cave. b) The Tome of Collected Weird Magic It can be activated for acquirement every 3000 turns. You found it in the remains of a Grave wight in the town of Bree . c) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for death. You found it lying on the ground on level 22 of The Sandworm lair. d) Bigby's Big Book of Brutality It can be activated for cure confusion every 500 turns. You found it lying in a vault on level 28 of The Sandworm lair.