The Angband Ladder: Nydelath, DeathMold Sorceror by <noel@zhtwn.com>
[ToME 2.3.3 Character Sheet]
Name : Nydelath Age 6 STR: 40
Sex : Male Height 9 INT! 34
Race : DeathMold LostSoul Weight 50 WIS: 40
Class : Sorceror Social Class 12 DEX! 40
Body : Player CON: 40
God : Melkor Bauglir CHR: 13
+ To Melee Hit 56 Level 42 Hit Points 467/ 467
+ To Melee Damage 51 Experience 4936177 Spell Points 990/ 1003
+ To Ranged Hit 62 Max Exp 4936177 Sanity 782/ 782
+ To Ranged Damage 14 Exp to Adv. 5040000 Piety 46804
AC 44+85 Gold 40340 Speed Fast (+15)
(Miscellaneous Abilities)
Fighting : Heroic Perception : Excellent Blows/Round: 4
Bows/Throw : Heroic Searching : Excellent Shots/Round: 1
Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 4d4+204
Stealth : Heroic Magic Device: Superb Infra-Vision: 160 feet
Tactic: berserker
Explor: slow
(Character Background)
You were born in a corpse of a mighty hero, created by the
Mutant Breeders. Since then you have given life to one
weak-willed foul offspring.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 1 (50')
Halls of Mandos: Level 98 (4900')
You have done something experimental.
Your body is a Player.
You are currently on level 98 of Halls of Mandos.
You have defeated 3114 enemies.
You saved no princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 48th Yavie of the 2890th year of the third age.
You have been adventuring for 5 days.
adefghmnopuz{|@
Add Str : ..1423.......6+
Add Int : ..1.23........+
Add Wis : ..1.23........+
Add Dex : ..1423....4....
Add Con : ..1423........+
Add Chr : ..1.23........+
Mul Mana : +..............
Mul SPower: +..............
Add Stea. : ..1.2..........
Add Sear. : ..1..........6.
Add Infra : .............6.
Add Tun.. : .............6.
Add Speed : .*.4233........
Slay Evil : ............+..
Slay Orc : .............+.
Slay Troll: .............+.
Slay Giant: .............+.
Slay Drag.: .............+.
Acid Brand: .............+.
Sust Str : .....+...+.....
Sust Int : ....+..........
Sust Wis : ....+..........
Sust Dex : .....+...+.....
Sust Con : .....+...+.....
Sust Chr : ....+..........
Invisible : ...............
Mul life : ...............
Sens Fire : ...............
Reflect : ...............
Free Act : ....++....+....
Hold Life : ....+++..++...+
Res Acid : .........++..+.
Imm Elec : .....*...+.....
Res Fire : .+............+
Imm Cold : ....*..........
Res Pois : ..+..+...+.....
Res Fear : .........+.....
Res Light : ......+........
Res Dark : ..+...+......+.
Res Blind : ....+..........
Res Conf : ......+........
Res Sound : .......+.......
Res Shard : .......++......
Res Neth : ..............+
Res Nexus : ..............+
Res Chaos : ......+........
Res Disen : .....+...+...+.
WraithForm: ..............+
Levitate : .....+.........
Lite : .+.............
See Invis : ..+.+++.......+
Digestion : .....+.........
Regen : .....+.........
Activate : .+++++++..+..+.
Fly : .......+.......
Climb : .............+.
Orc.ESP : ......+......+.
Evil.ESP : ...+...........
Full ESP : ....+..........
Skills (points left: 37)
. Archery 02.500 [0.000]
- Sneakiness 01.000 [0.900]
. Stealth 25.000 [0.400]
. Disarming 01.500 [0.000]
- Magic 47.180 [1.000]
. Magic-Device 16.500 [1.000]
. Spell-power 46.800 [0.600]
. Sorcery 46.500 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Udun 06.000 [0.400]
. Necromancy 20.900 [1.100]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 08.610 [0.550]
. Prayer 01.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Perfect casting
[Character Equipment]
a) a Mage Staff of Wizardry [Manathrust] (1d4) (+8,+12)(80%) (+4)
It can be wielded two-handed. It has a spell stored inside. It
increases your spell power by 4. It increases your mana capacity by
80%.
You found it lying on the ground on level 98 of Halls of Mandos.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can
be activated for fire branding of bolts every 999 turns if it is being
worn. It provides light (radius 1) forever. It increases your speed
by 10. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
e) The Ring of Barahir (+1)
It can be
activated for dispel small life every 55+d55 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides
resistance to poison and dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 98 of Halls of
Mandos.
f) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every
150+d150 turns if it is being worn. It increases your strength,
dexterity, constitution and speed by 4. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 97 of Halls of Mandos.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
It can
be activated for healing (800) every 100+d200 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth, speed and luck by 2. It sustains
your intelligence, wisdom and charisma. It provides immunity to cold.
It provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be
activated for greater healing (900) every 200+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 97 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
It can
be activated for detection every 30+d30 turns if it is being worn. It
provides light (radius 3) forever. It increases your speed and luck
by 3. It provides resistance to life draining, light, dark and chaos
. It allows you to see invisible monsters. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 97 of Halls of Mandos.
n) a Law Dragon Scale Mail (-2 to accuracy) [30,+14]
o) a Feathers Cloak of Protection [1,+24]
It
provides resistance to shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 97 of Halls of Mandos.
p) a Dragon Shield of Preservation (-8,-7) [8,+36]
It
sustains your strength, dexterity and constitution. It makes you
completely fearless. It provides resistance to life draining, acid,
electricity, poison and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 97 of Halls of Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can
be activated for arrows (150) every 90+d90 turns if it is being worn.
It grants you the power of magic missile if it is being worn. It
increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to life draining and acid. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
z) (nothing)
{) 24 Silver Bolts (exploding) (3d5) (+5,+6)
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be
activated for stone to mud every 5 turns if it is being worn. It
increases your strength, searching, infravision and ability to tunnel
by 6. It does extra damage from acid. It is especially deadly
against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
[Character Inventory]
a) 2 Fireproof Tomes of the Eternal Flame {@m4@b4 !k!v!d!s}
b) a Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
c) 2 Tomes of the Impenetrable Earth {@m6@b6 !k!v!d!s}
d) a Fireproof Tome of the Everrunning Wave {@m7@b7 !k!v!d!s}
e) 2 Tomes of Translocation {@m2@b2 !k!v!d!s}
f) 2 Fireproof Tomes of Knowledge {@m3@b3 !k!v!d!s}
g) 2 Fireproof Tomes of the Time {!k!v!d!s}
h) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s}
i) a Moonstone Rod of the Istari of Healing (150/150)
j) an Adamantite Rod of Perception (200/200)
k) The Ring 'Nengwar' (+4)
It
increases your strength by 4. It makes you invisible. It sustains
your charisma. It provides immunity to paralysis. It provides
resistance to dark, sound, shards, nexus and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 97 of Halls of Mandos.
l) The Ring of Flare (+3)
It can
be activated for dimension door every 100 turns if it is being worn.
It grants you the power of swap position if it is being worn. It
increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nycadaemon on level 97 of Halls of Mandos.
m) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 97 of Halls of Mandos.
n) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
o) a Polished Multi-Hued Dragon Scale Mail of Defense (-2 to accuracy) [30,+30]
It can be
activated for breathe multi-hued (250) every 60+d60 turns if it is
being worn. It sustains your charisma. It provides resistance to acid
, electricity, fire, cold and poison. It allows you to fly. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It
increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
q) The Full Plate Armour of Isildur [25,+25] (+1)
It
increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
r) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
It can be
activated for heal (777), curing and heroism every 300 turns if it is
being worn. It increases your intelligence, wisdom and stealth by 4.
It makes you completely fearless. It provides resistance to life
draining, acid, electricity, fire, cold, poison and dark. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 98 of Halls
of Mandos.
s) The Robe of Great Luck [-30,-19] (+60)
It increases your luck by 60. It provides immunity to
paralysis. It drains mana and life. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
t) The Cord Armour 'Dandin' [6,+10]
It
sustains your wisdom. It provides resistance to electricity, fire,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Emperor wight on level 98 of Halls of
Mandos.
u) an Entish Bark of Air [1,+16]
It allows you to breathe without air.
You found it lying on the ground on level 96 of Halls of Mandos.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
It
increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
w) a Mage Staff of Power (1d4) (+14,-13) (+10)
It can be
wielded two-handed. It can be used to store a spell. It increases
your spell power by 10.
You found it in the remains of a Dracolich on level 97 of Halls of Mandos.
|
Posted on 16.2.2006 05:24
7850. on the Ladder (of 19304)
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