The Angband Ladder: Nydelath, DeathMold Sorceror by <noel@zhtwn.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Nydelath               Age                  6       STR:     40       
 Sex   : Male                   Height               9       INT!     34       
 Race  : DeathMold LostSoul     Weight              50       WIS:     40       
 Class : Sorceror               Social Class        12       DEX!     40       
 Body  : Player                                              CON:     40       
 God   : Melkor Bauglir                                      CHR:     13       
                                                                               
 + To Melee Hit          56 Level             42    Hit Points      467/   467 
 + To Melee Damage       51 Experience   4936177    Spell Points    990/  1003 
 + To Ranged Hit         62 Max Exp      4936177    Sanity          782/   782 
 + To Ranged Damage      14 Exp to Adv.  5040000    Piety                46804 
   AC                 44+85 Gold           40340    Speed           Fast (+15) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  4d4+204   
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 160 feet  
                                                       Tactic:       berserker 
                                                       Explor:       slow      
                         (Character Background)                                
          You were born in a corpse of a mighty hero, created by the           
          Mutant Breeders.  Since then you have given life to one              
          weak-willed foul offspring.                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 98 (4900')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 98 of Halls of Mandos.
 You have defeated 3114 enemies.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 48th Yavie of the 2890th year of the third age.
 You have been adventuring for 5 days.

                    adefghmnopuz{|@             
        Add Str   : ..1423.......6+             
        Add Int   : ..1.23........+             
        Add Wis   : ..1.23........+             
        Add Dex   : ..1423....4....             
        Add Con   : ..1423........+             
        Add Chr   : ..1.23........+             
        Mul Mana  : +..............             
        Mul SPower: +..............             
        Add Stea. : ..1.2..........             
        Add Sear. : ..1..........6.             
        Add Infra : .............6.             
        Add Tun.. : .............6.             
        Add Speed : .*.4233........             
        Slay Evil : ............+..             
        Slay Orc  : .............+.             
        Slay Troll: .............+.             
        Slay Giant: .............+.             
        Slay Drag.: .............+.             
        Acid Brand: .............+.             
        Sust Str  : .....+...+.....             
        Sust Int  : ....+..........             
        Sust Wis  : ....+..........             
        Sust Dex  : .....+...+.....             
        Sust Con  : .....+...+.....             
        Sust Chr  : ....+..........             
        Invisible : ...............             
        Mul life  : ...............             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : ....++....+....             
        Hold Life : ....+++..++...+             
        Res Acid  : .........++..+.             
        Imm Elec  : .....*...+.....             
        Res Fire  : .+............+             
        Imm Cold  : ....*..........             
        Res Pois  : ..+..+...+.....             
        Res Fear  : .........+.....             
        Res Light : ......+........             
        Res Dark  : ..+...+......+.             
        Res Blind : ....+..........             
        Res Conf  : ......+........             
        Res Sound : .......+.......             
        Res Shard : .......++......             
        Res Neth  : ..............+             
        Res Nexus : ..............+             
        Res Chaos : ......+........             
        Res Disen : .....+...+...+.             
        WraithForm: ..............+             
        Levitate  : .....+.........             
        Lite      : .+.............             
        See Invis : ..+.+++.......+             
        Digestion : .....+.........             
        Regen     : .....+.........             
        Activate  : .+++++++..+..+.             
        Fly       : .......+.......             
        Climb     : .............+.             
        Orc.ESP   : ......+......+.             
        Evil.ESP  : ...+...........             
        Full ESP  : ....+..........             

Skills (points left: 37)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              25.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         47.180 [1.000]
          . Magic-Device                         16.500 [1.000]
          . Spell-power                          46.800 [0.600]
          . Sorcery                              46.500 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 06.000 [0.400]
          . Necromancy                           20.900 [1.100]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  08.610 [0.550]
          . Prayer                               01.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry [Manathrust] (1d4) (+8,+12)(80%) (+4)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying on the ground on level 98 of Halls of Mandos.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your speed
     by 10.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
e) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 98 of Halls of
    Mandos.
f) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can
    be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) a Law Dragon Scale Mail (-2 to accuracy) [30,+14]
o) a Feathers Cloak of Protection [1,+24]
    It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
p) a Dragon Shield of Preservation (-8,-7) [8,+36]
    It
    sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can
    be activated for arrows (150) every 90+d90 turns if it is being worn. 
    It grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
z) (nothing)
{) 24 Silver Bolts (exploding) (3d5) (+5,+6)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.


  [Character Inventory]

a) 2 Fireproof Tomes of the Eternal Flame {@m4@b4 !k!v!d!s}
b) a Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
c) 2 Tomes of the Impenetrable Earth {@m6@b6 !k!v!d!s}
d) a Fireproof Tome of the Everrunning Wave {@m7@b7 !k!v!d!s}
e) 2 Tomes of Translocation {@m2@b2 !k!v!d!s}
f) 2 Fireproof Tomes of Knowledge {@m3@b3 !k!v!d!s}
g) 2 Fireproof Tomes of the Time {!k!v!d!s}
h) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s}
i) a Moonstone Rod of the Istari of Healing (150/150)
j) an Adamantite Rod of Perception (200/200)
k) The Ring 'Nengwar' (+4)
    It 
    increases your strength by 4.  It makes you invisible.  It sustains 
    your charisma.  It provides immunity to paralysis.  It provides
    resistance to dark, sound, shards, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
l) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 97 of Halls of Mandos.
m) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 97 of Halls of Mandos.
n) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
o) a Polished Multi-Hued Dragon Scale Mail of Defense (-2 to accuracy) [30,+30]
    It can be
    activated for breathe multi-hued (250) every 60+d60 turns if it is
    being worn. It sustains your charisma.  It provides resistance to acid
    , electricity, fire, cold and poison.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
q) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
r) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be
    activated for heal (777), curing and heroism every 300 turns if it is
    being worn. It increases your intelligence, wisdom and stealth by 4.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 98 of Halls
    of Mandos.
s) The Robe of Great Luck [-30,-19] (+60)
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
t) The Cord Armour 'Dandin' [6,+10]
    It
    sustains your wisdom.  It provides resistance to electricity, fire, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Emperor wight on level 98 of Halls of
    Mandos.
u) an Entish Bark of Air [1,+16]
    It allows you to breathe without air.  
    You found it lying on the ground on level 96 of Halls of Mandos.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
w) a Mage Staff of Power (1d4) (+14,-13) (+10)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 10.  
    You found it in the remains of a Dracolich on level 97 of Halls of Mandos.



Posted on 16.2.2006 05:24

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On 16.2.2006 05:24 noel@zhtwn.com wrote:
My second successful DM LS Sorc. Still bouncing around HoM 97-98 - can't resist trying to fill out the kit. WIth the telekinesis, these things are just tooo powerful.

I've also recently found (and, sadly abandoned): Beor, Crisdurian, Gorlim, Haradekket, Nauglamir, Careth Asdriag, Forasgil, Vorpal Blade, Angrist, Gurthang, Isildur, the Arrow of Gondor, and four randarts.

I know I should just head up, but with all this loot free for the "fetch"ing, it's hard not to be greedy...

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