The Angband Ladder: Galirem, Troll Dark-Priest by <ericwykoff@yahoo.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Galirem                Age                 21       STR!     40       
 Sex   : Male                   Height              99       INT!     25       
 Race  : Vampire Troll          Weight             240       WIS!     37       
 Class : Dark-Priest            Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit          77 Level             50    Hit Points     1213/  1213 
 + To Melee Damage       56 Experience  18739606    Spell Points    284/   284 
 + To Ranged Hit         63 Max Exp     18739606    Sanity          805/   805 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety               189149 
   AC                40+139 Gold         2061329    Speed           Fast (+17) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Superb       Blows/Round:  11        
 Bows/Throw  : Legendary[7] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Poor         Mel.dmg/Rnd:  44d6+616  
 Stealth     : Fair         Magic Device: Legendary[22]Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Forest-Troll Warrior.  You have           
          puke yellow eyes, oily bright red hair, and blue scabby              
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 71 (3550')
        Barrow-Downs: Level 1 (50')
        Cirith Ungol: Level 50 (2500')
        Orc Cave: Level 17 (850')
        Erebor: Level 70 (3500')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 35 (1750')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 16582 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 70 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 41st Quelle of the 2890th year of the third age.
 You have been adventuring for 55 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.4...4..3..6+            
        Add Int   : ...............+            
        Add Wis   : ....4....3...5.+            
        Add Dex   : .4........4..5..            
        Add Con   : ..3.....4..3...+            
        Add Chr   : 5.3.4....3.....+            
        Add Stea. : .......4........            
        Add Sear. : ..3....4......6.            
        Add Infra : ..............6.            
        Add Tun.. : 5.............6.            
        Add Speed : .4.343.....3....            
        Add Blows : ...3............            
        Chaotic   : .............+..            
        Vampiric  : +...............            
        Slay Anim.: .............+..            
        Slay Evil : +...............            
        Slay Und. : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: +.............+.            
        Slay Drag.: .............++.            
        Poison Brd: .............+..            
        Acid Brand: ..............+.            
        Cold Brand: .............+..            
        Sust Str  : ......+........+            
        Sust Int  : ...+............            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ...............+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : .....+.........+            
        Imm Acid  : .+......*.+...+.            
        Imm Elec  : .+....*.........            
        Imm Fire  : .+*.+..........*            
        Imm Cold  : .+....*........+            
        Res Pois  : ....+..........+            
        Res Fear  : ...++......+....            
        Res Light : .....+..........            
        Res Dark  : .....++.+.....++            
        Res Blind : ...+............            
        Res Conf  : .....++.++......            
        Res Sound : ........+.......            
        Res Shard : .......+........            
        Res Neth  : ......+........+            
        Res Nexus : ......+.........            
        Res Chaos : .....++.+.......            
        Res Disen : ....+.+.......+.            
        Levitate  : ..........+.....            
        Lite      : ...............+            
        See Invis : ..+..+..........            
        Regen     : ...+...........+            
        Activate  : ..+.++....+...+.            
        Fly       : ..+.............            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+..+.....+.            
        TLord.ESP : ..+.............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        42.600 [0.700]
          . Weaponmastery                        50.000 [0.700]
          . Archery                             -01.000 [0.000]
 - Sneakiness                                    03.600 [0.900]
          . Stealth                             -02.000 [0.400]
          . Disarming                           -00.500 [0.900]
 - Magic                                         20.809 [0.900]
          . Magic-Device                         46.400 [1.050]
          . Spell-power                          00.000 [0.800]
          . Udun                                 00.000 [0.400]
          . Necromancy                           50.000 [0.800]
 - Spirituality                                  20.400 [1.000]
          . Prayer                               50.000 [1.400]
 - Monster-lore                                  02.150 [0.500]
          . Corpse-preservation                  34.000 [1.000]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Touch of death
 * Undead Form


  [Fates]

You may meet a Giant white mouse on level 4.
You are fated to find an Essence of Explosion on level 1.
You are fated to find a Whip on level 28.
You may find a Hard Leather Armour on level 1.
You may find a Rune [Element] on level 9.
You are fated to find a Potion of Resist Heat on level 3.


  [Character Equipment]

a) The Great Hammer of Cureborn (4d6) (+22,+8) (+5) {!*}
    It increases your charisma and ability to tunnel by 5.  It drains life
    from your foes.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadlord on level 69 of Erebor.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!*}
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 58 of Mordor.
e) The Ring of Flare (+3) {!*}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 53 of Mordor.
f) The Ring of Avandeb (+9 to accuracy) (+3)
    It increases your speed and attack speed by 3.  It sustains your 
    intelligence.  It makes you completely fearless.  It provides
    resistance to blindness.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 58 of The
    Sacred Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 59 of The Sacred
    Land Of Mountains.
m) The Arkenstone of Thrain (+3) {!*}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 57 of Mordor.
n) The Metal Brigandine Armour 'Olang' (-3 to accuracy) [19,+13] {!*}
    It sustains your strength.  It provides immunity to electricity and 
    cold.  It provides resistance to dark, nether, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
o) an Elven Cloak of Protection [4,+23] (+4 to stealth) {!*}
    It increases your stealth, searching and luck by 4.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4) {!*}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to dark, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Metal Cap of Thengel [3,+12] (+3) {!*}
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Stone troll on level 46 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*}
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!*}
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Seeker Bolt 'Orimlach' (4d5) (+12,+7) (+5) {!*}
    It increases your wisdom and dexterity by 5.  It does extra damage 
    from frost.  It poisons your foes.  It produces chaotic effects.  It
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 49 of Moria.
|) The Mattock of Nain (+12,+18) (+6 to searching) {!*}
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+1,+0) (-20) {!*}
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dreadmaster on level 40 of Mordor.
b) a Fireproof Corrupted Tome of Melkor {!k!d!v@0}
c) The Gem of Ice {!* Satisfy Hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Vampire lord on level 61 of Mordor.
d) The Shrunken Head of Nightmares {!* Cure Insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) The Skull of Ancient Wisdom {!* Teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Ghoul on level 42 of Moria.
f) Tenser's Mechanical Magician {!* Mass Genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Forest wight on level 68 of Erebor.
g) Bigby's Big Book of Brutality {!* Genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
h) Raistlin's Ready Ranger {!* Restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying in a vault on level 26 of The Sandworm lair.
i) Pytar's Portable Pandemonium {!* Genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Nether wraith on level 49 of Mordor.
j) a Potion of Healing
k) 5 Potions of *Healing* {!*}
l) 2 Potions of Life {!*}
m) 15 Potions of Enlightenment
n) a Moonstone Rod of the Istari of Healing (150/150) {!*}
o) a Golden Rod of the Istari of Disarming (250/250) {!k!d!v@2}
p) a Mithril Rod of the Istari of Detection (320/320) {!k!d!v@1}
q) a Mithril Rod of Cheapness of Recall (160/160) {!*@3}
r) a Mithril Rod of Cheapness of Perception (102/160) {!k!d!v@4}
s) The Anchor of Space-Time {!*}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 44 of Moria.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) Kelek's Practical Joke {!* Mass Genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 23 of The Sandworm lair.
b) Benetar's Portable Plague {!* Mass Genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Grey wraith on level 47 of Mordor.
c) The Box of Many Wonders {!* Corruption}
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Hezrou on level 60 of Mordor.
d) The Immortal Skull of Benetar {!* Mass Genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
e) 18 Morphic Oils of Spider
f) 4 Potions of Cure Insanity
g) a Golden Rod of the Istari of Nothing (250/250)
h) a Wand of Stone Prison[2|12] (8 charges)
i) a Wand of Stone Prison[2|8] (8 charges)
j) 3 Wands of Essence of Speed[1|10] (18 charges) {25% off}
k) 4 Staffs of Genocide[1|5] (3 charges)
l) an Indestructible Ring of Speed (+10) {!*}
    It increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) an Amulet of Doom [+6] (+7) {!*}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 7.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it lying on the ground on level 59 of Mordor.
n) The Phial of Galadriel (+4) {!*}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    30 of Mirkwood.
o) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
p) a Feathers Cloak of Air [1,+6]



Posted on 12.2.2008 22:32
Last updated on 18.2.2008 07:35

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On 12.2.2008 22:45 ericwykoff@yahoo.com wrote:
Planning to wear the one ring. Haven't hit angband yet but so far everything's been pretty much cake other then immobile summoners (Qs and Drujs) since this character has no innate los disruption.

He's had two close calls so far, blood sprouts in a sandworm liar vault when he was in his mid twenties and a pair of pit lords that got summoned into a vault by a unique. The pit lords killed him but I teleported out and killed orcs and hounds till I was restored to life.

Found one of the Thanc daggers but it hit the acid realm at level 30 or so so decided to ditch it before it picked up earth quakes. If I don't find anything better before wearing the one I'll be using that great hammer in my home for late game. Vampiric with a hefty +hit.

Curse is overpowered and hopefully will get toned down in 3.0. I could walk around with a non-ego dagger and still kill anything I've encountered so far.

On 18.2.2008 07:49 ericwykoff@yahoo.com wrote:
Grew tired of scumming for potions in Erebor so have started diving angband. Hit two ff quests and then two princess quests, both of the later have been for greater Qs. Due to the room layout I didn't have to many issues with the first group, the second group was more difficult and I ended up farming greater dragons for awhile while I came up with a plan of attack.

Lost Anduril or whatever it's called (the reforged sword) to a ring wraith that got summoned into dim gates. My Random Artifact Greathammer is much better but was hoping to find Sting or Ringil with the extra luck on Anduril. Ring of Flare didn't seem to do the trick like recall does on Dim Gates so decided to abandon the level.

So far aside from summoners things have been pretty boring really. Most mobs, uniques or otherwise, get one or two rounds of attacks off before they drop. Even getting surrounded by summoned greater dragons or demons hasn't been to rough if I divide my attacks between multiple targets making sure that the biggest threats are all cursed up and take a zap from my rod of healing when I drop below 600hp.

I think drujs will pose the biggest threat and I'm hoping my saving throw will do the trick.

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