The Angband Ladder: Zboon, Dunadan Dark-Priest by zasvid

  [ToME 2.2.7 Character Dump]

 Name  : Zboon                  Age                162       STR!     40       
 Sex   : Male                   Height              94       INT!     31       
 Race  : Skeleton Dunadan       Weight             190       WIS!     40       
 Class : Dark-Priest            Social Class        24       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR:     40       
                                                                               
 + To Melee Hit          60 Level             50    Max Hit Points       656   
 + To Melee Damage       63 Experience  11025668    Cur Hit Points       656   
 + To Ranged Hit         59 Max Exp     11025668    Max SP (Mana)        364   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)        355   
   AC                70+195 Gold          706828    Piety              72528   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Good         Blows/Round:  8         
 Bows/Throw  : Legendary[10]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  16d5+504  
 Stealth     : Very Good    Magic Device: Heroic       Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a well           
          liked child.  You have blue-gray eyes, straight brown hair,          
          and an average complexion.                                           
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 93 (4650')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 19 (950')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 30 (1500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently on level 87 of Mount Doom.
 You have defeated 8473 enemies.
 You felt under the evil influence of the One Ring and decided to wear it.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 84 princesses.
 You became a new force of darkness and enslaved all free people.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Quelle of the 2890th year of the third age.
 You have been adventuring for 35 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...54.4......4..            
        Add Int   : 2..5...2........            
        Add Wis   : 2..54..2........            
        Add Dex   : .4.5............            
        Add Con   : ...5............            
        Add Chr   : ...54.42........            
        Mul Mana  : ...+............            
        Mul SPower: ...+............            
        Add Stea. : .......2........            
        Add Tun.. : ..............4.            
        Add Speed : .4*543.2...6....            
        Add Blows : 2...............            
        Chaotic   : .............+..            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Troll: .............+..            
        Slay Drag.: +...............            
        Poison Brd: .............+..            
        Elec Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ...+....+.......            
        Sust Int  : ...+....+.......            
        Sust Wis  : ...+....+.......            
        Sust Dex  : ...+....+.......            
        Sust Con  : ...+....+.+....+            
        Sust Chr  : ...+....+.......            
        Invisible : ...+...+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+......+.....            
        Hold Life : .....+.........+            
        Imm Acid  : .+.*..+++.......            
        Imm Elec  : .+.*..+.+.......            
        Imm Fire  : .+.*+.+++.......            
        Imm Cold  : .+.*..+++......+            
        Res Pois  : ...++..........+            
        Res Fear  : +...+...........            
        Res Lite  : .....+.+..+.....            
        Res Dark  : .....++.........            
        Res Blind : ...+............            
        Res Conf  : ................            
        Res Sound : ........+.......            
        Res Shard : ...............+            
        Res Neth  : ...+..+.........            
        Res Nexus : +...............            
        Res Chaos : +....+..........            
        Res Disen : +..++.+.........            
        Lite      : ..........+.....            
        See Invis : +..+.+.........+            
        Regen     : ...+...........+            
        Activate  : ...+++++.++.....            
        Drain Exp : ...+............            
        Blessed   : +...............            
        Cursed    : ...++...........            
        Hvy Curse : ...+............            
        Prm Curse : ...+............            
        Orc.ESP   : .....++.........            
        Evil.ESP  : ........+.......            
        Full ESP  : ...+............            

Skills (points left: 19)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        50.000 [0.700]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         08.614 [0.900]
          . Magic-Device                         30.400 [1.050]
          . Spell-power                          20.000 [0.800]
          . Udun                                 00.000 [0.400]
          . Necromancy                           20.000 [0.800]
 - Spirituality                                  01.500 [1.000]
          . Prayer                               50.000 [1.400]
 - Monster-lore                                  12.000 [0.500]
          . Corpse-preservation                  11.000 [1.000]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows

 8 of your companions have been killed.

  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks)
        It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you completely fearless.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black knight on level 28 of The Land Of
    Rhun.
d) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 38 of Moria.
e) an Indestructible Ring of Speed (+11)
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) (charging) {cursed}
    
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of
    Angband.
m) The Arkenstone of Thrain (+3) {@w6}
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 71 of Erebor.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {@w7}
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, nether and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Steel Helm 'Lebohaum' [20,+80] {@w8}
    It can be activated for sing a cheerful
    song every 3 turns if it is being worn. It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Speed [3,+15] (+6)
    It increases your 
    speed by 6.  
    You found it lying on the ground on level 48 of The Sacred Land Of
    Mountains.
z) (nothing)
{) The Bolt of Andin (1d5) (+20,+14) (+4)
    It increases your strength by 4.  It does extra damage from 
    electricity and frost.  It poisons your foes.  It produces chaotic
    effects.  It is especially deadly against trolls.  It is a great bane
    of demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 60 of The Sacred
    Land Of Mountains.
|) a Dwarven Pick of Digging (+12,+11) (+4)


  [Character Inventory]

a) a Corrupted Tome of Melkor {!*!*!*}
b) The Gem of Ice {!! light absorption @A8}
    It can be activated for light absorption.  
    You found it lying on the ground on level 89 of Mount Doom.
c) Bumganir's Bag of Magic Toys {!! geno @A7}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Quasit on level 92 of Mount Doom.
d) The Wand Construction Kit {special, @A1 sat. hunger}
    It
    can be activated for satisfy hunger.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) The Skull of Vecna {!! cure insanity @A6}
    It
    can be activated for cure insanity.  
    You found it lying on the ground on level 48 of Illusory Castle.
f) 15 Potions of Speed {100% off}
g) 22 Potions of Healing {100% off}
h) a Potion of Life
i) 52 Scrolls of Teleportation {@r5}
j) 88 Scrolls of Recharging {25% off}
k) an Iron Rod of Trap Location (50/50) {@z0}
l) a Moonstone Rod of Capacity of Home Summoning (150/150)
m) a Golden Rod of Cheapness of Recall (125/125) {@z9}
n) a Golden Rod of Disarming (120/125) {@z3}
o) a Mithril Rod of Capacity of Enlightenment (125/320) {@z7}
p) The Wand of Digging of Thrain (412 charges) {@a1}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) a Fireproof Staff of Recovery[4|19] (10 charges)
r) a Fireproof Staff of Healing[3|40] of Plenty (4 charges)
s) The Ring of Power of Ji Indur Dawndeath (+5% of critical hits) {cursed}
    It increases your searching and ability to score critical hits
     by 5.  It makes you invisible.  It provides immunity to paralysis.  
    It provides resistance to light, sound, chaos and disenchantment.  It
    allows you to levitate.  It slows your metabolism.  It drains 
    experience.  It is heavily cursed.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 95 of Mount
    Doom.
t) The Anchor of Space-Time {@w6}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Iron lich on level 50 of Moria.
u) The Iron Helm of Knowledge [6,+20] (-6) {@w8 !!}
    It
    can be activated for whispers from beyond(sanity drain) 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Annar (+5)
    
    It increases your intelligence, wisdom and constitution by 5.  It
    sustains your wisdom.  It provides resistance to disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
b) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
c) The Augmented Chain Mail of Dorimras (-2 to accuracy) [16,+5]
    It
    sustains your strength.  It provides immunity to fire and cold.  It
    provides resistance to life draining, cold, confusion, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
e) The Full Plate Armour of Imlos (-3 to accuracy) [25,+10]
    It
    sustains your intelligence and charisma.  It provides immunity to fire
     and cold.  It provides resistance to life draining.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nalfeshnee on level 47 of The Sacred Land
    Of Mountains.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Thunderlord Coat of Ibilim [9,+9]
    It provides
    immunity to acid and cold.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, shards and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, 
    cold, light, dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 46 of The Sacred
    Land Of Mountains.
j) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It provides light (radius 1) forever.  It decreases 
    your strength, dexterity and constitution by 5.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of The Sacred
    Land Of Mountains.
k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 30 of Moria.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of The Sacred
    Land Of Mountains.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed
     by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It
    provides resistance to chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Main Gauche of Azaghal (2d5) (+12,+14)
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
s) The Spear of Orome (4d6) (+15,+15) (+4)
t) The Scythe of Lingorin (5d3) (+25,+23)
u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
v) The Whip of Laron (1d6) (+9,+6) (+2 attacks)
    It
    provides light (radius 1) forever.  It increases your dexterity and 
    attack speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain
    life (90) every 70 turns if it is being worn. It increases your wisdom
     and infravision by 4.  It does extra damage from frost.  It is
    especially deadly against orcs.  It provides resistance to cold, light
     and shards.  It allows you to sense the presence of orcs, trolls and 
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of The Sacred
    Land Of Mountains.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)


  [Home Inventory - Gondolin ]

a) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 2.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
b) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  
    It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) a Rod Tip of Healing (120 Mana to cast)
b) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    
    It is well-hidden. It can only be set off by demons.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 62 of The Sacred Land Of
    Mountains.
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 61 of The
    Sacred Land Of Mountains.
d) The Amulet of Ingwe (+3) {@w5}
    It can be activated for dispel evil (level*5)
    every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of The Sacred Land
    Of Mountains.
e) The Necklace 'Nauglamir' (+3)
f) The Phial of Undeath (-5) {cursed}
g) The Double Ring Mail 'Dandorim' (-2 to accuracy) [15,+8]
    It sustains your intelligence and wisdom.  It provides
    immunity to acid, electricity and cold.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Chieftain on level 47 of
    Moria.
h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {@w7}
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 88 of
    Mount Doom.
k) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
l) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
m) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost
    .  It poisons your foes.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Tarrasque's corpse


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
b) 6 Potions of Berserk Strength
c) 3 Potions of Enlightenment
d) 5 Scrolls of Reset Recall
e) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 60 of The
    Sacred Land Of Mountains.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.
    It provides resistance to acid, electricity, fire, cold, shards, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Algroth Chieftain on level 40 of The
    Land Of Rhun.
h) a Small Metal Shield of Reflection [3,+14]
    It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 15 of Orc Cave.
i) The Large Metal Shield of Eleil [5,+11]
    
    It sustains your intelligence.  It provides immunity to acid and 
    electricity.  It provides resistance to cold and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature green dragon on level 60 of The
    Sacred Land Of Mountains.
k) a Dragon Helm of Water Breathing [8,+17]
    It provides resistance to acid, fire and 
    confusion.  It allows you to breathe underwater.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 46 of The Sacred
    Land Of Mountains.
l) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8
    turns if it is being worn. It provides light (radius 1) forever.  It
    does extra damage from fire.  It makes you completely fearless.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Horn of Helm (+2)
    It can be activated for sound ball (300)
    every 300 turns if it is being worn. It increases your strength and 
    constitution by 2.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of The Sacred Land Of
    Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Double Ring Mail of Gonwedhel (-67,-57) [15,+1](40%)
    It increases your hit points by 40%.  It sustains your 
    intelligence and dexterity.  It provides immunity to electricity and 
    cold.  It provides resistance to acid, fire, cold, poison, dark, 
    confusion, nexus, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
b) The Soft Studded Leather of Finargon [5,+1]
    It sustains your strength, intelligence and dexterity.  It
    provides immunity to fire.  It provides resistance to life draining, 
    acid, sound, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
c) The Hard Leather Cap 'Rostir' [2,+11] {light radius :o}
    It provides light (radius 5) forever.  It sustains 
    your intelligence.  It provides resistance to fire and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Ancient bronze dragon on level
    49 of The Sacred Land Of Mountains.
d) The Long Sword of Mogrin (2d5) (-5,+6) (+5)
    It increases your constitution by 5
    .  It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
e) Orfax, Son of Boldor's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Orfax, Son of Boldor on level 14 of Orc
    Cave.
f) Azog, King of the Uruk-Hai's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
g) Shadowfax, steed of Gandalf's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shadowfax, steed of Gandalf on level 40 of
    The Land Of Rhun.
h) Uldor the Accursed's corpse
    It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Uldor the Accursed on level 28 of The Land
    Of Rhun.
i) Bert the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
j) The Watcher in the Water's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.



Posted on 3.8.2004 14:15
Last updated on 3.8.2004 17:33

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3715. on the Ladder (of 19092)
935. on the ToME Ladder (of 3155)
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On 3.8.2004 14:15 felagund@poczta.fm wrote:
Oh, this was easy, since I got 5000 piety in Orc Caves. Curse renders any single monster practically immobile & unthreatening. Even Ringwraiths didn't pose a problem - I Cursed them manually till they had few hitpoints and then killed them off with Cammithrim's magic missile ;-) The hardest part was managing my inventory when houses got destroyed with The Ring (found on clvl 40 - courtesy of Watcher in the Water). Fortunately, on Nameless I've found rod tip of Home Summoning - it accessed the home in Bree! :-) Anyway, it was my quickest and easiest win so far. i've gotta try the void some day.

On 3.8.2004 17:33 felagund@poczta.fm wrote:
Visited Mt. Doom for some thrills before moving to the next character. He's no longer clvl 46 winner :P And, I managed to reset home summoning to Minas Anor. nifty rod, nifty :D

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