The Angband Ladder: Grendagord, Half-Ogre Dark-Priest by <spitfyr@gmx.net>

  [ToME 2.3.4 Character Sheet]

 Name  : Grendagord             Age                 44       STR! 18/***       
 Sex   : Female                 Height             109       INT! 18/***       
 Race  : Vampire Half-Ogre      Weight             387       WIS! 18/210       
 Class : Dark-Priest            Social Class        23       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      CHR! 18/***       
                                                                               
 + To Melee Hit          74 Level             50    Hit Points      848/   852 
 + To Melee Damage       77 Experience  27183662    Spell Points    562/   564 
 + To Ranged Hit         64 Max Exp     27183662    Sanity          851/   905 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               299996 
   AC                58+144 Gold        13169238    Speed           Fast (+28) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Very Good    Blows/Round:  17        
 Bows/Throw  : Legendary[10]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  68d5+1309 
 Stealth     : Poor         Magic Device: Legendary[10]Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Townsman.  You are a credit to the            
          family.  You have dark brown eyes, curly black hair, and a           
          dark complexion.                                                     


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 36 (1800')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 45 (2250')
        Maze: Level 31 (1550')
        Orc Cave: Level 19 (950')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 35 (1750')
        A lost temple: Level 31 (1550')

 Your body was a Player.
 You have defeated 24415 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 60 princesses.
 You became a new force of darkness and enslaved all free people.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 28th Quelle of the 2890th year of the third age.
 Your adventure lasted 42 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can drain life from a foe.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can set explosive runes.
You can cast magic missiles.
You can wreck the world around you.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.


                    adefkmnopsuxz{|@            
        Add Str   : ..5.8.4.43....5+            
        Add Int   : ..588..2.......+            
        Add Wis   : ..5.8..2.......+            
        Add Dex   : ..5.8....34.....            
        Add Con   : ..588...43.....+            
        Add Chr   : ..5.8.42.......+            
        Mul Mana  : ..+.............            
        Mul SPower: ..+.............            
        Add Stea. : .......2........            
        Add Sear. : ...8............            
        Add Tun.. : ..............5.            
        Add Speed : **5..3.2........            
        Add Blows : ...8............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Cold Brand: +...............            
        Sust Str  : ..+......+....++            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : ..+......+......            
        Sust Con  : ..+......+......            
        Sust Chr  : ..+.............            
        Invisible : ..++...+.......+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.....+.+.....            
        Hold Life : .....+.........+            
        Imm Acid  : ..*+..++*++.....            
        Imm Elec  : ..*...+.........            
        Imm Fire  : .+*...++.......*            
        Imm Cold  : +.*...++.+.....+            
        Res Pois  : ..+............+            
        Res Fear  : +........+......            
        Res Light : +....+........+.            
        Res Dark  : .....++..+....++            
        Res Blind : ..+.............            
        Res Conf  : .....++++..+..+.            
        Res Sound : ........+.......            
        Res Shard : ...+............            
        Res Neth  : ..+............+            
        Res Nexus : .+.......+......            
        Res Chaos : .....++.+..+..+.            
        Res Disen : ..+...+.........            
        Auto Curse: ..+.+...........            
        Levitate  : ...........+....            
        Lite      : +.............++            
        See Invis : +.+..+..........            
        Digestion : +..+.....++.....            
        Regen     : +.+.............            
        Activate  : +++..+++..+...+.            
        Drain Exp : ..+.............            
        Blessed   : +...............            
        Cursed    : ..+.+...........            
        Hvy Curse : ..+.............            
        Prm Curse : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : .....++.+.......            
        Full ESP  : ..+.............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 20)
 - Combat                                        42.600 [0.700]
          . Weaponmastery                        50.000 [0.700]
          . Archery                              01.000 [0.300]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -02.000 [0.400]
          . Disarming                           -00.300 [0.900]
 - Magic                                         14.167 [0.900]
          . Magic-Device                         38.300 [1.050]
          . Spell-power                          00.000 [0.800]
          . Conveyance                           01.000 [0.300]
          . Udun                                 00.000 [0.400]
          . Necromancy                           50.000 [0.800]
 - Spirituality                                  38.300 [1.000]
          . Prayer                               50.000 [1.400]
 - Monster-lore                                  03.500 [0.500]
          . Corpse-preservation                  01.000 [1.000]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Touch of death
 * Undead Form


  [Fates]

You may meet an Aquatic golem on level 35.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+20,+24) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 56 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fallen angel on level 55 of Mordor.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) (charging) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Ring of Silanien (+8 attacks)
    It increases your intelligence, constitution, searching, attack speed
     and ability to score critical hits by 8.  It makes you invisible.  It
    provides resistance to acid and shards.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 88 of
    Angband.
k) an Amulet of Doom [+8] (+8) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 8.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it in the remains of a Zombie Great Ice Wyrm on level 66 of
    Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 80 of Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 92 of Angband.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Angband.
x) a Pair of Hard Leather Boots of Levitation [3,+10]
    It provides resistance to chaos.  It allows you to levitate.  
    You bought it from the Footwear Shop.
z) a Silent watcher (1065 hp)
{) 22 Seeker Bolts (exploding) (4d5) (+8,+9)
|) The Dwarven Pick of Erebor (+5)
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  


  [Character Inventory]

a) Raal's Voodoo Doll of Revenge {Satisfy Hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 42 of Mordor.
b) Raal's Tome of Unconventional Warfare {Genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Black wraith on level 40 of Moria.
c) 4 Potions of Speed
    
d) 16 Potions of Healing
    
e) 3 Potions of Curing
    
f) 17 Scrolls of Teleportation
    
g) 10 Scrolls of *Identify*
    
h) a Fireproof Scroll of Genocide
i) a Moonstone Rod of Quickness of Trap Location (75/75) {@z4}
j) a Silver Rod of the Istari of Healing (200/200) {@z8}
k) a Silver Rod of the Istari of Perception (182/200) {@z1}
l) a Golden Rod of the Istari of Disarming (250/250) {@z6}
m) a Golden Rod of Capacity of Recall (250/250) {@z9}
    It can hold more mana.  
    You bought it from the Black Market.
n) a Golden Rod of Cheapness of Illumination (125/125) {@z2}
o) a Mithril Rod of Door/Stair Location (160/160) {@z5}
p) a Wand of Noxious Cloud[8|44] (7 charges)
q) a Staff of Vision[4|25] (0 charges)
r) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 98 of Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
t) The Scimitar 'Haradekket' (2d5) (+1,+1) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 80 of
    Angband.
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Potions of Corruption
b) 4 Potions of Speed
    
c) 4 Potions of Enlightenment
    
d) 3 Scrolls of Reset Recall
    
e) a Scroll of Genocide
f) a Rod Tip of Detection (80 Mana to cast)
g) a Wand of Fireflash[1|15] (8 charges)
h) a Wand of Tidal Wave[4|31] (10 charges)
i) a Wand of Thunderstorm[3|48] (5 charges)
j) The Ring of Power of Uvatha the Horseman (+3 to stealth)
    It increases your dexterity and stealth by 3.  It makes you invisible.
    It provides resistance to fire, sound, shards and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Amulet 'Anion' (+4 to stealth)
    It can be used to store a spell.  It increases your stealth by 4.  It
    sustains your charisma.  It provides resistance to fire, cold, poison
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 37 of
    Mordor.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 55 of The Sacred Land Of
    Mountains.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 86 of Angband.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Gondolin ]

a) a Wand of Tidal Wave[3|20] of Plenty (16 charges)
b) a Wand of Thunderstorm[3|40] (8 charges)
c) a Wand of Strike[3|10] (4 charges)
d) a Staff of Recovery[4|26] (5 charges)
e) a Staff of Sterilize[6|30] (11 charges)
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of
    Lothlorien .
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir in the town of Gondolin .
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archlich on level 68 of Angband.
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 50 of
    Mordor.
k) The Small Sword 'Sting' (E:353, L:7) (1d6) (+9,+9) (+4 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 4.  It does extra
    damage from frost.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to light and sound.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, spiders and 
    undead.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 98 of
    Angband.


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Old Sorcerer on level 50 of Mordor.
b) 30 Potions of Speed
    
c) 8 Potions of *Healing*
    
d) 17 Potions of Enlightenment
    
e) 2 Scrolls of Reset Recall
f) The Crumpled Scroll of Mass Resurrection
g) a Scroll of Genocide
    
h) a Wand of Fireflash[4|24] (8 charges)
i) a Wand of Stone Prison[2|16] (8 charges)
j) a Fireproof Staff of Probability Travel[2|16] (3 charges)
k) The Golden Horn of the Thunderlords (5 charges) {100% off}
l) a Fireproof Staff of Sterilize[7|39] (8 charges)
m) The Ring of Danalivil [+15] (+5 to speed)
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your charisma, speed
     and ability to score critical hits by 5.  It sustains your strength.  
    It provides resistance to electricity and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master thief on level 72 of Angband.
n) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of Mordor.
o) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 54 of
    Mordor.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 31 of The Land
    Of Rhun.
q) The Metal Scale Mail of Calas (-2 to accuracy) [13,+11] {Acid}
    It sustains your dexterity.  It provides immunity to acid.  It
    provides resistance to electricity, fire, cold, poison, sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of Paths of the
    Dead.
r) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 41 of Moria.
s) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur.
t) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
u) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archon on level 55 of Mordor.
v) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 44 of Illusory
    Castle.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Master mystic on level 90 of Angband.
b) a Fireproof Corrupted Tome of Melkor {@m1@b1}
c) 10 Sprigs of Athelas
    
d) 3 Potions of Speed
    
e) 7 Potions of *Healing*
    
f) 5 Potions of Life
    
g) 5 Potions of Enlightenment
    
h) a Scroll of Recharging
    
i) 5 Scrolls of Reset Recall
    
j) The Wand of Digging of Thrain (13 charges) {@a1}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) a Fireproof Staff of Sterilize[3|28] (9 charges)
l) The Ring of Elpion (+3 attacks)
    It increases your attack speed by 3.  It provides resistance to 
    blindness, sound and nexus.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Ring of Bringwen (+11 to damage) (+4)
    It increases your constitution, stealth and searching by 4.  It
    sustains your wisdom.  It provides immunity to paralysis.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 64 of The
    Sacred Land Of Mountains.
n) The Ring of Balmo (+2 attacks)
    It can be used to store a spell.  It increases your constitution, 
    attack speed and ability to score critical hits by 2.  It provides
    resistance to fire, confusion, nether and disenchantment.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 64 of The Sacred
    Land Of Mountains.
o) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
p) The Gold Dragon Scale Mail 'Anwethil' (-2 to accuracy) [30,+19] {Elec Cold}
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It sustains your strength, intelligence, dexterity and 
    charisma.  It provides immunity to electricity and cold.  It makes you
    completely fearless.  It provides resistance to life draining, poison
     and sound.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Erebor.
q) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of Mordor.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
s) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
v) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 85 of
    Angband.
w) The Main Gauche of Maedhros (2d5) (+11,+14) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 80 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 54 of
    Mordor.
b) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 54 of Mordor.
e) The Sling of Farmer Maggot (x2) (+20,+2) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 54 of
    Mordor.
h) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk on level 15 of Mirkwood.
i) The Iron Shot of Erestolos (1d4) (+16,+14)
    It does extra damage from electricity and fire.  It poisons your foes.
    It is especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 37 of
    Mordor.



Posted on 18.10.2007 19:27
Last updated on 19.10.2007 20:00

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On 18.10.2007 19:27 spitfyr@gmx.net wrote:
I am not very satisfied with the rulership of Melkor so it is time to replace him.

On 19.10.2007 20:00 spitfyr@gmx.net wrote:
done

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