[ToME 2.3.4 Character Sheet] Name : Galirem Age 21 STR! 40 Sex : Male Height 99 INT! 25 Race : Vampire Troll Weight 240 WIS! 37 Class : Dark-Priest Social Class 1 DEX! 40 Body : Player CON! 40 God : Melkor Bauglir CHR! 40 + To Melee Hit 77 Level 50 Hit Points 1213/ 1213 + To Melee Damage 56 Experience 18739606 Spell Points 284/ 284 + To Ranged Hit 63 Max Exp 18739606 Sanity 805/ 805 + To Ranged Damage 12 Exp to Adv. ***** Piety 189149 AC 40+139 Gold 2061329 Speed Fast (+17) (Miscellaneous Abilities) Fighting : Legendary[52]Perception : Superb Blows/Round: 11 Bows/Throw : Legendary[7] Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Poor Mel.dmg/Rnd: 44d6+616 Stealth : Fair Magic Device: Legendary[22]Infra-Vision: 90 feet Tactic: normal Explor: normal (Character Background) You are the offspring of a Forest-Troll Warrior. You have puke yellow eyes, oily bright red hair, and blue scabby skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 71 (3550') Barrow-Downs: Level 1 (50') Cirith Ungol: Level 50 (2500') Orc Cave: Level 17 (850') Erebor: Level 70 (3500') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 35 (1750') The Sandworm lair: Level 30 (1500') A lost temple: Level 22 (1100') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 16582 enemies. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 70 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 41st Quelle of the 2890th year of the third age. You have been adventuring for 55 days. adefkmnopsuxz{|@ Add Str : ..3.4...4..3..6+ Add Int : ...............+ Add Wis : ....4....3...5.+ Add Dex : .4........4..5.. Add Con : ..3.....4..3...+ Add Chr : 5.3.4....3.....+ Add Stea. : .......4........ Add Sear. : ..3....4......6. Add Infra : ..............6. Add Tun.. : 5.............6. Add Speed : .4.343.....3.... Add Blows : ...3............ Chaotic : .............+.. Vampiric : +............... Slay Anim.: .............+.. Slay Evil : +............... Slay Und. : .............+.. Slay Demon: .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: +.............+. Slay Drag.: .............++. Poison Brd: .............+.. Acid Brand: ..............+. Cold Brand: .............+.. Sust Str : ......+........+ Sust Int : ...+............ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ...............+ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ........+.+..... Hold Life : .....+.........+ Imm Acid : .+......*.+...+. Imm Elec : .+....*......... Imm Fire : .+*.+..........* Imm Cold : .+....*........+ Res Pois : ....+..........+ Res Fear : ...++......+.... Res Light : .....+.......... Res Dark : .....++.+.....++ Res Blind : ...+............ Res Conf : .....++.++...... Res Sound : ........+....... Res Shard : .......+........ Res Neth : ......+........+ Res Nexus : ......+......... Res Chaos : .....++.+....... Res Disen : ....+.+.......+. Levitate : ..........+..... Lite : ...............+ See Invis : ..+..+.......... Regen : ...+...........+ Activate : ..+.++....+...+. Fly : ..+............. Climb : ...........+..+. Orc.ESP : .....+..+.....+. TLord.ESP : ..+............. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 42.600 [0.700] . Weaponmastery 50.000 [0.700] . Archery -01.000 [0.000] - Sneakiness 03.600 [0.900] . Stealth -02.000 [0.400] . Disarming -00.500 [0.900] - Magic 20.809 [0.900] . Magic-Device 46.400 [1.050] . Spell-power 00.000 [0.800] . Udun 00.000 [0.400] . Necromancy 50.000 [0.800] - Spirituality 20.400 [1.000] . Prayer 50.000 [1.400] - Monster-lore 02.150 [0.500] . Corpse-preservation 34.000 [1.000] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows * Touch of death * Undead Form [Fates] You may meet a Giant white mouse on level 4. You are fated to find an Essence of Explosion on level 1. You are fated to find a Whip on level 28. You may find a Hard Leather Armour on level 1. You may find a Rune [Element] on level 9. You are fated to find a Potion of Resist Heat on level 3. [Character Equipment] a) The Great Hammer of Cureborn (4d6) (+22,+8) (+5) {!*} It increases your charisma and ability to tunnel by 5. It drains life from your foes. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 69 of Erebor. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!*} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 58 of Mordor. e) The Ring of Flare (+3) {!*} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 53 of Mordor. f) The Ring of Avandeb (+9 to accuracy) (+3) It increases your speed and attack speed by 3. It sustains your intelligence. It makes you completely fearless. It provides resistance to blindness. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 58 of The Sacred Land Of Mountains. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 59 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) {!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 57 of Mordor. n) The Metal Brigandine Armour 'Olang' (-3 to accuracy) [19,+13] {!*} It sustains your strength. It provides immunity to electricity and cold. It provides resistance to dark, nether, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. o) an Elven Cloak of Protection [4,+23] (+4 to stealth) {!*} It increases your stealth, searching and luck by 4. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. p) The Small Metal Shield of Thorin [3,+25] (+4) {!*} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Metal Cap of Thengel [3,+12] (+3) {!*} It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 46 of Mordor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!*} It increases your strength, constitution and speed by 3. It makes you completely fearless. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Seeker Bolt 'Orimlach' (4d5) (+12,+7) (+5) {!*} It increases your wisdom and dexterity by 5. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. |) The Mattock of Nain (+12,+18) (+6 to searching) {!*} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) The Demonblade of Gothmog (7d6) (+1,+0) (-20) {!*} It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 40 of Mordor. b) a Fireproof Corrupted Tome of Melkor {!k!d!v@0} c) The Gem of Ice {!* Satisfy Hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Vampire lord on level 61 of Mordor. d) The Shrunken Head of Nightmares {!* Cure Insanity} It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 28 of The Sandworm lair. e) The Skull of Ancient Wisdom {!* Teleport} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Ghoul on level 42 of Moria. f) Tenser's Mechanical Magician {!* Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Forest wight on level 68 of Erebor. g) Bigby's Big Book of Brutality {!* Genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 2 of Barrow-Downs. h) Raistlin's Ready Ranger {!* Restore} It can be activated for restore stats and life levels every 200 turns. You found it lying in a vault on level 26 of The Sandworm lair. i) Pytar's Portable Pandemonium {!* Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Nether wraith on level 49 of Mordor. j) a Potion of Healing k) 5 Potions of *Healing* {!*} l) 2 Potions of Life {!*} m) 15 Potions of Enlightenment n) a Moonstone Rod of the Istari of Healing (150/150) {!*} o) a Golden Rod of the Istari of Disarming (250/250) {!k!d!v@2} p) a Mithril Rod of the Istari of Detection (320/320) {!k!d!v@1} q) a Mithril Rod of Cheapness of Recall (160/160) {!*@3} r) a Mithril Rod of Cheapness of Perception (102/160) {!k!d!v@4} s) The Anchor of Space-Time {!*} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 44 of Moria. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) Kelek's Practical Joke {!* Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 23 of The Sandworm lair. b) Benetar's Portable Plague {!* Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Grey wraith on level 47 of Mordor. c) The Box of Many Wonders {!* Corruption} It can be activated for gain corruption every 10 turns. You found it in the remains of a Hezrou on level 60 of Mordor. d) The Immortal Skull of Benetar {!* Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 29 of The Sandworm lair. e) 18 Morphic Oils of Spider f) 4 Potions of Cure Insanity g) a Golden Rod of the Istari of Nothing (250/250) h) a Wand of Stone Prison[2|12] (8 charges) i) a Wand of Stone Prison[2|8] (8 charges) j) 3 Wands of Essence of Speed[1|10] (18 charges) {25% off} k) 4 Staffs of Genocide[1|5] (3 charges) l) an Indestructible Ring of Speed (+10) {!*} It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) an Amulet of Doom [+6] (+7) {!*} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 7. It cannot be dropped while cursed. It can re-curse itself. You found it lying on the ground on level 59 of Mordor. n) The Phial of Galadriel (+4) {!*} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 30 of Mirkwood. o) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Erebor. p) a Feathers Cloak of Air [1,+6]