The Angband Ladder: Rei, DarkMaia (Adanrog) Jedi by <Rei>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Rei                    Age                 32       STR!     40       
 Sex   : Male                   Height             145       INT!     39       
 Race  : DarkMaia (Adanrog)     Weight              16       WIS!     40       
 Class : Jedi                   Social Class        94       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     36       
                                                                               
 + To Melee Hit         146 Level             59    Hit Points     1068/  1443 
 + To Melee Damage      104 Experience  38458280    Spell Points    474/   675 
 + To Ranged Hit         63 Max Exp     38458280    Sanity         1096/  1096 
 + To Ranged Damage       0 Exp to Adv. 44000000                               
   AC                 47+86 Gold         1499263    Speed           Fast (+47) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Good         Blows/Round:  12        
 Bows/Throw  : Legendary[7] Searching   : Good         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Damg./Round:  108d9+1248
 Stealth     : Excellent    Magic Device: Legendary[27]Infra-Vision: 110 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You have only recently been corrupted,  and you consider             
          that to have been your true birth.  Your piercing black              
          eyes  radiate pure evil.                                             
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 40 (2000')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        Dol Amroth: Level 25 (1250')
        Isengard: Level 35 (1750')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 7163 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved 64 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 4th Quelle of the 2890th year of the third age.
 You have been adventuring for 18 days.

                    adefkmnopsuxz{|@            
        SlayEvil  : +...............            
        SlayMaia  : +...............            
        SlayGiant : ..............+.            
        SlayDragon: +...............            
        Vampiric  : ..............+.            
        Earthquake: ..............+.            
        Acid Brand: ..............+.            
        Elec Brand: +...............            
        Cold Brand: +...............            
        Pois.Brand: ..............+.            
        Wounding  : +...............            
        Sentient  : +.............+.            
        Sust Str  : ......+.........            
        Sust Int  : ...+..+..+......            
        Sust Wis  : ...+..+.........            
        Sust Dex  : ......++........            
        Sust Con  : ......+.........            
        Sust Chr  : ...+..+.........            
        Free Act  : +..+......+.....            
        Hold Life : ...+..+........+            
        Blessed   : ................            
        Reflect   : +...............            
        No Stun   : ................            
        Protection: ......+.........            
        Res Acid  : +++...+...+.....            
        Res Elec  : ..+...+.........            
        Imm Fire  : +.+.+.+..+......            
        Imm Cold  : +.+*..+.........            
        Res Pois  : +...+...........            
        Res Fear  : +...+..........+            
        Res Light : ................            
        Res Dark  : ......+........+            
        Res Blind : ...+............            
        Res Conf  : .+..............            
        Res Sound : ................            
        Res Shard : ..+.............            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ....+...........            
        Elec Aura : +...............            
        Fire Aura : ...............+            
        Climb     : ...........+....            
        Light     : +...++..........            
        Digestion : +...............            
        Regen     : ......+...+....+            
        See Invis : .+.+...........+            
        Invisible : +......+........            
        Knowledge : ...............+            
        Precogntn.: ...............+            
        Add Str   : 5..24...........            
        Add Int   : ...2.....6......            
        Add Wis   : ...24.........4.            
        Add Dex   : 5..2...5..4.....            
        Add Con   : ...2.....6.3....            
        Add Chr   : .2.24.........4.            
        Mul Mana  : ......+.........            
        Add SPower: 5...............            
        Add Stlth.: ...2..15...3....            
        Add Search: .........6......            
        Add Infra : .........6......            
        Add Speed : 5.724..5...3....            
        Add Luck  : ...2......4.....            
        Tunneling : ..............4.            
        Acidproof : ++++++++..++..+.            
        Elecproof : ++++++++..++..+.            
        Fireproof : ++++++++..++..+.            
        Coldproof : ++++++++..++..+.            
        Activate  : +..++.....+.....            
        Cursed    : +.+.+...........            
        Troll  ESP: .........+.....+            
        Dragon ESP: .........+......            
        Evil   ESP: ...............+            
        Good   ESP: ...............+            
        Unique ESP: ...............+            
        Full   ESP: ...+...........+            

 Corruption list:
Dark Maia Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable

Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12


Skills (points left: 0)
 - Combat                                        36.815 [1.100]
          - Weaponmastery                        29.246 [0.850]
                   - Sword-mastery               50.000 [1.000]
                            . Critical-hits      31.900 [0.300]
          . Archery                              01.000 [0.600]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [1.000]
          . Disarming                            01.500 [0.900]
 - Powers                                        25.713 [1.300]
          . Devices                              50.000 [1.150]
          - Jedi                                 50.000 [1.000]
                   . Dark                       -05.000 [1.000]
                   . Light                       50.000 [1.000]
                   . Jedi-Dodge                  50.000 [1.000]
 . Spirituality                                  00.500 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Dagger on level 11.
You are fated to meet a Yellow light on level 1.
You may meet a Moth on level 1.
You are fated to meet a Horse on level 12.
You may meet a Soldier ant on level 1.


  [Character Equipment]

a) The Doublended Lightsaber of Darth Maul (E:2974308, L:40) (9d9) (+33,+21)
[10,+
        It can be activated for teleport away every 200 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    strength, dexterity, speed and spell power by 5.  It does extra damage 
    from electricity and frost.  It can cause damaging strikes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, cold and 
    poison.  It slows your metabolism.  It reflects bolts and arrows.  It
    produces an electric sheath.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 85 of
    Angband.
d) a Harp of the Eldar (+2)
    It increases your charisma by 2.  It provides resistance to 
    acid and confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
e) an Elemental Ring of Speed (+7) {cursed}
    It increases your 
    speed by 7.  It provides resistance to acid, electricity, fire, cold
     and shards.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 73 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 73 of Angband.
m) The Anchor of Space-Time
    
    It provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) a Psychoactive Skin of Permanence (+5,+5) [10,+32](20%) (+1 to stealth)
    It reduces damages you take by 50%,
    physical and magical. It increases your stealth by 1.  It increases
     your mana capacity by 20%.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to life draining, acid, electricity, fire, cold and dark.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 73 of Angband.
o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) (nothing)
s) a Dwarven Crystal Mask of Intelligence [5,-5] (+6 to searching)
    It increases your intelligence, 
    constitution, searching and infravision by 6.  It sustains your 
    intelligence.  It provides resistance to fire.  It allows you to sense
    the presence of trolls and dragons.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 83 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) The Dwarven Shovel 'Ilduil' (E:0, L:0) (+19,+5) (+4)
    It increases your wisdom, charisma and 
    ability to tunnel by 4.  It does extra damage from acid.  It poisons
    your foes.  It drains life from your foes.  It can cause earthquakes.  
    It is especially deadly against giants.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.


  [Character Inventory]

a) Pandora's Box
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 72 of Angband.
b) The Gem of Fire
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Star-spawn of Cthulhu on level 87 of
    Angband.
c) The Pipe of Buckland
    It can be activated for teleport (range 100) every 100 turns.  
    
    You found it in the remains of a Star-spawn of Cthulhu on level 82 of
    Angband.
d) 17 Potions of Cure Insanity
e) 6 Potions of Healing
f) 2 Potions of *Healing*
g) 3 Potions of Restore Mana
h) 9 Potions of Resistance
i) 2 Scrolls of *Remove Curse*
j) 17 Scrolls of Satisfy Hunger
k) a Silver Rod of the Istari of Healing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Null, the Living Void on level 71 of
    Angband.
l) a Golden Rod of Curing (125/125)
m) a Golden Rod of Recall (86/125)
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It
    prevents stuns. It increases your searching and luck by 4.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Jedi Master Robe of Yoda [1,+25] (+10)
    It can be activated for 
    invulnerability (4+d8) every 800 turns if it is being worn. It
    prevents stuns. It increases your intelligence, wisdom, dexterity, 
    charisma, searching, speed and luck by 10.  It sustains your wisdom.  
    It provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It allows you to fly.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 83 of Angband.
p) a Third Eye of Seeing [1,+11] (+7 to stealth)
    It increases your 
    stealth, searching and spell power by 7.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings and good beings.  
    You found it in the remains of a Great Worm of Thunder on level 98 of
    Angband.
q) The Lightsaber of Obi Wan Kenobi (E:2380861, L:39) (5d5) (+36,+21) [10,+0]
(+5)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your intelligence, dexterity, 
    constitution, charisma, speed and spell power by 5.  It does extra
    damage from electricity and frost.  It drains life from your foes.  It
    can cause damaging strikes.  It is especially deadly against natural
    creatures.  It makes you invisible.  It makes you completely fearless.
    It provides resistance to electricity, fire, poison and dark.  It
    slows your metabolism.  It reflects bolts and arrows.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
r) Portable hole
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 9 Potions of Corruption
b) The Ring of Amaeris [+12] (+2 to speed)
    It can be
    activated for ball of cold and resist cold every 50+d50 turns if it is
    being worn. It increases your speed by 2.  It provides resistance to 
    electricity, fire, cold, blindness and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Angband.
c) The Ring of Berimante (+8)
    It increases your wisdom, dexterity and speed by 8.  It
    sustains your strength, intelligence and wisdom.  It provides
    resistance to cold, shards and nether.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 95 of
    Angband.
d) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Amulet of Faramir (+18,+0) [+8] (+5)
    It
    can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Key of Orthanc
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Pearl 'Nimphelos' (+1)
    It grants you the
    power of dazzle if it is being worn.  It provides light (radius 3)
    forever.  It increases your searching and infravision by 1.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    It
    can be activated for star ball (150) every 1000 turns if it is being
    worn. It provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
j) a Large Metal Shield of Preservation (-4,-6) [5,+26]
k) The Large Mithril Shield of Gil-galad [10,+20] (+5)
l) The Iron Crown of Gilana [0,+18]
    It sustains your 
    wisdom.  It provides resistance to acid, electricity, poison, dark, 
    sound and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Power on level 85 of
    Angband.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of It on level 85 of Angband.
n) an Iron Helm of the Noldor [5,+6] (+1)
    It can be
    activated for detect treasure every 10+d20 turns if it is being worn. 
    It increases your dexterity by 1.  It sustains your dexterity.  It
    allows you to sense the presence of orcs.  
    You found it in the remains of a Cave troll on level 36 of Moria.
o) The Set of Gauntlets 'Paurhach' [2,+15]
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to fire
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bahamut, Celestial Dragon of Good on level
    85 of Angband.
p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
q) a Lightsaber of Gondolin (E:1557122, L:37) (5d5) (+34,+25) [10,+0] (+4)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution and spell power by 4.  It does extra
    damage from electricity, fire and frost.  It can cause damaging
    strikes.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to electricity, fire, cold and dark.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It slows your metabolism.  It reflects bolts
    and arrows.  It produces a fiery sheath.  It drains experience.  It
    has been blessed by the gods.  It cannot be harmed by acid.  It cannot
    be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Great Worm of Perplexity on level 80 of
    Angband.
r) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0]
(+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your strength, dexterity, constitution, speed and spell power by 4.  
    It can cause damaging strikes.  It makes you completely fearless.  It
    provides resistance to cold, blindness and shards.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
s) a Spectral Lightsaber of *Slay Troll* (E:650, L:11) (5d5) (+10,+4) [10,+0]
(+3)
    It can be
    activated for wraith-form every 50+d50 turns if it is being worn. It
    provides light (radius 2) forever.  It increases your strength and 
    spell power by 3.  It can cause damaging strikes.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It reflects bolts and arrows.  It drains 
    life.  It has been blessed by the gods.  
    You found it in the remains of a Great Ice Worm on level 71 of Angband.
t) a Lightsaber of Slaying (E:650, L:11) (6d6) (+16,+17) [10,+0] (+1)
    
    It provides light (radius 2) forever.  It increases your spell power
     by 1.  It can cause damaging strikes.  It is very sharp and can make
    your foes bleed.  It makes you completely fearless.  It reflects bolts
    and arrows.  It has been blessed by the gods.  
    You found it lying in a vault on level 83 of Angband.
u) The Doublended Lightsaber of Arilir (E:500, L:10) (9d9) (+6,+12) [15,+0](60%)
(
    It provides light
    (radius 2) forever.  It increases your wisdom, charisma, attack speed
     and spell power by 3.  It increases your mana capacity by 60%.  It
    can cause damaging strikes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It is especially deadly
    against giants.  It is a great bane of undead.  It makes you
    completely fearless.  It reflects bolts and arrows.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm
    every 750 turns if it is being worn. It grants you the power of remove
    fear if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
w) a Parchment - Adventurer's Guide to Middle-earth
x) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) The Magical Honey Jar
    
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Vampire on level 70 of Angband.
b) The Antique Acorn of Watchfulness
    It can
    be activated for cuts.  
    You found it in the remains of a Ghoul on level 70 of Angband.
c) a Rod Tip of Recall (80 Mana to cast)
d) The Ring of Power of Adunaphel the Quiet (+2)
    It 
    increases your strength by 2.  It makes you invisible.  It provides
    resistance to acid and sound.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 67 of Angband.
e) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hypnos, Lord of Sleep on level 69 of
    Angband.
f) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your stealth by 3.  It makes you invisible.  It provides resistance to 
    dark, nether and chaos.  It allows you to sense the presence of undead
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hypnos, Lord of Sleep on level 69 of
    Angband.
g) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and searching by 3.  It sustains your intelligence and wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 67 of Angband.
h) The Robe 'Celomari' [2,+9]
    
    It sustains your wisdom and constitution.  It provides immunity to 
    electricity.  It provides resistance to cold and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 35 of Moria.
i) a Jedi Master Robe of Resist Lightning [6,+3]
    It
    provides resistance to electricity, light, dark, confusion and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black Balrog on level 68 of Angband.
j) The Fur Cloak of Magalanc [3,+2]
k) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
l) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)


  [Home Inventory - Caras Galadhon ]

a) The Gem of Chaos
    
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Rebel giant Chieftain on level 71 of
    Angband.
b) The Fourteenth Eye of Sauron
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Star-spawn of Cthulhu on level 82 of
    Angband.
c) The Box of Wizardry
    It can be activated for high experience loss.  
    You found it in the remains of a Hill giant on level 70 of Angband.
d) The Crystal Ball of Godly Sights
    It
    can be activated for hallucination every 10 turns.  
    You found it in the remains of a Hill giant on level 70 of Angband.
e) a Parchment ``On Beren and Luthien''
    It
    can be activated for cure blindness every 100 turns.  
    You found it in the remains of an Ice skeleton on level 74 of Angband.
f) The Medallion of Good Will
    
    It can be activated for cuts.  
    You found it in the remains of a Dark elven shade on level 82 of Angband.
g) The Fire of Orthanc
    
    It can be activated for paralyze.  
    You found it lying on the ground on level 70 of Angband.
h) Gandalf's Portable Pandemonium
    It can be
    activated for cure stun every 100 turns.  
    You found it in the remains of a Vampire on level 80 of Angband.
i) The Ring 'Belend' (+2)
    It can
    be activated for whirlwind attack every 250 turns if it is being worn. 
    It increases your intelligence, stealth and searching by 2.  It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to acid, dark, shards and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
j) 2 Blazing Rings of Speed (+8)
    It provides light (radius 3) forever.  It increases 
    your speed by 8.  It provides resistance to fire.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 73 of Angband.
k) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Red Balrog on level 69 of Angband.
l) The Ring of Ungoron (+3 attacks)
    It
    can be activated for spinning around every 50+d25 turns if it is being
    worn. It increases your searching and attack speed by 3.  It sustains 
    your strength.  It provides resistance to nexus.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 83 of Angband.
m) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Androg the Outlaw on level 33 of Moria.
n) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 79 of
    Angband.
o) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Chaos on level 80 of
    Angband.
p) a Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+35]
    It can be activated for breathe the elements (300) every
    60+d90 turns if it is being worn. It provides immunity to electricity.
    It provides resistance to acid, fire, cold, poison, light, dark, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 83 of Angband.
q) The Robe of Great Luck [2,+0] (+60)
    It increases your 
    luck by 60.  It provides immunity to paralysis.  It drains mana and 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 72 of Angband.
r) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    
    It prevents stuns. It increases your intelligence, dexterity, 
    constitution and speed by 3.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Yibb-Tstll, the Patient One on level 68 of
    Angband.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Great Cthulhu on level 83 of Angband.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
v) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It can cause damaging strikes.  
    It is very sharp and can make your foes bleed.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 84 of Angband.
w) The Curved Lightsaber of Count Dooku (E:2792247, L:40) (6d6) (+23,+17)
[10,+0] 
    It can be
    activated for mass charm every 750 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your intelligence, 
    dexterity, charisma, stealth and spell power by 6.  It does extra
    damage from fire and frost.  It poisons your foes.  It drains life
    from your foes.  It can cause damaging strikes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It makes you invisible.  It sustains your charisma
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to fire, cold, poison, shards and 
    chaos.  It allows you to sense the presence of trolls and giants.  It
    slows your metabolism.  It reflects bolts and arrows.  It produces a
    fiery sheath.  It drains experience.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 68 of Angband.


  [The Museum Inventory - Bree ]

a) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It should be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 49 of Moria.
b) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It should
    be wielded two-handed.  It can be activated for detect orcs every 10
    turns if it is being worn. It increases your dexterity and searching
     by 4.  It is especially deadly against orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 40 of Moria.
c) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1)
    It
    provides light (radius 1) forever.  It increases your ability to score
    critical hits by 1.  It is very sharp and can make your foes bleed.  
    It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black ogre on level 36 of Moria.
d) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
e) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It should be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    maiar.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Quarterstaff of Vancar (1d9) (+20,+2) [5,+0]
    It
    should be wielded two-handed.  It does extra damage from electricity
     and fire.  It produces chaotic effects.  It drains life from your
    foes.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.



Posted on 5.2.2008 16:55

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52. on the Ladder (of 19090)
50. on the FuryBand Ladder (of 163)

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On 5.2.2008 16:55 Rei wrote:
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