[FuryBand 5.0.3 Character Sheet] Name : Rei Age 32 STR! 40 Sex : Male Height 145 INT! 39 Race : DarkMaia (Adanrog) Weight 16 WIS! 40 Class : Jedi Social Class 94 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 36 + To Melee Hit 146 Level 59 Hit Points 1068/ 1443 + To Melee Damage 104 Experience 38458280 Spell Points 474/ 675 + To Ranged Hit 63 Max Exp 38458280 Sanity 1096/ 1096 + To Ranged Damage 0 Exp to Adv. 44000000 AC 47+86 Gold 1499263 Speed Fast (+47) (Miscellaneous Abilities) Fighting : Legendary[80]Perception : Good Blows/Round: 12 Bows/Throw : Legendary[7] Searching : Good Shots/Round: 1 Saving Throw: Bad Disarming : Fair Damg./Round: 108d9+1248 Stealth : Excellent Magic Device: Legendary[27]Infra-Vision: 110 feet Tactic: normal Explor: normal (Character Background) You have only recently been corrupted, and you consider that to have been your true birth. Your piercing black eyes radiate pure evil. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Cirith Ungol: Level 25 (1250') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 40 (2000') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 45 (2250') Dol Amroth: Level 25 (1250') Isengard: Level 35 (1750') Your body is a Player. You are currently on level 100 of Angband. You have defeated 7163 enemies. You destroyed the One Ring, thus weakening Sauron. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved 64 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 4th Quelle of the 2890th year of the third age. You have been adventuring for 18 days. adefkmnopsuxz{|@ SlayEvil : +............... SlayMaia : +............... SlayGiant : ..............+. SlayDragon: +............... Vampiric : ..............+. Earthquake: ..............+. Acid Brand: ..............+. Elec Brand: +............... Cold Brand: +............... Pois.Brand: ..............+. Wounding : +............... Sentient : +.............+. Sust Str : ......+......... Sust Int : ...+..+..+...... Sust Wis : ...+..+......... Sust Dex : ......++........ Sust Con : ......+......... Sust Chr : ...+..+......... Free Act : +..+......+..... Hold Life : ...+..+........+ Blessed : ................ Reflect : +............... No Stun : ................ Protection: ......+......... Res Acid : +++...+...+..... Res Elec : ..+...+......... Imm Fire : +.+.+.+..+...... Imm Cold : +.+*..+......... Res Pois : +...+........... Res Fear : +...+..........+ Res Light : ................ Res Dark : ......+........+ Res Blind : ...+............ Res Conf : .+.............. Res Sound : ................ Res Shard : ..+............. Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ....+........... Elec Aura : +............... Fire Aura : ...............+ Climb : ...........+.... Light : +...++.......... Digestion : +............... Regen : ......+...+....+ See Invis : .+.+...........+ Invisible : +......+........ Knowledge : ...............+ Precogntn.: ...............+ Add Str : 5..24........... Add Int : ...2.....6...... Add Wis : ...24.........4. Add Dex : 5..2...5..4..... Add Con : ...2.....6.3.... Add Chr : .2.24.........4. Mul Mana : ......+......... Add SPower: 5............... Add Stlth.: ...2..15...3.... Add Search: .........6...... Add Infra : .........6...... Add Speed : 5.724..5...3.... Add Luck : ...2......4..... Tunneling : ..............4. Acidproof : ++++++++..++..+. Elecproof : ++++++++..++..+. Fireproof : ++++++++..++..+. Coldproof : ++++++++..++..+. Activate : +..++.....+..... Cursed : +.+.+........... Troll ESP: .........+.....+ Dragon ESP: .........+...... Evil ESP: ...............+ Good ESP: ...............+ Unique ESP: ...............+ Full ESP: ...+...........+ Corruption list: Dark Maia Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable Saruman's Power: Move an object in line of sight to you. Max weight equal to (level) pounds Level=9, Cost=9, Stat=WIS, Difficulty=14 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Resist Elements: You can harden yourself to the ravages of the elements. Level dependant chance of gaining resistances to the four elements and poison. Duration=20 + d20 Level=10, Cost=12, Stat=CON, Difficulty=12 Skills (points left: 0) - Combat 36.815 [1.100] - Weaponmastery 29.246 [0.850] - Sword-mastery 50.000 [1.000] . Critical-hits 31.900 [0.300] . Archery 01.000 [0.600] - Sneakiness 01.000 [0.900] . Stealth 01.000 [1.000] . Disarming 01.500 [0.900] - Powers 25.713 [1.300] . Devices 50.000 [1.150] - Jedi 50.000 [1.000] . Dark -05.000 [1.000] . Light 50.000 [1.000] . Jedi-Dodge 50.000 [1.000] . Spirituality 00.500 [0.400] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Dagger on level 11. You are fated to meet a Yellow light on level 1. You may meet a Moth on level 1. You are fated to meet a Horse on level 12. You may meet a Soldier ant on level 1. [Character Equipment] a) The Doublended Lightsaber of Darth Maul (E:2974308, L:40) (9d9) (+33,+21) [10,+ It can be activated for teleport away every 200 turns if it is being worn. It provides light (radius 2) forever. It increases your strength, dexterity, speed and spell power by 5. It does extra damage from electricity and frost. It can cause damaging strikes. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, cold and poison. It slows your metabolism. It reflects bolts and arrows. It produces an electric sheath. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 85 of Angband. d) a Harp of the Eldar (+2) It increases your charisma by 2. It provides resistance to acid and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. e) an Elemental Ring of Speed (+7) {cursed} It increases your speed by 7. It provides resistance to acid, electricity, fire, cold and shards. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 73 of Angband. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 73 of Angband. m) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Psychoactive Skin of Permanence (+5,+5) [10,+32](20%) (+1 to stealth) It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and dark. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 73 of Angband. o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) (nothing) s) a Dwarven Crystal Mask of Intelligence [5,-5] (+6 to searching) It increases your intelligence, constitution, searching and infravision by 6. It sustains your intelligence. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of Bert the Stone Troll in the town of Bree . u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) The Dwarven Shovel 'Ilduil' (E:0, L:0) (+19,+5) (+4) It increases your wisdom, charisma and ability to tunnel by 4. It does extra damage from acid. It poisons your foes. It drains life from your foes. It can cause earthquakes. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. [Character Inventory] a) Pandora's Box It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 72 of Angband. b) The Gem of Fire It can be activated for genocide every 500 turns. You found it in the remains of a Star-spawn of Cthulhu on level 87 of Angband. c) The Pipe of Buckland It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Star-spawn of Cthulhu on level 82 of Angband. d) 17 Potions of Cure Insanity e) 6 Potions of Healing f) 2 Potions of *Healing* g) 3 Potions of Restore Mana h) 9 Potions of Resistance i) 2 Scrolls of *Remove Curse* j) 17 Scrolls of Satisfy Hunger k) a Silver Rod of the Istari of Healing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Null, the Living Void on level 71 of Angband. l) a Golden Rod of Curing (125/125) m) a Golden Rod of Recall (86/125) n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Jedi Master Robe of Yoda [1,+25] (+10) It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It prevents stuns. It increases your intelligence, wisdom, dexterity, charisma, searching, speed and luck by 10. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. p) a Third Eye of Seeing [1,+11] (+7 to stealth) It increases your stealth, searching and spell power by 7. It provides resistance to blindness. It allows you to see invisible monsters. It allows you to sense the presence of evil beings and good beings. You found it in the remains of a Great Worm of Thunder on level 98 of Angband. q) The Lightsaber of Obi Wan Kenobi (E:2380861, L:39) (5d5) (+36,+21) [10,+0] (+5) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides light (radius 3) forever. It increases your intelligence, dexterity, constitution, charisma, speed and spell power by 5. It does extra damage from electricity and frost. It drains life from your foes. It can cause damaging strikes. It is especially deadly against natural creatures. It makes you invisible. It makes you completely fearless. It provides resistance to electricity, fire, poison and dark. It slows your metabolism. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. r) Portable hole s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 9 Potions of Corruption b) The Ring of Amaeris [+12] (+2 to speed) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your speed by 2. It provides resistance to electricity, fire, cold, blindness and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 95 of Angband. c) The Ring of Berimante (+8) It increases your wisdom, dexterity and speed by 8. It sustains your strength, intelligence and wisdom. It provides resistance to cold, shards and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 95 of Angband. d) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. e) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) j) a Large Metal Shield of Preservation (-4,-6) [5,+26] k) The Large Mithril Shield of Gil-galad [10,+20] (+5) l) The Iron Crown of Gilana [0,+18] It sustains your wisdom. It provides resistance to acid, electricity, poison, dark, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 85 of Angband. m) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of It on level 85 of Angband. n) an Iron Helm of the Noldor [5,+6] (+1) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 1. It sustains your dexterity. It allows you to sense the presence of orcs. You found it in the remains of a Cave troll on level 36 of Moria. o) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bahamut, Celestial Dragon of Good on level 85 of Angband. p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) q) a Lightsaber of Gondolin (E:1557122, L:37) (5d5) (+34,+25) [10,+0] (+4) It provides light (radius 3) forever. It increases your strength, dexterity, constitution and spell power by 4. It does extra damage from electricity, fire and frost. It can cause damaging strikes. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, cold and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It slows your metabolism. It reflects bolts and arrows. It produces a fiery sheath. It drains experience. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of a Great Worm of Perplexity on level 80 of Angband. r) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 2) forever. It increases your strength, dexterity, constitution, speed and spell power by 4. It can cause damaging strikes. It makes you completely fearless. It provides resistance to cold, blindness and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. s) a Spectral Lightsaber of *Slay Troll* (E:650, L:11) (5d5) (+10,+4) [10,+0] (+3) It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides light (radius 2) forever. It increases your strength and spell power by 3. It can cause damaging strikes. It is especially deadly against trolls. It strikes at undead with holy wrath. It sustains your strength. It makes you completely fearless. It provides resistance to life draining. It allows you to see invisible monsters. It allows you to sense the presence of trolls. It speeds your regenerative powers. It reflects bolts and arrows. It drains life. It has been blessed by the gods. You found it in the remains of a Great Ice Worm on level 71 of Angband. t) a Lightsaber of Slaying (E:650, L:11) (6d6) (+16,+17) [10,+0] (+1) It provides light (radius 2) forever. It increases your spell power by 1. It can cause damaging strikes. It is very sharp and can make your foes bleed. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. You found it lying in a vault on level 83 of Angband. u) The Doublended Lightsaber of Arilir (E:500, L:10) (9d9) (+6,+12) [15,+0](60%) ( It provides light (radius 2) forever. It increases your wisdom, charisma, attack speed and spell power by 3. It increases your mana capacity by 60%. It can cause damaging strikes. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of undead. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . w) a Parchment - Adventurer's Guide to Middle-earth x) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) The Magical Honey Jar It can be activated for cure confusion every 100 turns. You found it in the remains of a Vampire on level 70 of Angband. b) The Antique Acorn of Watchfulness It can be activated for cuts. You found it in the remains of a Ghoul on level 70 of Angband. c) a Rod Tip of Recall (80 Mana to cast) d) The Ring of Power of Adunaphel the Quiet (+2) It increases your strength by 2. It makes you invisible. It provides resistance to acid and sound. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 67 of Angband. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hypnos, Lord of Sleep on level 69 of Angband. f) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hypnos, Lord of Sleep on level 69 of Angband. g) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 67 of Angband. h) The Robe 'Celomari' [2,+9] It sustains your wisdom and constitution. It provides immunity to electricity. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 35 of Moria. i) a Jedi Master Robe of Resist Lightning [6,+3] It provides resistance to electricity, light, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black Balrog on level 68 of Angband. j) The Fur Cloak of Magalanc [3,+2] k) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) l) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) [Home Inventory - Caras Galadhon ] a) The Gem of Chaos It can be activated for cure confusion every 100 turns. You found it in the remains of a Rebel giant Chieftain on level 71 of Angband. b) The Fourteenth Eye of Sauron It can be activated for summon pet every 101 turns. You found it in the remains of a Star-spawn of Cthulhu on level 82 of Angband. c) The Box of Wizardry It can be activated for high experience loss. You found it in the remains of a Hill giant on level 70 of Angband. d) The Crystal Ball of Godly Sights It can be activated for hallucination every 10 turns. You found it in the remains of a Hill giant on level 70 of Angband. e) a Parchment ``On Beren and Luthien'' It can be activated for cure blindness every 100 turns. You found it in the remains of an Ice skeleton on level 74 of Angband. f) The Medallion of Good Will It can be activated for cuts. You found it in the remains of a Dark elven shade on level 82 of Angband. g) The Fire of Orthanc It can be activated for paralyze. You found it lying on the ground on level 70 of Angband. h) Gandalf's Portable Pandemonium It can be activated for cure stun every 100 turns. You found it in the remains of a Vampire on level 80 of Angband. i) The Ring 'Belend' (+2) It can be activated for whirlwind attack every 250 turns if it is being worn. It increases your intelligence, stealth and searching by 2. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, dark, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. j) 2 Blazing Rings of Speed (+8) It provides light (radius 3) forever. It increases your speed by 8. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 73 of Angband. k) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog on level 69 of Angband. l) The Ring of Ungoron (+3 attacks) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your searching and attack speed by 3. It sustains your strength. It provides resistance to nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 83 of Angband. m) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Androg the Outlaw on level 33 of Moria. n) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 79 of Angband. o) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 80 of Angband. p) a Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+35] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to electricity. It provides resistance to acid, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. q) The Robe of Great Luck [2,+0] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 72 of Angband. r) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3) It prevents stuns. It increases your intelligence, dexterity, constitution and speed by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Yibb-Tstll, the Patient One on level 68 of Angband. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Great Cthulhu on level 83 of Angband. t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. v) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It can cause damaging strikes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 84 of Angband. w) The Curved Lightsaber of Count Dooku (E:2792247, L:40) (6d6) (+23,+17) [10,+0] It can be activated for mass charm every 750 turns if it is being worn. It provides light (radius 3) forever. It increases your intelligence, dexterity, charisma, stealth and spell power by 6. It does extra damage from fire and frost. It poisons your foes. It drains life from your foes. It can cause damaging strikes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold, poison, shards and chaos. It allows you to sense the presence of trolls and giants. It slows your metabolism. It reflects bolts and arrows. It produces a fiery sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White Balrog on level 68 of Angband. [The Museum Inventory - Bree ] a) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It should be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 49 of Moria. b) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It should be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 40 of Moria. c) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1) It provides light (radius 1) forever. It increases your ability to score critical hits by 1. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 36 of Moria. d) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. e) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It should be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and maiar. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) The Quarterstaff of Vancar (1d9) (+20,+2) [5,+0] It should be wielded two-handed. It does extra damage from electricity and fire. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria.