The Angband Ladder: Elerralath, Dunadan Aragorn Jedi by <bastien.marchina@yahoo.fr>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Elerralath             Age                 60       STR:     40       
 Sex   : Male                   Height             100       INT!     40       
 Race  : Dunadan Aragorn        Weight             182       WIS!     40       
 Class : Jedi                   Social Class        24       DEX:     40       
 Body  : Player                                              CON!     38       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         141 Level             60    Hit Points     1748/  1748 
 + To Melee Damage      100 Experience  57144130    Spell Points   1055/  1056 
 + To Ranged Hit         47 Max Exp     57144130    Sanity         1115/  1115 
 + To Ranged Damage       0 Exp to Adv. 70000000                               
   AC                27+100 Gold         2832932    Speed           Fast (+45) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[97]Perception  : Superb       Blows/Round:  14        
 Bows/Throw  : Legendary[2] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Damg./Round:  126d9+1400
 Stealth     : Good         Magic Device: Legendary[5] Infra-Vision: 20 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are the illegitimate but acknowledged child  of a                
          Yeoman.   You are a credit to the family.   You have hazel           
          eyes,  straight  blond hair,  and an average complexion.             
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 35 (1750')
        Heart of the Earth: Level 36 (1800')
        Fort Blade: Level 80 (4000')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Withered Heath: Level 30 (1500')
        Forodwaith: Level 75 (3750')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Isengard: Level 40 (2000')
        Utumno: Level 101 (5050')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 17787 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    adefkmnopsuxz{|@            
        Pois.Brand: +...............            
        Dark Brand: +...............            
        Wounding  : +...............            
        Sentient  : +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ......+.........            
        Sust Dex  : ................            
        Sust Con  : ...............+            
        Sust Chr  : .+..............            
        Free Act  : ......+..++.....            
        Hold Life : ................            
        Blessed   : +...............            
        Reflect   : +...............            
        No Stun   : ......+.........            
        Protection: ................            
        Res Acid  : +......++.......            
        Res Elec  : ........+.+.....            
        Res Fire  : ....+...+.......            
        Res Cold  : +.......++......            
        Res Pois  : ....+.....+.....            
        Res Fear  : +...+..........+            
        Res Light : ..+.....++......            
        Res Dark  : +.......+++.....            
        Res Blind : .........+......            
        Res Conf  : ...............+            
        Res Sound : .........+......            
        Res Shard : .........+......            
        Res Neth  : ................            
        Res Nexus : ........+.......            
        Res Chaos : ................            
        Res Disen : ....+.+.........            
        Levitate  : ..........+.....            
        Fly       : ......+.........            
        Climb     : ...........+....            
        Light     : +.+.++...+......            
        Regen     : ...............+            
        See Invis : .........+.....+            
        Invisible : +...........+...            
        Knowledge : ...............+            
        Precogntn.: ...............+            
        Spell-Hold: ..........+.....            
        Add Str   : ....4...........            
        Add Int   : ......*2.33.....            
        Add Wis   : ....4.*2........            
        Add Dex   : ......*..3......            
        Add Con   : ...........3....            
        Add Chr   : .2..4.*..3......            
        Mul Mana  : +.........+.....            
        Add SPower: 3...............            
        Add Stlth.: .2.....2...3....            
        Add Search: ......*..3......            
        Add Infra : .2..............            
        Add Speed : ..*.4.*2.3.3....            
        Mul life  : ...............+            
        Add Luck  : .2....*...3.....            
        Tunneling : .2..............            
        Acidproof : .++.++++++++....            
        Elecproof : .++.++++++++....            
        Fireproof : .++.++++++++....            
        Coldproof : +++.++++++++....            
        Activate  : .+..+.++.++.....            
        Drain XP  : +...............            
        Drain SP  : .........+......            
        Troll  ESP: +...............            
        Giant  ESP: +...............            
        Evil   ESP: ......+........+            
        Good   ESP: ...............+            
        Unique ESP: ...............+            
        Full   ESP: ...............+            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.950]
                   - Sword-mastery               50.000 [2.000]
                            . Critical-hits      01.000 [0.300]
          . Archery                              02.500 [0.600]
 - Sneakiness                                    02.800 [1.100]
          . Stealth                              05.000 [1.000]
          . Disarming                            01.200 [0.900]
 - Powers                                        50.000 [1.000]
          . Devices                              35.000 [1.150]
          - Jedi                                 50.000 [1.000]
                   . Dark                       -05.000 [1.000]
                   . Light                       50.000 [1.000]
                   . Jedi-Dodge                  01.000 [1.000]
 . Spirituality                                  03.700 [0.400]
 - Monster-lore                                  05.350 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            50.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to meet a Yellow worm mass on level 1.
You are fated to meet Bloodfang, the Wolf on level 1.


  [Character Equipment]

a) a Black Doublended Lightsaber (E:1987602, L:38) (9d9) (+44,+26) [15,+0](60%)
(+
        It provides light (radius 2) forever.  It increases your spell power
     by 3.  It increases your mana capacity by 60%.  It does extra damage 
    from dark.  It poisons your foes.  It can cause damaging strikes.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, cold and dark.  It allows you to sense the
    presence of trolls and giants.  It reflects bolts and arrows.  It 
    drains experience.  It has been blessed by the gods.  It cannot be
    harmed by cold.  
    You found it in the remains of Nodens, Lord of the Great Abyss on level 98
    of Angband.
d) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 48 of Moria.
e) a Radiant Ring of Speed (+10)
    It
    grants you the power of illuminate if it is being worn.  It provides
    light (radius 3) forever.  It increases your speed by 10.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Yig, Father of Serpents on level 76 of
    Angband.
f) a Ring of Speed
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Thunder on level 67 of The
    Sacred Land Of Mountains.
m) The Anchor of Space-Time
    It provides light (radius 2) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Jedi Master Robe of Yoda [1,+25] (+10)
    
    It can be activated for invulnerability (4+d8) every 800 turns if it
    is being worn. It prevents stuns. It increases your intelligence, 
    wisdom, dexterity, charisma, searching, speed and luck by 10.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It allows you to fly.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaaki on level 75 of Forodwaith.
o) The Cloak 'Holcolleth' [1,+8] (+2)
    It can
    be activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jasra on level 49 of Moria.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be
    activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 98 of Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Nodens, Lord of the Great Abyss on level 98
    of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Master quylthulg (3000 hp)
{) (nothing)
|) an Orcish Pick {excellent}


  [Character Inventory]

a) The Gem of Fire
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it in the remains of a Black wraith on level 68 of The Sacred
    Land Of Mountains.
b) a Parchment ``There And Back Again''
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Patriarch on level 51 of Barad-Dur.
c) 83 Rations of Cram
d) 8 Potions of Cure Critical Insanity
e) a Potion of Cure Insanity
f) 6 Potions of Speed
g) 11 Potions of Healing
h) 6 Fireproof Scrolls of Word of Recall
    It
    cannot be harmed by fire.  
    You bought it from the Temple.
i) 32 Scrolls of Word of Recall
j) a Silver Rod of Home Summoning (100/100)
k) a Golden Rod of Charging of Healing (125/125)
    It regenerates its mana faster.  
    It was given to you as a reward.
l) a Tilkal Rod of Speed (200/200)
m) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800)
    every 100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 92 of Angband.
n) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 98 of Angband.
o) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 68 of The
    Sacred Land Of Mountains.
p) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be activated for ball of lightning
    (100) every 500 turns if it is being worn. It can be used to store a
    spell.  It increases your speed by 10.  It sustains your strength, 
    intelligence, dexterity, constitution and charisma.  It provides
    immunity to electricity and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 70 of The
    Sacred Land Of Mountains.
q) The Lightsaber 'Andel' (E:142717, L:29) (5d5) (+23,+21) [10,+0] (+3)
    It provides light (radius 2) forever.  It 
    increases your strength, charisma and spell power by 3.  It does extra
    damage from acid, fire and frost.  It produces chaotic effects.  It
    can cause damaging strikes.  It is especially deadly against dragons.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to cold.  It slows your metabolism.  It reflects bolts and arrows.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Skaven on level 98 of Angband.
r) an Acidic Curved Lightsaber (E:275828, L:31) (6d6) (+45,+28) [10,+0](40%)
(+2)
    It
    provides light (radius 2) forever.  It increases your spell power by 2
    .  It increases your mana capacity by 40%.  It does extra damage from 
    acid and fire.  It can cause damaging strikes.  It strikes at undead
    with holy wrath.  It makes you completely fearless.  It provides
    resistance to acid.  It reflects bolts and arrows.  It has been
    blessed by the gods.  It cannot be harmed by acid.  
    You found it in the remains of a Great Worm of Many Colours on level 98 of
    Angband.
s) The Doublended Lightsaber of Darth Maul (E:206591, L:30) (9d9) (+26,+16)
[10,+0
    It can be activated for teleport away every 200 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    strength, dexterity, speed and spell power by 5.  It drains life from
    your foes.  It can cause damaging strikes.  It is especially deadly
    against natural creatures.  It sustains your charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, cold and poison.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls.  
    It reflects bolts and arrows.  It produces a fiery sheath.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Angmar.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) 6 Potions of Cure Insanity
b) 10 Potions of Healing
c) 8 Potions of *Healing*
d) 5 Potions of Life
e) 10 Potions of Restore Mana
f) 6 Potions of Curing
g) a Wand of Stone Prison[2|15] (0 charges)
h) The Ring of Power of Ji Indur Dawndeath (+4 to infravision)
    It provides light
    (radius 3) forever.  It increases your constitution and infravision by 
    4.  It makes you invisible.  It sustains your intelligence.  It
    provides resistance to fire, cold and nexus.  It allows you to fly.  
    It produces a fiery sheath.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 76 of Angband.
i) a Ring of Extra Attacks (+2 attacks)
    
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your attack speed by 2.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 79 of Angband.
j) a Dwarven Lantern of the Magi (+3)
k) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 82 of Angband.
l) The Key of Orthanc
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Silmaril of Flames (+2) {cursed}
    It can be activated
    for invulnerability (dur 8+d8) every 1000 turns if it is being worn. 
    It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your strength by 2.  
    It provides resistance to fire, light, dark, shards, nether, nexus and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It drains mana and experience.  It
    is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 70 of The Sacred Land
    Of Mountains.
n) The Silmaril of the Seas (+2)
    It can be activated for word of recall every 200 turns if
    it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    intelligence by 2.  It provides resistance to light, dark, nether, 
    nexus and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It drains life and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Thiazi, the Storm Giant on level 82 of
    Angband.
o) The Filthy Rag of Ekkain [1,-1]
    It provides immunity to electricity and nether.  It provides
    resistance to acid, poison, dark and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
p) The Robe of Great Luck [2,+0] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) an Elven Jedi Master Robe [6,+14] (+1 to stealth)
    It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold, light, dark, 
    confusion and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 84 of Angband.
r) a Wolf Pelt of Air [1,+11]
    It
    allows you to breathe without air.  
    It was given to you as a reward.
s) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Curved Lightsaber of Count Dooku (E:4658417, L:43) (6d6) (+42,+20)
[10,+0] 
    It can be activated for mass charm every 750 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    intelligence, dexterity, charisma, stealth and spell power by 6.  It
    does extra damage from electricity.  It can cause damaging strikes.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It sustains your charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, cold, poison, shards and chaos.  It allows you to
    levitate.  It allows you to sense the presence of trolls and giants.  
    It slows your metabolism.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Artsi, the Champion of Chaos on level 68 of
    The Sacred Land Of Mountains.
v) The Key of Thorin


  [Home Inventory - Caras Galadhon ]

a) The Black Candle of Ered Mithrin
    It can be activated for mass genocide
    every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 45 of
    Barad-Dur.
b) 5 Sprigs of Athelas
c) 9 Potions of Curing
d) a Rod Tip of Recall (80 Mana to cast)
e) a Rod Tip of Lightning Bolts (30 Mana to cast)
f) The Wand of Digging of Thrain (18 charges)
g) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 65 of The
    Sacred Land Of Mountains.
i) The Dwarven Lantern of Annas (+1 to searching)
    It provides light (radius 3) forever.  It 
    increases your searching and infravision by 1.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 32 of Moria.
j) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It prevents
    stuns. It increases your searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mind flayer on level 25 of Mirkwood.
k) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) a Psychoactive Skin of Resist Lightning (+5,+5) [10,+21](20%) (+1 to
stealth)
    It reduces damages you take by 50%, physical and magical. It 
    increases your stealth by 1.  It increases your mana capacity by 20%.  
    It provides resistance to electricity.  It speeds your regenerative
    powers.  It cannot be harmed by electricity.  
    You found it lying in a vault on level 64 of Barad-Dur.
m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you
    the power of magic map if it is being worn.  It increases your 
    searching, infravision and ability to tunnel by 4.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection
    every 99 turns if it is being worn. It increases your stealth, 
    searching and infravision by 4.  It provides resistance to poison and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of Barad-Dur.
o) a Climbing Set
p) The Sceptre of Numenor (-3 to speed)
    It can be
    activated for dispel good (level*5) every 300+d300 turns if it is
    being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 65 of The
    Sacred Land Of Mountains.
q) The Rod of Annuminas (+4)
    It can be activated for rune of protection
    every 400 turns if it is being worn. It can be used to store a spell.  
    It increases your charisma and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of The Sacred
    Land Of Mountains.


  [The Museum Inventory - Bree ]

a) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases 
    your searching by 1.  It does extra damage from fire.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It provides resistance to fire
     and light.  It allows you to sense the presence of orcs.  It slows
    your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [The Museum Inventory - Gondolin ]

a) The Ring of Power of Uvatha the Horseman (+3 to stealth)
    It increases your dexterity
     and stealth by 3.  It makes you invisible.  It provides resistance to 
    cold, light, dark and chaos.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Dwarven Lantern of Oimar (+3 to searching)
    
    It provides light (radius 5) forever.  It increases your searching and 
    infravision by 3.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nick LeYeek, Second Last of the Yeeks on
    level 70 of The Sacred Land Of Mountains.
c) The Black Dragon Scale Mail 'Niondon' (-2 to accuracy) [30,+16]
    It can be activated for 
    breathe acid (130) every 90+d90 turns if it is being worn. It provides
    immunity to cold.  It provides resistance to acid, poison, light and 
    dark.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Norsa on level 70 of The Sacred Land Of
    Mountains.
d) The Bronze Dragon Scale Mail of Falathlos (-2 to accuracy) [30,+22]
    It can be activated for breathe confusion (120) every 90+d90
    turns if it is being worn. It sustains your wisdom.  It provides
    immunity to acid, electricity and fire.  It provides immunity to
    paralysis.  It provides resistance to light and confusion.  It allows
    you to fly.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Chain Mail of Horgoria (-2 to accuracy) [14,+2]
    It sustains your strength and 
    constitution.  It provides immunity to acid and cold.  It makes you
    completely fearless.  It provides resistance to fire and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 76 of Angband.
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dagorrog on level 82 of Angband.
g) The Robe of Durir [2,+15]
    It
    sustains your dexterity and constitution.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It provides resistance to 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
i) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It prevents stuns. It increases your intelligence, 
    dexterity, constitution and speed by 3.  It sustains your dexterity.  
    It provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Gnome mystic on level 36 of Heart of the
    Earth.
j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cold-drake on level 79 of Angband.
k) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It
    must be wielded two-handed.  It increases your strength, constitution
     and ability to tunnel by 3.  It does extra damage from acid and fire.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of Maiar.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, light, 
    dark and chaos.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    The Sacred Land Of Mountains.
l) The Broad Sword 'Cirungul' (2d5) (+13,+14) (+2)
    It increases your intelligence by 2.  It
    does extra damage from fire.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It is a great bane of
    Maiar.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
m) The Mace of Disruption 'Nguruthos' (7d8) (+18,+18) (+6)
    It must be wielded two-handed.  It increases your 
    strength and ability to tunnel by 6.  It does extra damage from fire.  
    It poisons your foes.  It drains life from your foes.  It is
    especially deadly against dragons.  It is a great bane of undead.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to fire.  It provides
    resistance to dark, chaos and disenchantment.  It prevents
    teleportation.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can be
    activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of Maiar.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It
    provides resistance to disenchantment.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Locke, the Superman on level 70 of The
    Sacred Land Of Mountains.


  [The Museum Inventory - Caras Galadhon ]

a) The Device Trap Set of the Noegyth Nibin [+25] (+3)
    It is well-hidden. It rearms itself.  It can
    teleport monsters to you.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 48 of Barad-Dur.
b) The Ring of Mithrind (+1)
    It 
    increases your intelligence, wisdom, searching and infravision by 1.  
    It sustains your charisma.  It provides resistance to acid, 
    electricity and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of The Sacred
    Land Of Mountains.
c) The Ring of Power of Akhorahil the Blind (+2% of critical hits)
    It increases your constitution, searching, 
    infravision and ability to score critical hits by 2.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to cold and chaos.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 55 of The
    Sacred Land Of Mountains.
d) The Ring of Power of Akhorahil the Blind (+4)
    It increases your intelligence and dexterity
     by 4.  It makes you invisible.  It provides resistance to light, 
    blindness, nether and nexus.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 45 of
    Barad-Dur.
e) The Ring of Power of Hoarmurath of Dir
    It makes you invisible.  It sustains your strength and 
    dexterity.  It makes you completely fearless.  It provides resistance 
    to poison and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of The Sacred
    Land Of Mountains.
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
g) The Ring of Apalain (+2)
    It increases your strength and intelligence by 2.  
    It sustains your charisma.  It makes you completely fearless.  It
    provides resistance to acid, dark and chaos.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 66 of The
    Sacred Land Of Mountains.
h) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every
    50+d50 turns if it is being worn. It increases your charisma by 5.  It
    sustains your charisma.  It provides resistance to poison and nexus.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
i) The Amulet of Carlammas (+2)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 68 of
    The Sacred Land Of Mountains.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of recall
    every 200 turns if it is being worn. It increases your stealth by 5.  
    It sustains your dexterity.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
l) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength by 2.  It sustains your strength.  It makes you
    completely fearless.  It allows you to sense the presence of trolls.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black Numenorean on level 32 of Mirkwood.
m) The Augmented Chain Mail of Agath (-2 to accuracy) [16,+8]
    
    It sustains your constitution.  It provides immunity to electricity.  
    It provides resistance to confusion, sound, shards, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolisk on level 48 of Barad-Dur.
n) The Augmented Chain Mail of Arriend (-2 to accuracy) [16,+10]
    It
    sustains your wisdom and constitution.  It provides resistance to fire
    , cold and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Worm on level 65 of Barad-Dur.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
q) The Robe of Incanus [2,+20] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Serpent of Chaos on level 45 of The
    Sacred Land Of Mountains.
r) The Padded Armour 'Malaredin' [4,+13]
    It sustains your strength and charisma.  It
    provides immunity to electricity and cold.  It provides resistance to 
    poison, sound, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Great Eagle Down Coat 'Tarodri' [9,+0]
    It sustains your 
    strength.  It provides resistance to fire, cold, shards, nether and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 55 of The
    Sacred Land Of Mountains.
u) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great crystal drake on level 69 of The
    Sacred Land Of Mountains.
v) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and 
    constitution by 5.  It provides immunity to paralysis.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
w) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and shards.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 65 of Barad-Dur.
x) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 22 of Orc Cave.
a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your 
    strength and dexterity by 3.  It provides immunity to fire and cold.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    nether and disenchantment.  It drains mana.  It induces random
    teleportation.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Utgard-Loke on level 48 of Moria.
d) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It can cause damaging strikes.  It is
    very sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 49 of Moria.
e) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It
    can be activated for drain life (120) every 400 turns if it is being
    worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 49 of
    Moria.
f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It should be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 49 of
    Moria.
g) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200 turns if
    it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Greater magic mushroom were-quylthulg
    on level 50 of Moria.
h) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad.
    3, every 4+d4 turns if it is being worn. It is easy to throw. It 
    poisons your foes.  It is especially deadly against orcs.  It provides
    resistance to poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 69 of The Sacred Land
    Of Mountains.
i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green drake on level 60 of The Sacred
    Land Of Mountains.
k) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your speed by 10.  It does extra damage from frost.  It is
    especially deadly against trolls.  It is a great bane of Maiar.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to cold and light.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
l) The Katana 'Eardhred' (3d4) (-3,+8) (+5)
    It should be wielded
    two-handed.  It increases your wisdom and charisma by 5.  It does
    extra damage from acid.  It can cause damaging strikes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 45 of
    Barad-Dur.
m) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength
     by 2.  It does extra damage from fire.  It poisons your foes.  It can
    cause damaging strikes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and confusion.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 50 of Moria.
n) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It
    must be wielded two-handed.  It poisons your foes.  It can cause
    damaging strikes.  It is very sharp and can make your foes bleed.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
o) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your 
    strength, constitution and attack speed by 2.  It produces chaotic
    effects.  It drains life from your foes.  It provides immunity to
    paralysis.  It provides resistance to life draining, confusion, nether
    , nexus and chaos.  It prevents teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Stormbringer on level 68 of The Sacred
    Land Of Mountains.
p) a Venomous Curved Lightsaber (E:1464172, L:37) (6d6) (+44,+26) [10,+0](40%)
(+2
    It provides light (radius 2) forever.  It increases 
    your wisdom and spell power by 2.  It increases your mana capacity by 
    40%.  It does extra damage from frost.  It poisons your foes.  It can
    cause damaging strikes.  It fights against evil with holy fury.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to fire, poison and blindness.  It allows you to sense the
    presence of good beings.  It slows your metabolism.  It reflects bolts
    and arrows.  It has been blessed by the gods.  It can't attack.  
q) The Guisarme of Epheleb (2d5) (-3,-5) [8,+0] (-2)
    It
    should be wielded two-handed.  It decreases your charisma by 2.  It
    does extra damage from dark.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 65 of The Sacred Land Of Mountains.
r) The Red Arrow of Gondor
    It
    can be activated for mass human summoning every 1000 turns.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 55 of The Sacred Land
    Of Mountains.
s) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold (48) every 400 turns
     if it is being worn. It grants you the power of weigh magic if it is
    being worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It does extra damage from dark and pure magic.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 69 of The Sacred Land
    Of Mountains.



Posted on 14.1.2010 15:38
Last updated on 26.1.2010 14:34

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48. on the Ladder (of 19090)
47. on the FuryBand Ladder (of 163)
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On 14.1.2010 15:38 bastien.marchina@yahoo.fr wrote:
First character I post here.
Having climb, I will (try to) finish Sacred Land of Montains, and then go to Erebor.
I may start up killing the Necromancer before trying to beat the guardians, though, so that I maximize the odds for getting the One Ring without needing to farm Sauron.

On 14.1.2010 18:07 bastien.marchina@yahoo.fr wrote:
A bit later, going through Dol Guldur.
Hope I'm strong enough to do it... Precognition will surely help not to die...

On 15.1.2010 14:44 bastien.marchina@yahoo.fr wrote:
Clvl 51 : Necromancer dead, Gondolin quests finished,
I may need some immunities to go on the end-game.

On 15.1.2010 21:36 JohnCW9 wrote:
Where is map of Thor? Fire immunty is Essentail. others are very usefull esp Acid.

On 18.1.2010 20:47 bastien.marchina@yahoo.fr wrote:
The map still lies in the thieves den, out of my range...
I noticed I would need it very late, so I will miss Erebor this time...

On 20.1.2010 12:52 bastien.marchina@yahoo.fr wrote:
Diving through Angband, had an hard time at lvl 82 with eye druj quest, due to lacking of means of LOS distruption.
Failed the Crypt due to an ill-placed Tiamat. I could have handeled her alone, but not with her dozen high draconic friends...


On 22.1.2010 12:04 bastien.marchina@yahoo.fr wrote:
lvl 85, I did Dimgates, thanks to Force Push & Force Pull that enablbled me to kill mors Quithulghs unnoticed.
Still diving, trying to reach 99 to fight Sauron.

On 22.1.2010 15:24 bastien.marchina@yahoo.fr wrote:
I have the One, but I lack fire immunity before I go to tho top of mount doom...
I used to have the rebek's thunderlord coat, but I lost it on a drop all trap...
Yes I forgot to take it back ...

On 26.1.2010 10:39 bastien.marchina@yahoo.fr wrote:
The One Ring was destroyed in the Great Fire of Oroduin.
With my symbiant, that I use as an HP bag for now (I may have to use summons and teleport abilities against Morgoth), it was easier than I thought to do it, even without fire immunity.
Sauron is now history. I start up looking for Morgoth.

On 26.1.2010 14:34 bastien.marchina@yahoo.fr wrote:
I killed Morgoth on Angband 100, at the third attempt.
"Force Change" is certainly one of the best spells I've tried out in this game... It makes survival and item hunting a lot easier.
Jedi class is really fun IMHO, and very strong indeed, especially with Aragorn subclass which leaves a lot of points to spare.
I will keep with playing this character, and try to go to the Void for my very first time :)
(Elerralath is my second roguelike winner, first was a Dwarf Swordmaster in ToME. I made the mistake to kill him just afer I killed Morgoth. With its capability to "find secret doors" and his (spider) mimicry, he was although a quasi-munchkin character. I might post its dump, if I have not erased it)


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