The Angband Ladder: Orsino, Human Jedi by <s_latour@hotmail.com>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Orsino                 Age                 15       STR! 18/***       
 Sex   : Male                   Height              75       INT! 18/***       
 Race  : Human LostSoul         Weight             179       WIS! 18/***       
 Class : Jedi                   Social Class        18       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/***       
                                                                               
 + To Melee Hit         150 Level             64    Hit Points     1396/  1611 
 + To Melee Damage      107 Experience  44547130    Spell Points    498/   498 
 + To Ranged Hit         68 Max Exp     44547130    Sanity         1189/  1189 
 + To Ranged Damage       0 Exp to Adv. 45000000                               
   AC                24+143 Gold         1993643    Speed           Fast (+41) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[102Perception  : Excellent    Blows/Round:  14        
 Bows/Throw  : Legendary[15]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Damg./Round:  126d9+1498
 Stealth     : Legendary[20]Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children  of a Serf.   You are a              
          credit to the family.   You have green eyes,  curly  black           
          hair,  and a dark complexion.                                        
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 100 (5000')
        Barrow-Downs: Level 1 (50')
        Orodruin: Level 99 (4950')
        Halls of Waiting: Level 98 (4900')
        Dol Guldur: Level 70 (3500')
        Utumno: Level 104 (5200')

 Your body is a Player.
 You are currently in an evergreen wood east of Dale.
 You have defeated 7091 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 7 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 46th Yavie of the 2890th year of the third age.
 You have been adventuring for 3 days.

                    adefkmnopsuxz{|@            
        SlayAnimal: +...............            
        SlayUndead: +...............            
        SlayMaia  : +...............            
        Vampiric  : +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Pois.Brand: +...............            
        Wounding  : +...............            
        Sentient  : +...............            
        Sust Str  : ...+.....+......            
        Sust Int  : ..+.............            
        Sust Wis  : ..+...+.........            
        Sust Dex  : ...+.....+......            
        Sust Con  : ...+.....+......            
        Sust Chr  : +.+.............            
        Free Act  : +.++..+.+++.....            
        Hold Life : ..++.+..........            
        Blessed   : ................            
        Reflect   : +...............            
        No Stun   : ......+.........            
        Protection: ................            
        Imm Acid  : +......+*.......            
        Imm Elec  : +..*............            
        Res Fire  : +...+..+........            
        Imm Cold  : +**....+........            
        Res Pois  : +..++...........            
        Res Fear  : ++..+...........            
        Res Light : .....+..........            
        Res Dark  : .....+..........            
        Res Blind : ..+.....+.......            
        Res Conf  : .....+.++.......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : .+..............            
        Res Nexus : .........+.+....            
        Res Chaos : .....+..+.......            
        Res Disen : ...++.+.........            
        Elec Aura : +...............            
        Fire Aura : +...............            
        Levitate  : ...+............            
        Fly       : ......+.........            
        Light     : +...++..........            
        Digestion : +..+............            
        Regen     : ...+............            
        See Invis : ..++.+.........+            
        Invisible : +......+........            
        WraithForm: ..............+.            
        Knowledge : ...............+            
        Precogntn.: ...............+            
        Spell-Hold: .......+......+.            
        Teleport  : +...............            
        Add Str   : 52234...432...3.            
        Add Int   : ..23..*2........            
        Add Wis   : ..234.*2........            
        Add Dex   : 5.23..*..3......            
        Add Con   : .223....432...3.            
        Add Chr   : 5.234.*2......3.            
        Add SPower: 5...............            
        Add Stlth.: ..2....2........            
        Add Search: ......*.........            
        Add Speed : 5.2343*2...*..3.            
        Mul life  : ...............+            
        Add Luck  : ..23.3*2......3.            
        Acidproof : +++++++++.++..+.            
        Elecproof : +++++++++.++..+.            
        Fireproof : +++++++++.++..+.            
        Coldproof : +++++++++.++..+.            
        Activate  : ++++++++...+..+.            
        Drain XP  : +...............            
        Cursed    : ..............+.            
        Auto Curse: ..............+.            
        Hvy Curse : ..............+.            
        EvilCurse : ..++............            
        Orc    ESP: .....+..+.......            
        Troll  ESP: +...............            
        Evil   ESP: ......+........+            
        Good   ESP: ...............+            
        Unique ESP: ...............+            
        Full   ESP: ..+............+            
        No blows  : +...............            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               50.000 [1.000]
          . Archery                              01.000 [0.600]
          . Barehand-combat                      02.000 [1.000]
 - Sneakiness                                    06.400 [0.900]
          . Stealth                              41.000 [1.000]
          . Disarming                            01.000 [0.900]
          . Backstab                             02.000 [1.000]
          . Stealing                             01.000 [0.500]
 - Powers                                        50.000 [1.000]
          . Devices                              24.000 [1.150]
          - Jedi                                 50.000 [1.000]
                   . Dark                       -05.000 [1.000]
                   . Light                       50.000 [1.000]
                   . Jedi-Dodge                  50.000 [1.000]
 . Spirituality                                  01.000 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) The Doublended Lightsaber of Darth Maul (E:10375408, L:49) (9d9) (+32,+16)
[10,
        It can be activated for teleport away every 200 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    strength, dexterity, charisma, speed and spell power by 5.  It does
    extra damage from fire and frost.  It poisons your foes.  It drains
    life from your foes.  It can cause damaging strikes.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It sustains your charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of trolls.  It slows your metabolism.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It produces an electric sheath.  
    It drains experience.  It induces random teleportation.  It can't
    attack.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 97 of Halls of Waiting.
d) The Horn of Helm (+2) {!*}
    
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 88 of Orodruin.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {!*}
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 85 of Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3) {!*}
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It carries an
    ancient morgothian curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 92 of Halls
    of Waiting.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*}
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lesser black reaver on level 97 of Halls
    of Waiting.
m) The Arkenstone of Thrain (+3) {!*}
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 98 of Halls of
    Waiting.
n) The Jedi Master Robe of Yoda [1,+25] (+10) {!*}
    It can be activated for invulnerability (4+d8) every 800 turns
     if it is being worn. It prevents stuns. It increases your 
    intelligence, wisdom, dexterity, charisma, searching, speed and luck
     by 10.  It sustains your wisdom.  It provides immunity to paralysis.  
    It provides resistance to disenchantment.  It allows you to fly.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 96 of Halls of Waiting.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 97 of
    Halls of Waiting.
s) an Iron Crown of Might [0,+12] (+3)
    It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to nexus.  
    You found it in the remains of a Great Worm of Many Colours on level 97 of
    Halls of Waiting.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*}
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) (charging) {!*}
    It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It increases your speed
     by 15.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 104 of Utumno.
z) (nothing)
{) (nothing)
|) The Sceptre of Numenor (-3 to speed) {!*}
    It can be
    activated for dispel good (level*5) every 300+d300 turns if it is
    being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Waiting.


  [Character Inventory]

a) The Box of Many Wonders {!* Teleport Level}
    It
    can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 77 of Angband.
b) 15 Potions of Healing {!*}
c) 6 Potions of *Healing* {!*}
d) 7 Scrolls of Teleportation {!*}
e) a Scroll of Teleport Level {!*}
f) 21 Scrolls of Satisfy Hunger {!*}
g) 5 Fireproof Scrolls of *Destruction* {!*}
h) a Scroll of *Destruction* {!*}
i) a Mithril Rod of Recall (160/160) {!*}
j) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases 
    your constitution, stealth and speed by 3.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of Halls of Waiting.
k) a Curved Lightsaber of Tulkas (E:140, L:6) (6d6) (+15,+17) [10,+0](60%) (+3
to 
    It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    searching and spell power by 3.  It increases your mana capacity by 
    60%.  It does extra damage from electricity.  It can cause damaging
    strikes.  It is a great bane of dragons.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining and 
    nexus.  It allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It reflects bolts
    and arrows.  It has been blessed by the gods.  It induces random
    teleportation.  It can resist being shattered by morgul beings.  
    You found it in the remains of Kaschei the Immortal on level 99 of
    Orodruin.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Sprigs of Athelas {!*}
b) 12 Potions of Cure Insanity {!*}
c) a Mithril Rod of Capacity of Nothing (320/320)
d) The Jewel 'Evenstar' (+3) {!*}
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Venom Wyrm on level 98 of Halls of
    Waiting.
e) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It prevents stuns. It increases your intelligence, dexterity, 
    constitution and speed by 3.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Law on level 98 of Halls of
    Waiting.
f) The Small Metal Shield of Ladarn [3,+0] {!*}
    It sustains your wisdom and constitution.  It provides
    immunity to acid and fire.  It provides immunity to paralysis.  It
    provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 98 of Halls of
    Waiting.
g) The Large Metal Shield 'Lenyath' [5,+14] {!*}
    It sustains your wisdom.  It provides immunity to acid, 
    electricity and cold.  It makes you completely fearless.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bloodthirster on level 99 of Orodruin.
h) The Lightsaber of Obi Wan Kenobi (E:650, L:11) (5d5) (+10,+10) [10,+0] (+5)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, dexterity, constitution, 
    charisma, speed and spell power by 5.  It can cause damaging strikes.  
    It makes you completely fearless.  It provides resistance to 
    electricity, fire, poison and dark.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of Halls of Waiting.
i) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0]
(+4)
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It provides light (radius 2) forever.  It increases your strength, 
    dexterity, constitution, speed and spell power by 4.  It can cause
    damaging strikes.  It makes you completely fearless.  It provides
    resistance to cold, blindness and shards.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 93 of Halls of
    Waiting.
j) The Curved Lightsaber of Count Dooku (E:279700, L:31) (6d6) (+32,+22) [10,+0]
(
    It can be activated for mass charm every 750 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, dexterity, charisma, stealth and spell power by 6.  It 
    poisons your foes.  It drains life from your foes.  It can cause
    damaging strikes.  It is especially deadly against natural creatures.  
    It sustains your charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to fire, poison
    , shards and chaos.  It allows you to sense the presence of trolls and 
    giants.  It reflects bolts and arrows.  It drains experience.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Venom Wyrm on level 98 of Halls of
    Waiting.
k) a Doublended Lightsaber (E:3147104, L:41) (9d9) (+21,+9) [15,+0](80%) (+4)
{!}
l) The Harp of Maglor (+3 to speed) {!*}
    It increases your wisdom, charisma, stealth, speed and luck by 
    3.  It provides resistance to acid, electricity, fire, cold and sound.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Erianyth, the Sorceress on level 98 of
    Orodruin.
m) The Harp of Daeron (+1 to speed) {!*}
    It increases your wisdom, charisma, stealth, speed and luck
     by 1.  It provides resistance to acid, electricity, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amrod, Son of Feanor on level 66 of Dol
    Guldur.
n) The Harp of Thorin (+2 to stealth) {!*}
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 98 of
    Halls of Waiting.
o) The Horn of Rohan (+2) (charging) {!*}
    It can be activated for heroism, berserker, and haste
    every 250 turns if it is being worn. It increases your wisdom and 
    charisma by 2.  It allows you to sense the presence of dragons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ultra-elite paladin on level 58 of Dol
    Guldur.
p) a Horn of Ulmo (+5) {!*}
    It can be activated for aggravate monster every 100 turns if it
    is being worn. It increases your constitution by 5.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 97 of Halls of Waiting.
q) The Rod of Annuminas (+4) {!*}
    It
    can be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 97 of Halls of
    Waiting.
r) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Bree ]

a) The Silmaril of Flames (+2)
    It can be activated
    for invulnerability (dur 8+d8) every 1000 turns if it is being worn. 
    It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your strength by 2.  
    It provides resistance to fire, light, dark, shards, nether, nexus and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It drains mana and experience.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Law on level 98 of Halls of
    Waiting.
b) The Silmaril of the Seas (+2) {!*}
    It can be activated for word of recall every 200 turns if it
    is being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    intelligence by 2.  It provides resistance to light, dark, nether, 
    nexus and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It drains life and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 97 of Halls
    of Waiting.
c) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
d) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of Maiar.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
e) a Climbing Set
f) Portable hole



Posted on 19.3.2010 23:24

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38. on the Ladder (of 19090)
37. on the FuryBand Ladder (of 163)
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On 19.3.2010 23:24 s_latour@hotmail.com wrote:
Accidentaly killed Fimbrethil after getting the boots of Feanor. An ancient morgothian curse ruined my lightsaber and spread to the elven rings. Retired right after that.

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1st in FuryBand (5.0.3) by Roch (24%)

Ceag, L62 Dark-Elf Jedi winner
43rd in FuryBand (5.0.3) by Roch (24%)

Ocutha, L61 Xorn Monster Jedi
45th in FuryBand (5.0.3) by <lordxandor@gmail.com> (18%)

Elerralath, L60 Dunadan Aragorn Jedi winner
47th in FuryBand (5.0.3) by <bastien.marchina@yahoo.fr> (14%)

Rei, L59 DarkMaia (Adanrog) Jedi winner
50th in FuryBand (5.0.3) by <Rei> (12%)

Nydalebwyn, L58 Gug Monster Jedi winner
55th in FuryBand (5.0.3) by <mcantrell@netzero.net> (10%)

Alec W Ksandr, L75 Human Jedi winner
6th in FuryBand (5.0.3) by Corellon (8%)



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