The Angband Ladder: Eowalim, High-Elf Jedi by <WatchmanJ@aol.com>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Eowalim                Age                109       STR!     39       
 Sex   : Male                   Height             129       INT!     40       
 Race  : High-Elf               Weight             189       WIS!     36       
 Class : Jedi                   Social Class        38       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     35       
                                                                               
 + To Melee Hit         123 Level             62    Hit Points     2272/  2272 
 + To Melee Damage       88 Experience  62152467    Spell Points   1173/  1173 
 + To Ranged Hit         59 Max Exp     62152467    Sanity          935/   935 
 + To Ranged Damage       0 Exp to Adv. 70000000                               
   AC                 69+94 Gold        25213134    Speed           Fast (+13) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Superb       Blows/Round:  12        
 Bows/Throw  : Legendary[10]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Good         Disarming   : Superb       Damg./Round:  72d6+1056 
 Stealth     : Legendary[7] Magic Device: Legendary[15]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children  of a Noldorin  Ranger.              
          You have light grey eyes,  straight  black hair, and a fair          
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 47 (2350')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 93 (4650')
        Cirith Ungol: Level 50 (2500')
        Den of Dogs: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        Emyn Luin: Level 60 (3000')
        Isengard: Level 40 (2000')

 Your body is a Player.
 You are currently on level 93 of Orodruin.
 You have defeated 102804 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 47 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 29th Hrive of the 2890th year of the third age.
 You have been adventuring for 97 days.

                    adefkmnopsuxz{|@            
        SlayUndead: +...............            
        Fire Brand: +...............            
        Wounding  : +...............            
        Sentient  : +...............            
        Sust Str  : ......+.+.......            
        Sust Int  : +.......+.......            
        Sust Wis  : ......+.+.......            
        Sust Dex  : .......++.......            
        Sust Con  : ......+.+.......            
        Sust Chr  : ........+.......            
        Free Act  : +.........+.....            
        Hold Life : ...+............            
        Blessed   : ................            
        Reflect   : +...............            
        No Stun   : .....+..........            
        Protection: ................            
        Imm Acid  : ..+...*.+.......            
        Res Elec  : ..+.....+.......            
        Imm Fire  : +*+...+.+.......            
        Imm Cold  : ..+...*.+.......            
        Res Pois  : +.+.+.+.........            
        Res Fear  : +...............            
        Res Light : ..++...........+            
        Res Dark  : ........+.......            
        Res Blind : .........+......            
        Res Conf  : +...............            
        Res Sound : ......+.........            
        Res Shard : +...............            
        Res Neth  : ...+.....+......            
        Res Nexus : ..+.............            
        Res Chaos : +...............            
        Res Disen : ...+............            
        Fire Aura : +...............            
        Levitate  : ...+............            
        Climb     : ...........+....            
        Light     : +.+..+..........            
        See Invis : ...............+            
        Invisible : .......+........            
        Knowledge : ...............+            
        Precogntn.: ...............+            
        Add Str   : ......2...2.....            
        Add Int   : 6.2......2......            
        Add Wis   : ......2..2......            
        Add Dex   : 6...7..5........            
        Add Con   : .4....2...23....            
        Add Chr   : 6...............            
        Mul Mana  : ....+...........            
        Add SPower: 6...7...........            
        Add Stlth.: 6......5...3....            
        Add Search: 6....4..........            
        Add Speed : ...5...5...3....            
        Mul life  : ......+........+            
        Add Crits : ...5............            
        Add Luck  : .....4..........            
        Tunneling : ..............6.            
        Acidproof : ++++++++++++..+.            
        Elecproof : ++++++++++++..+.            
        Fireproof : ++++++++++++..+.            
        Coldproof : ++++++++++++..+.            
        Activate  : ++..++..........            
        Sens Fire : ..+.............            
        Orc    ESP: .........+......            
        Troll  ESP: +........+......            
        Evil   ESP: ........++.....+            
        Animal ESP: +...............            
        Good   ESP: ...............+            
        Unique ESP: ...............+            
        Full   ESP: .......+.......+            

Skills (points left: 0)
 - Combat                                        45.208 [0.800]
          - Weaponmastery                        44.281 [0.850]
                   . Sword-mastery               44.000 [1.000]
          . Archery                              03.500 [0.600]
 - Sneakiness                                    10.030 [0.900]
          . Stealth                              11.000 [1.000]
          . Disarming                            34.700 [0.900]
 - Powers                                        50.000 [1.000]
          . Devices                              42.100 [1.150]
          - Jedi                                 50.000 [1.000]
                   . Dark                       -05.000 [1.000]
                   . Light                       50.000 [1.000]
                   . Jedi-Dodge                  01.000 [1.000]
 . Spirituality                                  13.400 [0.400]
 - Monster-lore                                  02.700 [0.500]
          . Symbiosis                            30.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to meet a Blue dragon bat on level 24.
You are fated to find a Fur Cloak on level 49.
You are fated to find a Scroll of Reset Recall on level 26.
You may meet a Player on level 7.
You are fated to meet a Boil-covered wretch on level 10.


  [Character Equipment]

a) The Curved Lightsaber of Count Dooku (E:9943982, L:48) (6d6) (+20,+11)
[10,+0] 
        It can be activated for mass charm every 750 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and spell power
     by 6.  It does extra damage from fire.  It can cause damaging
    strikes.  It strikes at undead with holy wrath.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire, poison, 
    confusion, shards and chaos.  It allows you to sense the presence of 
    trolls and animals.  It reflects bolts and arrows.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
d) a Horn of Ulmo (+4)
    
    It can be activated for aggravate monster every 100 turns if it is
    being worn. It increases your constitution by 4.  It provides immunity 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 62 of Paths of the
    Dead.
e) a Radiant Ring of Nexus Resistance of the Elements (+2)
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to acid, electricity, fire, cold, poison, 
    light and nexus.  It renders you vulnerable to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black wraith on level 39 of Moria.
f) The Ring 'Uthod' (+5 to speed)
    It 
    increases your speed and ability to score critical hits by 5.  It
    provides resistance to life draining, light, nether and disenchantment
    .  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
    Guldur.
k) a Sorcerous Amulet of the Serpents (+15,+15) [+2](140%) (+7)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your dexterity and spell power by 7.  
    It increases your mana capacity by 140%.  It provides resistance to 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gnome rogue on level 39 of Moria.
m) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It prevents stuns. 
    It increases your searching and luck by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 16 of The Old Forest.
n) The Filthy Rag of Ghan-buri-Ghan [34,+9](40%) (+2)
    It grants
    you the power of poison dart if it is being worn.  It increases your 
    strength, wisdom and constitution by 2.  It increases your hit points
     by 40%.  It sustains your strength, wisdom and constitution.  It
    provides immunity to acid and cold.  It provides resistance to fire, 
    poison and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 34 of Moria.
o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+9] (+5)
    It grants you
    the power of berserk if it is being worn.  It increases your dexterity
    , stealth and speed by 5.  It makes you invisible.  It sustains your 
    dexterity.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 58 of Paths of the
    Dead.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Lucky Hobbit on level 22 of The Old
    Forest.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Lucky Hobbit on level 22 of The Old
    Forest.
z) a Death mold (1021 hp)
{) (nothing)
|) a Shovel of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Barad-Dur.


  [Character Inventory]

a) The Mirror of Alternate Dimensions {light absorption/80}
    It can be
    activated for light absorption every 80 turns.  
    You found it lying on the ground on level 23 of Mirkwood.
b) Curunir's Alteration Manual {!d!k!v!s satisfy hunger}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Mind flayer on level 39 of The Land Of
    Rhun.
c) The Tome of Collected Strange Magic {!d!k!v!d cure insanity/200}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Master vampire on level 36 of The Land Of
    Rhun.
d) The Box of Wizardry {!k!v!d!s heal 700/100}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Master mindcrafter on level 38 of
    Barad-Dur.
e) The Gem of Time {!k!v!d!s teleport 100/100}
    It can be activated for teleport (range 100) every 100 turns
    .  
    You found it in the remains of a Random Number Generator on level 17 of
    Orc Cave.
f) The Horn of Ages {genocide/500}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Random Number Generator on level 10 of
    Barrow-Downs.
g) 15 Potions of Heroism {25% off}
h) 41 Potions of Cure Critical Wounds
i) 64 Potions of Healing
j) 16 Potions of *Healing* {25% off}
k) 10 Potions of Restore Mana
l) 51 Potions of Resistance
m) a Golden Rod of the Istari of Healing (250/250) {!*}
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of a Dark dwarven priest on level 39 of Moria.
n) a Mithril Rod of the Istari of Detection (320/320) {!d!k!v!s @z1}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Quachil Uttaus, Treader of the Dust on
    level 37 of The Land Of Rhun.
o) a Mithril Rod of the Istari of Recall (320/320) {!*}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Demilich on level 56 of Paths of the Dead.
p) a Mithril Rod of Cheapness of Restoration (160/160) {!*}
    
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Demilich on level 55 of Paths of the Dead.
q) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed, !*}
    
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 62 of Dol Guldur.
s) The Jedi Master Robe of Gorial [6,+17]
    
    It sustains your charisma.  It provides resistance to life draining, 
    light, dark, confusion, sound, nether, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 93 of Orodruin.
t) The Cloak of Thingol [1,+18] (+3)
    
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 93 of Orodruin.
u) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, charisma and infravision by 4.  It does
    extra damage from fire.  It can cause damaging strikes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to fire and chaos.  It allows you
    to see invisible monsters.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 93 of Orodruin.
v) The Horn of Helm (+2)
    
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Jade monk on level 93 of Orodruin.
w) The Rod of Annuminas (+4)
    It
    can be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 86 of Orodruin.


  [Home Inventory - Bree ]

a) Pandora's Box {restore all/200}
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Dark elven warlock on level 26 of
    Mirkwood.
b) The Tome of Chaos {genocide/500}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) 5 Sprigs of Athelas
d) 4 Potions of Cure Light Insanity
e) 9 Potions of Cure Serious Insanity
f) 3 Potions of Cure Insanity
g) a Scroll of *Remove Curse*
h) a Staff of Remove Curses[2|16] (4 charges)
i) a Ring of Lordly Protection [+21]
    It
    provides immunity to paralysis.  It provides resistance to life
    draining, poison, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
j) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms
    every 50+d50 turns if it is being worn. It increases your charisma by 
    5.  It sustains your charisma.  It provides resistance to poison and 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 22 of Orc
    Cave.
k) The Anchor of Space-Time {!*}
    It provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of King Koopa on level 31 of Mirkwood.
l) an Elven Filthy Rag [1,+13] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and nether.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 5 of Barrow-Downs.
m) The Magical Battle Robe of Incanus [2,+20] (+3)
    It grants
    you the power of weigh magic if it is being worn.  It can be used to
    store a spell.  It increases your intelligence, wisdom and searching
     by 3.  It sustains your intelligence and wisdom.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of Paths of the Dead.
n) a Magical Battle Robe of Permanence [2,+29]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining, acid, 
    electricity, fire, cold and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 48 of Paths of the Dead.
o) an Elven Paper Armour of the Maiar [4,+23] (+2 to stealth)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your stealth by 2.  It sustains your charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, poison, light and shards.
    It renders you vulnerable to fire.  It allows you to sense the
    presence of orcs, trolls, giants and evil beings.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Faunungol on level 50 of Paths of the
    Dead.
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of Mirkwood.
q) The Hard Studded Leather of Eldais (-1 to accuracy) [7,+11]
    It provides
    immunity to acid and electricity.  It makes you completely fearless.  
    It provides resistance to life draining, poison and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oathbreaker on level 57 of Paths of the
    Dead.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated
    for remove fear and cure poison every 5 turns if it is being worn. It 
    increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) a Lightsaber (E:650, L:11) (5d5) (+9,+7) [10,+0] (+1) {!k}
u) a Doublended Lightsaber (E:500, L:10) (9d9) (+9,+8) [15,+0](20%) (+1)
v) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm
    every 750 turns if it is being worn. It grants you the power of remove
    fear if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
w) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) 6 Sprigs of Athelas
b) a Potion of Cure Insanity
c) a Potion of Life
d) 2 Scrolls of Remove Curse
e) a Staff of Remove Curses[2|28] of Plenty (5 charges)
    
    It allows you to sense the presence of evil beings.  
    You found it in the remains of a Draugrog on level 38 of Moria.
f) The Amulet of Carlammas (+2)
    It can
    be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
g) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 85 of
    Orodruin.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 54 of Paths
    of the Dead.
i) a Blazing Amulet of Sustenance {50% off}
    It provides light (radius 1) forever.  It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to life draining and fire.  It slows your
    metabolism.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
j) a Robe of Permanence [2,+21]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to acid.  It provides resistance to life draining, 
    electricity, fire, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 88 of
    Orodruin.
k) a Soft Studded Leather of the Maiar [5,+15]
    It grants you the power of berserk if it is being worn.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of trolls, giants and evil beings.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Serpent man on level 38 of Moria.
l) an Elven Soft Studded Leather [5,+10] (+2 to stealth)
    It 
    increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 45 of Barad-Dur.
m) a Leather Scale Mail of the Maiar (-1 to accuracy) [11,+17]
    It grants you
    the power of berserk if it is being worn.  It sustains your wisdom.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid, electricity, fire, cold and light.  It
    allows you to sense the presence of trolls, giants and evil beings.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk on level 38 of Moria.
n) an Elven Leather Scale Mail of Resist Fire (-1 to accuracy) [11,+17] (+3 to
ste
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and nexus.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fire-drake on level 36 of Moria.
o) a Jedi Master Robe of the Maiar [6,+13]
    It
    grants you the power of berserk if it is being worn.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light, dark, confusion, sound, nexus and chaos.  It allows
    you to sense the presence of trolls, giants and evil beings.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 55 of Paths of the Dead.
p) a Jedi Master Robe of Resist Cold [6,+6]
    It
    provides resistance to cold, light, dark, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mist giant on level 37 of Moria.
q) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Metal Babble on level 93 of Orodruin.
r) a Spectral Lightsaber (E:650, L:11) (5d5) (+9,+7) [10,+0] (+1)
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your spell
    power by 1.  It can cause damaging strikes.  It strikes at undead with
    holy wrath.  It makes you completely fearless.  It provides resistance 
    to life draining.  It allows you to see invisible monsters.  It
    reflects bolts and arrows.  It drains life.  It has been blessed by
    the gods.  
    You found it in the remains of a Spectral tyrannosaur on level 54 of Paths
    of the Dead.
s) a Frozen Lightsaber of Slay Evil (E:650, L:11) (5d5) (+14,+16) [10,+0] (+1)
    It provides light (radius 2) forever.  It increases your 
    spell power by 1.  It does extra damage from frost.  It can cause
    damaging strikes.  It fights against evil with holy fury.  It makes
    you completely fearless.  It provides resistance to cold.  It reflects
    bolts and arrows.  It has been blessed by the gods.  It cannot be
    harmed by cold.  
    You bought it from the Black Market.
t) a Curved Lightsaber of the Maiar (E:140, L:6) (6d6) (+17,+19) [10,+1](40%)
(+2)
    It provides light (radius 2)
    forever.  It increases your spell power by 2.  It increases your mana
    capacity by 40%.  It can cause damaging strikes.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of trolls and giants.  It reflects bolts and arrows.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 88 of
    Orodruin.
u) a Doublended Lightsaber (E:147016, L:29) (9d9) (+20,+11) [15,+0](40%) (+2)
{!}
v) a Doublended Lightsaber (E:500, L:10) (9d9) (+7,+6) [15,+0](20%) (+1) {!k}


  [Home Inventory - Minas Anor ]

a) The Lost Works of Melian {!d restore all/200}
    It can be activated for restore stats and life levels every
    200 turns.  
    You found it in the remains of a Random Number Generator on level 10 of
    Orc Cave.
b) The Altruistic Assassin {satisfy hunger/100}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) 8 Sprigs of Athelas
d) 4 Potions of Cure Insanity
e) a Potion of Life
f) a Staff of Remove Curses[3|22] (5 charges)
g) a Robe of the Maiar [2,+25]
    It grants
    you the power of berserk if it is being worn.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It allows you to sense the
    presence of trolls, giants and evil beings.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Servitor on level 86 of Orodruin.
h) a Robe of the Maiar [2,+16]
    It
    grants you the power of berserk if it is being worn.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to sense the presence of trolls, giants and evil beings.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 39 of Cirith Ungol.
i) an Elven Robe of Permanence [2,+18] (+3 to stealth)
    It 
    increases your stealth by 3.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to life draining, acid, electricity, fire, cold, poison, shards and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of The Land Of Rhun.
j) a Robe of Permanence [2,+15]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining, acid, 
    electricity, fire, cold and blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 85 of
    Orodruin.
k) an Elven Soft Studded Leather [5,+17] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to 
    acid, electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snow-troll Chieftain on level 35 of Moria.
l) an Elven Hard Leather Armour (-1 to accuracy) [6,+11] (+1 to stealth)
    
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold, poison and blindness.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc on level 42 of Moria.
m) an Elven Leather Scale Mail (-1 to accuracy) [11,+15] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 39 of Cirith Ungol.
n) an Elven Leather Scale Mail of Resist Lightning (-1 to accuracy) [11,+19] (+1
t
    
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bloodletter of Khorne on level 35 of
    Moria.
o) an Elven Leather Jerkin of Resist Fire [7,+14] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snow-troll on level 38 of The Land Of
    Rhun.
p) an Elven Thunderlord Coat [9,+11] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison and shards.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 40 of Moria.
q) an Elven Thunderlord Coat [9,+17] (+2 to stealth)
    It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold and blindness.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lygrog on level 48 of Paths of the Dead.
r) The Jedi Master Robe of Yoda [1,+25] (+10)
    
    It can be activated for invulnerability (4+d8) every 800 turns if it
    is being worn. It prevents stuns. It increases your intelligence, 
    wisdom, dexterity, charisma, searching, speed and luck by 10.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It allows you to fly.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Metal Babble on level 93 of Orodruin.
s) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Physics Teacher on level 59 of Dol
    Guldur.
t) The Cloak 'Holcolleth' [1,+10] (+2)
    It can be activated for sleep nearby monsters every 55 turns if
    it is being worn. It increases your intelligence, wisdom, stealth and 
    speed by 2.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) a Curved Lightsaber of *Slay Troll* (E:140, L:6) (6d6) (+15,+12) [10,+0](60%)
(
    It provides light
    (radius 2) forever.  It increases your strength and spell power by 3.  
    It increases your mana capacity by 60%.  It can cause damaging
    strikes.  It is especially deadly against trolls.  It sustains your 
    strength.  It makes you completely fearless.  It allows you to sense
    the presence of trolls.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It has been blessed by the gods.  
    You found it in the remains of a Metal Babble on level 93 of Orodruin.
v) a Curved Lightsaber of *Slay Animal* (E:140, L:6) (6d6) (+16,+9) [10,+0](40%)
(
    
    It provides light (radius 2) forever.  It increases your intelligence, 
    stealth and spell power by 2.  It increases your mana capacity by 40%.
    It can cause damaging strikes.  It is especially deadly against
    natural creatures.  It makes you completely fearless.  It allows you
    to sense the presence of animals.  It slows your metabolism.  It
    reflects bolts and arrows.  It has been blessed by the gods.  
    You bought it from the Black Market.
w) an Acidic Curved Lightsaber (E:140, L:6) (6d6) (+10,+12) [10,+0](20%) (+1)
    It provides light (radius 2)
    forever.  It increases your spell power by 1.  It increases your mana
    capacity by 20%.  It does extra damage from acid.  It can cause
    damaging strikes.  It makes you completely fearless.  It provides
    resistance to acid.  It reflects bolts and arrows.  It has been
    blessed by the gods.  It cannot be harmed by acid.  
    You found it in the remains of a Bloodletter of Khorne on level 92 of
    Orodruin.
x) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) The Box of Wizardry
    It can be activated
    for heal 700 hit points every 100 turns.  
    You found it in the remains of a Sand-dweller on level 39 of Moria.
b) a Parchment ``On Beren and Luthien'' {genocide/500}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Random Number Generator on level 17 of
    Orc Cave.
c) a Parchment ``There And Back Again'' {light absorption/80}
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 35 of The Land Of Rhun.
d) 13 Sprigs of Athelas
e) 7 Potions of Cure Critical Insanity
f) 4 Potions of Cure Insanity
g) a Staff of Remove Curses[2|24] of Plenty (6 charges)
    It
    allows you to sense the presence of evil beings.  
    You found it in the remains of a Narrog on level 28 of Maze.
h) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
i) a Robe of Permanence [2,+20]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to life
    draining, acid, electricity, fire, cold and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 40 of
    Isengard.
j) a Robe of Permanence [2,+11]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Balrog on level 61 of Paths of the
    Dead.
k) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It prevents stuns. It increases your intelligence, dexterity, 
    constitution and speed by 3.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) a Jedi Master Robe of the Maiar [6,+18]
    It grants you the power of berserk if
    it is being worn.  It sustains your constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, light, dark, confusion, 
    shards, chaos and disenchantment.  It allows you to sense the presence 
    of trolls, giants and evil beings.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 66 of Paths of
    the Dead.
m) an Elven Jedi Master Robe [6,+15] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to 
    acid, electricity, fire, cold, poison, light, dark, confusion, sound
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Barad-Dur.
n) an Elven Jedi Master Robe [6,+17] (+2 to stealth)
    It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold, poison, light, dark, confusion and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black Numenorean on level 42 of Cirith
    Ungol.
o) an Elven Jedi Master Robe of Resist Acid [6,+19] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold, light, dark, blindness, confusion and chaos.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Moria.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of Mirkwood.
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 42 of Barad-Dur.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) a Lightsaber of Aman (E:650, L:11) (5d5) (+12,+14) [10,+1] (+4)
    It provides light (radius 2) forever.  It increases your 
    wisdom and spell power by 4.  It can cause damaging strikes.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    intelligence.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It reflects bolts and arrows.  It has been blessed by the gods.  
    You found it lying on the ground on level 61 of Paths of the Dead.
u) a Lightsaber of Slay Evil (E:650, L:11) (5d5) (+12,+9) [10,+0] (+1)
    It
    provides light (radius 2) forever.  It increases your spell power by 1
    .  It can cause damaging strikes.  It fights against evil with holy
    fury.  It makes you completely fearless.  It reflects bolts and
    arrows.  It has been blessed by the gods.  
    You found it in the remains of a Sererrog on level 62 of Paths of the Dead.
v) a Lightsaber of Slay Evil (E:650, L:11) (5d5) (+11,+9) [10,+0] (+1)
    
    It provides light (radius 2) forever.  It increases your spell power
     by 1.  It can cause damaging strikes.  It fights against evil with
    holy fury.  It makes you completely fearless.  It reflects bolts and
    arrows.  It has been blessed by the gods.  
    You found it in the remains of a Great Worm of Fire on level 40 of
    Isengard.
w) a Curved Lightsaber (E:140, L:6) (6d6) (+8,+10) [10,+0](20%) (+1)
x) a Curved Lightsaber (E:140, L:6) (6d6) (+4,+9) [10,+0](20%) (+1) {!k}


  [Home Inventory - Khazad-dum ]

a) a Sprig of Athelas


  [The Museum Inventory - Bree ]

a) The Deck of Wild Magic
    It can be activated for aggravate.  
    You found it in the remains of a Random Number Generator on level 10 of
    Orc Cave.
b) The Gem of Rage
    It can be activated for paralyze.  
    You found it in the remains of a Random Number Generator on level 10 of
    Barrow-Downs.
c) The Gem of Hate
    It can be activated for decreasing Charisma.  
    You found it lying on the ground on level 6 of Barrow-Downs.
d) The Doll of Ghan-buri-ghan
    It can be
    activated for blindness.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) The Gem of Chaos
    It can be
    activated for decreasing Wisdom.  
    You found it in the remains of a Wizard leprawn on level 17 of Orc Cave.
f) The Fourteenth Eye of Sauron
    
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 4 of Barrow-Downs.
g) The Space-Time Continuum
    It can be
    activated for create hunger.  
    You found it lying on the ground on level 19 of Orc Cave.
h) The Pendulum of Immortality
    It can be
    activated for decreasing Constitution.  
    You found it in the remains of a Random Number Generator on level 10 of
    Barrow-Downs.
i) The Staff of the Ithryn Luin
    It can be activated for decreasing Constitution.  
    You found it lying on the ground on level 2 of Barrow-Downs.
j) The Clay Tablets of Antiquity
    It can be
    activated for decreasing Dexterity.  
    You found it in the remains of a Random Number Generator on level 10 of
    Barrow-Downs.
k) The Fifteenth Eye of Sauron
    It can be activated for confusion.  
    You found it in the remains of a Random Number Generator on level 10 of
    Barrow-Downs.
l) The Crystal Ball of The Witch-King of Angmar (charging)
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of an Apprentice mage on level 10 of
    Barrow-Downs.
m) Saruman's Big Book of Brutality {cure blindness/100}
    It can be activated for cure blindness every 100 turns.  
    You found it lying on the ground on level 11 of Orc Cave.
n) One Rune to Rule them All
    It can be
    activated for death.  
    You found it in the remains of a Random Number Generator on level 10 of
    Barrow-Downs.
o) a Parchment ``Famous Last Words'' {cure poison/100}
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Random Number Generator on level 10 of
    Barrow-Downs.
p) The Fire of Orthanc
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Random Number Generator on level 10 of
    Barrow-Downs.
q) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it
    is being worn. It increases your searching and infravision by 2.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Minas Anor ]

a) a Horn of Ulmo (+2)
    It can be activated for aggravate
    monster every 100 turns if it is being worn. It increases your 
    constitution by 2.  It provides immunity to fire.  It carries an
    ancient morgothian curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Apprentice mindcrafter on level 35 of
    Moria.


  [The Museum Inventory - Caras Galadhon ]

a) The Gram of Lore
    It can be activated for confusion.  
    You found it in the remains of a Sand-dweller on level 15 of Orc Cave.
b) The Shard of Pottery that is Not Junk
    
    It can be activated for death.  
    You found it in the remains of a Random Number Generator on level 17 of
    Orc Cave.
c) The Crystal Ball of Godly Sights
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Random Number Generator on level 17 of
    Orc Cave.
d) The Box of Many Wonders
    It can be activated for high stat loss.  
    You found it in the remains of a Random Number Generator on level 17 of
    Orc Cave.
e) The Hat of Radagast
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 22 of The Withered Heath.
f) a Parchment titled ``How to Win the Game''
    It
    can be activated for stat loss.  
    You found it in the remains of a Gnome priest on level 12 of Orc Cave.
g) Radagast's Compendium of Strange Behaviour
    
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Random Number Generator on level 17 of
    Orc Cave.
h) 98 Potions of Water Curing {quest}
i) a Blasted Jedi Master Robe of Resist Fire [6,-7] {!k}
    It provides resistance to light, dark, confusion and chaos.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
j) a Set of Gauntlets of Combat (+2,+8) [2,-7] (+2) {wouldn't sell}
    It increases your strength and 
    constitution by 2.  It makes you completely fearless.  It drains life.
    It aggravates nearby creatures.  It cannot be harmed by acid.  
    You found it in the remains of a Half-troll on level 40 of Moria.



Posted on 3.1.2008 01:11
Last updated on 17.12.2009 19:02

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42. on the Ladder (of 19090)
41. on the FuryBand Ladder (of 163)
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On 3.1.2008 01:11 WatchmanJ@aol.com wrote:
Decided that this was a good time to post. I finished the barrow downs and the orc cave so I have started the Old Forest to see what that is like. I hope to find a town market soon.

On 6.1.2008 00:59 WatchmanJ@aol.com wrote:
I an amazed at the difference bewteen games that have the same basic character, only a few items are common to more than one game.

On 8.1.2008 01:22 WatchmanJ@aol.com wrote:
Not sure where to go now, I have found a number of places I could but don't any info about them. The map is sure different than TOME's. I have gotten further dungeon-wise than before and have had some serious fights The CL is much lower than the previous game.

On 11.1.2008 03:12 WatchmanJ@aol.com wrote:
Found a place to go in ( I saw the location in a dump that was posted here) though I don't know if will do it again depends on the char and having one or more immumities

On 3.2.2008 01:44 WatchmanJ@aol.com wrote:
Finally found the Land of Rhun and down to level 35, was doing Den of Dogs but it got deeper than I wanted to be

On 3.8.2008 00:53 WatchmanJ@aol.com wrote:
Been awhile since I last posted. trying to get done with this dungeon but getting good level this one was a superb (with a greater vault

On 27.8.2008 02:58 WatchmanJ@aol.com wrote:
This the furest that I have gotten in furyband I compelted the lvl 45 quest but didn't try to clear the level. I did clear the Jewelly Quest.

On 27.8.2008 21:07 OmniNegro@hotmail.com wrote:
You should really try to find a better symbiont since you put so many points in the skill.

A quick dip in Angband may get you a Death Mold.

Nice character. Have fun.

On 23.9.2008 01:11 WatchmanJ@aol.com wrote:
First time at CL51 going much deeper in Furyband than before (havebeen deeper elsewhere ) many dangerious monsters

On 2.10.2008 02:03 WatchmanJ@aol.com wrote:
Got the find the 'ring' quest killed first Quardian that migt have it It did not) which a relieff for I dont think think I am quite ready for Mt Doom... going to lvl 70 was scary enough.

On 12.10.2008 03:00 WatchmanJ@aol.com wrote:
Will be soon done with Mines of Moria then elsewhere.

On 23.10.2008 03:54 WatchmanJ@aol.com wrote:
Well not only made to it Khazad-dum I also survided The House Quest. (It was not easy) It will intresting to totally get out of Moria. Should attain next level before I do so.

On 25.10.2008 03:59 WatchmanJ@aol.com wrote:
Well I got out of there fairly quickly and doing another one.

On 29.11.2008 23:57 WatchmanJ@aol.com wrote:
I just found out something ... even though Jedi can wear any soft armor they cant wear any of the Hard Armor, which makes sense. I got rid of All hard armor that I was keeping (they had at least one useful trait).

On 10.12.2008 04:40 WatchmanJ@aol.com wrote:
Re-entered Den of Dog to fiinsh it up. I dont recommed it unless you can a lot of damage at the same time over area at the same time. Going back to Cirith Ungol and see how fast I can finish it.

On 28.3.2009 23:09 WatchmanJ@aol.com wrote:
I finally found where the dungeon continued after Mirkwood and I just finshed a very hard quest a bunch of high Priests would not come out of the encloser trying to go one on one didn;t work and after killing one I had to teport out to recover and come back later and after speeding up I used the 'force'to kiil as many as possitable.

On 18.4.2009 02:57 WatchmanJ@aol.com wrote:
I cleared a greater Vault andkilled a number of unqiues and found a number of articfacts.

On 26.4.2009 00:14 WatchmanJ@aol.com wrote:
I just completed one of the artifact sets given amoung gave me an extra immunity (I have Acid, Fire, and Cold)

On 9.5.2009 02:44 WatchmanJ@aol.com wrote:
Just cleared a greater vau;t in Path of the dead found quite a few artiifACts an killed a munber of Uqiiques but have the Black Bearth so go back to home and eat some Athelas.

On 21.5.2009 03:22 WatchmanJ@aol.com wrote:
I'm finding that amount of experiance varys a lot with levels >50. Rigght now in the process of going 10 million points to get to the next level

On 6.6.2009 02:39 WatchmanJ@aol.com wrote:
Finally got thu the 10 million exp points need to get to the next level and I find I have same anount to go,

On 6.6.2009 07:02 Pete Mack wrote:
What the hell?
Damg./Round: 72d6+948???

On 13.6.2009 02:26 WatchmanJ@aol.com wrote:
Well its happened, I now have 'one' ring and diving in Mount Doom. My other plans will wait time to destory the ring before a trap slipp it on my character finger. Atleast I have fire imumuity again. just bedause yo canu cilll a monster does it mean that you like the possible curse that comes.

On 29.9.2009 03:48 WatchmanJ@aol.com wrote:
Took a Shaft down and ended up lower than I expected, It is still my intedion to desory the ring and I will have that experiance on level 99 of Mount Doom.

On 15.12.2009 01:59 WatchmanJ@aol.com wrote:
Just came out a very rough fight which I reakized I cou;dn't win this one. The wait for WOR to kick in was veru bad.

On 17.12.2009 19:02 WatchmanJ@aol.com wrote:
Up another level I'm deep enough that kills give lots of exp.

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