The Angband Ladder: Slimy, Mindflayer Jedi by <cosmicgerbil@hotmail.com>
[FuryBand 2.5.0 Character Sheet] Name : Slimy Age 128 STR! 33 Sex : Female Height 38 INT! 35 Race : Mindflayer Weight 96 WIS! 37 Class : Jedi Social Class 65 DEX! 39 Body : Player CON! 29 God : Nobody CHR! 30 + To Melee Hit 111 Level 50 Hit Points 681/ 681 + To Melee Damage 52 Experience 5996504 Spell Points 409/ 409 + To Ranged Hit 57 Max Exp 5996504 Sanity 805/ 805 + To Ranged Damage 22 Exp to Adv. ***** AC 53+148 Gold 470781 Speed Fast (+4) (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Very Bad Blows/Round: 12 Bows/Throw : Legendary[7] Searching : Very Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 60d5+624 Stealth : Superb Magic Device: Superb Infra-Vision: 60 feet Tactic: normal Explor: running (Character Background) You are from a litter of four tadpoles. Your father was a wizard, and your mother was a mindcrafter. You have purple slimy skin, and four tentacles around your mouth. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 35 (1750') Your body is a Player. You are currently in the town of Caras Galadhon. You have defeated 11520 enemies. You saved 24 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 12th Quelle of the 2890th year of the third age. You have been adventuring for 26 days. adefkmnopsuxz{|@ Add Str : .3.............. Add Dex : .3........15.... Add Con : .3.............. Add Chr : ...........5.... Mul SPower: +............... Add Stea. : ....5........... Slay Evil : .+.............. Slay Maia : .+.............. Slay Troll: .+.............. Slay Drag.: .+.............. Sharpness : +............... Elec Brand: +............... Sust Str : ......+......... Sust Int : ...............+ Sust Wis : ...............+ Sust Dex : ....+........... Sust Con : ...........+.... Sust Chr : +..........+.... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : +.......+....... Free Act : .+....++...+.... Hold Life : .......+........ Res Acid : ..+...+......... Res Elec : +.+...+......... Res Fire : +.+...+......... Res Cold : ..+...+......... Res Pois : ......+......... Res Fear : ++....+......... Res Light : ......+......... Res Dark : .+.............. Res Blind : ................ Res Conf : ....+......+.... Res Sound : ................ Res Shard : ................ Res Neth : ...........+.... Res Nexus : ................ Res Chaos : ...........+.... Res Disen : ................ EvilCurse : ...+............ Lite : .+.............. See Invis : .+.....+.......+ Digestion : .+.............. Activate : ....+..+...+.... Blessed : +.....+......... Cursed : .++.+........... Precogn. : ...............+ Fly : ...+............ Sentient : +............... Dragon.ESP: ......+......... Maia.ESP : +.....+......... Animal.ESP: .+....+........+ Nlive.ESP : ...............+ Spider ESP: ...............+ Skills (points left: 0) - Combat 40.584 [0.800] - Weaponmastery 40.231 [0.850] . Sword-mastery 40.000 [1.000] . Archery 03.400 [0.600] - Sneakiness 05.145 [0.900] . Stealth 29.000 [1.000] . Disarming 02.100 [0.900] - Powers 50.000 [1.000] . Devices 22.050 [1.150] . Knowledge 06.700 [0.300] - Jedi 04.700 [1.000] . Dark 37.000 [1.000] . Light -03.700 [1.000] - Spirituality 25.200 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows 4 of your companions have been killed. [Fates] You are fated to meet a Giant red dragonfly on level 1. You are fated to meet a Clear icky thing on level 1. You are fated to meet an Agent of the black market on level 2. [Character Equipment] a) a Lightsaber (E:2902026, L:40) (5d5) (+31,+13) [10,+0] (+1) d) a Small Wooden Boomerang of Gondolin (1d4) (+17,+22) (+3) {cursed} It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It slows your metabolism. It is cursed. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. e) an Elemental Ring of Protection [+16] {cursed} It provides resistance to acid, electricity, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. f) a Ring of Flying {cursed} k) The Amulet of Faramir (+18,+0) [+8] (+5) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 16 of Orc Cave. m) The Pearl 'Nimphelos' (+1) n) a Metal Lamellar Armour of the Maiar (-3 to accuracy) [23,+21] It grants you the power of berserk if it is being worn. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison and light. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) an Ethereal Feathered Cloak [1,+29] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Shield of Deflection [10,+15] s) The Metal Cap of Thengel [3,+12] (+3) u) a Set of Mithril Gauntlets of Agility [4,+17] (+1) It increases your dexterity by 1. It cannot be harmed by acid. You bought it from the Black Market. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) a Shovel {average} [Character Inventory] a) The Hat of Radagast It can be activated for cure blindness every 100 turns. You found it lying on the ground on level 33 of Moria. b) The Seventeenth Eye of Sauron It can be activated for cure serious wounds every 75 turns. You found it lying on the ground on level 19 of Orc Cave. c) 4 Rations of Cram d) a Lembas e) a Scroll of Teleportation f) 2 Scrolls of Magic Mapping g) The Crumpled Scroll of Mass Resurrection h) a Ring of Intelligence i) a Crusader Axe (Holy Avenger) (2d5) (+12,+10) (+3) j) a Lightsaber (E:650, L:11) (5d5) (+6,+5) [10,+0] (+1) k) a Heavy Crossbow of Extra Might (x7) (+12,+12) [-4,+0] l) 19 Arrows of Slay Undead (1d4) (+7,+5) m) a Wooden Boomerang of Power (1d8) (+6,+23) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Caras Galadhon ] a) The Tome of Elven Household Magic (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Random Number Generator on level 10 of Orc Cave. b) 99 Potions of Water Curing {quest} c) a Scroll of Remove Curse [The Museum Inventory - Bree ] a) Darkgod's Doll of the Player It can be activated for confusion. You found it in the remains of a Random Number Generator on level 10 of Orc Cave. [The Museum Inventory - Caras Galadhon ] a) The Gem of Chaos It can be activated for cure fear every 100 turns. You found it in the remains of a Dark elven priest on level 31 of Moria. b) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 25 of The Old Forest. c) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 22 of Mirkwood. d) a Scimitar of Nothingness (4d3) (-100,-37) {cursed} It can't attack. It is heavily cursed. It can re-curse itself. You found it in the remains of a Mummified human on level 32 of Moria. e) a Deathly War Hammer (3d5) (+50,+30) [-11](-80%) It can be wielded two-handed. It decreases your mana capacity and hit points by 80%. It does extra damage from death. It aggravates nearby creatures. It carries an ancient foul curse. It can re-curse itself. You found it in the remains of a Green drake on level 34 of Moria. f) The Short Magic Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire dwarf on level 32 of Moria. g) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 22 of Mirkwood. |
Posted on 7.10.2005 13:58
5353. on the Ladder (of 19090)
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