The Angband Ladder: Ceag, Dark-Elf Jedi by <powera@gmail.com>
[FuryBand 5.0.3 Character Sheet]
Name : Ceag Age 103 STR! 38
Sex : Male Height 60 INT! 33
Race : Dark-Elf Weight 103 WIS! 32
Class : Jedi Social Class 7 DEX! 32
Body : Player CON! 29
God : Nobody CHR! 27
+ To Melee Hit 106 Level 51 Hit Points -59/ 1822
+ To Melee Damage 72 Experience 8023067 Spell Points 813/ 813
+ To Ranged Hit 24 Max Exp 8023067 Sanity 584/ 617
+ To Ranged Damage 0 Exp to Adv. 10500000
AC 35+80 Gold 44044 Speed Fast (+25)
(Miscellaneous Abilities)
Fighting : Legendary[60]Perception : Good Blows/Round: 13
Bows/Throw : Superb Searching : Good Shots/Round: 1
Saving Throw: Bad Disarming : Bad Damg./Round: 78d6+936
Stealth : Superb Magic Device: Good Infra-Vision: 70 feet
Tactic: berserker
Explor: brisk
(Character Background)
You are one of several children of a Dark Elven Warrior.
You have black eyes, straight black hair and a very dark
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: OFF
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barad-Dur: Level 66 (3300')
Angband: Level 67 (3350')
Barrow-Downs: Level 10 (500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Orc Cave: Level 22 (1100')
The Old Forest: Level 13 (650')
Dol Guldur: Level 70 (3500')
Your body was a Player.
You have defeated 6353 enemies.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved 65 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 48th Yavie of the 2890th year of the third age.
Your adventure lasted 5 days.
Your Attributes:
You are dead, killed by Kenshirou the Fist of the North Star on level 67 of
Angband.
You can run for your life after hitting something.
You can embolden yourself.
You can cast magic missiles.
You are bleeding.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is very sharp.
Your weapon shocks your foes.
Your weapon strikes at Maiar with holy wrath.
adefkmnopsuxz{|@
SlayMaia : +.............+.
SlayOrc : ..............+.
SlayTroll : ..............+.
Acid Brand: ..............+.
Elec Brand: +...............
Wounding : +...............
Sentient : +...............
Sust Str : ......+.+.....+.
Sust Int : ....+.+.+.......
Sust Wis : ....+.+.+.......
Sust Dex : ......+.+.......
Sust Con : ....+.+.+++.....
Sust Chr : .+....++++......
Free Act : .......+..+.....
Hold Life : +...+.+.........
Blessed : +...............
Reflect : +...............
No Stun : ................
Protection: ......+.........
Res Acid : ......+.+.......
Res Elec : +.....+.+.......
Imm Fire : ......+*+.......
Res Cold : ....+.+.+.......
Res Pois : ......+.........
Res Fear : +...............
Res Light : .........++...+.
Res Dark : ....+.........++
Res Blind : .........+......
Res Conf : ...........+..+.
Res Sound : ................
Res Shard : ......+.+.......
Res Neth : ....+.+.........
Res Nexus : ......+.........
Res Chaos : ..............+.
Res Disen : .......+.+......
Fly : .......+........
Climb : ..............+.
Light : +...++...++...+.
Digestion : +...............
Regen : ....+.+.........
See Invis : ...............+
Invisible : +...............
Knowledge : ...............+
Precogntn.: ...............+
Add Str : ..............5.
Add Con : ....3...........
Add Chr : .2..............
Mul Mana : +.....+.........
Add SPower: 5...............
Add Stlth.: .2....3....4....
Add Search: .........2.4....
Add Infra : .2..............
Add Speed : ...9............
Mul life : +..............+
Add Luck : .2.........4....
Tunneling : .2............5.
Acidproof : .+++++++++++..+.
Elecproof : .+++++++++++..+.
Fireproof : .+++++++++++..+.
Coldproof : .+++++++++++..+.
Activate : .+..+.....+...+.
Orc ESP: ......+.........
Troll ESP: +...............
Evil ESP: ........+......+
Good ESP: ...............+
Unique ESP: ...............+
Full ESP: ...............+
Skills (points left: 14)
- Combat 38.744 [0.800]
- Weaponmastery 35.558 [0.850]
. Sword-mastery 50.000 [1.000]
. Archery 02.000 [0.600]
- Sneakiness 09.990 [0.900]
. Stealth 10.000 [1.000]
. Disarming 02.400 [0.900]
- Powers 35.428 [1.200]
. Devices 10.550 [1.150]
. Alchemy 25.000 [0.500]
- Jedi 40.800 [1.000]
. Dark 35.100 [1.000]
. Light 35.100 [1.000]
. Jedi-Dodge 01.000 [1.000]
. Spirituality 11.400 [0.500]
- Monster-lore 00.000 [0.500]
. Symbiosis 01.000 [0.300]
. Mimicry 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
* Spread blows
[Fates]
You are fated to find a Bearded Axe on level 2.
[Character Equipment]
a) a Curved Lightsaber of Life (E:1264543, L:36) (6d6) (+32,+15)
[10,+0](100%)(100
It provides light (radius 2) forever. It increases your spell power
by 5. It increases your mana capacity and hit points by 100%. It
does extra damage from electricity. It can cause damaging strikes.
It strikes at demons with holy wrath. It makes you invisible. It
makes you completely fearless. It provides resistance to life draining
and electricity. It allows you to sense the presence of trolls. It
slows your metabolism. It reflects bolts and arrows. It has been
blessed by the gods.
You made it yourself.
d) The Harp of Thorin (+2 to stealth)
It can be activated for mass charm every 750 turns
if it is being worn. It grants you the power of remove fear if it is
being worn. It increases your charisma, stealth, infravision, ability
to tunnel and luck by 2. It sustains your charisma. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Lorgan, Chief of the Easterlings on level
28 of Mirkwood.
e) a Ring of Slaying (+7,+12)
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
f) a Ring of Speed (+9)
It increases your speed by 9. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature blue dragon on level 57 of
Barad-Dur.
k) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every
750 turns if it is being worn. It provides light (radius 1) forever.
It increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Red Balrog in the town of Gondolin .
m) The Anchor of Space-Time
It provides light (radius 2) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
n) an Elven Psychoactive Skin of Permanence (+5,+5) [10,+38](60%) (+3 to
stealth)
It reduces damages you take by 50%,
physical and magical. It increases your stealth by 3. It increases
your mana capacity by 60%. It sustains your strength, intelligence,
wisdom, dexterity, constitution and charisma. It provides resistance
to life draining, acid, electricity, fire, cold, poison, shards,
nether and nexus. It allows you to sense the presence of orcs. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
o) The Snakeskin Cloak 'Varch' [1,+10]
It sustains your charisma. It provides immunity
to fire. It provides immunity to paralysis. It provides resistance
to disenchantment. It allows you to fly. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Blubbering idiot, agent of black
market, Simon the weak on level 51 of Barad-Dur.
p) The Large Metal Shield of Anarion [5,+20]
It sustains your
strength, intelligence, wisdom, dexterity, constitution and charisma.
It provides resistance to acid, electricity, fire, cold and shards.
It allows you to sense the presence of evil beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Black orc on level 50 of Cirith Ungol.
s) The Crystal Mask 'Morth' [5,+9] (+2 to searching)
It provides light (radius 2) forever. It increases your searching by
2. It sustains your constitution and charisma. It provides
resistance to light, blindness and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2
turns if it is being worn. It provides light (radius 1) forever. It
sustains your constitution. It provides immunity to paralysis. It
provides resistance to light. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
x) a Rogue's Pair of Hard Leather Boots [3,+9] (+4 to stealth)
It grants you the
power of panic hit if it is being worn. It increases your stealth,
searching and luck by 4. It provides resistance to confusion. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Footwear Shop.
z) a Raal's Tome of Destruction (692 hp)
{) (nothing)
|) The Dwarven Pick of Erebor (+5,+20) (+5)
It can be activated for open a
secret passage every 75 turns if it is being worn. It provides light
(radius 1) forever. It increases your strength and ability to tunnel
by 5. It does extra damage from acid. It is especially deadly
against orcs. It is especially deadly against trolls. It strikes at
demons with holy wrath. It sustains your strength. It provides
resistance to light, dark and chaos. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) The Box of Wizardry
It can be activated for genocide every
500 turns.
You found it in the remains of a Gnome mage on level 37 of Barad-Dur.
b) 5 Sprigs of Athelas
c) 5 Potions of Cure Insanity
d) 12 Potions of Cure Critical Wounds
e) 2 Potions of Healing
f) 4 Scrolls of Teleportation
g) 4 Scrolls of Word of Recall
h) a Scroll of Reset Recall
i) 3 Scrolls of Satisfy Hunger
j) The Ring of Durin (+2)
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
k) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every
10+d10 turns if it is being worn. It provides light (radius 3)
forever. It prevents stuns. It increases your searching and luck by 4
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Judge Fear on level 51 of Barad-Dur.
l) a Vampiric Lightsaber (E:650, L:11) (5d5) (+6,+10) [10,+0](20%) (+1)
It
provides light (radius 2) forever. It increases your spell power by 1
. It increases your hit points by 20%. It drains life from your
foes. It can cause damaging strikes. It makes you completely
fearless. It provides resistance to life draining. It reflects bolts
and arrows. It has been blessed by the gods.
You made it yourself.
m) a Doublended Lightsaber (E:1281334, L:36) (9d9) (+22,+12) [15,+0](60%) (+3)
It provides light (radius 2) forever. It
increases your charisma and spell power by 3. It increases your mana
capacity by 60%. It does extra damage from frost. It can cause
damaging strikes. It fights against evil with holy fury. It is
especially deadly against natural creatures. It makes you completely
fearless. It provides resistance to electricity. It allows you to
sense the presence of trolls. It slows your metabolism. It reflects
bolts and arrows. It produces an electric sheath. It has been
blessed by the gods. It induces random teleportation. It cannot be
harmed by cold.
n) 9 Essences of Poison
o) 10 Essences of Cold
p) 28 Essences of Fire
q) 6 Essences of Acid
r) 3 Essences of Life
s) 16 Essences of Chaos
t) 29 Essences of Magic
u) 2 Essences of Extra Life
v) 25 Essences of Lightning
w) (nothing)
[Home Inventory - Bree ]
a) 2 Scrolls of Reset Recall
b) a Psychoactive Skin of Permanence (+5,+5) [10,+19](40%) (+2 to stealth)
It reduces damages you take by 50%, physical and
magical. It increases your stealth by 2. It increases your mana
capacity by 40%. It sustains your strength, intelligence, wisdom,
dexterity, constitution and charisma. It provides resistance to life
draining, acid, electricity, fire, cold and nexus. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You made it yourself.
c) an Elven Jedi Master Robe [6,+14] (+4 to stealth)
It increases your stealth by 4. It provides
resistance to acid, electricity, fire, cold, poison, light, dark,
confusion, shards and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
d) a Gnomish Helm [5,+6] (+5)
e) The Curved Lightsaber of Count Dooku (E:12864, L:20) (6d6) (+32,+20) [10,+0]
(+
It can be activated for mass charm every 750 turns
if it is being worn. It provides light (radius 2) forever. It
increases your intelligence, dexterity, charisma, stealth and spell
power by 6. It can cause damaging strikes. It sustains your charisma
. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to fire, poison, shards and chaos.
It allows you to sense the presence of trolls. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightcrawler on level 60 of Barad-Dur.
f) The Parchment - Map of Thror
g) an Essence of Poison
h) 13 Essences of Life
i) an Essence of Time
[Home Inventory - Gondolin ]
a) 3 Scrolls of Reset Recall
b) a Scroll of Nothing
c) The Wand of Digging of Thrain (9 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
d) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300
turns if it is being worn. It increases your intelligence, wisdom,
charisma, searching and infravision by 3. It provides immunity to
paralysis. It provides resistance to acid, electricity and cold. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Red Balrog in the town of Gondolin .
e) The Amulet of Faramir (+18,+0) [+8] (+5)
It can be activated for word of recall every 200 turns if it is being
worn. It increases your stealth by 5. It sustains your dexterity. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
f) a Dwarven Lantern of the Magi (+6)
It grants you the power of magic map
if it is being worn. It provides light (radius 2) forever. It
increases your intelligence, wisdom and charisma by 6. It makes you
invisible. It provides resistance to blindness. It cannot be harmed
by fire.
You made it yourself.
g) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30
turns if it is being worn. It provides light (radius 3) forever. It
increases your speed and luck by 3. It provides resistance to life
draining, light, dark and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Worm on level 64 of Barad-Dur.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
i) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
It prevents stuns.
It increases your intelligence, dexterity, constitution and speed by 3
. It sustains your dexterity. It provides immunity to paralysis. It
provides resistance to disenchantment. It allows you to fly. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Venom Wyrm on level 53 of Barad-Dur.
j) a Jedi Master Robe of the Maiar [6,+13]
It grants you the power of berserk if it is being worn. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, electricity, fire, cold, poison, light, dark,
confusion and chaos. It allows you to sense the presence of trolls,
giants and evil beings. It has been blessed by the gods. It cannot
be harmed by acid, cold, lightning or fire.
You made it yourself.
k) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby monsters
every 55 turns if it is being worn. It increases your intelligence,
wisdom, stealth and speed by 2. It provides resistance to acid. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated
for detection every 55+d55 turns if it is being worn. It increases
your intelligence, wisdom and searching by 2. It provides resistance
to blindness. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ettin in the town of Gondolin .
m) a Handclaw of Free Action (+6,+6) [3,+10]
It
can cause damaging strikes. It provides immunity to paralysis.
It was given to you as a reward.
n) a Harp of Power (+1)
It increases your charisma by 1. It
sustains your charisma. It provides resistance to acid, electricity,
fire and cold. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Music Store.
o) The Sceptre of Numenor (-3 to speed) {cursed}
It can be activated for dispel good
(level*5) every 300+d300 turns if it is being worn. It can be used to
store a spell. It decreases your strength, constitution, charisma,
speed and luck by 3. It renders you incorporeal. It is heavily
cursed. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 51 of
Barad-Dur.
p) 98 Essences of Chaos
q) 20 Essences of Chaos
[Home Inventory - Caras Galadhon ]
a) The Necklace of Girion [10,+0] (+5)
It can be activated for grow mushrooms every 50+d50 turns if
it is being worn. It increases your charisma by 5. It sustains your
charisma. It provides resistance to poison and nexus. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Lorgan, Chief of the Easterlings on level
28 of Mirkwood.
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2.
It makes you completely fearless. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Sangahyando of Umbar on level 30 of
Mirkwood.
c) a Dagger of Doriath (E:10, L:1) (1d4) (-7,-3) {cursed}
It is easy to throw. It is cursed.
You found it in the remains of a Golden drake on level 33 of Mirkwood.
d) The Long Bow of Legolas (x6) (+17,+19) (+3)
It increases your dexterity, stealth and infravision by 3. It
provides immunity to paralysis. It allows you to sense the presence
of orcs. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
[The Museum Inventory - Caras Galadhon ]
a) a Dark Sword of Nothingness (3d7) (-10,-86) {cursed}
It generates an
antimagic field. It does extra damage from dark. It can't attack.
It is heavily cursed. It can re-curse itself.
You found it in the remains of a Green drake on level 30 of Mirkwood.
|
Posted on 23.12.2009 04:55
7. on the Competition No.80 Ladder (of 7)
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