The Angband Ladder: Ceag, Dark-Elf Jedi by <powera@gmail.com>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Ceag                   Age                103       STR!     38       
 Sex   : Male                   Height              60       INT!     33       
 Race  : Dark-Elf               Weight             103       WIS!     32       
 Class : Jedi                   Social Class         7       DEX!     32       
 Body  : Player                                              CON!     29       
 God   : Nobody                                              CHR!     27       
                                                                               
 + To Melee Hit         106 Level             51    Hit Points      -59/  1822 
 + To Melee Damage       72 Experience   8023067    Spell Points    813/   813 
 + To Ranged Hit         24 Max Exp      8023067    Sanity          584/   617 
 + To Ranged Damage       0 Exp to Adv. 10500000                               
   AC                 35+80 Gold           44044    Speed           Fast (+25) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Good         Blows/Round:  13        
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Damg./Round:  78d6+936  
 Stealth     : Superb       Magic Device: Good         Infra-Vision: 70 feet   
                                                       Tactic:       berserker 
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of a Dark Elven  Warrior.            
          You have black eyes,  straight  black hair and a very dark           
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 13 (650')
        Dol Guldur: Level 70 (3500')

 Your body was a Player.
 You have defeated 6353 enemies.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 65 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 48th Yavie of the 2890th year of the third age.
 Your adventure lasted 5 days.

     Your Attributes:
You are dead, killed by Kenshirou the Fist of the North Star on level 67 of
Angband.
You can run for your life after hitting something.
You can embolden yourself.
You can cast magic missiles.
You are bleeding.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is very sharp.
Your weapon shocks your foes.
Your weapon strikes at Maiar with holy wrath.


                    adefkmnopsuxz{|@            
        SlayMaia  : +.............+.            
        SlayOrc   : ..............+.            
        SlayTroll : ..............+.            
        Acid Brand: ..............+.            
        Elec Brand: +...............            
        Wounding  : +...............            
        Sentient  : +...............            
        Sust Str  : ......+.+.....+.            
        Sust Int  : ....+.+.+.......            
        Sust Wis  : ....+.+.+.......            
        Sust Dex  : ......+.+.......            
        Sust Con  : ....+.+.+++.....            
        Sust Chr  : .+....++++......            
        Free Act  : .......+..+.....            
        Hold Life : +...+.+.........            
        Blessed   : +...............            
        Reflect   : +...............            
        No Stun   : ................            
        Protection: ......+.........            
        Res Acid  : ......+.+.......            
        Res Elec  : +.....+.+.......            
        Imm Fire  : ......+*+.......            
        Res Cold  : ....+.+.+.......            
        Res Pois  : ......+.........            
        Res Fear  : +...............            
        Res Light : .........++...+.            
        Res Dark  : ....+.........++            
        Res Blind : .........+......            
        Res Conf  : ...........+..+.            
        Res Sound : ................            
        Res Shard : ......+.+.......            
        Res Neth  : ....+.+.........            
        Res Nexus : ......+.........            
        Res Chaos : ..............+.            
        Res Disen : .......+.+......            
        Fly       : .......+........            
        Climb     : ..............+.            
        Light     : +...++...++...+.            
        Digestion : +...............            
        Regen     : ....+.+.........            
        See Invis : ...............+            
        Invisible : +...............            
        Knowledge : ...............+            
        Precogntn.: ...............+            
        Add Str   : ..............5.            
        Add Con   : ....3...........            
        Add Chr   : .2..............            
        Mul Mana  : +.....+.........            
        Add SPower: 5...............            
        Add Stlth.: .2....3....4....            
        Add Search: .........2.4....            
        Add Infra : .2..............            
        Add Speed : ...9............            
        Mul life  : +..............+            
        Add Luck  : .2.........4....            
        Tunneling : .2............5.            
        Acidproof : .+++++++++++..+.            
        Elecproof : .+++++++++++..+.            
        Fireproof : .+++++++++++..+.            
        Coldproof : .+++++++++++..+.            
        Activate  : .+..+.....+...+.            
        Orc    ESP: ......+.........            
        Troll  ESP: +...............            
        Evil   ESP: ........+......+            
        Good   ESP: ...............+            
        Unique ESP: ...............+            
        Full   ESP: ...............+            

Skills (points left: 14)
 - Combat                                        38.744 [0.800]
          - Weaponmastery                        35.558 [0.850]
                   . Sword-mastery               50.000 [1.000]
          . Archery                              02.000 [0.600]
 - Sneakiness                                    09.990 [0.900]
          . Stealth                              10.000 [1.000]
          . Disarming                            02.400 [0.900]
 - Powers                                        35.428 [1.200]
          . Devices                              10.550 [1.150]
          . Alchemy                              25.000 [0.500]
          - Jedi                                 40.800 [1.000]
                   . Dark                        35.100 [1.000]
                   . Light                       35.100 [1.000]
                   . Jedi-Dodge                  01.000 [1.000]
 . Spirituality                                  11.400 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to find a Bearded Axe on level 2.


  [Character Equipment]

a) a Curved Lightsaber of Life (E:1264543, L:36) (6d6) (+32,+15)
[10,+0](100%)(100
        It provides light (radius 2) forever.  It increases your spell power
     by 5.  It increases your mana capacity and hit points by 100%.  It
    does extra damage from electricity.  It can cause damaging strikes.  
    It strikes at demons with holy wrath.  It makes you invisible.  It
    makes you completely fearless.  It provides resistance to life draining
     and electricity.  It allows you to sense the presence of trolls.  It
    slows your metabolism.  It reflects bolts and arrows.  It has been
    blessed by the gods.  
    You made it yourself.
d) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns
     if it is being worn. It grants you the power of remove fear if it is
    being worn.  It increases your charisma, stealth, infravision, ability
    to tunnel and luck by 2.  It sustains your charisma.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    28 of Mirkwood.
e) a Ring of Slaying (+7,+12)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Speed (+9)
    It increases your speed by 9.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 57 of
    Barad-Dur.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
m) The Anchor of Space-Time
    
    It provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) an Elven Psychoactive Skin of Permanence (+5,+5) [10,+38](60%) (+3 to
stealth)
    It reduces damages you take by 50%,
    physical and magical. It increases your stealth by 3.  It increases
     your mana capacity by 60%.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to life draining, acid, electricity, fire, cold, poison, shards, 
    nether and nexus.  It allows you to sense the presence of orcs.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
o) The Snakeskin Cloak 'Varch' [1,+10]
    It sustains your charisma.  It provides immunity 
    to fire.  It provides immunity to paralysis.  It provides resistance 
    to disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 51 of Barad-Dur.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and shards.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 50 of Cirith Ungol.
s) The Crystal Mask 'Morth' [5,+9] (+2 to searching)
    
    It provides light (radius 2) forever.  It increases your searching by 
    2.  It sustains your constitution and charisma.  It provides
    resistance to light, blindness and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2
    turns if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
x) a Rogue's Pair of Hard Leather Boots [3,+9] (+4 to stealth)
    It grants you the
    power of panic hit if it is being worn.  It increases your stealth, 
    searching and luck by 4.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) a Raal's Tome of Destruction (692 hp)
    
{) (nothing)
|) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be activated for open a
    secret passage every 75 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength and ability to tunnel
     by 5.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It sustains your strength.  It provides
    resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Box of Wizardry
    It can be activated for genocide every
    500 turns.  
    You found it in the remains of a Gnome mage on level 37 of Barad-Dur.
b) 5 Sprigs of Athelas
    
c) 5 Potions of Cure Insanity
    
d) 12 Potions of Cure Critical Wounds
    
e) 2 Potions of Healing
    
f) 4 Scrolls of Teleportation
    
g) 4 Scrolls of Word of Recall
    
h) a Scroll of Reset Recall
i) 3 Scrolls of Satisfy Hunger
    
j) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It prevents stuns. It increases your searching and luck by 4
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Judge Fear on level 51 of Barad-Dur.
l) a Vampiric Lightsaber (E:650, L:11) (5d5) (+6,+10) [10,+0](20%) (+1)
    It
    provides light (radius 2) forever.  It increases your spell power by 1
    .  It increases your hit points by 20%.  It drains life from your
    foes.  It can cause damaging strikes.  It makes you completely
    fearless.  It provides resistance to life draining.  It reflects bolts
    and arrows.  It has been blessed by the gods.  
    You made it yourself.
m) a Doublended Lightsaber (E:1281334, L:36) (9d9) (+22,+12) [15,+0](60%) (+3)
    It provides light (radius 2) forever.  It 
    increases your charisma and spell power by 3.  It increases your mana
    capacity by 60%.  It does extra damage from frost.  It can cause
    damaging strikes.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It makes you completely
    fearless.  It provides resistance to electricity.  It allows you to
    sense the presence of trolls.  It slows your metabolism.  It reflects
    bolts and arrows.  It produces an electric sheath.  It has been
    blessed by the gods.  It induces random teleportation.  It cannot be
    harmed by cold.  
n) 9 Essences of Poison
o) 10 Essences of Cold
p) 28 Essences of Fire
q) 6 Essences of Acid
r) 3 Essences of Life
s) 16 Essences of Chaos
t) 29 Essences of Magic
u) 2 Essences of Extra Life
v) 25 Essences of Lightning
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Scrolls of Reset Recall
b) a Psychoactive Skin of Permanence (+5,+5) [10,+19](40%) (+2 to stealth)
    It reduces damages you take by 50%, physical and
    magical. It increases your stealth by 2.  It increases your mana
    capacity by 40%.  It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to life
    draining, acid, electricity, fire, cold and nexus.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
c) an Elven Jedi Master Robe [6,+14] (+4 to stealth)
    It increases your stealth by 4.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, shards and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) a Gnomish Helm [5,+6] (+5)
e) The Curved Lightsaber of Count Dooku (E:12864, L:20) (6d6) (+32,+20) [10,+0]
(+
    It can be activated for mass charm every 750 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, dexterity, charisma, stealth and spell
    power by 6.  It can cause damaging strikes.  It sustains your charisma
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to fire, poison, shards and chaos.  
    It allows you to sense the presence of trolls.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 60 of Barad-Dur.
f) The Parchment - Map of Thror
g) an Essence of Poison
h) 13 Essences of Life
i) an Essence of Time


  [Home Inventory - Gondolin ]

a) 3 Scrolls of Reset Recall
    
b) a Scroll of Nothing
c) The Wand of Digging of Thrain (9 charges)
    
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
e) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) a Dwarven Lantern of the Magi (+6)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 6.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    You made it yourself.
g) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 64 of Barad-Dur.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It prevents stuns. 
    It increases your intelligence, dexterity, constitution and speed by 3
    .  It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Venom Wyrm on level 53 of Barad-Dur.
j) a Jedi Master Robe of the Maiar [6,+13]
    
    It grants you the power of berserk if it is being worn.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion and chaos.  It allows you to sense the presence of trolls, 
    giants and evil beings.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters
    every 55 turns if it is being worn. It increases your intelligence, 
    wisdom, stealth and speed by 2.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
m) a Handclaw of Free Action (+6,+6) [3,+10]
    It
    can cause damaging strikes.  It provides immunity to paralysis.  
    It was given to you as a reward.
n) a Harp of Power (+1)
    It increases your charisma by 1.  It
    sustains your charisma.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Music Store.
o) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good
    (level*5) every 300+d300 turns if it is being worn. It can be used to
    store a spell.  It decreases your strength, constitution, charisma, 
    speed and luck by 3.  It renders you incorporeal.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 51 of
    Barad-Dur.
p) 98 Essences of Chaos
q) 20 Essences of Chaos


  [Home Inventory - Caras Galadhon ]

a) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if
    it is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    28 of Mirkwood.
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 30 of
    Mirkwood.
c) a Dagger of Doriath (E:10, L:1) (1d4) (-7,-3) {cursed}
    It is easy to throw. It is cursed.  
    You found it in the remains of a Golden drake on level 33 of Mirkwood.
d) The Long Bow of Legolas (x6) (+17,+19) (+3)
    
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Caras Galadhon ]

a) a Dark Sword of Nothingness (3d7) (-10,-86) {cursed}
    It generates an
    antimagic field.  It does extra damage from dark.  It can't attack.  
    It is heavily cursed.  It can re-curse itself.  
    You found it in the remains of a Green drake on level 30 of Mirkwood.



Posted on 23.12.2009 04:55
Last updated on 23.12.2009 21:13

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7. on the Competition No.80 Ladder (of 7)

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On 23.12.2009 04:55 powera@gmail.com wrote:
Since the attack power is so huge here compared to monsters up to about level 45, I've been mostly going straight down dungeons.

I have only found one other lightsaber (a curved one) and immediately blew it up trying to make it an "of Life" ego item. Perhaps Vampiric would be better (if I knew it). Oh, yeah, I eventually decided to take alchemy from the FF quests. Mimicry and Symbiosis have only shown up once each.

I need to decide what to do with the 80 outstanding skill points; dark-side jedi is an option if I don't get a decent multiplier on symbiosis or mimicry. Also, I should probably look for "Critical Hits" on FF as well.

On 23.12.2009 21:13 powera@gmail.com wrote:
And dead to carelessness ... and thinking that casting Recovery would be the best way to recover from a heavy stun (as opposed to swapping in the Phial).

A combination of the overpowered-ness of Jedi with the overpowered-ness of Alchemy makes this character very easy to get overconfident with. But if I had covered all resistances properly, I would have been fine.

Is there a page with the probabilities of successfully making ego items? I'd love to know what alchemy level I need to make a Vampiric *Defender* lightsaber at a reasonable probability, for example.

On 28.12.2009 22:14 JohnCW9 wrote:
I would of put more points into alchemy myself.

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Moltare, L50 Golem Jedi
71st in FuryBand (3.0.0) by <erikmesoy@yahoo.com> (36%)

Agroret, L50 Beorning Jedi winner
60th in FuryBand (3.0.0) by <mugsynj@optonline.net> (36%)

Olilam, L50 Easterling Mutant Jedi winner
61st in FuryBand (3.1.0) by <misiu.pysiu@poczta.fm> (36%)

Adwelatlan, L50 Hobbit Jedi
73rd in FuryBand (5.0.3) by techiem2 (36%)

Draynn, L49 RohanKnight Mutant Jedi
77th in FuryBand (3.0.0) by <jonaslehtonen@gmail.com> (24%)

Eowalim, L48 High-Elf Jedi
81st in FuryBand (5.0.3) by < WatchmanJ@aol.com> (18%)

Agriratrem, L45 High-Elf Jedi
86th in FuryBand (5.0.3) by <WatchmanJ@aol.com> (10%)

Frodoyoda, L45 Hobbit Ancient Jedi
87th in FuryBand (5.0.3) by <duxenaz@hotmail.com> (10%)



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