The Angband Ladder: Ceag, Dark-Elf Jedi by <powera@gmail.com>
[FuryBand 5.0.3 Character Sheet] Name : Ceag Age 103 STR! 38 Sex : Male Height 60 INT! 33 Race : Dark-Elf Weight 103 WIS! 32 Class : Jedi Social Class 7 DEX! 32 Body : Player CON! 29 God : Nobody CHR! 27 + To Melee Hit 106 Level 51 Hit Points -59/ 1822 + To Melee Damage 72 Experience 8023067 Spell Points 813/ 813 + To Ranged Hit 24 Max Exp 8023067 Sanity 584/ 617 + To Ranged Damage 0 Exp to Adv. 10500000 AC 35+80 Gold 44044 Speed Fast (+25) (Miscellaneous Abilities) Fighting : Legendary[60]Perception : Good Blows/Round: 13 Bows/Throw : Superb Searching : Good Shots/Round: 1 Saving Throw: Bad Disarming : Bad Damg./Round: 78d6+936 Stealth : Superb Magic Device: Good Infra-Vision: 70 feet Tactic: berserker Explor: brisk (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Orc Cave: Level 22 (1100') The Old Forest: Level 13 (650') Dol Guldur: Level 70 (3500') Your body was a Player. You have defeated 6353 enemies. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 65 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 48th Yavie of the 2890th year of the third age. Your adventure lasted 5 days. Your Attributes: You are dead, killed by Kenshirou the Fist of the North Star on level 67 of Angband. You can run for your life after hitting something. You can embolden yourself. You can cast magic missiles. You are bleeding. You are stunned. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You know everything. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon is very sharp. Your weapon shocks your foes. Your weapon strikes at Maiar with holy wrath. adefkmnopsuxz{|@ SlayMaia : +.............+. SlayOrc : ..............+. SlayTroll : ..............+. Acid Brand: ..............+. Elec Brand: +............... Wounding : +............... Sentient : +............... Sust Str : ......+.+.....+. Sust Int : ....+.+.+....... Sust Wis : ....+.+.+....... Sust Dex : ......+.+....... Sust Con : ....+.+.+++..... Sust Chr : .+....++++...... Free Act : .......+..+..... Hold Life : +...+.+......... Blessed : +............... Reflect : +............... No Stun : ................ Protection: ......+......... Res Acid : ......+.+....... Res Elec : +.....+.+....... Imm Fire : ......+*+....... Res Cold : ....+.+.+....... Res Pois : ......+......... Res Fear : +............... Res Light : .........++...+. Res Dark : ....+.........++ Res Blind : .........+...... Res Conf : ...........+..+. Res Sound : ................ Res Shard : ......+.+....... Res Neth : ....+.+......... Res Nexus : ......+......... Res Chaos : ..............+. Res Disen : .......+.+...... Fly : .......+........ Climb : ..............+. Light : +...++...++...+. Digestion : +............... Regen : ....+.+......... See Invis : ...............+ Invisible : +............... Knowledge : ...............+ Precogntn.: ...............+ Add Str : ..............5. Add Con : ....3........... Add Chr : .2.............. Mul Mana : +.....+......... Add SPower: 5............... Add Stlth.: .2....3....4.... Add Search: .........2.4.... Add Infra : .2.............. Add Speed : ...9............ Mul life : +..............+ Add Luck : .2.........4.... Tunneling : .2............5. Acidproof : .+++++++++++..+. Elecproof : .+++++++++++..+. Fireproof : .+++++++++++..+. Coldproof : .+++++++++++..+. Activate : .+..+.....+...+. Orc ESP: ......+......... Troll ESP: +............... Evil ESP: ........+......+ Good ESP: ...............+ Unique ESP: ...............+ Full ESP: ...............+ Skills (points left: 14) - Combat 38.744 [0.800] - Weaponmastery 35.558 [0.850] . Sword-mastery 50.000 [1.000] . Archery 02.000 [0.600] - Sneakiness 09.990 [0.900] . Stealth 10.000 [1.000] . Disarming 02.400 [0.900] - Powers 35.428 [1.200] . Devices 10.550 [1.150] . Alchemy 25.000 [0.500] - Jedi 40.800 [1.000] . Dark 35.100 [1.000] . Light 35.100 [1.000] . Jedi-Dodge 01.000 [1.000] . Spirituality 11.400 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You are fated to find a Bearded Axe on level 2. [Character Equipment] a) a Curved Lightsaber of Life (E:1264543, L:36) (6d6) (+32,+15) [10,+0](100%)(100 It provides light (radius 2) forever. It increases your spell power by 5. It increases your mana capacity and hit points by 100%. It does extra damage from electricity. It can cause damaging strikes. It strikes at demons with holy wrath. It makes you invisible. It makes you completely fearless. It provides resistance to life draining and electricity. It allows you to sense the presence of trolls. It slows your metabolism. It reflects bolts and arrows. It has been blessed by the gods. You made it yourself. d) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 28 of Mirkwood. e) a Ring of Slaying (+7,+12) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Speed (+9) It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 57 of Barad-Dur. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . m) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) an Elven Psychoactive Skin of Permanence (+5,+5) [10,+38](60%) (+3 to stealth) It reduces damages you take by 50%, physical and magical. It increases your stealth by 3. It increases your mana capacity by 60%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold, poison, shards, nether and nexus. It allows you to sense the presence of orcs. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) The Snakeskin Cloak 'Varch' [1,+10] It sustains your charisma. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 51 of Barad-Dur. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 50 of Cirith Ungol. s) The Crystal Mask 'Morth' [5,+9] (+2 to searching) It provides light (radius 2) forever. It increases your searching by 2. It sustains your constitution and charisma. It provides resistance to light, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Rogue's Pair of Hard Leather Boots [3,+9] (+4 to stealth) It grants you the power of panic hit if it is being worn. It increases your stealth, searching and luck by 4. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) a Raal's Tome of Destruction (692 hp) {) (nothing) |) The Dwarven Pick of Erebor (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Box of Wizardry It can be activated for genocide every 500 turns. You found it in the remains of a Gnome mage on level 37 of Barad-Dur. b) 5 Sprigs of Athelas c) 5 Potions of Cure Insanity d) 12 Potions of Cure Critical Wounds e) 2 Potions of Healing f) 4 Scrolls of Teleportation g) 4 Scrolls of Word of Recall h) a Scroll of Reset Recall i) 3 Scrolls of Satisfy Hunger j) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4 . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Fear on level 51 of Barad-Dur. l) a Vampiric Lightsaber (E:650, L:11) (5d5) (+6,+10) [10,+0](20%) (+1) It provides light (radius 2) forever. It increases your spell power by 1 . It increases your hit points by 20%. It drains life from your foes. It can cause damaging strikes. It makes you completely fearless. It provides resistance to life draining. It reflects bolts and arrows. It has been blessed by the gods. You made it yourself. m) a Doublended Lightsaber (E:1281334, L:36) (9d9) (+22,+12) [15,+0](60%) (+3) It provides light (radius 2) forever. It increases your charisma and spell power by 3. It increases your mana capacity by 60%. It does extra damage from frost. It can cause damaging strikes. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity. It allows you to sense the presence of trolls. It slows your metabolism. It reflects bolts and arrows. It produces an electric sheath. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by cold. n) 9 Essences of Poison o) 10 Essences of Cold p) 28 Essences of Fire q) 6 Essences of Acid r) 3 Essences of Life s) 16 Essences of Chaos t) 29 Essences of Magic u) 2 Essences of Extra Life v) 25 Essences of Lightning w) (nothing) [Home Inventory - Bree ] a) 2 Scrolls of Reset Recall b) a Psychoactive Skin of Permanence (+5,+5) [10,+19](40%) (+2 to stealth) It reduces damages you take by 50%, physical and magical. It increases your stealth by 2. It increases your mana capacity by 40%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. c) an Elven Jedi Master Robe [6,+14] (+4 to stealth) It increases your stealth by 4. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) a Gnomish Helm [5,+6] (+5) e) The Curved Lightsaber of Count Dooku (E:12864, L:20) (6d6) (+32,+20) [10,+0] (+ It can be activated for mass charm every 750 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, charisma, stealth and spell power by 6. It can cause damaging strikes. It sustains your charisma . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison, shards and chaos. It allows you to sense the presence of trolls. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 60 of Barad-Dur. f) The Parchment - Map of Thror g) an Essence of Poison h) 13 Essences of Life i) an Essence of Time [Home Inventory - Gondolin ] a) 3 Scrolls of Reset Recall b) a Scroll of Nothing c) The Wand of Digging of Thrain (9 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . e) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Dwarven Lantern of the Magi (+6) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 6. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. You made it yourself. g) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 64 of Barad-Dur. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3) It prevents stuns. It increases your intelligence, dexterity, constitution and speed by 3 . It sustains your dexterity. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 53 of Barad-Dur. j) a Jedi Master Robe of the Maiar [6,+13] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion and chaos. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . m) a Handclaw of Free Action (+6,+6) [3,+10] It can cause damaging strikes. It provides immunity to paralysis. It was given to you as a reward. n) a Harp of Power (+1) It increases your charisma by 1. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Music Store. o) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 51 of Barad-Dur. p) 98 Essences of Chaos q) 20 Essences of Chaos [Home Inventory - Caras Galadhon ] a) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 28 of Mirkwood. b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 30 of Mirkwood. c) a Dagger of Doriath (E:10, L:1) (1d4) (-7,-3) {cursed} It is easy to throw. It is cursed. You found it in the remains of a Golden drake on level 33 of Mirkwood. d) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Museum Inventory - Caras Galadhon ] a) a Dark Sword of Nothingness (3d7) (-10,-86) {cursed} It generates an antimagic field. It does extra damage from dark. It can't attack. It is heavily cursed. It can re-curse itself. You found it in the remains of a Green drake on level 30 of Mirkwood. |
Posted on 23.12.2009 04:55
7. on the Competition No.80 Ladder (of 7)
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