The Angband Ladder: Ceag, Dark-Elf Jedi by Roch

  [FuryBand 5.0.3 Character Sheet]

 Name  : Ceag                   Age                103       STR!     40       
 Sex   : Male                   Height              74       INT!     40       
 Race  : Dark-Elf               Weight             103       WIS!     40       
 Class : Jedi                   Social Class         7       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     39       
                                                                               
 + To Melee Hit         163 Level             62    Hit Points     3106/  3106 
 + To Melee Damage       99 Experience  47105748    Spell Points    978/   978 
 + To Ranged Hit         72 Max Exp     47105748    Sanity         1152/  1152 
 + To Ranged Damage       0 Exp to Adv. 52500000                               
   AC                34+126 Gold         4893129    Speed           Fast (+49) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[110Perception  : Heroic       Blows/Round:  31        
 Bows/Throw  : Legendary[17]Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Damg./Round:  279d9+3069
 Stealth     : Legendary[27]Magic Device: Excellent    Infra-Vision: 200 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven  Warrior.            
          You have black eyes,  straight  black hair and a very dark           
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 31 (1550')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 1 (50')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Den of Dogs: Level 50 (2500')
        Fort Blade: Level 80 (4000')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 127 (6350')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 23176 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 91 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 19th Quelle of the 2890th year of the third age.
 You have been adventuring for 33 days.

                    adefkmnopsuxz{|@            
        SlayEvil  : +...............            
        SlayOrc   : ..............+.            
        SlayTroll : ..............+.            
        SlayGiant : ..............+.            
        SlayDragon: +.............+.            
        Vampiric  : +...............            
        Acid Brand: ..............+.            
        Cold Brand: +...............            
        Wounding  : +...............            
        Sentient  : +...............            
        Sust Str  : ...+............            
        Sust Int  : ..++............            
        Sust Wis  : ..++..+.........            
        Sust Dex  : ...+............            
        Sust Con  : ...+............            
        Sust Chr  : +.+.............            
        Free Act  : +.+...+...+.....            
        Hold Life : ..+..+....+.....            
        Blessed   : ................            
        Reflect   : +...............            
        No Stun   : ......+.........            
        Protection: ................            
        Imm Acid  : +..+...+*.+...+.            
        Imm Elec  : +..+....*.......            
        Imm Fire  : +......+*+......            
        Imm Cold  : +.*....++.......            
        Res Pois  : +...+...+.......            
        Res Fear  : +...............            
        Res Light : .....+..........            
        Res Dark  : .....+........++            
        Res Blind : ..++............            
        Res Conf  : ...+.+..........            
        Res Sound : ................            
        Res Shard : ...+............            
        Imm Neth  : .*.+...+........            
        Res Nexus : ...+....+.......            
        Res Chaos : .....+..........            
        Res Disen : ......+.......+.            
        Elec Aura : +...............            
        Fly       : ......+.........            
        Climb     : ..............+.            
        Light     : +....+..........            
        Digestion : +...............            
        See Invis : ..+..+.........+            
        Invisible : +......+........            
        Knowledge : ...............+            
        Precogntn.: ...............+            
        Spell-Hold: .......+........            
        Teleport  : +...............            
        Add Str   : 5.2...........6.            
        Add Int   : ..2...*2........            
        Add Wis   : ..2...*2........            
        Add Dex   : 5.2*5.*...4.....            
        Add Con   : .22*.....4......            
        Add Chr   : ..2...*2........            
        Mul Mana  : ....+...........            
        Add SPower: 5...5....4......            
        Add Stlth.: ..2*...2.4......            
        Add Search: ......*..4....6.            
        Add Infra : 5........4....6.            
        Add Speed : 5.2*.3*2...*....            
        Add Blows : ...*............            
        Mul life  : ....+..........+            
        Add Crits : ...*............            
        Add Luck  : ..2..3*2..4.....            
        Tunneling : ..............6.            
        Acidproof : +++++++++.+...+.            
        Elecproof : +++++++++.+...+.            
        Fireproof : +++++++++.+...+.            
        Coldproof : +++++++++.+...+.            
        Activate  : +++.++++..+...+.            
        Drain XP  : +...............            
        Cursed    : +.++............            
        Orc    ESP: .....+........+.            
        Troll  ESP: +........+......            
        Dragon ESP: .........+......            
        Giant  ESP: +...............            
        Evil   ESP: ......+..+.....+            
        Good   ESP: .........+.....+            
        Unique ESP: ...............+            
        Full   ESP: ..+............+            

Skills (points left: 6)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               50.000 [1.000]
          . Archery                              02.000 [0.600]
 - Sneakiness                                    01.890 [0.900]
          . Stealth                              04.000 [1.000]
          . Disarming                            02.400 [0.900]
 - Powers                                        50.000 [1.200]
          . Devices                              15.150 [1.150]
          . Innate                               01.000 [0.300]
          . Alchemy                              01.700 [0.500]
          - Jedi                                 45.600 [1.000]
                   . Dark                       -05.000 [1.000]
                   . Light                       50.000 [1.000]
                   . Jedi-Dodge                  07.000 [1.000]
 . Spirituality                                  25.200 [0.500]
 - Monster-lore                                  04.450 [0.500]
          . Symbiosis                            30.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may find an Ear of Corn on level 1.
You are fated to meet a Giant white ant on level 4.
You are fated to find an Essence of Acid on level 1.
You may meet an Agent of the black market on level 13.
You do not know all of your fate.


  [Character Equipment]

a) The Doublended Lightsaber of Darth Maul (E:12722771, L:51) (9d9) (+41,+23)
[10,
    It can be activated for teleport away every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, dexterity, infravision, speed and spell
    power by 5.  It does extra damage from frost.  It drains life from
    your foes.  It can cause damaging strikes.  It is especially deadly
    against dragons.  It fights against evil with holy fury.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold and poison.  It allows you to sense
    the presence of trolls and giants.  It slows your metabolism.  It
    reflects bolts and arrows.  It produces an electric sheath.  It drains 
    experience.  It induces random teleportation.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
d) a Horn of Ulmo (+2)
    It can be
    activated for aggravate monster every 100 turns if it is being worn. 
    It increases your constitution by 2.  It provides immunity to nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Mirkwood.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Benedict, the Ideal Warrior on level 98 of
    Orodruin.
f) The Speed Ring of Lornen (+17 to speed) {cursed}
    It increases your dexterity, constitution, stealth, speed, 
    attack speed and ability to score critical hits by 17.  It sustains 
    your strength, intelligence, wisdom, dexterity and constitution.  It
    provides resistance to acid, electricity, blindness, confusion, shards
    , nether and nexus.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 98 of
    Angband.
k) a Sorcerous Amulet of the Serpents (+23,+4) [+5](100%)(100%) (+5)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your dexterity and spell power by 5.  
    It increases your mana capacity and hit points by 100%.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 60 of Emyn Luin.
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Julian, Master of Arden Forest on level 69
    of Angband.
n) The Jedi Master Robe of Yoda [1,+25] (+10)
    It can be activated for invulnerability (4+d8) every 800
    turns if it is being worn. It prevents stuns. It increases your 
    intelligence, wisdom, dexterity, charisma, searching, speed and luck
     by 10.  It sustains your wisdom.  It provides immunity to paralysis.  
    It provides resistance to disenchantment.  It allows you to fly.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Shooting Star the Red Dragon on level 72 of
    Erebor.
o) The Shadow Cloak of Luthien [6,+19] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Mithril Shield of Dundorech [5,+10]
    It provides
    immunity to acid, electricity and fire.  It provides resistance to 
    cold, poison and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great unclean one on level 66 of
    Barad-Dur.
s) a Dwarven Third Eye [1,+16] (+4 to stealth)
    It increases your constitution, stealth, searching, 
    infravision and spell power by 4.  It provides resistance to fire.  It
    allows you to sense the presence of trolls, dragons, evil beings and 
    good beings.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
u) The Set of Cesti of Fingolfin (+8,+8) [5,+17] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
x) a Pair of Metal Shod Boots of Speed [6,+18] (+10)
    
    It increases your speed by 10.  
    You bought it from the Rare Footwear Shop.
z) a Death mold (1478 hp)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for 
    stone to mud every 5 turns if it is being worn. It increases your 
    strength, searching, infravision and ability to tunnel by 6.  It does
    extra damage from acid.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 66 of Erebor.


  [Character Inventory]

a) The Box of Wizardry
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Shade on level 100 of Angband.
b) The Skeleton of Nob
    It can
    be activated for Destruction every 100 turns.  
    You found it in the remains of a Serpent man on level 74 of Angband.
c) The Shopping List of Barliman
    It
    can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Vampire ogre on level 25 of Mirkwood.
d) a Potion of Healing
e) a Potion of *Healing*
f) 4 Potions of Life
g) a Potion of Restore Mana
h) 9 Scrolls of Teleportation
i) 7 Scrolls of *Destruction*
j) 2 Scrolls of Mass Genocide
k) a Moonstone Rod of the Istari of Teleport Other (150/150)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Magic Rod Market.
l) a Tilkal Rod of Recall (200/200)
m) a Wand of Stone Prison[3|17] (6 charges)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Fire (charging)
    It can be activated for cure
    insanity every 200 turns.  
    You found it in the remains of a Guardian yeek on level 25 of The Old
    Forest.
b) a Scroll of Genocide
c) an Iron Rod of the Istari of Nothing (100/100)
d) a Mithril Rod of the Istari of Home Summoning (320/320)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
e) a Staff of Probability Travel[1|8] (2 charges)
f) 2 Fireproof Staffs of Genocide[1|5] (4 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore
    life if it is being worn.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your luck by 2.  It
    increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity in the town of
    Gondolin .
i) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of recall every 200 turns if it
    is being worn. It increases your stealth by 5.  It sustains your 
    dexterity.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Zog on level 14 of The Old Forest.
j) The Anchor of Space-Time
    It
    provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 69 of The
    Sacred Land Of Mountains.
k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
l) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100)
    every 300 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    Maiar.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 100 of Angband.
m) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0]
(+4)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    strength, dexterity, constitution, speed and spell power by 4.  It can
    cause damaging strikes.  It makes you completely fearless.  It
    provides resistance to cold, blindness and shards.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) a Curved Lightsaber of Extra Attacks (E:140, L:6) (6d6) (+9,+4) [10,+0](60%)
(+
    It provides light (radius 2) forever.  
    It increases your attack speed and spell power by 3.  It increases
     your mana capacity by 60%.  It can cause damaging strikes.  It makes
    you completely fearless.  It reflects bolts and arrows.  It has been
    blessed by the gods.  
    You found it in the remains of a Stone giant on level 46 of Moria.
o) a Doublended Lightsaber (E:1631587, L:37) (9d9) (+26,+14) [15,+0](60%) (+3)
p) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
q) a Horn of Ulmo (+4)
    It
    can be activated for aggravate monster every 100 turns if it is being
    worn. It increases your constitution by 4.  It provides immunity to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Old Forest.


  [Home Inventory - Gondolin ]

a) 14 Potions of Healing
b) 12 Potions of *Healing*
c) a Mithril Rod of the Istari of Nothing (320/320)
d) a Mithril Rod of the Istari of Nothing (320/320)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 98 of Orodruin.
e) a Wand of Stone Prison[1|17] of Plenty (14 charges)
f) The Ring of Tolas (+4)
    It increases 
    your constitution, charisma and attack speed by 4.  It sustains your 
    constitution.  It provides resistance to acid, cold and shards.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 79 of Fort Blade.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated
    for greater healing (900) every 200+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 3.  It sustains your strength, dexterity
     and constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 90 of Angmar.
i) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be
    activated for ball of lightning (100) every 500 turns if it is being
    worn. It can be used to store a spell.  It increases your speed by 10.
    It sustains your strength, intelligence, dexterity, constitution and 
    charisma.  It provides immunity to electricity and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jisisl of Ice on level 86 of Angband.
j) The Thunderlord Coat of Trone [9,+17] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) an Elven Jedi Master Robe of Resist Fire [6,+17] (+1 to stealth)
    It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold, light, dark, 
    confusion, chaos and disenchantment.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Worm on level 95 of Angband.
l) The Cloak 'Menelcol' [1,+25] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma, searching and infravision by 5.  It sustains your charisma.  
    It provides immunity to electricity.  It provides resistance to cold, 
    light and dark.  It allows you to breathe without air.  It allows you
    to fly.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Fur Cloak 'Dannar' [3,+9]
    It sustains your intelligence, 
    constitution and charisma.  It provides immunity to acid.  It provides
    resistance to cold, dark and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
n) an Ethereal Fur Cloak of Aman [3,+47] (+2 to stealth)
    It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It increases your stealth by 2
    .  It provides immunity to paralysis.  It provides resistance to life
    draining, cold and nether.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) an Ethereal Fur Cloak of Air [3,+9]
    It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It provides immunity to
    paralysis.  It provides resistance to life draining, cold and nether.  
    It allows you to breathe without air.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to poison, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bahamut, Celestial Dragon of Good on level
    78 of Angband.
q) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom, charisma, searching and luck by 5.  It sustains 
    your wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Jack of Shadows on level 85 of Orodruin.
r) The Large Mithril Shield of Carath [8,+23]
    
    It provides immunity to acid and cold.  It provides resistance to 
    confusion and sound.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Denethor, Steward of Gondor on level 70 of
    Angband.


  [Home Inventory - Minas Anor ]

a) a Golden Rod of the Istari of Detection (250/250)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Yibb-Tstll, the Patient One on level 47 of
    Moria.
b) a Tilkal Rod of Capacity of Nothing (400/400)
c) a Wand of Stone Prison[2|11] (8 charges)
d) a Wand of Stone Prison[1|5] (8 charges) {50% off}
e) a Ring of Speed (+12)
    It increases your speed by 12.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Speed Ring Market.
f) a Glowing Ring of Speed of the Elements (+9)
    It provides light (radius 1)
    forever.  It increases your strength and speed by 9.  It provides
    resistance to acid, electricity, fire, cold and poison.  It renders
    you vulnerable to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Jehrak on level 122 of Utumno.
g) The Silmaril of Flames (+2) {cursed}
    It can be
    activated for invulnerability (dur 8+d8) every 1000 turns if it is
    being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 98 of Orodruin.
h) The Silmaril of the Seas (+2) {cursed}
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 98 of Orodruin.
i) The Robe of Belegaer [2,+20] (+5)
    
    It provides light (radius 1) forever.  It increases your stealth, 
    searching and luck by 5.  It provides immunity to acid, electricity
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to dark and blindness.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
j) a Psychoactive Skin of the Maiar (+5,+5) [10,+22](20%) (+1 to stealth)
    It grants you the power of berserk if it is being worn.  
    It reduces damages you take by 50%, physical and magical. It increases 
    your stealth by 1.  It increases your mana capacity by 20%.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of trolls, giants
     and evil beings.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Crystal drake on level 35 of Isengard.
k) an Elven Magical Battle Robe of Permanence [2,+32] (+3 to stealth)
    
    It increases your stealth by 3.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 93 of
    Angband.
l) an Elven Robe of Permanence [2,+22] (+2 to stealth)
    It increases your stealth by 2.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and confusion.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Pair of Hard Leather Boots of Nevrast [3,+11] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Spectral Lightsaber of *Slay Maia* (E:650, L:11) (5d5) (+13,+10) [10,+0]
(+3)
    It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence and spell power by 3.  It can
    cause damaging strikes.  It is a great bane of Maiar.  It strikes at
    undead with holy wrath.  It makes you completely fearless.  It
    provides resistance to life draining, fire and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    maiar.  It reflects bolts and arrows.  It drains life.  It has been
    blessed by the gods.  
    You found it in the remains of a Dagorrog on level 85 of Orodruin.
p) a Deathly Lightsaber (E:650, L:11) (5d5) (+16,+45) [10,-35](0%) (+0)
    It
    provides light (radius 2) forever.  It decreases your spell power by 0
    .  It does not yet affect your mana capacity and hit points by 0%.  It
    does extra damage from death.  It can cause damaging strikes.  It
    makes you completely fearless.  It reflects bolts and arrows.  It has
    been blessed by the gods.  It aggravates nearby creatures.  It carries
    an ancient foul curse.  It can re-curse itself.  
    You found it in the remains of a Munchkin on level 96 of Angband.
q) an Elemental Curved Lightsaber of Unmagic (E:140, L:6) (6d6) (+16,+14)
[10,+0](
    It
    provides light (radius 2) forever.  It generates an antimagic field.  
    It increases your spell power by 1.  It increases your mana capacity
     by 20%.  It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It can cause damaging strikes.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It reflects bolts and arrows.  It drains mana.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 96 of Angband.
r) a Curved Lightsaber (Holy Avenger) (E:140, L:6) (6d6) (+14,+16) [10,+0](80%)
(+
    It
    provides light (radius 2) forever.  It increases your wisdom and spell
    power by 4.  It increases your mana capacity by 80%.  It can cause
    damaging strikes.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your charisma.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It reflects bolts and arrows.  It has
    been blessed by the gods.  
    It was given to you as a reward.
s) a Doublended Lightsaber of Westernesse (E:500, L:10) (9d9) (+18,+23)
[15,+0](60
    It provides light (radius 2) forever.  
    It increases your strength, dexterity, constitution and spell power by 
    3.  It increases your mana capacity by 60%.  It can cause damaging
    strikes.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It reflects bolts and arrows.  
    It has been blessed by the gods.  
    You bought it from the Expensive Black Market.
t) a Doublended Lightsaber of *Slay Dragon* (E:500, L:10) (9d9) (+13,+11)
[15,+0](
    It provides light
    (radius 2) forever.  It increases your constitution and spell power by 
    2.  It increases your mana capacity by 40%.  It can cause damaging
    strikes.  It is a great bane of dragons.  It makes you completely
    fearless.  It provides resistance to acid and fire.  It allows you to
    sense the presence of dragons.  It reflects bolts and arrows.  It has
    been blessed by the gods.  
    You found it in the remains of a Great Worm of Chaos on level 123 of
    Utumno.
u) a Doublended Lightsaber (E:500, L:10) (9d9) (+5,+6) [15,+0](20%) (+1)
v) a Horn of Ulmo (+4)
    It can be activated for aggravate monster every 100 turns if it
    is being worn. It increases your constitution by 4.  It provides
    immunity to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 70 of Angband.
w) a Horn of Ulmo (+2)
    It can be
    activated for aggravate monster every 100 turns if it is being worn. 
    It increases your constitution by 2.  It provides immunity to fire.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Doom drake on level 41 of Barad-Dur.


  [Home Inventory - Caras Galadhon ]

a) 10 Potions of Healing {25% off}
b) 4 Potions of Restore Mana
c) 4 Scrolls of *Destruction*
d) The Crumpled Scroll of Mass Resurrection
e) 2 Scrolls of Mass Genocide
f) a Rod Tip of Healing (120 Mana to cast)
g) a Wand of Banishment[11|34] (3 charges)
h) a Wand of Banishment[4|21] (4 charges)
i) a Wand of Banishment[1|11] (2 charges)
j) an Indestructible Staff of Genocide[1|5] (4 charges) {25% off}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Arkenstone of Thrain (+3)
l) a Magical Battle Robe of the Ithryn (-2,-2) [2,+37] (+1)
    It can be used to store a spell.  
    It increases your spell power by 1.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to light, 
    blindness, confusion and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Rhan-Tegoth on level 71 of Erebor.
m) a Fur Cloak of Air [3,+11]
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 20 of
    Mirkwood.
o) The Lightsaber of Obi Wan Kenobi (E:650, L:11) (5d5) (+10,+10) [10,+0] (+5)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It provides light
    (radius 2) forever.  It increases your intelligence, dexterity, 
    constitution, charisma, speed and spell power by 5.  It can cause
    damaging strikes.  It makes you completely fearless.  It provides
    resistance to electricity, fire, poison and dark.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Artsi, the Champion of Chaos on level 69 of
    Dol Guldur.
p) The Curved Lightsaber of Count Dooku (E:140, L:6) (6d6) (+12,+12) [10,+0]
(+6)
    It can be activated for mass charm every 750 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, dexterity, charisma, stealth and spell power by 6.  It
    can cause damaging strikes.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to fire, poison
    , shards and chaos.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 69 of The
    Sacred Land Of Mountains.
q) 14 Essences of Life
r) an Essence of Chaos
s) 2 Essences of Time
t) 2 Essences of Magic
u) 2 Essences of Knowledge
v) an Essence of Mana


  [Home Inventory - Khazad-dum ]

a) 6 Potions of Healing
b) 7 Potions of Restore Mana
c) a Scroll of Genocide
d) a Golden Rod of the Istari of Nothing (250/250)
e) a Rod Tip of Healing (120 Mana to cast)
f) 2 Rod Tips of Speed (100 Mana to cast)
g) a Wand of Stone Prison[2|16] (7 charges)
h) The Key of Orthanc
    It can be activated for perilous identify
    every turn if it is being worn. It provides light (radius 1) forever.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) a Psychoactive Skin of Resistance (+5,+5) [10,+25](20%) (+1 to stealth)
    It reduces damages
    you take by 50%, physical and magical. It increases your stealth by 1.
    It increases your mana capacity by 20%.  It provides resistance to 
    acid, electricity, fire and cold.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) The Key of Thorin
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Bree ]

a) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Ring of Power of Uvatha the Horseman (+4)
    It increases your dexterity by 4.  It makes you invisible.  
    It provides immunity to paralysis.  It allows you to levitate.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Power of Adunaphel the Quiet (+3)
    
    It increases your charisma by 3.  It makes you invisible.  It provides
    resistance to electricity, blindness and disenchantment.  It allows
    you to levitate.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 49 of Moria.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
e) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated
    for vampiric drain (3*100) every 250 turns if it is being worn. It is
    easy to throw. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
g) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It 
    poisons your foes.  It can cause damaging strikes.  It is very sharp
    and can make your foes bleed.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 61 of
    Barad-Dur.
h) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and attack speed by 
    2.  It produces chaotic effects.  It drains life from your foes.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 58 of The Sacred
    Land Of Mountains.
i) The Lance of Eorlingas (4d6) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your 
    strength, dexterity and speed by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It makes you completely fearless.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Greater magic mushroom were-quylthulg
    on level 70 of The Sacred Land Of Mountains.
j) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It should be wielded
    two-handed.  It poisons your foes.  It is especially deadly against
    natural creatures.  It provides resistance to poison.  It allows you
    to sense the presence of animals.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Utumno.
m) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Greater magic mushroom were-quylthulg
    on level 70 of The Sacred Land Of Mountains.
n) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for 
    dispel good (level*5) every 300+d300 turns if it is being worn. It can
    be used to store a spell.  It decreases your strength, constitution, 
    charisma, speed and luck by 3.  It renders you incorporeal.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .


  [The Museum Inventory - Gondolin ]

a) The Maiashield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 70 of Angband.
b) The Maiahorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of maiar.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire troll on level 54 of Barad-Dur.
c) The Arrow Trap Set of Naugrim (+17,+27) [+37] (+2)
    
    It is well-hidden. It can only be set off by Maiar.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Device Trap Set of the Noegyth Nibin [+25] (+3)
    It is well-hidden. It rearms itself.  
    It can teleport monsters to you.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Star of Elendil (+1)
    It can be activated
    for light (dam 2d15) & map area every 50+d50 turns if it is being
    worn. It grants you the power of detect curses if it is being worn.  
    It provides light (radius 4) forever.  It increases your speed by 1.  
    It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Judge Mortis on level 42 of Moria.
f) The Black Banner of Gondor (-3)
    It
    can be activated for summon undead every 666+d333 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your stealth
     by 3.  It makes you invisible.  It provides resistance to dark, 
    nether and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
g) The Green Dragon Scale Mail of Elduil (-2 to accuracy) [30,+23]
    
    It can be activated for breathe poison gas (150) every 90+d90 turns if
    it is being worn. It sustains your wisdom.  It provides immunity to 
    acid, electricity and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, shards and nether.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tiamat, Celestial Dragon of Evil on level
    72 of Angband.
h) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns
     if it is being worn. It provides light (radius 1) forever.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to fire, cold, poison, light and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, confusion and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
k) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns
     if it is being worn. It increases your constitution by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 80 of Angband.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master lich on level 84 of Angmar.
m) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mornungol on level 99 of Angband.
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It
    can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 80 of Angband.
o) The Large Leather Shield of Celegorm [4,+20]
    It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Logrus master on level 36 of Moria.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and disenchantment.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black drake on level 76 of Angband.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 72 of Angband.
r) The Set of Gauntlets 'Paurhach' [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 67 of
    Angband.
t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
u) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
    It 
    increases your intelligence and charisma by 3.  It does extra damage 
    from frost.  It sustains your dexterity.  It provides immunity to cold
    .  It provides resistance to nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
v) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It should be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amras, Son of Feanor on level 67 of Angband.
w) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 73 of
    Angband.
x) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns
     if it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It is cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
a) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It
    provides immunity to fire.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 78 of Angband.
b) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1)
    
    It provides light (radius 1) forever.  It increases your ability to
    score critical hits by 1.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 89 of Angband.
c) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and 
    confusion.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Servitor on level 87 of Angband.
d) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It can cause
    damaging strikes.  It is very sharp and can make your foes bleed.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 78 of
    Angband.
e) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  
    It does extra damage from fire.  It drains life from your foes.  It
    makes you invisible.  It provides immunity to paralysis.  It renders
    you incorporeal.  It allows you to see invisible monsters.  It allows
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Deep one on level 80 of Angmar.
f) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength by 2.  It does extra damage from fire.  It 
    poisons your foes.  It can cause damaging strikes.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It provides
    immunity to paralysis.  It provides resistance to fire and poison.  It
    allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It drains life.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bahamut, Celestial Dragon of Good on level
    78 of Angband.
g) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every
    500 turns if it is being worn. It provides light (radius 1) forever.  
    It is easy to throw. It increases your wisdom and dexterity by 4.  It
    does extra damage from electricity and frost.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , cold and light.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Serpent of Chaos on level 74 of Angband.
h) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2)
    
    It should be wielded two-handed.  It increases your intelligence by 2.
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 96 of Angband.
i) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It
    should be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It can cause damaging strikes.  It
    is especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 54 of Barad-Dur.
k) The Lucerne Hammer 'Turmil' (4d5) (+10,+6) [+8] (+4)
    
    It should be wielded two-handed.  It can be activated for drain life
    (90) every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and 
    disenchantment.  It allows you to sense the presence of orcs, trolls
     and giants.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Priest on level 52 of
    Barad-Dur.
l) The Two-Handed Flail 'Thunderfist' (5d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength
     and constitution by 4.  It does extra damage from electricity and 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against natural creatures.  
    It makes you completely fearless.  It provides resistance to 
    electricity, fire and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Angband.
m) The Slingshot of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It
    provides resistance to nether.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire adventurer on level 72 of Angband.
n) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Mithril bolt 'Gauglin' (E:100, L:5) (3d5) (+37,+18) (+4 to speed)
    It increases your intelligence and 
    speed by 4.  It does extra damage from light.  It poisons your foes.  
    It produces chaotic effects.  It is especially deadly against orcs.  
    It is a great bane of Maiar.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
p) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher in the town of
    Gondolin .
q) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns
     if it is being worn. It increases your strength and constitution by 3
    .  It makes you completely fearless.  It provides resistance to fire.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nibelung on level 80 of Angband.
r) The Rod of Annuminas (+4)
    It
    can be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 64 of Barad-Dur.
s) The Red Arrow of Gondor (charging)
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .


  [The Museum Inventory - Minas Anor ]

a) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
c) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2)
    It grants you the
    power of poison dart if it is being worn.  It increases your strength, 
    wisdom and constitution by 2.  It increases your hit points by 40%.  
    It sustains your strength, wisdom and constitution.  It provides
    resistance to fire, cold, poison and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
e) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
f) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution
     by 5.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It slows your
    metabolism.  It is cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 99 of
    Angband.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
h) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
i) The Dragon Helm of Thrain [8,+10]
    It sustains your strength.  It provides resistance to cold, 
    sound and nether.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can
    be activated for berserker and +10 to speed (50) every 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength and constitution by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of Maiar.  It provides
    resistance to acid.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 40 of Isengard.
k) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of Maiar.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of DarkGod, the Mighty Coder of Valinor on
    level 102 of Utumno.
l) The Slaughter Axe 'Lavandagnir' (5d7) (+31,+27) (+3)
    It can be activated for dispel monsters (300)
    every 200+d200 turns if it is being worn. It increases your strength
     by 3.  It is especially deadly against natural creatures.  It
    sustains your strength.  It provides resistance to shards and nexus.  
    It allows you to levitate.  It drains life.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Oberon, King of Amber on level 99 of
    Orodruin.
m) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It is easy to throw. It does extra damage from 
    electricity.  It provides resistance to electricity and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of DarkGod, the Mighty Coder of Valinor on
    level 102 of Utumno.
n) The Rapier 'Forasgil' (2d4) (+12,+19)
    It does extra damage from frost.  It is especially
    deadly against natural creatures.  It provides resistance to cold and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 70 of Emyn
    Luin.
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed
     by 2.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 98 of Orodruin.
p) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It can cause damaging strikes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire and 
    dark.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire orc on level 37 of Barad-Dur.
r) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    
    It is easy to throw. It decreases your wisdom and stealth by 4.  It 
    poisons your foes.  It provides resistance to light, dark, blindness, 
    confusion and nether.  It allows you to sense the presence of good
    beings.  It drains mana and life.  It is heavily cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dreadmaster on level 100 of Angband.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It should be wielded two-handed.  It can be activated for word of
    recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jack of Shadows on level 85 of Orodruin.
t) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5)
    
    It should be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 70 of Angband.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ettin Priest on level 40 of Isengard.
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Flare, rider of bronze Moonth on level 99
    of Orodruin.
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20
    turns if it is being worn. It increases your strength and constitution
     by 2.  It provides resistance to electricity, light, dark and 
    blindness.  It fires missiles with extra might.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
x) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it
    is being worn. It increases your stealth, searching and infravision by 
    4.  It provides resistance to poison and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 127 of Utumno.
a) The Horn of Rohan (+2)
    It can be
    activated for heroism, berserker, and haste every 250 turns if it is
    being worn. It increases your wisdom and charisma by 2.  It allows you
    to sense the presence of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 109 of Utumno.
b) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be
    activated for ball of cold (48) every 400 turns if it is being worn. 
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, speed and 
    spell power by 4.  It increases your mana capacity by 80%.  It does
    extra damage from dark and pure magic.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Great Cthulhu on level 98 of Orodruin.


  [The Museum Inventory - Caras Galadhon ]

a) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaaki on level 69 of The Sacred Land Of
    Mountains.
b) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It
    prevents stuns. It increases your searching and luck by 4.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 59 of The
    Sacred Land Of Mountains.
c) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing
    and heroism every 300 turns if it is being worn. It increases your 
    intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 72 of
    Erebor.
d) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant Priest on level 63 of Dol
    Guldur.
e) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It should be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    maiar.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gachapin on level 59 of The Sacred Land Of
    Mountains.
f) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  
    It provides immunity to paralysis.  It allows you to sense the
    presence of orcs.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated
    for explosive rune every 200 turns if it is being worn. It increases 
    your stealth by 10.  It provides resistance to cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amlach, son of Imlach on level 28 of The
    Land Of Rhun.
h) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 69 of The
    Sacred Land Of Mountains.



Posted on 22.12.2009 09:13
Last updated on 9.1.2010 09:42

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1. on the Competition No.80 Ladder (of 7)

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On 22.12.2009 09:13 Roch wrote:
Humming along nicely, not too fast, but finding some good stuff along the way.

On 22.12.2009 17:44 Roch wrote:
As far as I can tell, the harp's fire immunity trumps the ring's fire vulnerability.

On 22.12.2009 18:21 JohnCW9 wrote:
That is correct. Nice to see some one else doing this.

On 27.12.2009 08:55 Roch wrote:
Almost died in a vault in the LoM, got surrounded by hydras summoned by a Glaaki. And I had swapped Faramir for weaponmastery, losing rConf in the process. So confused and blind, I managed to kill the Glaaki and enough of the higher level hydras to make it through. The reward: the lightsaber of Darth Maul. Plus that of Count Dooku and a non-artifact light saber. Had to teleport away the Serpent of Chaos -- don't know if I should go after it or be grateful that I'm alive and skedaddle. Probably the latter.

On 28.12.2009 09:09 Roch wrote:
Haven't even gotten to mordor or angband yet.

On 29.12.2009 20:16 powera@gmail.com wrote:
Mordor is called "Barad-Dur" here, and if you go via the wilderness you have to travel through 26 levels of Cirith Ungol (with the webs). There's a reasonably nice market level in Cirith Ungol, though. Of course, the Thunderlord's nest can make that moot.

On 30.12.2009 09:41 Roch wrote:
I'm familiar with TOME, but new to Furyband, so I'm having fun exploring. Trudging through princess and FF quests now, finishing Barad Dur. Then maybe a break from those quests to go after the Necromancer. I never tried a TOME alchemist, so I don't know much about making stuff. But if I have time and get some FF points I might give it a shot.

On 31.12.2009 10:21 Roch wrote:
Polished off the Necromancer, and so I'll check in with some of the dungeon guardians to see if I can scare up the One.

On 2.1.2010 05:32 Roch wrote:
Just finished the Crypt, where I found a portable hole. Does anyone know how it works?

On 2.1.2010 09:15 Roch wrote:
Whew, just managed to defeat Tiamat in a small vault with permanent walls. I definitely need to get rblind. She only had a few squares on which to summon, but in came Scatha and a GW of many colours. With only one healing potion to cure blindness, I barely made it. First time against her. Getting sloppy and greedy. Need to be much more careful at these depths.

On 2.1.2010 10:52 powera@gmail.com wrote:
Why aren't you wearing that Sorcerous Amulet with +100% HP and MP? You get RConf from the Arkenstone, and you can compensate for the -40 to-hit with points in Combat and Weaponmastery.

Also: Buy perfect casting. Your heal spell will be about 1000 points with the amulet, no reason to need to use potions if you aren't blind/confused/stunned.

On 3.1.2010 19:25 Seany C wrote:
Ooh, I didn't realise that CL could go past 50 on this...

On 4.1.2010 06:39 Roch wrote:
Thanks powera -- I took your advice and it's feeling like a very nice kit. Still a couple of missing resists, but those hit points are pretty sweet. And with perfect casting my heal spell is now a guaranteed 1557 hp. In other news, Feagwath was kind enough to drop the One, so I'll be off to the cracks of doom before long.

On 5.1.2010 07:17 Roch wrote:
Paid visits to Numenor, Isengard, and Erebor. The latter yielded Yoda, which is awesome. I still have two holes in my resists, but the 30 speed unhasted is nice.

On 5.1.2010 21:49 JohnCW9 wrote:
Levels go to 75 in this game.
I havem't been to all those places yet but I have been deeper outside of comp. don't worry about Sorcerous amulet it can be flipped (the neg.). Keep a eye out for speed ring of 'Lorien'

On 5.1.2010 22:10 Roch wrote:
How do I flip the amulet?

On 5.1.2010 23:37 JohnCW9 wrote:
if you let it be cursed enough times it will evently flip when you uncursed it.

On 5.1.2010 23:47 Roch wrote:
Wow, I didn't know that could happen, thanks.

On 6.1.2010 09:40 Roch wrote:
Finally filled the blindness resist with Nenya, now working my way slowly through the top of Mt. Doom, which has the Tarrasque and Godzilla among other fun uniques.

On 6.1.2010 23:36 Roch wrote:
Destroyed the One ring, but I couldn't keep from killing Sauron first, so I need to find him again. It's back to Angband and hopefully he won't take too long to appear.

On 7.1.2010 20:19 konijn_ wrote:
Man, you might still beat me then !!
Gosh Darnit ;)

T.

On 8.1.2010 10:40 Roch wrote:
The amulet flipped! That's a happy thing. Even so, shuma-gorath was tough, with lots of unique summons and e's. Still no sign of Sauron yet.

On 8.1.2010 20:30 JohnCW9 wrote:
Well I'm out of the running couldm't handle Strombringer.

On 9.1.2010 01:22 JohnCW9 wrote:
Good Job on spending skill points.

On 9.1.2010 01:42 Roch wrote:
Thanks -- I'm not sure I completely know what I'm doing with those allocations but I think they suit my style of play, which is heavy on melee and force push and heal. For example, I wasn't sure about going so heavy with symbiosis, but I have fond memories of a Master Q from a TOME character a while back. Maybe I'll try for another one in this comp.

On 9.1.2010 06:01 Roch wrote:
The RNG was very kind -- I found the Speed Ring of Lornen shortly before fighting Sauron. To find him I parked on Angband 99 and used Force Change to refresh the level until he appeared. I think the fight took only 4 turns, and I think I took no damage. Wasn't sure if Morgoth could then be found in Angband or if I should go to Utumno, so after looking at a few Angband 100 levels, I went into Utumno and found him on 103. I found a nice cozy spot surrounded by stone on 7 sides, used stone prison to seal myself in, and waited for him to come to me. It took 6 turns to finish him off. Great comp -- the autoID and precognition speed things up wonderfully. I took my time exploring -- it ought not be too hard to win in many fewer turns. This was also my first time playing with Cthulhu monsters -- some of them were really tough. I would not have survived to win without the 100% hp from the sorcerous amulet.

On 9.1.2010 09:42 Roch wrote:
Went to the bottom of Utumno to read a ? of *acquirement* and ran into DarkGod, the Mighty Coder of Valinor! Nice finish to the adventure (no artifacts from the scroll -- not too many left unfound).

On 9.1.2010 19:53 JohnCW9 wrote:
Congradulations on your win.

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