The Angband Ladder: Ceag, Dark-Elf Jedi by Roch
[FuryBand 5.0.3 Character Sheet] Name : Ceag Age 103 STR! 40 Sex : Male Height 74 INT! 40 Race : Dark-Elf Weight 103 WIS! 40 Class : Jedi Social Class 7 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 39 + To Melee Hit 163 Level 62 Hit Points 3106/ 3106 + To Melee Damage 99 Experience 47105748 Spell Points 978/ 978 + To Ranged Hit 72 Max Exp 47105748 Sanity 1152/ 1152 + To Ranged Damage 0 Exp to Adv. 52500000 AC 34+126 Gold 4893129 Speed Fast (+49) (Miscellaneous Abilities) Fighting : Legendary[110Perception : Heroic Blows/Round: 31 Bows/Throw : Legendary[17]Searching : Heroic Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Damg./Round: 279d9+3069 Stealth : Legendary[27]Magic Device: Excellent Infra-Vision: 200 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 31 (1550') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 1 (50') Orodruin: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Den of Dogs: Level 50 (2500') Fort Blade: Level 80 (4000') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') Forodwaith: Level 80 (4000') Emyn Luin: Level 70 (3500') Dol Amroth: Level 35 (1750') Angmar: Level 90 (4500') Near Harad: Level 25 (1250') Isengard: Level 40 (2000') Tol Eressea: Level 45 (2250') Utumno: Level 127 (6350') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 23176 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 91 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 19th Quelle of the 2890th year of the third age. You have been adventuring for 33 days. adefkmnopsuxz{|@ SlayEvil : +............... SlayOrc : ..............+. SlayTroll : ..............+. SlayGiant : ..............+. SlayDragon: +.............+. Vampiric : +............... Acid Brand: ..............+. Cold Brand: +............... Wounding : +............... Sentient : +............... Sust Str : ...+............ Sust Int : ..++............ Sust Wis : ..++..+......... Sust Dex : ...+............ Sust Con : ...+............ Sust Chr : +.+............. Free Act : +.+...+...+..... Hold Life : ..+..+....+..... Blessed : ................ Reflect : +............... No Stun : ......+......... Protection: ................ Imm Acid : +..+...+*.+...+. Imm Elec : +..+....*....... Imm Fire : +......+*+...... Imm Cold : +.*....++....... Res Pois : +...+...+....... Res Fear : +............... Res Light : .....+.......... Res Dark : .....+........++ Res Blind : ..++............ Res Conf : ...+.+.......... Res Sound : ................ Res Shard : ...+............ Imm Neth : .*.+...+........ Res Nexus : ...+....+....... Res Chaos : .....+.......... Res Disen : ......+.......+. Elec Aura : +............... Fly : ......+......... Climb : ..............+. Light : +....+.......... Digestion : +............... See Invis : ..+..+.........+ Invisible : +......+........ Knowledge : ...............+ Precogntn.: ...............+ Spell-Hold: .......+........ Teleport : +............... Add Str : 5.2...........6. Add Int : ..2...*2........ Add Wis : ..2...*2........ Add Dex : 5.2*5.*...4..... Add Con : .22*.....4...... Add Chr : ..2...*2........ Mul Mana : ....+........... Add SPower: 5...5....4...... Add Stlth.: ..2*...2.4...... Add Search: ......*..4....6. Add Infra : 5........4....6. Add Speed : 5.2*.3*2...*.... Add Blows : ...*............ Mul life : ....+..........+ Add Crits : ...*............ Add Luck : ..2..3*2..4..... Tunneling : ..............6. Acidproof : +++++++++.+...+. Elecproof : +++++++++.+...+. Fireproof : +++++++++.+...+. Coldproof : +++++++++.+...+. Activate : +++.++++..+...+. Drain XP : +............... Cursed : +.++............ Orc ESP: .....+........+. Troll ESP: +........+...... Dragon ESP: .........+...... Giant ESP: +............... Evil ESP: ......+..+.....+ Good ESP: .........+.....+ Unique ESP: ...............+ Full ESP: ..+............+ Skills (points left: 6) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 50.000 [1.000] . Archery 02.000 [0.600] - Sneakiness 01.890 [0.900] . Stealth 04.000 [1.000] . Disarming 02.400 [0.900] - Powers 50.000 [1.200] . Devices 15.150 [1.150] . Innate 01.000 [0.300] . Alchemy 01.700 [0.500] - Jedi 45.600 [1.000] . Dark -05.000 [1.000] . Light 50.000 [1.000] . Jedi-Dodge 07.000 [1.000] . Spirituality 25.200 [0.500] - Monster-lore 04.450 [0.500] . Symbiosis 30.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You may find an Ear of Corn on level 1. You are fated to meet a Giant white ant on level 4. You are fated to find an Essence of Acid on level 1. You may meet an Agent of the black market on level 13. You do not know all of your fate. [Character Equipment] a) The Doublended Lightsaber of Darth Maul (E:12722771, L:51) (9d9) (+41,+23) [10, It can be activated for teleport away every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, dexterity, infravision, speed and spell power by 5. It does extra damage from frost. It drains life from your foes. It can cause damaging strikes. It is especially deadly against dragons. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of trolls and giants. It slows your metabolism. It reflects bolts and arrows. It produces an electric sheath. It drains experience. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. d) a Horn of Ulmo (+2) It can be activated for aggravate monster every 100 turns if it is being worn. It increases your constitution by 2. It provides immunity to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. e) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Benedict, the Ideal Warrior on level 98 of Orodruin. f) The Speed Ring of Lornen (+17 to speed) {cursed} It increases your dexterity, constitution, stealth, speed, attack speed and ability to score critical hits by 17. It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides resistance to acid, electricity, blindness, confusion, shards , nether and nexus. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 98 of Angband. k) a Sorcerous Amulet of the Serpents (+23,+4) [+5](100%)(100%) (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and spell power by 5. It increases your mana capacity and hit points by 100%. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 60 of Emyn Luin. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Julian, Master of Arden Forest on level 69 of Angband. n) The Jedi Master Robe of Yoda [1,+25] (+10) It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It prevents stuns. It increases your intelligence, wisdom, dexterity, charisma, searching, speed and luck by 10. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shooting Star the Red Dragon on level 72 of Erebor. o) The Shadow Cloak of Luthien [6,+19] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Mithril Shield of Dundorech [5,+10] It provides immunity to acid, electricity and fire. It provides resistance to cold, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 66 of Barad-Dur. s) a Dwarven Third Eye [1,+16] (+4 to stealth) It increases your constitution, stealth, searching, infravision and spell power by 4. It provides resistance to fire. It allows you to sense the presence of trolls, dragons, evil beings and good beings. You found it in the remains of a Great Worm of Fire on level 85 of Angband. u) The Set of Cesti of Fingolfin (+8,+8) [5,+17] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a plain of grass. x) a Pair of Metal Shod Boots of Speed [6,+18] (+10) It increases your speed by 10. You bought it from the Rare Footwear Shop. z) a Death mold (1478 hp) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 66 of Erebor. [Character Inventory] a) The Box of Wizardry It can be activated for genocide every 500 turns. You found it in the remains of a Shade on level 100 of Angband. b) The Skeleton of Nob It can be activated for Destruction every 100 turns. You found it in the remains of a Serpent man on level 74 of Angband. c) The Shopping List of Barliman It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Vampire ogre on level 25 of Mirkwood. d) a Potion of Healing e) a Potion of *Healing* f) 4 Potions of Life g) a Potion of Restore Mana h) 9 Scrolls of Teleportation i) 7 Scrolls of *Destruction* j) 2 Scrolls of Mass Genocide k) a Moonstone Rod of the Istari of Teleport Other (150/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Magic Rod Market. l) a Tilkal Rod of Recall (200/200) m) a Wand of Stone Prison[3|17] (6 charges) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Fire (charging) It can be activated for cure insanity every 200 turns. You found it in the remains of a Guardian yeek on level 25 of The Old Forest. b) a Scroll of Genocide c) an Iron Rod of the Istari of Nothing (100/100) d) a Mithril Rod of the Istari of Home Summoning (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 40 of Isengard. e) a Staff of Probability Travel[1|8] (2 charges) f) 2 Fireproof Staffs of Genocide[1|5] (4 charges) It cannot be harmed by fire. You bought it from the Black Market. g) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity in the town of Gondolin . i) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zog on level 14 of The Old Forest. j) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 69 of The Sacred Land Of Mountains. k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} l) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of Maiar. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 100 of Angband. m) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 2) forever. It increases your strength, dexterity, constitution, speed and spell power by 4. It can cause damaging strikes. It makes you completely fearless. It provides resistance to cold, blindness and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Curved Lightsaber of Extra Attacks (E:140, L:6) (6d6) (+9,+4) [10,+0](60%) (+ It provides light (radius 2) forever. It increases your attack speed and spell power by 3. It increases your mana capacity by 60%. It can cause damaging strikes. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. You found it in the remains of a Stone giant on level 46 of Moria. o) a Doublended Lightsaber (E:1631587, L:37) (9d9) (+26,+14) [15,+0](60%) (+3) p) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] q) a Horn of Ulmo (+4) It can be activated for aggravate monster every 100 turns if it is being worn. It increases your constitution by 4. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Old Forest. [Home Inventory - Gondolin ] a) 14 Potions of Healing b) 12 Potions of *Healing* c) a Mithril Rod of the Istari of Nothing (320/320) d) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 98 of Orodruin. e) a Wand of Stone Prison[1|17] of Plenty (14 charges) f) The Ring of Tolas (+4) It increases your constitution, charisma and attack speed by 4. It sustains your constitution. It provides resistance to acid, cold and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 79 of Fort Blade. g) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 90 of Angmar. i) The Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jisisl of Ice on level 86 of Angband. j) The Thunderlord Coat of Trone [9,+17] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) an Elven Jedi Master Robe of Resist Fire [6,+17] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, light, dark, confusion, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 95 of Angband. l) The Cloak 'Menelcol' [1,+25] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma, searching and infravision by 5. It sustains your charisma. It provides immunity to electricity. It provides resistance to cold, light and dark. It allows you to breathe without air. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Fur Cloak 'Dannar' [3,+9] It sustains your intelligence, constitution and charisma. It provides immunity to acid. It provides resistance to cold, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) an Ethereal Fur Cloak of Aman [3,+47] (+2 to stealth) It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your stealth by 2 . It provides immunity to paralysis. It provides resistance to life draining, cold and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) an Ethereal Fur Cloak of Air [3,+9] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining, cold and nether. It allows you to breathe without air. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bahamut, Celestial Dragon of Good on level 78 of Angband. q) The Large Mithril Shield of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jack of Shadows on level 85 of Orodruin. r) The Large Mithril Shield of Carath [8,+23] It provides immunity to acid and cold. It provides resistance to confusion and sound. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Angband. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Denethor, Steward of Gondor on level 70 of Angband. [Home Inventory - Minas Anor ] a) a Golden Rod of the Istari of Detection (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Yibb-Tstll, the Patient One on level 47 of Moria. b) a Tilkal Rod of Capacity of Nothing (400/400) c) a Wand of Stone Prison[2|11] (8 charges) d) a Wand of Stone Prison[1|5] (8 charges) {50% off} e) a Ring of Speed (+12) It increases your speed by 12. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Speed Ring Market. f) a Glowing Ring of Speed of the Elements (+9) It provides light (radius 1) forever. It increases your strength and speed by 9. It provides resistance to acid, electricity, fire, cold and poison. It renders you vulnerable to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jehrak on level 122 of Utumno. g) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 98 of Orodruin. h) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 98 of Orodruin. i) The Robe of Belegaer [2,+20] (+5) It provides light (radius 1) forever. It increases your stealth, searching and luck by 5. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to dark and blindness. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 45 of Tol Eressea. j) a Psychoactive Skin of the Maiar (+5,+5) [10,+22](20%) (+1 to stealth) It grants you the power of berserk if it is being worn. It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of trolls, giants and evil beings. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 35 of Isengard. k) an Elven Magical Battle Robe of Permanence [2,+32] (+3 to stealth) It increases your stealth by 3. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Priest on level 93 of Angband. l) an Elven Robe of Permanence [2,+22] (+2 to stealth) It increases your stealth by 2. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold, poison and confusion. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Pair of Hard Leather Boots of Nevrast [3,+11] (+3) It increases your constitution, stealth and speed by 3. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Spectral Lightsaber of *Slay Maia* (E:650, L:11) (5d5) (+13,+10) [10,+0] (+3) It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence and spell power by 3. It can cause damaging strikes. It is a great bane of Maiar. It strikes at undead with holy wrath. It makes you completely fearless. It provides resistance to life draining, fire and chaos. It allows you to see invisible monsters. It allows you to sense the presence of maiar. It reflects bolts and arrows. It drains life. It has been blessed by the gods. You found it in the remains of a Dagorrog on level 85 of Orodruin. p) a Deathly Lightsaber (E:650, L:11) (5d5) (+16,+45) [10,-35](0%) (+0) It provides light (radius 2) forever. It decreases your spell power by 0 . It does not yet affect your mana capacity and hit points by 0%. It does extra damage from death. It can cause damaging strikes. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. It aggravates nearby creatures. It carries an ancient foul curse. It can re-curse itself. You found it in the remains of a Munchkin on level 96 of Angband. q) an Elemental Curved Lightsaber of Unmagic (E:140, L:6) (6d6) (+16,+14) [10,+0]( It provides light (radius 2) forever. It generates an antimagic field. It increases your spell power by 1. It increases your mana capacity by 20%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It can cause damaging strikes. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and poison. It reflects bolts and arrows. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 96 of Angband. r) a Curved Lightsaber (Holy Avenger) (E:140, L:6) (6d6) (+14,+16) [10,+0](80%) (+ It provides light (radius 2) forever. It increases your wisdom and spell power by 4. It increases your mana capacity by 80%. It can cause damaging strikes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It allows you to see invisible monsters. It reflects bolts and arrows. It has been blessed by the gods. It was given to you as a reward. s) a Doublended Lightsaber of Westernesse (E:500, L:10) (9d9) (+18,+23) [15,+0](60 It provides light (radius 2) forever. It increases your strength, dexterity, constitution and spell power by 3. It increases your mana capacity by 60%. It can cause damaging strikes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It reflects bolts and arrows. It has been blessed by the gods. You bought it from the Expensive Black Market. t) a Doublended Lightsaber of *Slay Dragon* (E:500, L:10) (9d9) (+13,+11) [15,+0]( It provides light (radius 2) forever. It increases your constitution and spell power by 2. It increases your mana capacity by 40%. It can cause damaging strikes. It is a great bane of dragons. It makes you completely fearless. It provides resistance to acid and fire. It allows you to sense the presence of dragons. It reflects bolts and arrows. It has been blessed by the gods. You found it in the remains of a Great Worm of Chaos on level 123 of Utumno. u) a Doublended Lightsaber (E:500, L:10) (9d9) (+5,+6) [15,+0](20%) (+1) v) a Horn of Ulmo (+4) It can be activated for aggravate monster every 100 turns if it is being worn. It increases your constitution by 4. It provides immunity to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of Angband. w) a Horn of Ulmo (+2) It can be activated for aggravate monster every 100 turns if it is being worn. It increases your constitution by 2. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Doom drake on level 41 of Barad-Dur. [Home Inventory - Caras Galadhon ] a) 10 Potions of Healing {25% off} b) 4 Potions of Restore Mana c) 4 Scrolls of *Destruction* d) The Crumpled Scroll of Mass Resurrection e) 2 Scrolls of Mass Genocide f) a Rod Tip of Healing (120 Mana to cast) g) a Wand of Banishment[11|34] (3 charges) h) a Wand of Banishment[4|21] (4 charges) i) a Wand of Banishment[1|11] (2 charges) j) an Indestructible Staff of Genocide[1|5] (4 charges) {25% off} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Arkenstone of Thrain (+3) l) a Magical Battle Robe of the Ithryn (-2,-2) [2,+37] (+1) It can be used to store a spell. It increases your spell power by 1. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to light, blindness, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rhan-Tegoth on level 71 of Erebor. m) a Fur Cloak of Air [3,+11] n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulwarth, Son of Ulfang on level 20 of Mirkwood. o) The Lightsaber of Obi Wan Kenobi (E:650, L:11) (5d5) (+10,+10) [10,+0] (+5) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, constitution, charisma, speed and spell power by 5. It can cause damaging strikes. It makes you completely fearless. It provides resistance to electricity, fire, poison and dark. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Artsi, the Champion of Chaos on level 69 of Dol Guldur. p) The Curved Lightsaber of Count Dooku (E:140, L:6) (6d6) (+12,+12) [10,+0] (+6) It can be activated for mass charm every 750 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, charisma, stealth and spell power by 6. It can cause damaging strikes. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison , shards and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 69 of The Sacred Land Of Mountains. q) 14 Essences of Life r) an Essence of Chaos s) 2 Essences of Time t) 2 Essences of Magic u) 2 Essences of Knowledge v) an Essence of Mana [Home Inventory - Khazad-dum ] a) 6 Potions of Healing b) 7 Potions of Restore Mana c) a Scroll of Genocide d) a Golden Rod of the Istari of Nothing (250/250) e) a Rod Tip of Healing (120 Mana to cast) f) 2 Rod Tips of Speed (100 Mana to cast) g) a Wand of Stone Prison[2|16] (7 charges) h) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) a Psychoactive Skin of Resistance (+5,+5) [10,+25](20%) (+1 to stealth) It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It provides resistance to acid, electricity, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Museum Inventory - Bree ] a) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. b) The Ring of Power of Uvatha the Horseman (+4) It increases your dexterity by 4. It makes you invisible. It provides immunity to paralysis. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Ring of Power of Adunaphel the Quiet (+3) It increases your charisma by 3. It makes you invisible. It provides resistance to electricity, blindness and disenchantment. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 49 of Moria. d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It is easy to throw. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It can cause damaging strikes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 61 of Barad-Dur. h) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 58 of The Sacred Land Of Mountains. i) The Lance of Eorlingas (4d6) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater magic mushroom were-quylthulg on level 70 of The Sacred Land Of Mountains. j) The Quarterstaff of Thranduil (1d9) (+10,+20) It should be wielded two-handed. It poisons your foes. It is especially deadly against natural creatures. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Utumno. m) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater magic mushroom were-quylthulg on level 70 of The Sacred Land Of Mountains. n) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Khazad-dum . [The Museum Inventory - Gondolin ] a) The Maiashield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 70 of Angband. b) The Maiahorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of maiar. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire troll on level 54 of Barad-Dur. c) The Arrow Trap Set of Naugrim (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by Maiar. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Device Trap Set of the Noegyth Nibin [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Mortis on level 42 of Moria. f) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. g) The Green Dragon Scale Mail of Elduil (-2 to accuracy) [30,+23] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your wisdom. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to poison, shards and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tiamat, Celestial Dragon of Evil on level 72 of Angband. h) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon in the town of Gondolin . k) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 80 of Angband. l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 84 of Angmar. m) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mornungol on level 99 of Angband. n) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 80 of Angband. o) The Large Leather Shield of Celegorm [4,+20] It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Logrus master on level 36 of Moria. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black drake on level 76 of Angband. q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 72 of Angband. r) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 67 of Angband. t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Hunter on level 80 of Forodwaith. u) The Light War Axe of Helcar (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold . It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. v) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It should be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amras, Son of Feanor on level 67 of Angband. w) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 73 of Angband. x) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. a) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 78 of Angband. b) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1) It provides light (radius 1) forever. It increases your ability to score critical hits by 1. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 89 of Angband. c) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and confusion. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Servitor on level 87 of Angband. d) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It can cause damaging strikes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 78 of Angband. e) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Deep one on level 80 of Angmar. f) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2) It must be wielded two-handed. It provides light (radius 1) forever. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It can cause damaging strikes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bahamut, Celestial Dragon of Good on level 78 of Angband. g) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity , cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Serpent of Chaos on level 74 of Angband. h) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2) It should be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 96 of Angband. i) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It should be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It can cause damaging strikes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 54 of Barad-Dur. k) The Lucerne Hammer 'Turmil' (4d5) (+10,+6) [+8] (+4) It should be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and disenchantment. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Priest on level 52 of Barad-Dur. l) The Two-Handed Flail 'Thunderfist' (5d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 95 of Angband. m) The Slingshot of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire adventurer on level 72 of Angband. n) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Mithril bolt 'Gauglin' (E:100, L:5) (3d5) (+37,+18) (+4 to speed) It increases your intelligence and speed by 4. It does extra damage from light. It poisons your foes. It produces chaotic effects. It is especially deadly against orcs. It is a great bane of Maiar. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. p) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher in the town of Gondolin . q) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3 . It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nibelung on level 80 of Angband. r) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 64 of Barad-Dur. s) The Red Arrow of Gondor (charging) It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . [The Museum Inventory - Minas Anor ] a) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. b) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. c) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2) It grants you the power of poison dart if it is being worn. It increases your strength, wisdom and constitution by 2. It increases your hit points by 40%. It sustains your strength, wisdom and constitution. It provides resistance to fire, cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. e) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. f) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 99 of Angband. g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . h) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. i) The Dragon Helm of Thrain [8,+10] It sustains your strength. It provides resistance to cold, sound and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 40 of Isengard. k) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of DarkGod, the Mighty Coder of Valinor on level 102 of Utumno. l) The Slaughter Axe 'Lavandagnir' (5d7) (+31,+27) (+3) It can be activated for dispel monsters (300) every 200+d200 turns if it is being worn. It increases your strength by 3. It is especially deadly against natural creatures. It sustains your strength. It provides resistance to shards and nexus. It allows you to levitate. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Oberon, King of Amber on level 99 of Orodruin. m) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It is easy to throw. It does extra damage from electricity. It provides resistance to electricity and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of DarkGod, the Mighty Coder of Valinor on level 102 of Utumno. n) The Rapier 'Forasgil' (2d4) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 70 of Emyn Luin. o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 98 of Orodruin. p) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It can cause damaging strikes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire and dark. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 37 of Barad-Dur. r) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed} It is easy to throw. It decreases your wisdom and stealth by 4. It poisons your foes. It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 100 of Angband. s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It should be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost . It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jack of Shadows on level 85 of Orodruin. t) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) It should be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 70 of Angband. u) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin Priest on level 40 of Isengard. v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Flare, rider of bronze Moonth on level 99 of Orodruin. w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Herumor, Lord of the Haradrim on level 25 of Near Harad. x) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 127 of Utumno. a) The Horn of Rohan (+2) It can be activated for heroism, berserker, and haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 109 of Utumno. b) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It does extra damage from dark and pure magic. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Great Cthulhu on level 98 of Orodruin. [The Museum Inventory - Caras Galadhon ] a) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaaki on level 69 of The Sacred Land Of Mountains. b) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 59 of The Sacred Land Of Mountains. c) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 72 of Erebor. d) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant Priest on level 63 of Dol Guldur. e) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It should be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and maiar. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gachapin on level 59 of The Sacred Land Of Mountains. f) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amlach, son of Imlach on level 28 of The Land Of Rhun. h) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 69 of The Sacred Land Of Mountains. |
Posted on 22.12.2009 09:13
1. on the Competition No.80 Ladder (of 7)
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