The Angband Ladder: Asoewyr, RohanKnight Jedi by <lordelglin@aol.com>
[FuryBand T 5.0.3 Character Sheet] Name : Asoewyr Age 23 STR: 40 Sex : Male Height 55 INT! 38 Race : RohanKnight Weight 72 WIS! 40 Class : Jedi Social Class 1 DEX! 40 Body : Player CON! 40 God : Nobody Chr! 36 37 + To Melee Hit 130 Level 66 Hit Points 1471/ 1471 + To Melee Damage 85 Experience 110354836 Spell Points 879/ 930 + To Ranged Hit 37 Max Exp 110354836 Sanity 1169/ 1226 + To Ranged Damage 0 Exp to Adv.121000000 AC 32+76 Gold 3190168 Speed Fast (+54) (Miscellaneous Abilities) Fighting : Legendary[80]Perception : Legendary[10]Blows/Round: 13 Bows/Throw : Superb Searching : Legendary[12]Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Damg./Round: 162d9+1530 Stealth : Legendary[32]Magic Device: Legendary[17]Infra-Vision: 110 feet Tactic: normal Explor: normal (Character Background) You are the first child of a Serf. You have blue eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 101 (5050') Your body is a Player. You are currently on level 101 of Angband. You have defeated 24118 enemies. You saved 20 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 50th Yavie of the 2890th year of the third age. You have been adventuring for 7 days. adefkmnopsuxz{|@ SlayEvil : +............... SlayMaia : +............... SlayOrc : ..............+. SlayTroll : ..............+. SlayGiant : ..............+. SlayDragon: ..............+. Vampiric : +............... Acid Brand: ..............+. Fire Brand: +............... Pois.Brand: +............... Wounding : +............... Sentient : +............... Sust Str : ..+............. Sust Int : ....+........... Sust Wis : ....+.+..+...... Sust Dex : .......+........ Sust Con : ....+........... Sust Chr : ................ Free Act : ......+......... Hold Life : ................ Blessed : +............... Reflect : +............... No Stun : .....++......... Protection: ................ Res Acid : ..............+. Res Elec : +.++............ Res Fire : +........+...... Imm Cold : .*.+............ Res Pois : +.+............. Res Fear : ++.............. Res Light : ................ Res Dark : ..............+. Res Blind : ....+........... Res Conf : ....+........... Res Sound : ..+.......+..... Res Shard : ...+............ Res Neth : .+.+............ Res Nexus : ..+++........... Res Chaos : ....+........... Res Disen : ......+.......+. Elec Aura : +............... Levitate : +............... Fly : ..+...+......... Climb : ..............+. Light : +....+.......... Digestion : ....+........... See Invis : ...............+ Invisible : .......+........ Knowledge : ...............+ Precogntn.: ...............+ Teleport : +............... Add Str : .251......5...6. Add Int : ......*......... Add Wis : ....4.*..5...... Add Dex : ...1..*5........ Add Con : .2..4....5...... Add Chr : ...1..*......... Mul Mana : +............... Add SPower: 5........5...... Add Stlth.: ...14..5.5...... Add Search: .....4*..5....6. Add Infra : .........5....6. Add Speed : ..5...*5.......? Add Blows : 5............... Add Crits : ..5............. Add Luck : .....4*......... Tunneling : ..............6. Acidproof : .+++++++......+. Elecproof : ++++++++......+. Fireproof : .+++++++......+. Coldproof : ++++++++......+. Activate : .+.+.++.......+. Drain XP : +............... Cursed : .+.+............ Hvy Curse : .+.............. Orc ESP: ..............+. Troll ESP: .........+...... Dragon ESP: .........+...... Evil ESP: ......+..+.....+ Good ESP: .........+.....+ Unique ESP: ...............+ Full ESP: ...............+ Skills (points left: 0) - Combat 23.944 [0.800] - Weaponmastery 49.638 [1.050] - Sword-mastery 50.000 [1.000] . Critical-hits 01.000 [0.300] . Archery 01.500 [0.600] - Sneakiness 10.685 [0.900] . Stealth 50.000 [1.000] . Disarming 02.000 [0.900] - Powers 39.620 [1.000] . Devices 42.900 [1.150] - Jedi 50.000 [1.000] . Dark -05.000 [1.000] . Light 50.000 [1.000] . Jedi-Dodge 50.000 [1.000] . Spirituality 17.900 [0.400] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Character Equipment] a) a Doublended Lightsaber of Extra Attacks (E:19511442, L:53) (9d9) (+43,+30) [15 It provides light (radius 2) forever. It increases your attack speed and spell power by 5. It increases your mana capacity by 100%. It does extra damage from fire. It poisons your foes. It drains life from your foes. It can cause damaging strikes. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to electricity, fire and poison. It allows you to levitate. It reflects bolts and arrows. It produces an electric sheath. It drains experience. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by electricity. It cannot be harmed by cold. You found it in the remains of a Great Ice Worm on level 99 of Angband. d) The Horn of Helm (+2) {cursed} It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Angband. e) The Ring 'Duandorod' (+5 to speed) It increases your strength, speed and ability to score critical hits by 5. It sustains your strength. It provides resistance to electricity, poison , sound and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 98 of Angband. f) The Ring of Etirinir [+15] (+1 to stealth) {cursed} It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your strength, dexterity, charisma and stealth by 1. It provides resistance to electricity, cold, shards, nether and nexus. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 52 of Angband. k) The Amulet of Elpion (+4) It increases your wisdom, constitution and stealth by 4. It sustains your intelligence, wisdom and constitution. It provides resistance to blindness, nexus and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman on level 99 of Angband. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 34 of Angband. n) The Jedi Master Robe of Yoda [1,+25] (+10) It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It prevents stuns. It increases your intelligence, wisdom, dexterity, charisma, searching, speed and luck by 10. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fenghuang on level 89 of Angband. o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+1] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 98 of Angband. p) a Wand of Dig[1|1] {good} s) a Dwarven Third Eye of Wisdom [1,+10] (+5 to stealth) It increases your wisdom, constitution, stealth, searching, infravision and spell power by 5. It sustains your wisdom. It provides resistance to fire. It allows you to sense the presence of trolls, dragons, evil beings and good beings. You found it lying in a vault on level 80 of Angband. u) a Set of Leather Gloves of Power (+0,+1) [1,+9] (+5) It increases your strength by 5. It provides resistance to sound. You found it in the remains of a Water troll on level 40 of Angband. x) (nothing) z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. [Character Inventory] a) a Parchment titled ``Magic for the Layman'' It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 72 of Angband. b) The Gem of Time It can be activated for curing every 110 turns. You found it in the remains of a Vampire ogre on level 30 of Angband. c) The Portable Soldier It can be activated for teleport level every 50 turns. You found it lying in a vault on level 67 of Angband. d) a Parchment titled ''Famous Last Words'' (charging) It can be activated for genocide every 500 turns. You found it in the remains of a Ghast on level 50 of Angband. e) The True Totem of an Ostrich It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Shadow Creature of Fiona on level 19 of Angband. f) 63 Potions of Healing g) 22 Potions of *Healing* h) 20 Potions of Restore Mana i) 29 Potions of Resistance j) 21 Scrolls of Teleportation k) 2 Scrolls of Word of Recall {75% off} l) 3 Scrolls of Genocide m) 3 Scrolls of Mass Genocide n) a Silver Rod of the Istari of Disarming (200/200) o) a Golden Rod of the Istari of Recall (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Daoloth, the Render of the Veils on level 61 of Angband. p) a Golden Rod of Quickness of Healing (125/125) It can cast spells faster. You found it in the remains of Daoloth, the Render of the Veils on level 61 of Angband. q) a Golden Rod of Home Summoning (65/125) r) a Mithril Rod of Teleport Other (160/160) s) The Ring of Gothitheb (+0,+0) (+5% of critical hits) It increases your dexterity, constitution and ability to score critical hits by 5. It sustains your intelligence. It provides resistance to acid, confusion, shards and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 68 of Angband. t) a Dazzling Amulet of the Serpents [+5] (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It increases your dexterity by 5. It provides resistance to poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 96 of Angband. u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. v) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. w) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 55 of Angband. [Home Inventory - Bree ] a) 23 Sprigs of Athelas b) a Pinch of Longbottom Leaf c) 2 Potions of Cure Serious Insanity d) 7 Potions of Life e) 2 Potions of Curing f) an Indestructible Scroll of *Destruction* g) a Scroll of *Destruction* h) a Wand of Banishment[11|26] (2 charges) i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 90 of Angband. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 62 of Angband. k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of King Koopa on level 38 of Angband. l) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of King Koopa on level 38 of Angband. n) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3) It prevents stuns. It increases your intelligence, dexterity, constitution and speed by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Angband. o) a Lightsaber (E:650, L:11) (5d5) (+8,+6) [10,+0] (+1) p) The Curved Lightsaber of Count Dooku (E:260, L:6) (6d6) (+12,+12) [10,+0] (+6) It can be activated for mass charm every 750 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, charisma, stealth and spell power by 6. It can cause damaging strikes. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison, shards and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 61 of Angband. q) a Curved Lightsaber (E:140, L:6) (6d6) (+3,+2) [10,+0](20%) (+1) r) a Doublended Lightsaber (E:14702925, L:51) (9d9) (+30,+14) [15,+0](80%) (+4) s) The Doublended Lightsaber of Darth Maul (E:500, L:10) (9d9) (+10,+12) [10,+0] ( It can be activated for teleport away every 200 turns if it is being worn. It provides light (radius 2) forever. It increases your strength, dexterity, speed and spell power by 4. It can cause damaging strikes. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, cold and poison. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 87 of Angband. t) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. u) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll on level 49 of Angband. [The Museum Inventory - Bree ] a) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It is especially deadly against orcs. It is especially deadly against trolls. It provides resistance to fire. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Angband. b) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of Maiar. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White Balrog on level 99 of Angband. c) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, sound and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 64 of Angband. d) The Scimitar of Ilossaras (2d5) (-6,+2) It does extra damage from electricity. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of Maiar. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hagen, son of Alberich on level 35 of Angband. e) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2 . It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 97 of Angband. f) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire and dark. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Priest on level 46 of Angband. |
Posted on 15.11.2008 20:44
37. on the Ladder (of 19090)
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