The Angband Ladder: Asoewyr, RohanKnight Jedi by <lordelglin@aol.com>

  [FuryBand T 5.0.3 Character Sheet]

 Name  : Asoewyr                Age                 23       STR:     40       
 Sex   : Male                   Height              55       INT!     38       
 Race  : RohanKnight            Weight              72       WIS!     40       
 Class : Jedi                   Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              Chr!     36     37
                                                                               
 + To Melee Hit         130 Level             66    Hit Points     1471/  1471 
 + To Melee Damage       85 Experience 110354836    Spell Points    879/   930 
 + To Ranged Hit         37 Max Exp    110354836    Sanity         1169/  1226 
 + To Ranged Damage       0 Exp to Adv.121000000                               
   AC                 32+76 Gold         3190168    Speed           Fast (+54) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Legendary[10]Blows/Round:  13        
 Bows/Throw  : Superb       Searching   : Legendary[12]Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Damg./Round:  162d9+1530
 Stealth     : Legendary[32]Magic Device: Legendary[17]Infra-Vision: 110 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child  of a Serf.   You have blue eyes,            
          straight  black hair,  and a fair complexion.                        
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 101 (5050')

 Your body is a Player.
 You are currently on level 101 of Angband.
 You have defeated 24118 enemies.
 You saved 20 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 50th Yavie of the 2890th year of the third age.
 You have been adventuring for 7 days.

                    adefkmnopsuxz{|@            
        SlayEvil  : +...............            
        SlayMaia  : +...............            
        SlayOrc   : ..............+.            
        SlayTroll : ..............+.            
        SlayGiant : ..............+.            
        SlayDragon: ..............+.            
        Vampiric  : +...............            
        Acid Brand: ..............+.            
        Fire Brand: +...............            
        Pois.Brand: +...............            
        Wounding  : +...............            
        Sentient  : +...............            
        Sust Str  : ..+.............            
        Sust Int  : ....+...........            
        Sust Wis  : ....+.+..+......            
        Sust Dex  : .......+........            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Free Act  : ......+.........            
        Hold Life : ................            
        Blessed   : +...............            
        Reflect   : +...............            
        No Stun   : .....++.........            
        Protection: ................            
        Res Acid  : ..............+.            
        Res Elec  : +.++............            
        Res Fire  : +........+......            
        Imm Cold  : .*.+............            
        Res Pois  : +.+.............            
        Res Fear  : ++..............            
        Res Light : ................            
        Res Dark  : ..............+.            
        Res Blind : ....+...........            
        Res Conf  : ....+...........            
        Res Sound : ..+.......+.....            
        Res Shard : ...+............            
        Res Neth  : .+.+............            
        Res Nexus : ..+++...........            
        Res Chaos : ....+...........            
        Res Disen : ......+.......+.            
        Elec Aura : +...............            
        Levitate  : +...............            
        Fly       : ..+...+.........            
        Climb     : ..............+.            
        Light     : +....+..........            
        Digestion : ....+...........            
        See Invis : ...............+            
        Invisible : .......+........            
        Knowledge : ...............+            
        Precogntn.: ...............+            
        Teleport  : +...............            
        Add Str   : .251......5...6.            
        Add Int   : ......*.........            
        Add Wis   : ....4.*..5......            
        Add Dex   : ...1..*5........            
        Add Con   : .2..4....5......            
        Add Chr   : ...1..*.........            
        Mul Mana  : +...............            
        Add SPower: 5........5......            
        Add Stlth.: ...14..5.5......            
        Add Search: .....4*..5....6.            
        Add Infra : .........5....6.            
        Add Speed : ..5...*5.......?            
        Add Blows : 5...............            
        Add Crits : ..5.............            
        Add Luck  : .....4*.........            
        Tunneling : ..............6.            
        Acidproof : .+++++++......+.            
        Elecproof : ++++++++......+.            
        Fireproof : .+++++++......+.            
        Coldproof : ++++++++......+.            
        Activate  : .+.+.++.......+.            
        Drain XP  : +...............            
        Cursed    : .+.+............            
        Hvy Curse : .+..............            
        Orc    ESP: ..............+.            
        Troll  ESP: .........+......            
        Dragon ESP: .........+......            
        Evil   ESP: ......+..+.....+            
        Good   ESP: .........+.....+            
        Unique ESP: ...............+            
        Full   ESP: ...............+            

Skills (points left: 0)
 - Combat                                        23.944 [0.800]
          - Weaponmastery                        49.638 [1.050]
                   - Sword-mastery               50.000 [1.000]
                            . Critical-hits      01.000 [0.300]
          . Archery                              01.500 [0.600]
 - Sneakiness                                    10.685 [0.900]
          . Stealth                              50.000 [1.000]
          . Disarming                            02.000 [0.900]
 - Powers                                        39.620 [1.000]
          . Devices                              42.900 [1.150]
          - Jedi                                 50.000 [1.000]
                   . Dark                       -05.000 [1.000]
                   . Light                       50.000 [1.000]
                   . Jedi-Dodge                  50.000 [1.000]
 . Spirituality                                  17.900 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) a Doublended Lightsaber of Extra Attacks (E:19511442, L:53) (9d9) (+43,+30)
[15
        It provides light (radius 2) forever.  It increases your attack speed
     and spell power by 5.  It increases your mana capacity by 100%.  It
    does extra damage from fire.  It poisons your foes.  It drains life
    from your foes.  It can cause damaging strikes.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to electricity, fire and 
    poison.  It allows you to levitate.  It reflects bolts and arrows.  It
    produces an electric sheath.  It drains experience.  It has been
    blessed by the gods.  It induces random teleportation.  It cannot be
    harmed by electricity.  It cannot be harmed by cold.  
    You found it in the remains of a Great Ice Worm on level 99 of Angband.
d) The Horn of Helm (+2) {cursed}
    
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of Angband.
e) The Ring 'Duandorod' (+5 to speed)
    It increases 
    your strength, speed and ability to score critical hits by 5.  It
    sustains your strength.  It provides resistance to electricity, poison
    , sound and nexus.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 98 of
    Angband.
f) The Ring of Etirinir [+15] (+1 to stealth) {cursed}
    It can be activated for ball of lightning and resist lightning
    every 50+d50 turns if it is being worn. It increases your strength, 
    dexterity, charisma and stealth by 1.  It provides resistance to 
    electricity, cold, shards, nether and nexus.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 52 of
    Angband.
k) The Amulet of Elpion (+4)
    It increases your wisdom, constitution and stealth by 4.  It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to blindness, nexus and chaos.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman on level 99 of Angband.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It prevents
    stuns. It increases your searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 34 of
    Angband.
n) The Jedi Master Robe of Yoda [1,+25] (+10)
    It can be activated for invulnerability (4+d8) every 800 turns
     if it is being worn. It prevents stuns. It increases your 
    intelligence, wisdom, dexterity, charisma, searching, speed and luck
     by 10.  It sustains your wisdom.  It provides immunity to paralysis.  
    It provides resistance to disenchantment.  It allows you to fly.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Fenghuang on level 89 of Angband.
o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+1] (+5)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 98 of Angband.
p) a Wand of Dig[1|1] {good}
s) a Dwarven Third Eye of Wisdom [1,+10] (+5 to stealth)
    It increases 
    your wisdom, constitution, stealth, searching, infravision and spell
    power by 5.  It sustains your wisdom.  It provides resistance to fire.
    It allows you to sense the presence of trolls, dragons, evil beings
     and good beings.  
    You found it lying in a vault on level 80 of Angband.
u) a Set of Leather Gloves of Power (+0,+1) [1,+9] (+5)
    It increases your 
    strength by 5.  It provides resistance to sound.  
    You found it in the remains of a Water troll on level 40 of Angband.
x) (nothing)
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It
    can be activated for stone to mud every 5 turns if it is being worn. 
    It increases your strength, searching, infravision and ability to
    tunnel by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.


  [Character Inventory]

a) a Parchment titled ``Magic for the Layman''
    It can be
    activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 72 of Angband.
b) The Gem of Time
    It can be
    activated for curing every 110 turns.  
    You found it in the remains of a Vampire ogre on level 30 of Angband.
c) The Portable Soldier
    
    It can be activated for teleport level every 50 turns.  
    You found it lying in a vault on level 67 of Angband.
d) a Parchment titled ''Famous Last Words'' (charging)
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Ghast on level 50 of Angband.
e) The True Totem of an Ostrich
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Shadow Creature of Fiona on level 19 of
    Angband.
f) 63 Potions of Healing
g) 22 Potions of *Healing*
h) 20 Potions of Restore Mana
i) 29 Potions of Resistance
j) 21 Scrolls of Teleportation
k) 2 Scrolls of Word of Recall {75% off}
l) 3 Scrolls of Genocide
m) 3 Scrolls of Mass Genocide
n) a Silver Rod of the Istari of Disarming (200/200)
o) a Golden Rod of the Istari of Recall (250/250)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Daoloth, the Render of the Veils on level
    61 of Angband.
p) a Golden Rod of Quickness of Healing (125/125)
    It can cast spells faster.  
    You found it in the remains of Daoloth, the Render of the Veils on level
    61 of Angband.
q) a Golden Rod of Home Summoning (65/125)
r) a Mithril Rod of Teleport Other (160/160)
s) The Ring of Gothitheb (+0,+0) (+5% of critical hits)
    It increases your dexterity, constitution and ability to
    score critical hits by 5.  It sustains your intelligence.  It provides
    resistance to acid, confusion, shards and chaos.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 68 of Angband.
t) a Dazzling Amulet of the Serpents [+5] (+5)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It grants you the power of illuminate if it is being worn.
    It provides light (radius 5) forever.  It increases your dexterity by 
    5.  It provides resistance to poison and light.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 96 of Angband.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and infravision by 125.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
v) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of Maiar.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) The Red Arrow of Gondor
    It can be activated for mass
    human summoning every 1000 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 55 of Angband.


  [Home Inventory - Bree ]

a) 23 Sprigs of Athelas
b) a Pinch of Longbottom Leaf
c) 2 Potions of Cure Serious Insanity
d) 7 Potions of Life
e) 2 Potions of Curing
f) an Indestructible Scroll of *Destruction*
g) a Scroll of *Destruction*
h) a Wand of Banishment[11|26] (2 charges)
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 90 of Angband.
j) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 62 of Angband.
k) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of King Koopa on level 38 of Angband.
l) The Anchor of Space-Time
    It
    provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if
    it is being worn.  It provides light (radius 3) forever.  It increases 
    your searching and infravision by 1.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of King Koopa on level 38 of Angband.
n) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It
    prevents stuns. It increases your intelligence, dexterity, 
    constitution and speed by 3.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 47 of Angband.
o) a Lightsaber (E:650, L:11) (5d5) (+8,+6) [10,+0] (+1)
p) The Curved Lightsaber of Count Dooku (E:260, L:6) (6d6) (+12,+12) [10,+0]
(+6)
    It can be
    activated for mass charm every 750 turns if it is being worn. It
    provides light (radius 2) forever.  It increases your intelligence, 
    dexterity, charisma, stealth and spell power by 6.  It can cause
    damaging strikes.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire, poison, shards
     and chaos.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 61 of Angband.
q) a Curved Lightsaber (E:140, L:6) (6d6) (+3,+2) [10,+0](20%) (+1)
r) a Doublended Lightsaber (E:14702925, L:51) (9d9) (+30,+14) [15,+0](80%) (+4)
s) The Doublended Lightsaber of Darth Maul (E:500, L:10) (9d9) (+10,+12) [10,+0]
(
    
    It can be activated for teleport away every 200 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    strength, dexterity, speed and spell power by 4.  It can cause
    damaging strikes.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, cold and 
    poison.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 87 of Angband.
t) The Drum of the Sky (+2 to speed)
    It increases 
    your wisdom, charisma, stealth, speed and luck by 2.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 68 of Angband.
u) The Harp of Thorin (+2 to stealth)
    It can be
    activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulik the Troll on level 49 of Angband.


  [The Museum Inventory - Bree ]

a) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
    
    It increases your strength and dexterity by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    provides resistance to fire.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of Angband.
b) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of Maiar.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 99 of Angband.
c) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It is easy to
    throw. It increases your strength, dexterity and luck by 4.  It does
    extra damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire, 
    sound and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 64 of Angband.
d) The Scimitar of Ilossaras (2d5) (-6,+2)
    
    It does extra damage from electricity.  It produces chaotic effects.  
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It is a great bane of Maiar.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Hagen, son of Alberich on level 35 of
    Angband.
e) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and attack speed by 2
    .  It produces chaotic effects.  It drains life from your foes.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 97 of Angband.
f) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire and dark.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Priest on level 46 of Angband.



Posted on 15.11.2008 20:44

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37. on the Ladder (of 19090)
36. on the FuryBand Ladder (of 163)
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On 15.11.2008 20:44 lordelglin@aol.com wrote:
First victory in any *band!

Seemed a little over powered in the late game, however.

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