The Angband Ladder: Jerigogord, Half-Elf Alchemist by <free4spams@yahoo.com>

  [ToME 2.2.7 Character Dump]

 Name  : Jerigogord             Age                 28       STR!     38       
 Sex   : Neuter                 Height              60       INT!     35       
 Race  : Half-Elf               Weight             140       WIS!     32       
 Class : Alchemist              Social Class        18       DEX!     38       
 Body  : Player                                              CON:     39       
 God   : Tulkas                                              CHR!     33       
                                                                               
 + To Melee Hit          48 Level             38    Max Hit Points      1231   
 + To Melee Damage       54 Experience   1154320    Cur Hit Points      1231   
 + To Ranged Hit         35 Max Exp      1154320    Max SP (Mana)        227   
 + To Ranged Damage       7 Exp to Adv.  1190000    Cur SP (Mana)        227   
   AC                25+118 Gold         1914933    Piety              31550   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Excellent    Blows/Round:  10        
 Bows/Throw  : Superb       Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  60d5+540  
 Stealth     : Fair         Magic Device: Legendary[17]Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was of the Avari.  You are one of several                
          children of a Serf.  You are a credit to the family.  You            
          have dark brown eyes, straight brown hair, and an average            
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Maze: Level 34 (1700')
        The Old Forest: Level 25 (1250')
        Moria: Level 37 (1850')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 28 (1400')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 23 (1150')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 37 of Moria.
 You have defeated 11228 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You saved 2 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 48th Hrive of the 2890th year of the third age.
 You have been adventuring for 116 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3....2.43......            
        Add Int   : .3..............            
        Add Wis   : .3..............            
        Add Dex   : ....5....3......            
        Add Con   : .3....2.43......            
        Add Chr   : .3..............            
        Add Sear. : .....3..........            
        Add Infra : .....32.........            
        Add Tun.. : ..............8.            
        Add Speed : ...........3....            
        Add Blows : 4.2.............            
        Chaotic   : +...............            
        Vampiric  : +...............            
        Slay Evil : .............+..            
        Sust Str  : ......+..+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ......+..+......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : +...............            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ......+.+++.....            
        Hold Life : +.........+.....            
        Imm Acid  : .......+*.......            
        Res Elec  : .......+........            
        Res Fire  : .......+........            
        Res Cold  : .......+........            
        Res Pois  : ....+..+.+......            
        Res Fear  : ......+.+.......            
        Res Lite  : .....+..........            
        Res Dark  : .....++.........            
        Res Blind : ................            
        Res Conf  : ..........+.....            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ..........+.....            
        Res Chaos : +.......+.......            
        Res Disen : ................            
        Lite      : .+...+..........            
        See Invis : .....+..........            
        Xtra Shots: .+..............            
        Activate  : ....+..+........            
        Cursed    : +++.+...........            
        Orc.ESP   : ........+.......            
        Good.ESP  : .......+........            

Skills (points left: 15)
 - Combat                                        10.100 [0.700]
          . Weaponmastery                        10.500 [0.700]
 . Sneakiness                                    03.700 [0.900]
 - Magic                                         04.764 [0.900]
          . Magic-Device                         36.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              42.600 [0.800]
 - Spirituality                                  01.000 [0.800]
          . Prayer                               05.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Artifact Creation
 * Perfect casting


  [Fates]

You are fated to meet a Pitiful-looking beggar on level 19.
You are fated to find a Scroll of Identify on level 1.
You are fated to meet a Soldier ant on level 4.
You may meet a Jackal on level 1.
You are fated to find a Potion of Berserk Strength on level 6.
You are fated to find a Sling on level 6.
You are fated to find a Scroll of Identify on level 1.
You are fated to find a Horn on level 1.
You may meet a Boil-covered wretch on level 1.
You are fated to find a Potion of Speed on level 15.
You may find a Wand of Nothing on level 1.
You are fated to meet Farmer Maggot on level 1.
You may meet a Red naga on level 1.
You may find a Potion of Resist Cold on level 18.
You are fated to find a Scroll of Satisfy Hunger on level 1.
You may find a Potion of Cure Light Wounds on level 19.
You are fated to meet a Hill orc on level 5.
You are fated to find a Small Leather Shield on level 1.
You may find a Potion of Heroism on level 1.
You are fated to find a Potion of Poison on level 9.
You are fated to find The Dagger of Rilia on level 1.
You may meet a Mean-looking mercenary on level 1.
You are fated to find a Mage Staff on level 5.
You are fated to find something special on level 1.
You are fated to meet a Player on level 4.
You are fated to find something special on level 1.


  [Character Equipment]

a) a Vampiric Blade of Chaos of Extra Attacks (6d5) (+20,+17)(80%) (+4 attacks)
{}
        It increases your attack speed by 4.  It increases your hit points by 
    80%.  It produces chaotic effects.  It drains life from your foes.  It
    provides resistance to life draining and chaos.  It is cursed.  
    You made it yourself.
d) The Short Bow 'Mormo' (x2) (+7,+7) (+3) {cursed, !k!d!v!s}
    It provides light (radius 1) forever.  It 
    increases your strength, intelligence, wisdom, constitution and 
    charisma by 3.  It fires missiles excessively fast.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
e) an Indestructible Ring of Extra Attacks (+2 attacks) {cursed}
    It increases your attack speed by 2
    .  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
f) an Indestructible Ring of Damage (+19)
    It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
k) an Amulet of the Serpents [+4] (+5) {cursed, !k!d!v}
    It can be activated for venom breathing every
    40+d60 turns if it is being worn. It increases your dexterity by 5.  
    It provides resistance to poison.  It is cursed.  
    You bought it from the Black Market.
m) The Feanorian Lamp of Borerede (+3 to searching)
    It provides light (radius 5)
    forever.  It increases your searching and infravision by 3.  It
    provides resistance to light and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) Dwarven Metal Scale Mail (-2) [13,+25] (+2)
    It increases your strength, 
    constitution and infravision by 2.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) The Cloak 'Colluin' [1,+20]
    
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone troll on level 32 of Moria.
s) a Jewel Encrusted Crown of Might [0,+13] (+3)
    It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to poison.  It cannot be harmed by
    acid.  
    You bought it from the Black Market.
u) The Set of Gauntlets of Hunin [2,+9] {!k!d!v}
    It provides immunity to paralysis.
    It provides resistance to life draining, confusion and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon in The Pits of Angband.
x) a Pair of Metal Shod Boots of Speed [6,+7] (+3)
    
    It increases your speed by 3.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 22 Arrows of Slay Evil (1d4) (+18,+16)
|) a Mattock of Digging (+12,+11) (+8)
    It increases your ability to
    tunnel by 8.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) Raal's Black Candle {!k!d!v!s}
    It can be activated for genocide
    every 500 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
b) 5 Potions of Healing
c) 4 Potions of Strength
d) 3 Scrolls of *Identify* {@r0}
e) 16 Scrolls of Satisfy Hunger
f) an Iron Rod of the Istari of Perception (78/100) {@z5}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
g) an Iron Rod of Trap Location (50/50) {@z0}
h) a Moonstone Rod of Cheapness of Illumination (75/75) {@z1}
    It can cast spells for a lesser
    mana cost.  
    You bought it from the Black Market.
i) a Moonstone Rod of Slow Monster (75/75)
j) a Golden Rod of Cheapness of Recall (125/125) {@!*}
    It can cast spells for a lesser
    mana cost.  
    You bought it from the Black Market.
k) a Golden Rod of Disarming (125/125) {@z2}
l) a Golden Rod of Enlightenment (92/125) {@z3}
m) a Wand of Noxious Cloud[4|32] (10 charges) {@a0}
n) a Wand of Essence of Speed[1|14] (12 charges)
o) a Fireproof Staff of Teleportation[5|23] (25 charges)
    It cannot be harmed by fire.  
    You made it yourself.
p) a Staff of Recovery[5|15] (5 charges)
q) a Staff of Healing[2|27] (5 charges)
r) an Indestructible Ring of Slaying (+9,+14)
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
s) a Ring of Slaying (+10,+15) {25% off}
    
    You bought it from the Rare Jewelry Shop.
t) an Indestructible Ring of Nexus Resistance
u) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded
    two-handed.  It can be activated for berserker and +10 to speed (50)
    every 100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength and constitution by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    provides resistance to acid.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Black ogre on level 36 of Moria.
v) a Short Bow of Extra Shots (x2) (+13,+7) {!k!d!v}
    
    It fires missiles excessively fast.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
w) an Essence of Magic


  [Home Inventory - Bree ]

a) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 31 of Moria.
b) a Broad Sword of Westernesse (2d5) (+15,+16) (+2)
    
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You bought it from the Black Market.
c) a Dark Sword of Gondolin (3d7) (+15,+6) (+3)
    It provides light (radius 1)
    forever.  It generates an antimagic field.  It increases your strength
     and constitution by 3.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Sangahyando of Umbar on level 20 of The Old
    Forest.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) a Light Crossbow of Extra Might (x4) (+8,+8)
    It provides resistance to acid.  It
    fires missiles with extra might.  
    You found it in the remains of a Young red dragon in The Pits of Angband.
f) 11 Iron Shots (exploding) (1d4) (+2,+4)
g) 27 Iron Shots (exploding) (1d4) (+3,+1)
h) Portable hole
i) 91 Essences of Explosion
j) 43 Essences of Teleport
k) 60 Essences of Cold
l) 55 Essences of Fire
m) 12 Essences of Acid
n) 99 Essences of Life
o) 83 Essences of Life
p) 19 Essences of Confusion
q) 26 Essences of Light
r) 6 Essences of Time
s) 4 Essences of Extra Life
t) 86 Essences of Darkness
u) 96 Essences of Knowledge
v) 21 Essences of Force
w) 82 Essences of Lightning
x) 32 Essences of Mana


  [Home Inventory - Gondolin ]

a) a Moonstone Rod of Nothing (75/75)
b) a Staff of Wings of Winds[4|20] (9 charges)
c) The Ring 'Earverri' (+5)
    
    It increases your constitution by 5.  It sustains your intelligence.  
    It provides resistance to acid, poison, blindness and shards.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
d) an Indestructible Ring of Critical Hits (+10% of critical hits)
    It 
    increases your ability to score critical hits by 10.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) an Amulet of Weaponmastery (+4,+2) [+1] (+2)
    It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You found it lying on the ground on level 20 of The Old Forest.
f) The Anchor of Space-Time {!k!d!v!s}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
g) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+3 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and shards.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
i) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8)
    every 6+d6 turns if it is being worn. It can be used to store a spell.
    It provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
j) The Main Gauche of Ilivril (1d5) (+19,+21) (+1)
    It increases your strength and dexterity by 
    1.  It does extra damage from acid, electricity and frost.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is especially deadly against giants.  It is a great bane of demons.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) {!k!d!s!v}
    It provides light (radius 1)
    forever.  It increases your searching by 1.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    orcs.  It slows your metabolism.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
l) The Sheaf Arrow 'Endilivie' (1d5) (+21,+7) {!k!d!v!s}
    It does extra
    damage from acid.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
m) 25 Sheaf Arrows (exploding) (1d5) (+6,+6)
n) 33 Iron Shots (exploding) (1d4) (+6,+5)
o) 29 Iron Shots (exploding) (1d4) (+3,+5)
p) 29 Iron Shots (exploding) (1d4) (+4,+2)
q) 98 Essences of Cold
r) 96 Essences of Fire
s) 56 Essences of Acid
t) 66 Essences of Life
u) 41 Essences of Magic
v) 92 Essences of Knowledge
w) 99 Essences of Lightning


  [Home Inventory - Minas Anor ]

a) The Gem of Fire {cBlind}
    It can be activated for cure
    blindness.  
    You found it lying in a vault on level 23 of The Sandworm lair.
b) Raal's Tormented Spirits {!k!d!v,genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it lying in a vault on level 23 of The Sandworm lair.
c) The Blood of Life
    
    You found it in the remains of an Imp on level 31 of Moria.
d) 6 Potions of Corruption {!q!k!d}
e) a Potion of Dexterity
f) 3 Potions of Charisma
g) a Potion of Enlightenment
h) a Silver Rod of the Istari of Nothing (200/200)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
i) a Wand of Tidal Wave[5|25] (8 charges)
j) a Staff of Teleportation[5|24] (11 charges)
k) an Indestructible Ring of Speed (+9) {100% off}
    It increases your speed by 9.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Expensive Black Market.
l) an Indestructible Ring of Speed (+11) {!k!d!v}
    It increases your speed
     by 11.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Expensive Black Market.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your 
    strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Large Leather Shield of Lormel [4,+12]
    It sustains your wisdom, dexterity and charisma.  It
    provides immunity to fire.  It provides resistance to cold, confusion, 
    sound and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc Shaman on level 35 of Moria.
o) a Pair of Metal Shod Boots of Stealth [6,+10] (+3 to stealth)
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 34 of Moria.
q) a Main Gauche of Spinning (1d5) (+15,+9) (+2)
    It
    can be activated for spinning around every 50+d25 turns if it is being
    worn. It increases your strength and dexterity by 2.  It is very sharp
    and can cut your foes.  
    You found it in the remains of a Snaga Shaman on level 35 of Moria.
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It
    can be activated for drain life (120) every 400 turns if it is being
    worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 32 of Moria.
s) a Lucerne Hammer (Defender) (2d5) (+7,+9) [+1] (+1 to stealth)
    
    It can be wielded two-handed.  It increases your stealth by 1.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold, poison and 
    confusion.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
t) a Chaotic Lead-Filled Mace of Extra Attacks (3d4) (+22,+18) (+5 attacks)
    It can be
    wielded two-handed.  It increases your attack speed by 5.  It produces
    chaotic effects.  It provides resistance to electricity, light, shards
     and chaos.  It cannot be harmed by acid.  It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You made it yourself.
u) The Short Bow of Andis (x2) (+17,+4) (+2)
    It provides light (radius 1) forever.  It 
    increases your strength, intelligence and constitution by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven lord on level 31 of Moria.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 34 of Moria.
w) The Bolt of Hatheldir (1d5) (+8,-5) (+1)
    
    It provides light (radius 1) forever.  It increases your intelligence
     by 1.  It does extra damage from fire.  It produces chaotic effects.  
    It is especially deadly against dragons.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon in the town of
    Gondolin .
x) 25 Arrows (exploding) (1d4) (+7,+7)


  [Home Inventory - Lothlorien ]

a) The Jester's Cap of Insanity {Item}
    It can be activated for acquirement.  
    You found it in the remains of a Poltergeist on level 14 of The Old Forest.
b) 2 Sprigs of Athelas
c) a Moonstone Rod of Nothing (75/75)
d) a Rod Tip of Door/Stair Location (10 Mana to cast)
e) a Wand of Thunderstorm[2|25] (5 charges)
f) a Fireproof Staff of Identify[1|15] (83 charges) {@u0}
    
    It cannot be harmed by fire.  
    You made it yourself.
g) a Ring of Flying
    It allows you to fly.  
    You found it in the remains of a Mature bronze dragon in the town of
    Gondolin .
h) an Amulet of Anti-Teleportation
i) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 3.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
j) The Rusty Chain Mail of Ecthanca (-5 to accuracy) [14,-8]
    It sustains your strength, wisdom and 
    charisma.  It provides resistance to cold, dark and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 24 of The Old Forest.
l) a Broad Axe (Defender) (2d6) (+10,+8) [+7] (+1 to stealth)
    
    It can be wielded two-handed.  It increases your stealth by 1.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
m) a Broad Sword of *Slay Demon* (2d5) (+2,+7) (+2)
    It 
    increases your intelligence by 2.  It is a great bane of demons.  It
    provides resistance to fire and chaos.  It allows you to sense the
    presence of demons.  
    You found it in the remains of Boldor, King of the Yeeks on level 20 of
    The Old Forest.
n) a Two-Handed Sword of Gondolin (3d6) (+11,+12) (+1)
    It must be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your strength and constitution by 1.
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to dark and 
    shards.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Angamaite of Umbar on level 25 of Maze.
o) 9 Bolts (exploding) (1d5) (+5,+1)
p) 4 Bolts (exploding) (1d5) (+1,+1)
q) 18 Arrows (exploding) (1d4) (+1,+3)
r) 10 Essences of Cold
s) 12 Essences of Fire
t) 17 Essences of Acid
u) 22 Essences of Life
v) 74 Essences of Chaos
w) 40 Essences of Chaos
x) 12 Essences of Lightning


  [The Mathom-house Inventory - Bree ]

a) The Clay Tablets of Antiquity
    
    It can be activated for stun.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) Cathal's Corrupting Cymbal
    It can be
    activated for stun.  
    You found it lying in a vault on level 25 of The Sandworm lair.
c) The Ring of Luinarwen {cursed}
    It
    sustains your strength and dexterity.  It provides resistance to sound
     and disenchantment.  It induces random teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 24 of The Old
    Forest.
d) Soft Leather Armour of Vulnerability [4,-19]
    It aggravates nearby creatures.  
    You found it in the remains of a Snaga on level 12 of A lost temple.
e) a Khopesh of Morgul (2d4) (-23,-19) [-5] (-4) {cursed}
    It 
    decreases your luck by 4.  It is very sharp and can make your foes
    bleed.  It allows you to see invisible monsters.  It drains experience
    .  It aggravates nearby creatures.  It fills you with the Black
    Breath.  It is heavily cursed.  It can re-curse itself.  
    You found it in the remains of a Bandit on level 11 of A lost temple.



Posted on 9.6.2004 18:32

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