The Angband Ladder: 120 too good?, Thunderlord Sorceror by <vstat@yahoo.com>

  [ToME 2.3.4 Character Sheet]

 Name  : 120 too good?          Age                 20       STR!     40       
 Sex   : Male                   Height             175       INT!     40       
 Race  : Thunderlord Hermit     Weight             253       WIS!     36       
 Class : Sorceror               Social Class        64       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -47 Level             50    Hit Points      649/   649 
 + To Melee Damage      -12 Experience  34754335    Spell Points   1645/  1645 
 + To Ranged Hit        -42 Max Exp     34754335    Sanity          755/   755 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                 2956 
   AC                24+210 Gold         6054873    Speed           Fast (+57) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  12        
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  12d4-144  
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a               
          beneficent but unseen force.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 44 (2200')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 14 (700')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 12688 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 22nd Quelle of the 2890th year of the third age.
 You have been adventuring for 36 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3....4..3..6.            
        Add Int   : ....2..2.2...4..            
        Add Wis   : ....2..2.2......            
        Add Dex   : ..8.............            
        Add Con   : ...3....4.43....            
        Add Chr   : ...3...2.....4..            
        Mul Mana  : +...+..........+            
        Mul SPower: +...............            
        Add Stea. : ..8....2........            
        Add Sear. : ...3..........6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*8..3.2...3....            
        Add Blows : ..8.............            
        Slay Und. : .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: .............++.            
        Acid Brand: ..............+.            
        Elec Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ......+...+.....            
        Sust Chr  : ......+.........            
        Invisible : .......+....+...            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.....+.......            
        Hold Life : ....++..........            
        Imm Acid  : .......+*.....++            
        Imm Elec  : ......*........*            
        Imm Fire  : .+.*...+........            
        Res Cold  : .......+..+....+            
        Res Pois  : ..+........+...+            
        Res Fear  : ..+........+....            
        Res Light : .....+..........            
        Res Dark  : .....+........+.            
        Res Blind : .+.......+......            
        Res Conf  : .....++.+.......            
        Res Sound : ......+++.......            
        Res Shard : ..+...+..+......            
        Res Neth  : ......+.........            
        Res Nexus : ........+.......            
        Res Chaos : .....++.+.......            
        Res Disen : ..............+.            
        Auto Curse: ....+...........            
        Levitate  : ...............+            
        Lite      : ....+...........            
        See Invis : ...+.+..........            
        Digestion : ....+...........            
        Regen     : ....+.....+.....            
        Activate  : .+.+.+.+..+...+.            
        Cursed    : .......+........            
        Hvy Curse : ....+...........            
        Fly       : ...+...........+            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+..++....+.            
        Troll.ESP : .........+......            
        Dragon.ESP: ...............+            
        Evil.ESP  : ....+....+......            
        TLord.ESP : ...+............            
        Good.ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        01.000 [0.300]
          . Archery                              01.300 [0.400]
 - Sneakiness                                    04.400 [0.900]
          . Stealth                             -13.000 [0.400]
          . Disarming                            01.100 [0.000]
 - Magic                                         45.040 [1.000]
          . Magic-Device                         11.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           36.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  14.750 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  10.700 [0.500]
          . Symbiosis                            50.000 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may meet a Soldier ant on level 1.
You are fated to find a Potion of Slime Mold Juice on level 1.
You may meet an Agent of the black market on level 1.
You may meet a Singing, happy drunk on level 17.
You may meet a Hill orc on level 83.
You may find a Scroll of Aggravate Monster on level 1.
You may meet a Filthy street urchin on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry [Fireflash] (1d4) (+10,+8)(80%) (+4)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of a Nightwing on level 66 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Weaponsmith.
e) The Ring of Athar (+8)
    It increases your dexterity, stealth, speed and attack speed by 8.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to poison and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 85 of Angband.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
k) The Blue Stone 'Toris Mejistos' [Noxious Cloud](40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Dol
    Guldur.
n) The Soft Studded Leather 'Linevrian' (-60,-14) [5,+9](40%)
    It increases your hit points by 40%.  It sustains your constitution
     and charisma.  It provides immunity to electricity.  It provides
    resistance to confusion, sound, shards, nether and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Headless ghost on level 35 of The
    Helcaraxe.
o) The Shadow Cloak of Luthien [6,+20] (+2) {cursed}
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    sound.  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Kavlax the Many-Headed on level 40 of The
    Land Of Rhun.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 36 of
    Mordor.
u) The Set of Gauntlets 'Paurnimmen' [Disarm] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to poison.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) a Greater rotting quylthulg (1167 hp)
{) The Bolt of Ecthir (1d5) (+20,+14) (+4)
    It increases your intelligence and charisma by 4.  It does extra
    damage from electricity.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It is a great bane of demons.  
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 2 Fireproof Tomes of the Impenetrable Earth {!k!k!k}
b) 6 Tomes of the Tree
c) 3 Tomes of Knowledge
d) 3 Tomes of the Time
e) 2 Books of Beginner Cantrips
f) a Potion of Healing
g) a Potion of Restore Mana
h) 5 Scrolls of Word of Recall
i) a Silver Rod of Capacity of Curing (200/200)
j) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 127 of Angband.
k) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
l) The Ring of Power 'Vilya' (+12,+12) (+3)
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 35 of Mordor.
n) The Spider Web 'Rannas' [1,+14] (+2 to stealth)
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
p) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
q) The Awl-Pike 'Nelwe' (1d8) (+17,+17)
r) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
s) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
t) a Mage Staff of Power (1d4) (+5,-14) (+10)
u) 73 Empty Bottles
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Fireflash
b) 3 Spellbooks of Disarm
c) 2 Spellbooks of Noxious Cloud
d) 5 Sprigs of Athelas
e) 75 Potions of Cure Light Insanity
f) 4 Potions of Cure Serious Insanity
g) 4 Potions of Cure Insanity
h) 2 Potions of Curing
i) The Ring 'Haladoros' (+5)
    It increases your dexterity and speed by 5.  It sustains your 
    constitution.  It provides resistance to shards, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
j) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 51 of Mordor.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 56 of Mordor.
l) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Rusty Chain Mail of Uindor (-5 to accuracy) [14,+0]
    It sustains your charisma.  It provides immunity to acid.  It makes
    you completely fearless.  It provides resistance to fire and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Master lich on level 56 of Mordor.
n) The Augmented Chain Mail of Tirri (-57,-8) [16,+11](20%)
    It increases your hit points by 20%.  It sustains your dexterity.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to electricity, poison and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) The Splint Mail of Fingar (-2 to accuracy) [19,+6]
    It sustains your constitution.  It provides immunity to electricity
     and cold.  It provides resistance to dark, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
p) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 56 of Mordor.
q) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
t) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 34 of Moria.
u) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
v) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, and haste every 250 turns
     if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 52 of Mordor.


  [Home Inventory - Gondolin ]

a) a Scroll of Summon Never-Moving Pet
b) The Ring 'Galcalen' (+7)
    It increases your speed and attack speed by 7.  It sustains your 
    dexterity and constitution.  It provides resistance to poison, sound
     and nexus.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 74 of
    Angband.
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) an Indestructible Ring of Lordly Protection [+14]
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, confusion, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .
e) 2 Necklaces 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
f) The Amulet of Saern (+2 to infravision)
    It can be used to store a spell.  It increases your dexterity and 
    infravision by 2.  It provides resistance to light, dark and 
    disenchantment.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Heart of the Earth.
g) The Feanorian Lamp of Seril (+2 to infravision)
    It provides light (radius 4) forever.  It increases your infravision
     by 2.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
h) 2 Palantirs of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 99 of Mount Doom.
i) The Bar Chain Mail 'Cutumen' (-2 to accuracy) [18,+17]
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to life draining, fire, cold, 
    poison and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 85 of Angband.
j) The Metal Brigandine Armour of Kemnolith (-34,-60) [19,+19](20%)
k) The Partial Plate Armour of Rhuda (-3 to accuracy) [22,+15]
l) The Soft Studded Leather of Feinwe (-70,-62) [5,+15](40%)
    It increases your hit points by 40%.  It sustains your dexterity and 
    charisma.  It provides immunity to electricity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
m) The Cord Armour of Carairn (-50,-54) [6,+8](20%)
    It increases your hit points by 20%.  It sustains your wisdom and 
    dexterity.  It provides immunity to acid.  It provides resistance to 
    life draining, electricity and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 78 of
    Angband.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 87 of Angband.
    
o) The Shield of Deflection of Radandor [10,+24]
p) The Shield of Deflection 'Elron' [10,+20]
    It sustains your dexterity.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hezrou on level 99 of Mount Doom.
q) The Set of Leather Gloves of Lathren (+7 to accuracy) [1,+12]
    It sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to acid, fire, confusion, sound, 
    shards, nexus, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 99 of Mount Doom.
s) The Small Metal Boomerang of Athon (3d4) (+22,+12)
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
t) The Mage Staff 'Hilmori' (1d4) (+3,+14) (+1)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 1.  It provides immunity to paralysis.  It provides
    resistance to blindness and confusion.  It allows you to fly.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.


  [Home Inventory - Minas Anor ]

a) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Ring of Aranendil (+4 to stealth)
    It increases your charisma and stealth by 4.  It sustains your 
    charisma.  It provides resistance to cold, light, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
c) a Ring of Speed (+18)
    It increases your speed by 18.  
    You found it in the remains of a Great Wyrm of Chaos on level 78 of
    Angband.
d) The Ring of Belebron (+6)
    It increases your intelligence and speed by 6.  It sustains your 
    strength and wisdom.  It provides resistance to acid, blindness and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Angband.
e) The Ring of Yathithal (+4 to speed)
    It increases your strength and speed by 4.  It sustains your dexterity
    .  It makes you completely fearless.  It provides resistance to acid, 
    confusion, sound and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 74 of
    Angband.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Double Ring Mail of Radholan (-2 to accuracy) [15,+17]
    It sustains your strength and wisdom.  It provides immunity to fire.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 99 of Mount Doom.
j) The Double Chain Mail 'Curien' (-2 to accuracy) [16,+9]
    It sustains your dexterity and charisma.  It provides immunity to cold
    .  It makes you completely fearless.  It provides resistance to acid, 
    sound, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Armoury.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
l) The Paper Armour of Melaque [4,+5]
    It sustains your strength, intelligence and dexterity.  It provides
    immunity to acid and fire.  It makes you completely fearless.  It
    provides resistance to cold and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Armoury.
m) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 78 of
    Angband.
n) The Hard Studded Leather of Narsil (-1 to accuracy) [7,+15]
o) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
p) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Small Metal Shield of Vilydhel [3,+0]
    It sustains your constitution.  It provides immunity to fire.  It
    provides resistance to life draining, light and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 70 of
    Paths of the Dead.
s) The Dragon Helm of Thrain [8,-11] {cursed}
    It sustains your constitution.  It provides resistance to life draining
    .  It prevents teleportation.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Maulotaur on level 60 of Dol Guldur.
u) The Pair of Hard Leather Boots of Lairim [3,+17]
    It sustains your wisdom and dexterity.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, sound and 
    shards.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
v) The Light Crossbow of Rondor (x5) (+20,+8) (+2)
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 46 of Mordor.


  [Home Inventory - Lothlorien ]

a) 89 Potions of Water Curing {quest}
b) The Ring of Valin (+1 attack)
    It can be used to store a spell.  It increases your strength, 
    searching and attack speed by 1.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to fire and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 71 of Angband.
c) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Metal Brigandine Armour 'Nelthir' (-26,-33) [19,+15](40%)
    It increases your hit points by 40%.  It sustains your dexterity.  It
    provides immunity to acid.  It makes you completely fearless.  It
    provides resistance to cold and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
h) The Soft Studded Leather of Dorthel [5,+13]
    It sustains your strength.  It provides immunity to fire and cold.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, poison, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 85 of Angband.
i) The Hard Leather Armour of Ecthauri (-1 to accuracy) [6,+8]
    It provides resistance to cold, light, dark, shards and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 27 of Mirkwood.
j) The Hard Leather Armour of Belemen (-1 to accuracy) [6,+13]
    It sustains your constitution.  It provides immunity to acid.  It
    provides resistance to fire, confusion and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 28 of
    Mirkwood.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Mordor.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Scatha the Worm on level 41 of Mordor.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Armoury.
p) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 46 of Mordor.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Scatha the Worm on level 41 of Mordor.
r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Pair of Metal Shod Boots 'Thloth' [6,+9]
    It sustains your intelligence.  It provides resistance to fire, light, 
    dark, sound and disenchantment.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mummified troll on level 33 of Mirkwood.
u) The Heavy Crossbow of Anonien (x6) (+6,+10) (+2 to speed)
    It increases your intelligence, dexterity, charisma and speed by 2.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.


  [The Mathom-house Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 66 of Mordor.
b) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 92 of Mount Doom.
e) The Essence of Acid 'Lerunante'
    It cannot be harmed by acid, cold, lightning or fire.  



Posted on 3.1.2008 21:22

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739. on the Ladder (of 19090)
316. on the ToME Ladder (of 3155)

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On 3.1.2008 21:22 vstat@yahoo.com wrote:
My first winner. I died once in Angband at the last special level. Thankfully I had the Blood of Life. Summons from my symbiote did most of the damage for Sauron and Morgoth.

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