The Angband Ladder: Gigo, Human Alchemist by <gigo@mailinator.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Gigo                   Age                 17       STR!     40       
 Sex   : Male                   Height              66       INT!     40       
 Race  : Human                  Weight             180       WIS!     40       
 Class : Alchemist              Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          36 Level             50    Hit Points     1788/  1788 
 + To Melee Damage       31 Experience   7109500    Spell Points    522/   522 
 + To Ranged Hit         33 Max Exp      7109500    Sanity          930/   930 
 + To Ranged Damage      10 Exp to Adv.    *****    Piety               220675 
   AC                47+118 Gold        10779055    Speed           Fast (+13) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Legendary[5] Blows/Round:  15        
 Bows/Throw  : Superb       Searching   : Legendary[2] Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  150d7+465 
 Stealth     : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are the third child of an engineer.  You are the black           
          sheep of the family.  You have brown eyes, black hair, and           
          a light brown complexion.                                            
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 58 (2900')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 1 (50')
        Cirith Ungol: Level 33 (1650')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 43 (2150')
        Dol Guldur: Level 57 (2850')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 62 (3100')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 14 (700')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 33549 enemies.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 57 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 59th Hrive of the 2890th year of the third age.
 You have been adventuring for 127 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.5....32..4..            
        Add Int   : ....54.6.....4..            
        Add Wis   : 5...54.........+            
        Add Dex   : .4..5....3...4..            
        Add Con   : ..335....32.....            
        Add Chr   : ..3.54.......4..            
        Mul Mana  : ...............+            
        Add Stea. : 5...5..6...*....            
        Add Sear. : 5.3.5..6........            
        Add Infra : 5...5...........            
        Add Tun.. : 5...5...........            
        Add Speed : .4.3...6...*....            
        Add Blows : 5..3............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Demon: +............+..            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +............+..            
        Slay Drag.: +...............            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +............+..            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +............+..            
        Sust Str  : ....+....+......            
        Sust Int  : ...++.+++.......            
        Sust Wis  : ...++...........            
        Sust Dex  : ....+...++......            
        Sust Con  : ....+....+......            
        Sust Chr  : ....+.+.........            
        Invisible : .....+......+...            
        Mul life  : ....+..........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +......++.+.....            
        Hold Life : ....+...........            
        Imm Acid  : .+..+...*+......            
        Imm Elec  : .+..+.*.*.......            
        Imm Fire  : .+*.+.*.........            
        Res Cold  : .+..+....+......            
        Res Pois  : ......+.........            
        Res Fear  : ....+....+......            
        Res Light : ....+.+.........            
        Res Dark  : ....+....+......            
        Res Blind : ....++..........            
        Res Conf  : ...++.+.........            
        Res Sound : ....+.+.........            
        Res Shard : ...+............            
        Res Neth  : ....+...........            
        Res Nexus : ....+....+......            
        Res Chaos : ...++.+.........            
        Res Disen : .....+..........            
        Levitate  : ...........+....            
        See Invis : ..+.............            
        Digestion : ....+....+......            
        Regen     : ...++......+....            
        Activate  : ..+...+.........            
        Blessed   : +...............            
        Fly       : ..+...+.........            
        Climb     : ..............+.            
        Orc.ESP   : +...............            
        Troll.ESP : +...............            
        Dragon.ESP: +...............            
        Giant.ESP : +...............            
        Demon.ESP : +...............            
        Undead.ESP: +...............            
        Evil.ESP  : +...............            
        Animal.ESP: +...............            
        TLord.ESP : +.+.............            
        Good.ESP  : +...............            
        Spider ESP: +...............            

Skills (points left: 38)
 - Combat                                        24.800 [0.700]
          . Weaponmastery                        50.000 [0.700]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                            01.000 [0.300]
 - Magic                                         08.220 [0.900]
          . Magic-Device                         50.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           01.000 [0.300]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          03.200 [0.500]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  05.800 [0.800]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  03.050 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  04.000 [0.800]
          . Symbiosis                            05.200 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Artifact Creation
 * Perfect casting
 * Spread blows


  [Fates]

You may meet a Clear icky thing on level 7.
You are fated to find a Ring of Protection on level 7.
You are fated to find a Wooden Torch on level 18.
You may meet an Agent of the black market on level 1.
You are fated to find a Brass Lantern on level 4.
You are fated to find a Soft Studded Leather on level 1.
You may meet a Phantom warrior on level 68.
You are fated to meet a Young red dragon on level 76.
You are fated to find a Potion of Neutralise Poison on level 1.
You are fated to find The Dagger 'Narthanc' on level 1.


  [Character Equipment]

a) The Slaughter Axe called 'Proud' (10d7) (+10,+10) (+5 attacks) {!d!k!m!s!v}
    It increases your wisdom, stealth, searching, infravision, ability to
    tunnel, attack speed and luck by 5.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It drains life
    from your foes.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It is a great bane of dragons.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It allows you to sense
    the presence of orcs, trolls, dragons, spiders, giants, demons, undead
    , evil beings, animals, thunderlords and good beings.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
d) The Metal Boomerang of Beor (4d5) (+7,+10) (+4 to speed) {!d!k!m!s!v}
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) The Ring of Flare (+3) {!d!k!m!s!v}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 57 of Dol
    Guldur.
f) The Ring of Anona (+3 to speed) {!d!k!m!s!v}
    It increases your constitution, speed and attack speed by 3.  It
    sustains your intelligence and wisdom.  It provides resistance to 
    shards and chaos.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
k) The Amulet called 'Vain' (+0,+0)(100%) (+5 to stealth) {!d!k!m!s!v}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, searching, infravision, ability to
    tunnel and luck by 5.  It increases your hit points by 100%.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, light, 
    dark, blindness, confusion, sound, nether, nexus and chaos.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) a Feanorian Lamp of the Magi (+4) {!d!k!m!s!v}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 3) forever.  It increases your intelligence, wisdom and 
    charisma by 4.  It makes you invisible.  It provides resistance to 
    blindness and disenchantment.  It cannot be harmed by fire.  
    You made it yourself.
n) The Blue Dragon Scale Mail Becoming (Exp:1114836) (-2 to accuracy) [30,+21]
{}
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It sustains your intelligence and charisma.  It
    provides immunity to electricity and fire.  It provides resistance to 
    poison, light, sound and chaos.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) an Elven Cloak of the Magi (-2,-1) [4,+12] (+6) {!d!k!m!s!v}
    It increases your intelligence, stealth, searching, speed and luck by 
    6.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Small Metal Shield of Dolos [3,+10] {!d!k!m!s!v}
    It sustains your intelligence and dexterity.  It provides immunity to 
    acid and electricity.  It provides immunity to paralysis.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
s) The Steel Helm of Hammerhand [6,+19] (+3) {!d!k!m!s!v}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Elvenkind [3,+10] (+10) {!d!k!m!s!v}
    It increases your stealth and speed by 10.  It allows you to levitate.
    It speeds your regenerative powers.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You made it yourself.
z) a Master quylthulg 'Flatulence' !d!k!v (3000 hp)
{) 3 Bolts of Hianc (exploding) (1d5) (+20,+17) (+4) {!d!k!m!s!v}
    It increases your strength, intelligence, dexterity and charisma by 4.
    It does extra damage from acid and frost.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
|) a Climbing Set {!d!k!m!s!v}


  [Character Inventory]

a) a Parchment titled ``Magic for the Layman'' {satisfy hunger @A1 !d!k!s!v}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 33 of The Small Water Cave.
b) Raal's Tormented Spirits {mass genocide @A2 !d!k!s!v}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
c) 12 Potions of *Healing* {!d!k!m!s!v}
d) 10 Fireproof Scrolls of Teleportation {!d!k!m!s!v}
    It cannot be harmed by fire.  
    You made it yourself.
e) 11 Fireproof Scrolls of *Destruction* {!d!k!m!s!v}
    It cannot be harmed by fire.  
    You made it yourself.
f) an Adamantite Rod of the Istari of Speed (400/400) {@z3 !d!k!m!s!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
g) an Adamantite Rod of the Istari of Recall (400/400) {@z2 !d!k!m!s!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
h) an Adamantite Rod of the Istari of Trap Location (400/400) {@z1 !d!k!m!s!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
i) a Wand of Manathrust[11|33] (162 charges) {@1 !d!k!m!s!v}
j) a Wand of Fireflash[11|35] (243 charges) {@3 !d!k!m!s!v}
k) a Wand of Noxious Cloud[11|50] (327 charges) {@2 !d!k!m!s!v}
l) The Wand of Digging of Thrain (496 charges) {@4 !d!k!m!s!v}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) a Fireproof Staff of Remove Curses[3|48] (44 charges) {@8 !d!k!m!s!v}
    It cannot be harmed by fire.  
    You made it yourself.
n) a Fireproof Staff of Disarm[6|43] (233 charges) {@6 !d!k!m!s!v}
    It cannot be harmed by fire.  
    You made it yourself.
o) a Fireproof Staff of Vision[4|30] (63 charges) {@5 !d!k!m!s!v}
    It cannot be harmed by fire.  
    You made it yourself.
p) a Fireproof Staff of Identify[5|32] (88 charges) {@7 !d!k!m!s!v}
    It cannot be harmed by fire.  
    You made it yourself.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 42 Scrolls of *Identify*
b) a Ring of Disenchantment Resistance
    It provides resistance to disenchantment.  
c) a Ring of Lordly Protection [+12]
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison and disenchantment.  
d) 2 Filthy Rags [1,-1]
e) The Robe of Incanus [2,+20] (+3) {weigh magic???}
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 62 of The Sacred Land Of
    Mountains.
f) Smaug the Golden's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 53 of Mordor.
g) a Floating eye corpse {Telepathy}
h) The Lernaean Hydra's corpse
i) an Ancient black dragon corpse {Immune to Acid}
j) an Ancient white dragon corpse {Immune to Cold}
k) 99 Essences of Explosion
l) 99 Essences of Cold
m) 91 Essences of Fire
n) 99 Essences of Acid
o) 99 Essences of Confusion
p) 99 Essences of Chaos
q) 45 Essences of Time
r) 36 Essences of Magic
s) 99 Essences of Extra Life
t) 99 Essences of Darkness
u) 99 Essences of Force
v) 99 Essences of Lightning


  [Home Inventory - Gondolin ]

a) The Devil's Pentagram (charging) {acquirement !d!k!s!v}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Forest wight on level 23 of Mirkwood.
b) 3 Scrolls of Satisfy Hunger
c) a Wand of Banishment[14|36] (6 charges) {!d!k!m!s!v}
d) a Fireproof Staff of Probability Travel[3|25] (73 charges) {!d!k!m!s!v}
    It cannot be harmed by fire.  
    You made it yourself.
e) a Ring of Woe [+6] (+1)
    It increases your wisdom and charisma by 1.  It induces random
    teleportation.  It can re-curse itself.  
    You found it in the remains of a Mature red dragon in a mountain chain.
    
f) 13 Rings of Nothing
g) a Polished Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+26]
    It can be activated for breathe multi-hued (250) every 60+d60 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to fly.  It reflects bolts and arrows.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
h) a Mithril Plate Mail (-3 to accuracy) [35,+5]
i) a Dragon Shield [8,+17]
j) a Shield of Deflection [10,+13]
k) a Jewel Encrusted Crown [0,+0]
l) 5 Dark Swords (3d7) (+0,+0)
m) a Dwarven Pick (+3)
n) a Wild rabbit corpse
o) a Water troll corpse
p) a Water troll corpse
q) a Water troll corpse
r) 5 Wild rabbit raw meats
s) 72 Essences of Cold
t) 51 Essences of Acid
u) 99 Essences of Confusion
v) 99 Essences of Chaos
w) 93 Essences of Darkness
x) 99 Essences of Lightning


  [Home Inventory - Minas Anor ]

a) a Fireproof Holy Tome of Eru Iluvatar {!d!k!m!s!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
b) The Tome of Gigo {!d!k!m!s!v}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Gem of Wisdom {summon monster !d!k!m!s!v}
    It can be activated for summon monster.  
    You found it in the remains of a Nether wraith on level 58 of The Sacred
    Land Of Mountains.
d) Gruumsh's Bottle of Death {genocide !d!k!s!v}
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 56 of Mordor.
e) The Pendulum of Orcus {light absorption !d!k!s!v}
    It can be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 56 of Mordor.
f) Bumganir's Bag of Magic Toys (charging) {acquirement !d!k!s!v}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Dark elven warlock on level 37 of Mordor.
g) Olive's Omnipotent Ostrich {Ruination}
    It can be activated for Ruination.  
    You found it lying in a vault on level 46 of Moria.
h) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
i) The Ring of Power of Akhorahil the Blind (+4 to speed)
    It increases your stealth and speed by 4.  It makes you invisible.  It
    provides resistance to electricity, light, nether and disenchantment.  
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Akhorahil the Blind on level 54 of The
    Sacred Land Of Mountains.
j) The Ring of Power of Ren the Unclean (+3 attacks)
    It increases your strength, dexterity, charisma, searching, 
    infravision and attack speed by 3.  It makes you invisible.  It
    sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to acid, electricity, light, dark, confusion and 
    sound.  It allows you to fly.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 52 of Mordor.
k) The Ring of Power of Ren the Unclean (+1)
    It increases your strength, wisdom and charisma by 1.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to electricity and dark.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 52 of Mordor.
l) The Ring of Power of Adunaphel the Quiet (+1 to stealth)
    It increases your charisma and stealth by 1.  It makes you invisible.  
    It provides resistance to electricity, light, confusion and nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 56 of The
    Sacred Land Of Mountains.
m) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your intelligence.  It provides
    resistance to electricity, fire and shards.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
n) The Ring of Curad (+5)
    It increases your dexterity, constitution and infravision by 5.  It
    sustains your wisdom.  It provides resistance to cold, sound and chaos
    .  It allows you to fly.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 43 of Moria.
o) a Mithril Plate Mail (-3 to accuracy) [35,+3]
p) a Feathers Cloak of Air [1,+10]
    It allows you to breathe without air.  
    You found it lying in a vault on level 28 of The Sandworm lair.
q) a Dragon Shield [8,+13]
r) an Iron Helm of Water Breathing [5,+8]
    It allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of a Cave orc on level 35 of Moria.
s) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 49 of
    Moria.
t) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
u) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) an Adamantite Rod of the Istari of Curing (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
b) an Adamantite Rod of the Istari of Disarming (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
c) a Wand of Manathrust[18|25] (496 charges) {Mana !d!k!m!s!v}
d) a Wand of Fireflash[10|30] (189 charges) {Fire !d!k!m!s!v}
e) a Wand of Noxious Cloud[8|41] (497 charges) {Poison !d!k!m!s!v}
f) a Fireproof Staff of Wish[1|1] (3 charges) {!d!k!m!s!v}
    It cannot be harmed by fire.  
    You made it yourself.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {!d!k!m!s!v}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Brown Thunderlord in the town of Bree .
h) The Jewel 'Evenstar' (+3) (charging) {!d!k!m!s!v}
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
i) a Feanorian Lamp of the Magi (+7)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 3) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 7.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    You made it yourself.
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 34 of Mordor.
l) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.
n) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Shadow Cloak [6,+2] (+1 to stealth)
p) a Feathers Cloak of Air [1,+12]
    It allows you to breathe without air.  
    You bought it from the Black Market.
q) a Large Metal Shield [5,+3]
r) a Dragon Shield [8,+16]
s) a Shield of Deflection [10,+19]
t) a Steel Helm of Water Breathing [6,+7]
    It allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of a Mature multi-hued dragon on level 57 of
    Mordor.
u) a Dragon Helm [8,+19]
v) 15 Essences of Extra Life


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of The Old Forest.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 35 of Mordor.
c) The Bag of Tricks
    It can be activated for Destruction every 100 turns.  
d) Kenault's Cantrip Generator
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Phantom on level 41 of Mordor.
e) The Deck of Wild Magic
    It can be activated for high stat loss.  
    You found it in the remains of a Quasit on level 16 of The Old Forest.
f) Baalzebub's Tormented Box
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven druid on level 45 of Moria.
    
g) Baalzebub's All-seeing Servant
    It can be activated for decreasing Charisma.  
    You found it lying in a vault on level 56 of Mordor.
h) Boccob's Unfinished Works
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of a Black wraith on level 41 of Moria.
i) Boccob's Unfinished Works
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of a Sorcerer on level 47 of The Sacred Land
    Of Mountains.
j) The Gem of Fire
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Hell knight on level 53 of Mordor.
k) The Gem of Venom
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Dark elven warlock on level 42 of Moria.
l) The Gem of Knowledge
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Spectre on level 58 of Mordor.
m) The Gem of Knowledge
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 42 of Mordor.
n) The Gem of Rage
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Spectral Novice mage on level 36 of Moria.
o) The Gem of Hate
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Dark elven warlock on level 46 of Mordor.
p) The Gem of Hate
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Master mindcrafter on level 56 of Mordor.
q) The Gem of Wisdom
    It can be activated for summon monster.  
    You found it in the remains of a Grand master mystic on level 56 of Mordor.
r) The Gem of Wisdom
    It can be activated for summon monster.  
    You found it in the remains of a Monastic lich on level 49 of The Sacred
    Land Of Mountains.
s) The Gem of Ghosts
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 42 of Moria.
t) Raal's Voodoo Doll of Revenge
    It can be activated for cuts.  
    You found it lying on the ground on level 12 of Mirkwood.
u) Raal's Voodoo Doll of Revenge
    It can be activated for cuts.  
    You found it in the remains of a Hezrou on level 54 of The Sacred Land Of
    Mountains.
v) The Mirror of Alternate Dimensions
    It can be activated for decreasing Dexterity.  
    You found it lying in a vault on level 56 of Mordor.
w) The Ebon Cube of Darkness
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of an Emperor wight on level 41 of Moria.
x) The Ebon Cube of Darkness
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Master lich on level 42 of Mordor.
a) The Diamond Prism of Light
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of an Ultimate Mimic on level 37 of Moria.
b) The Diamond Prism of Light
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of an Archangel on level 51 of The Sacred Land
    Of Mountains.
c) The Diamond Prism of Light
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 57 of The
    Sacred Land Of Mountains.
d) Mordekainen's Sneaking Eye
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Hezrou on level 48 of Moria.
e) Kelek's Practical Joke
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Necromancer on level 43 of Mordor.
f) Kelek's Practical Joke
    It can be activated for decreasing Constitution.  
    You found it in the remains of an Emperor wight on level 54 of The Sacred
    Land Of Mountains.
g) Kelek's Wormhole Machine
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Phantom on level 37 of Moria.
h) Kelek's Wormhole Machine
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of an Emperor wight on level 47 of The Sacred
    Land Of Mountains.
i) Tenser's Alteration Manual
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Mummified human on level 32 of The Small
    Water Cave.
j) Raal's Tome of Unconventional Warfare
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Ranger on level 19 of Mirkwood.
k) The Tome of Collected Weird Magic
    It can be activated for confusion.  
l) The Tome of Collected Weird Magic
    It can be activated for confusion.  
    You found it in the remains of a Hezrou on level 54 of The Sacred Land Of
    Mountains.
m) Mordekainen's Pocket Magician
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Moaning spirit on level 13 of The Old
    Forest.
n) Benetar's Death Ray Experiment
    It can be activated for Ruination.  
    You found it in the remains of a Quasit on level 50 of Moria.
o) Valdarbon's Automatic Alchemist
    It can be activated for cuts.  
    You found it lying on the ground on level 33 of The Small Water Cave.
p) Lloth's Ceremonial Dagger
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Grave wight on level 41 of Moria.
q) The Tome of Elven Household Magic
    It can be activated for death.  
    You found it lying on the ground on level 13 of A lost temple.
r) a Parchment titled ``Demigods and their Uses''
    It can be activated for stat loss.  
    You found it lying on the ground on level 32 of Mirkwood.
s) a Parchment titled ``Magic for the Layman''
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
t) Balrilbon's Bag of Wondrous Tricks
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 30 of Heart of the Earth.
u) The Skull of Ancient Wisdom
    It can be activated for decreasing Strength.  
    You found it in the remains of a Dark elven warlock on level 39 of Moria.
v) Benetar's Mana Battery
    It can be activated for death.  
    You found it in the remains of a Dark elven warlock on level 37 of Mordor.
w) Benetar's Portable Plague
    It can be activated for stat loss.  
    You found it lying in a vault on level 31 of Mirkwood.
x) Benetar's Portable Plague
    It can be activated for stat loss.  
    You found it lying on the ground on level 60 of The Sacred Land Of
    Mountains.
a) Gamenlon's Summoning Manual
    It can be activated for experience loss.  
    You found it in the remains of a Priest on level 18 of Orc Cave.
b) Balrilbon's Soulgem
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Ghoul on level 44 of Mordor.
c) The Lost Works of Kenault
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Ghoul on level 56 of Mordor.
d) The Crystal Ball of Godly Sights
    It can be activated for decreasing Intelligence.  
    You found it in the remains of an Archangel on level 49 of Mordor.
e) The Box of Many Wonders
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Spectre on level 50 of Moria.
f) Baalzebub's Tormented Skullcap (charging)
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Death quasit on level 43 of Moria.
g) The Bottomless Bottle
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Vampire lord on level 35 of Moria.
h) The Bottomless Bottle
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Flying skull on level 61 of The Sacred
    Land Of Mountains.
i) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for confusion.  
    You found it in the remains of a Death quasit on level 41 of Moria.
j) The Wand Construction Kit
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Bat of Gorgoroth on level 53 of Mordor.
k) The Clay Tablets of Antiquity
    It can be activated for aggravate.  
l) Tenser's Mechanical Magician
    It can be activated for high experience loss.  
    You found it in the remains of a Black orc on level 32 of Moria.
m) Boccob's Magical Mish-mash
    It can be activated for stun.  
    You found it in the remains of a Death quasit on level 38 of Moria.
n) The Grail of Kenault
    It can be activated for experience loss.  
    You found it lying on the ground on level 36 of Maze.
o) a Parchment titled ``Household Magic''
    It can be activated for create hunger.  
    You found it lying in a vault on level 33 of The Small Water Cave.
p) a Parchment titled ``Tenser's Last Words''
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Spirit naga on level 50 of Moria.
q) a Parchment titled ``Tenser's Last Words''
    It can be activated for cure confusion every 100 turns.  
r) The Hand of Vecna
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Dark elven warlock on level 24 of
    Mirkwood.
s) The Skull of Vecna
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Master mindcrafter on level 56 of Mordor.
t) The Eye of Vecna
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 26 of The Sandworm lair.
u) The Crystal Ball of The Witch-King of Angmar
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Vampire lord on level 39 of Mordor.
v) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 26 of The Sandworm lair.
w) The Medallion of Good Will
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Dark elven sorcerer on level 46 of Moria.
x) The Immortal Skull of Benetar
    It can be activated for cure cuts every 100 turns.  
    You found it lying in a vault on level 26 of The Sandworm lair.
a) Heward's Excellent Experimental Earmuffs
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of an Emperor wight on level 48 of Moria.
b) Heward's Excellent Experimental Earmuffs
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Master mindcrafter on level 52 of The
    Sacred Land Of Mountains.
c) Bigby's Big Book of Brutality
    It can be activated for create hunger.  
    You found it in the remains of a Death quasit on level 41 of Moria.
d) The Cunning Plan of Zog
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Barrow wight on level 42 of Mordor.
e) a Parchment titled ''Immortality For Dummies''
    It can be activated for stun.  
    You found it in the remains of a Vampire lord on level 50 of Moria.
f) Raistlin's Ready Ranger
    It can be activated for cure serious wounds every 75 turns.  
    You found it lying on the ground on level 40 of Moria.
g) Tenser's Torch of Spontaneous Combustion
    It can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 24 of The Sandworm lair.
h) Mordenkainen's Mysterious Mind-Masher
    It can be activated for cure blindness every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
i) a Parchment titled ''Famous Last Words'' (charging)
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Ranger on level 22 of Mirkwood.
j) Jor's Buckler of Missile Attraction
    It can be activated for death.  
    You found it lying on the ground on level 34 of Mordor.
k) Jor's Compendium of Strange Behaviour
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 34 of Moria.
l) Agannazar's Antique Acorn
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Green glutton ghost on level 24 of
    Mirkwood.
m) Cathal's Corrupting Cymbal
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Vampire lord on level 52 of Mordor.
n) Pytar's Portable Pandemonium
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Master mindcrafter on level 45 of Moria.
o) The Toenail of Vecna
    It can be activated for cuts.  
    You found it lying in a vault on level 33 of The Small Water Cave.
p) The Toenail of Vecna
    It can be activated for cuts.  
    You found it in the remains of a Lich on level 35 of The Helcaraxe.
q) Jor's Book of Impossible Occurences
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Spectre on level 56 of Mordor.
r) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for darkness.  
    You found it in the remains of a Novice priest on level 7 of Barrow-Downs.
s) Agannazar's Altruistic Assassin
    It can be activated for cure confusion every 500 turns.  
    You found it lying on the ground on level 27 of The Sandworm lair.
t) Tenser's Top-Heavy Teaspoon
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Dread on level 45 of Moria.
u) The Ring of Hilthar (+3 to searching)
    It increases your intelligence, wisdom, dexterity, charisma and 
    searching by 3.  It sustains your constitution.  It provides
    resistance to cold and dark.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon in a mountain chain.
v) The Ring of Bascarel [+12] (+1 to searching)
    It increases your dexterity and searching by 1.  It provides
    resistance to acid, fire, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 51 of Mordor.
w) The Ring 'Glamarna' [+12] (+1 attack)
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your wisdom and attack speed by 1.  
    It sustains your wisdom and dexterity.  It makes you completely
    fearless.  It provides resistance to cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 61 of The
    Sacred Land Of Mountains.
x) The Ring of Hadraxe (+1 attack)
    It increases your charisma, stealth and attack speed by 1.  It
    sustains your wisdom and constitution.  It provides resistance to 
    electricity and poison.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 56 of Mordor.
a) The Ring of Mored (+2)
    It increases your strength, stealth and searching by 2.  It provides
    resistance to blindness and chaos.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 38 of Moria.
b) The Ring 'Magon' (+1)
    It increases your intelligence, wisdom, dexterity, constitution and 
    stealth by 1.  It provides resistance to poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 40 of Moria.
c) The Ring of Barahir (+1) (charging)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 49 of Moria.
d) The Ring of Guinibil (-4)
    It decreases your intelligence and dexterity by 4.  It sustains your 
    strength.  It provides resistance to life draining and nether.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 56 of
    Mordor.
e) The Ring of Ancalmon (+2 to infravision)
    It increases your infravision by 2.  It sustains your intelligence, 
    wisdom, dexterity and charisma.  It makes you completely fearless.  It
    provides resistance to acid, dark and blindness.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 41 of Moria.
f) The Ring of Erinathar (+3 attacks)
    It can be used to store a spell.  It increases your attack speed by 3.
    It sustains your dexterity and charisma.  It makes you completely
    fearless.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Amulet 'Gelos' (+5)
    It increases your wisdom and searching by 5.  It provides resistance 
    to cold, confusion, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 41 of
    Moria.
h) The Amulet 'Ardanwe' (+3)
    It increases your charisma and searching by 3.  It makes you
    completely fearless.  It provides resistance to cold, dark and chaos.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 56 of The
    Sacred Land Of Mountains.
i) The Amulet of Breglath (+3) {cursed}
    It increases your charisma by 3.  It sustains your strength.  It
    provides resistance to shards.  It fills you with the Black Breath.  
    It is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 40 of Moria.
j) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
k) The Amulet of Vielir (+5)
    It can be used to store a spell.  It increases your strength and 
    dexterity by 5.  It sustains your strength and dexterity.  It provides
    resistance to acid, light, confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Chieftain on level 35 of Moria.
l) The Ring Mail of Irievalar (-14,-66) [12,+6](20%)
    It increases your hit points by 20%.  It sustains your intelligence
     and wisdom.  It provides immunity to electricity and fire.  It
    provides resistance to cold, poison, light and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll Priest on level 45 of Moria.
m) The Ring Mail 'Avalduir' (-13,-5) [12,+6](40%)
    It increases your hit points by 40%.  It sustains your dexterity.  It
    provides immunity to acid.  It makes you completely fearless.  It
    provides resistance to fire and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 30 of Moria.
n) The Ring Mail 'Quenwe' (-2 to accuracy) [12,+9]
    It sustains your wisdom and constitution.  It provides resistance to 
    acid, electricity, fire, confusion and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 38 of Moria.
o) The Chain Mail of Lored (-2 to accuracy) [14,+23]
    It sustains your wisdom.  It provides resistance to life draining, 
    light, dark, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Chain Mail 'Athar' (-2 to accuracy) [14,+6]
    It provides immunity to fire.  It provides resistance to nether and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 37 of Moria.
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 36 of Moria.
s) The Splint Mail of Erradhwe (-2 to accuracy) [19,+13]
    It sustains your strength, wisdom, dexterity and charisma.  It
    provides resistance to acid, cold, dark and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 51 of The Sacred
    Land Of Mountains.
t) The Ribbed Plate Armour of Imrad (-3 to accuracy) [28,+13]
    It provides immunity to fire.  It provides resistance to cold, dark, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Moria.
u) The Filthy Rag of Sorod [1,+5]
    It sustains your wisdom.  It provides immunity to acid, electricity
     and cold.  It provides resistance to poison, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 35 of Mordor.
v) The Robe of Tantel [2,+11]
    It sustains your intelligence and dexterity.  It provides immunity to 
    acid and electricity.  It provides resistance to life draining, fire
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 51 of
    Mordor.
w) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
x) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 45 of Moria.
a) The Soft Leather Armour 'Rielost' [4,+6]
    It sustains your constitution and charisma.  It provides immunity to 
    electricity and cold.  It provides resistance to life draining, poison
    , confusion and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient red dragon on level 45 of Moria.
b) The Soft Studded Leather of Doria [5,+4]
    It sustains your intelligence.  It provides immunity to fire and cold.
    It provides resistance to poison and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 56 of The
    Sacred Land Of Mountains.
c) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon on level 56 of
    Mordor.
d) The Hard Leather Armour of Balin (-5,-6) [6,+11](40%)
    It increases your hit points by 40%.  It sustains your charisma.  It
    makes you completely fearless.  It provides resistance to light and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 43 of Moria.
e) The Padded Armour of Fininori [4,+5]
    It sustains your wisdom and constitution.  It provides resistance to 
    fire, cold and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon on level 22 of Mirkwood.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
g) The Leather Jacket 'Randil' (-1 to accuracy) [12,+10]
    It provides immunity to fire.  It provides resistance to acid, dark, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 51 of Mordor.
h) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
i) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
j) The Small Leather Shield of Caron [2,+7]
    It sustains your intelligence, wisdom and constitution.  It makes you
    completely fearless.  It provides resistance to life draining, 
    electricity and light.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Armoury.
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) The Large Leather Shield of Carenn [4,+14]
    It sustains your constitution and charisma.  It provides resistance to 
    poison, dark and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature blue dragon in a hill.
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Algroth on level 41 of Moria.
n) The Large Metal Shield of Anang [5,+11]
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to poison and light.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 43 of Moria.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 41 of
    Moria.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 39 of Moria.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 37 of Moria.
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 32 of Moria.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
u) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
v) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 56 of Mordor.
w) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
x) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
a) The Hatchet of Ianwe (1d5) (+4,-1) (+2 attacks)
    It can be wielded two-handed.  It increases your charisma and attack
    speed by 2.  It does extra damage from acid.  It produces chaotic
    effects.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
b) The Cleaver of Antel (2d4) (+9,+1) (+3)
    It increases your dexterity by 3.  It does extra damage from acid.  It 
    poisons your foes.  It drains life from your foes.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
c) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon in the town of
    Gondolin .
d) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 43 of Moria.
e) The Dagger 'Aningwil' (1d4) (+10,+5) (+1 attack)
    It increases your dexterity and attack speed by 1.  It does extra
    damage from acid and electricity.  It produces chaotic effects.  It
    drains life from your foes.  It is especially deadly against trolls.  
    It is especially deadly against giants.  It is a great bane of demons.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
f) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 45 of Moria.
g) The Dagger 'Helcaloth' (1d4) (+3,+18) (+3)
    It increases your strength, intelligence and dexterity by 3.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Mordor.
h) The Dagger of Aldoriene (1d4) (+4,+16) (+1 attack)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom and attack speed by 1.  It does extra damage from fire.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against trolls.  It is especially deadly against natural creatures.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 27 of Mirkwood.
i) The Dagger of Hellon (1d4) (+10,+9) (+1)
    It provides light (radius 1) forever.  It increases your wisdom by 1.  
    It does extra damage from frost.  It drains life from your foes.  It
    is a great bane of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 24 of The Helcaraxe.
j) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 56 of Mordor.
k) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Moria.
m) The Cutlass of Nivienn (1d7) (+4,-4) (-7)
    It decreases your dexterity by 7.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It has been blessed by
    the gods.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ent on level 49 of Moria.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 52 of Mordor.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Moria.
s) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient Morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of The Sacred Land Of
    Mountains.
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to sound, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 24 of Mirkwood.
u) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 38 of
    Moria.
v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
w) The Two-Handed Sword of Barthoros (3d6) (+15,+14)
    It must be wielded two-handed.  It does extra damage from acid.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against trolls.  It is a great bane of demons.  It is a great bane of
    undead.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Moria.
x) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 45 of Moria.
a) The Dark Sword 'Calrondol' (3d7) (+19,+24) (+2 attacks)
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your attack speed by 2.  It does extra damage 
    from electricity and frost.  It produces chaotic effects.  It is a
    great bane of dragons.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
b) The Sickle of Turufin (2d3) (+5,+7) {cursed}
    It is very sharp and can make your foes bleed.  It is especially
    deadly against giants.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 49 of Mordor.
c) The Trident of Ezelpereb (1d8) (+14,-5) (+4 to speed)
    It can be wielded two-handed.  It increases your wisdom and speed by 4
    .  It produces chaotic effects.  It drains life from your foes.  It is
    a great bane of dragons.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 57 of
    Mordor.
d) The Fauchard of Gilor (1d10) (+15,+14)
    It can be wielded two-handed.  It produces chaotic effects.  It drains
    life from your foes.  It is very sharp and can make your foes bleed.  
    It is a great bane of dragons.  It fights against evil with holy fury.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 41 of Moria.
e) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 41 of Moria.
f) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 56 of Mordor.
g) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 56 of
    Mordor.
h) The Scythe 'Herion' (5d3) (+16,+9) (+2)
    It can be wielded two-handed.  It increases your dexterity by 2.  It 
    poisons your foes.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of Bree .
i) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Moria.
j) The Trifurcate Spear of Ollin (2d9) (+5,-6) (+3 to speed)
    It increases your dexterity and speed by 3.  It does extra damage from 
    electricity and fire.  It produces chaotic effects.  It strikes at
    demons with holy wrath.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
k) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Brown Thunderlord on level 45 of Mordor.
l) The Whip of Gothmog (3d6) (+15,+16) (-2)
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 39 of
    Moria.
m) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
o) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
p) The Mace of Valion (2d4) (+30,+7) (+6)
    It can be wielded two-handed.  It increases your ability to tunnel by 
    6.  It does extra damage from electricity and frost.  It is especially
    deadly against trolls.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Green Thunderlord on level 32 of Mirkwood.
q) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 45 of Moria.
r) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 46 of Moria.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 56 of The Sacred
    Land Of Mountains.
v) The Bolt of Indilin (1d5) (+9,+4) (+6)
    It increases your charisma by 6.  It produces chaotic effects.  It is
    a great bane of dragons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 25 of Mirkwood.
a) The Small Wooden Boomerang 'Andirilim' (1d4) (+2,+3)
    It does extra damage from fire.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
b) The Small Metal Boomerang of Marennare (3d4) (+18,+15)
    It does extra damage from acid and electricity.  It poisons your foes.
    It is especially deadly against dragons.  It is especially deadly
    against giants.  It is a great bane of demons.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mummified orc on level 41 of Moria.
c) The Small Metal Boomerang of Celeneith (3d4) (+11,+9)
    It does extra damage from acid and fire.  It is especially deadly
    against orcs.  It is a great bane of demons.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 46 of Moria.
d) The Small Metal Boomerang 'Lorin' (3d4) (+8,+7)
    It does extra damage from electricity and fire.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    is a great bane of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Imp on level 39 of Moria.
e) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Moria.
f) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
g) The Mage Staff of Narufin (1d4) (+11,+14)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It sustains your intelligence.  It
    provides resistance to confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 61 of The Sacred Land
    Of Mountains.



Posted on 22.12.2007 03:41

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4932. on the Ladder (of 18973)
1022. on the ToME Ladder (of 3151)

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On 22.12.2007 03:41 gigo@mailinator.com wrote:
Wow, fun game. Some dungeons became obsolete before I found them, too bad, they looked like they would have been fun to explore. Felt bad about Gondolin...I thought I just had to make to the exit...wrongo. Found staff of wishing, but I've pretty much have all the items I need. Just need to finish my chest armor.

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