The Angband Ladder: Fach, Human Alchemist by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Fach                   Age                 18       STR!     40       
 Sex   : Male                   Height              66       INT!     39       
 Race  : Human                  Weight             184       WIS!     33       
 Class : Alchemist              Social Class        34       DEX!     37       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     34       
                                                                               
 + To Melee Hit          31 Level             50    Hit Points     1105/  1105 
 + To Melee Damage       24 Experience  10213171    Spell Points   9734/  9734 
 + To Ranged Hit         35 Max Exp     10213171    Sanity          469/   630 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               273213 
   AC                27+115 Gold         3714898    Speed           Fast (+40) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4+96    
 Stealth     : Poor         Magic Device: Fair         Infra-Vision: 1000 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Yeoman.  You are a              
          credit to the family.  You have green eyes, straight red             
          hair, and a very fair complexion.                                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 69 (3450')
        Orc Cave: Level 16 (800')
        The Old Forest: Level 24 (1200')
        Moria: Level 49 (2450')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 69 (3450')
        The Land Of Rhun: Level 39 (1950')
        The Sandworm lair: Level 22 (1100')
        A lost temple: Level 32 (1600')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 102 of Angband.
 You have defeated 2640 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved Arda and became a famed King.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 43rd Quelle of the 2890th year of the third age.
 You have been adventuring for 57 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..32.....68...6.            
        Add Int   : ...2...6........            
        Add Wis   : ...2...........+            
        Add Dex   : ...2.....6......            
        Add Con   : ..323....6......            
        Add Chr   : ..32............            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : ...2...6........            
        Add Sear. : ..3....6.....36.            
        Add Infra : *............36.            
        Add Tun.. : .............36.            
        Add Speed : .*.2.3.6...*....            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: .............++.            
        Sust Str  : +........+......            
        Sust Int  : +..++..++.......            
        Sust Wis  : +..++...........            
        Sust Dex  : +........+......            
        Sust Con  : +...+...++......            
        Sust Chr  : +..+..+.........            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : +...............            
        Free Act  : ++.+...+.+......            
        Hold Life : ...+++..........            
        Imm Acid  : ......*.......+.            
        Imm Elec  : *.......*.......            
        Imm Fire  : .+*.............            
        Imm Cold  : ...*+.*.........            
        Res Pois  : +...............            
        Res Fear  : +...............            
        Res Light : .....+...+......            
        Res Dark  : ....++........+.            
        Res Blind : +..+............            
        Res Conf  : .....++.+.......            
        Res Sound : +...............            
        Res Shard : +...............            
        Res Neth  : +...+...+.......            
        Res Nexus : +..........+....            
        Res Chaos : .....+..........            
        Res Disen : ..........+...+.            
        Levitate  : +...............            
        Lite      : +...+...........            
        See Invis : +.++.+..........            
        Digestion : +...............            
        Regen     : ....+...........            
        Activate  : .+++++.....+..+.            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : .....+.......++.            
        Troll.ESP : .............+..            
        TLord.ESP : ..+.............            
        Full ESP  : +..+............            

Skills (points left: 60)
 - Combat                                        20.600 [0.700]
          . Weaponmastery                        00.700 [0.700]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.000 [0.400]
 - Magic                                         09.552 [0.900]
          . Magic-Device                         06.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  06.600 [0.800]
          . Prayer                               45.000 [0.500]
 - Monster-lore                                  04.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Artifact Creation
 * Perfect casting


  [Fates]

You are fated to meet an Agent of the black market on level 5.
You are fated to find an Essence of Darkness on level 2.
You may meet a Singing, happy drunk on level 8.
You are fated to find an Essence of Cold on level 10.
You are fated to meet a Grey icky thing on level 19.
You are fated to meet an Agent of the black market on level 6.
You may meet a Small kobold on level 9.


  [Character Equipment]

a) The Mage Staff of an Alchemist (1d4) (+12,+10)(1820%) (+91 to infravision)
{!}
    It can be wielded two-handed.  It provides light (radius 4) forever.  
    It can be used to store a spell.  It increases your infravision and 
    spell power by 91.  It increases your mana capacity by 1820%.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to poison, blindness, sound, shards, nether and nexus.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It slows your metabolism.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides immunity to
    paralysis.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of The Sacred Land Of Mountains.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Paths of the Dead.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 92 of Mount Doom.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 69 of Paths of
    the Dead.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 69 of Paths of the
    Dead.
n) The Rusty Chain Mail 'Arthirhon' (-5 to accuracy) [14,+9]
    It sustains your charisma.  It provides immunity to acid and cold.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master lich on level 69 of Paths of the
    Dead.
o) an Elven Cloak of the Magi (-2,-4) [4,+10] (+6) {!k}
    It increases your intelligence, stealth, searching, speed and luck by 
    6.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Large Metal Shield of Lagor [5,+19]
    It sustains your intelligence and constitution.  It provides immunity 
    to electricity.  It provides resistance to confusion and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
s) an Iron Crown of Might [0,+16] (+6) {!k}
    It increases your strength, dexterity and constitution by 6.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  
    You made it yourself.
u) a Set of Leather Gloves of Power (+3,+2) [1,+12] (+8) {!k}
    It increases your strength by 8.  It provides resistance to 
    disenchantment.  
    You made it yourself.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20) every 250 turns if it is
    being worn. It increases your speed by 15.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 92 of Mount Doom.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of The Sacred Land Of Mountains.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k}
    It cannot be harmed by fire.  
    You made it yourself.
b) a Fireproof Tome of Knowledge {!k}
    It cannot be harmed by fire.  
    You made it yourself.
c) a Fireproof Tome of the Mind {!k}
    It cannot be harmed by fire.  
    You made it yourself.
d) a Fireproof Holy Tome of Eru Iluvatar {!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
e) Kelek's Practical Joke {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Nether wraith on level 69 of Paths of the
    Dead.
f) a Parchment titled ''Famous Last Words'' {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dread on level 69 of Paths of the Dead.
g) a Potion of *Healing*
h) 11 Scrolls of *Destruction*
i) a Scroll of Genocide
j) 2 Scrolls of Mass Genocide
k) 13 Scrolls of Nothing
l) an Adamantite Rod of Simplicity of Home Summoning (200/200)
    
    You made it yourself.
m) an Adamantite Rod of Simplicity of Healing (200/200)
    
    You made it yourself.
n) an Adamantite Rod of Simplicity of Recall (200/200)
    
    You made it yourself.
o) an Adamantite Rod of Simplicity of Disarming (81/200)
    
    You made it yourself.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
r) 51 Essences of Life {!k}
s) 16 Essences of Magic {!k}
t) 63 Essences of Extra Life {!k}
u) 12 Empty Bottles
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Wand of Noxious Cloud[1|25] (301 charges) {25% off}
b) a Wand of Dig[1|1] (160 charges)
c) a Wand of Slow Monster[1|20] (86 charges)
d) a Wand of Heal Monster[1|20] (879 charges)
e) a Staff of Globe of Light[1|10] (151 charges)
f) a Staff of Reveal Ways[1|25] (354 charges)
g) a Staff of Genocide[1|5] (2 charges)
h) 41 Essences of Explosion {!k}
i) 55 Essences of Teleport {!k}
j) 57 Essences of Cold {!k}
k) 43 Essences of Fire {!k}
l) 37 Essences of Acid {!k}
m) 71 Essences of Time {!k}
n) 93 Essences of Lightning {!k}


  [Home Inventory - Gondolin ]

a) an Ancient white dragon corpse {!k}
b) an Ancient black dragon corpse {!k}
c) an Ancient red dragon corpse {!k}


  [Home Inventory - Lothlorien ]

a) 7 Sprigs of Athelas {100% off}
b) 20 Scrolls of Mass Genocide
c) an Adamantite Rod of Simplicity of Nothing (200/200)
    
    You made it yourself.
d) an Adamantite Rod of Simplicity of Nothing (200/200)
    
    You made it yourself.
e) a Ring of Speed (+16)
    It increases your speed by 16.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Paths of
    the Dead.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 69 of Paths of
    the Dead.
g) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
h) The Robe of Morog (-37,-2) [2,+9](40%)
    It increases your hit points by 40%.  It sustains your dexterity.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to cold, 
    sound and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 66 of The Sacred Land Of Mountains.
i) The Thunderlord Coat 'Athual' (-27,-66) [9,+17](40%)
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides resistance to electricity, fire, cold, light, sound, 
    nether, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
j) a Mouse Fur of Air [1,+14]
    It allows you to breathe without air.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
k) The Dwarven Pick of Erebor (+5)
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
l) 99 Essences of Magic {!k}
m) 99 Essences of Magic {!k}
n) 99 Essences of Magic {!k}
o) 54 Essences of Magic {!k}
p) 20 Essences of Extra Life {!k}
q) 6 Essences of Darkness {!k}
r) 6 Essences of Force {!k}



Posted on 12.8.2019 19:58

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3962. on the Ladder (of 19090)
956. on the ToME Ladder (of 3155)
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Comments

Jump to latest

On 13.8.2019 02:33 Estie wrote:
Some time ago I started (but didnt complete) a Yavanna alchemist, with the idea of doing a gazillion water bite damage. It is not as elegant as Eru worshipper of course.

On 13.8.2019 03:03 Yottle wrote:
Eru was easy since I could get infinite piety and had access to Manathrust, Charm (for getting rid of goups of low level monsters), and the Knowledge school.
Now I am going to try Melkor. I haven't figured it all out yet but Curse should be awesome.

On 13.8.2019 05:15 HugoTheGreat2011 wrote:
How much damage are the offensive spells doing?

On 13.8.2019 06:50 Estie wrote:
If memory serves, a mana thrust with a (near) max prayer skill and a +200 staff 2-shots Morgoth.

On 13.8.2019 06:55 Estie wrote:
Also, it is (barely) possible for the Eru version to also get 10 points in fire for a similarly ridiculous fireflash. Btw, whats the purpose of those 20 points in combat ?

On 13.8.2019 11:43 Yottle wrote:
I didn't two shot Morgoth, but it only took 10-15 with the +91 staff. Since I was able to keep the area filled with glyphs of warding he couldn't hit me or summon. I think Sauron took three shots.
I had a bunch of skill points that I had saved to buff up but I didn't bother. I also had some +40 armor back home that I had been planning on wearing once I got all the immunities on my mage staff.
The Combat points were to avoid spell casting penalties from too much armor.

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