The Angband Ladder: Sean, Human Alchemist by <tharok@bellsouth.net>
[ToME 2.2.7 Character Dump] Name : Sean Age 18 STR! 40 Sex : Female Height 114 INT! 40 Race : Human Weight 193 WIS! 40 Class : Alchemist Social Class 1 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 84 Level 50 Max Hit Points 6240 + To Melee Damage 82 Experience 34534949 Cur Hit Points 6240 + To Ranged Hit 72 Max Exp 34534949 Max SP (Mana) 405 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 405 AC 46+113 Gold 4461086 Piety 300000 (Miscellaneous Abilities) Fighting : Legendary[25]Perception : Legendary[5] Blows/Round: 490 Bows/Throw : Legendary[7] Searching : Heroic Shots/Round: 1 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 1960d5+401 Stealth : Legendary[32]Magic Device: Legendary[10]Infra-Vision: 2330 feet Tactic: normal Explor: brisk (Character Background) You are one of several children of a Serf. You are the black sheep of the family. You have blue eyes, straight blond hair, and a very fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Heart of the Earth: Level 27 (1350') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Maze: Level 31 (1550') Orc Cave: Level 10 (500') Erebor: Level 72 (3600') The Old Forest: Level 21 (1050') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 30 (1500') You have done something experimental. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 76753 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 18 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 43rd Laire of the 2891st year of the third age. You have been adventuring for 293 days. adefkmnopsuxz{|@ Add Str : ....4....3*..... Add Int : ...*..........5. Add Wis : ..3.4...53...2.. Add Dex : ...*..........5. Add Con : ..3......3....5. Add Chr : ....4...5.....5. Add Stea. : ......*.......5. Add Sear. : .....4..5..4..5. Add Infra : .......*...4..5. Add Tun.. : ...........4..5. Add Speed : **3*4....3....5. Add Blows : ...*..**..*..25. Slay Anim.: .............+.. Slay Evil : +............... Slay Und. : +............... Slay Orc : .............+.. Slay Troll: +............... Sharpness : ......+......... Poison Brd: ......+......... Acid Brand: ......+......... Elec Brand: ......+......... Fire Brand: ......+......... Cold Brand: +.....+......... Sust Str : ..............+. Sust Int : ..............+. Sust Wis : ........+.....+. Sust Dex : ........+.....+. Sust Con : ..............+. Sust Chr : ........+.....+. Invisible : ..............+. Mul life : ...+......+...+. Sens Fire : ................ Reflect : ..............+. Free Act : +.............+. Hold Life : ..............+. Imm Acid : ......+.+.....*. Imm Elec : ......+.++....*. Imm Fire : .+..+.+..+....*. Imm Cold : +.....+..+....*. Res Pois : ....+.........+. Res Fear : +...+.........+. Res Lite : +........+....+. Res Dark : ........+.....+. Res Blind : .........+....+. Res Conf : .........+....+. Res Sound : .........++...+. Res Shard : ..+...........+. Res Neth : ......+.......+. Res Nexus : ..............+. Res Chaos : .........+....+. Res Disen : .+..+...+.....+. Aura Fire : ..............+. WraithForm: ..............+. Lite : +.......++...... See Invis : +.+......+...... Digestion : +.............+. Regen : +........+...... Activate : ++..+++.++....+. Blessed : +............... Cursed : .+.............. Hvy Curse : .+.............. Fly : ......+.......+. Orc.ESP : ......+.......+. Troll.ESP : ..............+. Dragon.ESP: ..............+. Giant.ESP : ..............+. Demon.ESP : ..............+. Undead.ESP: ..............+. Evil.ESP : ..............+. Animal.ESP: ..............+. TLord.ESP : ..............+. Nlive.ESP : ..............+. Full ESP : ..............+. Skills (points left: 0) - Combat 27.950 [0.700] . Weaponmastery 32.200 [0.700] . Sneakiness 01.000 [0.900] - Magic 11.226 [0.900] . Magic-Device 31.000 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 01.000 [0.500] . Conveyance 00.000 [0.100] . Divination 09.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 02.100 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 01.080 [0.800] . Prayer 15.500 [0.500] - Monster-lore 02.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Artifact Creation * Perfect casting * Spread blows [Fates] You may meet an Aimless-looking merchant on level 13. You may find a Potion of Berserk Strength on level 12. You may find a Ring of Cold Resistance on level 15. You are fated to meet Farmer Maggot on level 11. You are fated to find a Scroll of Rune of Protection on level 84. You are fated to find Soft Studded Leather on level 4. You may find a Scroll of Treasure Detection on level 20. You may find a Silver Arrow on level 98. You are fated to meet an Agent of the black market on level 1. You are fated to meet a Scrawny cat on level 1. You may meet a Battle-scarred veteran on level 1. You are fated to meet a Filthy street urchin on level 8. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 61 of Mordor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and disenchantment. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 62 of The Sacred Land Of Mountains. e) The Ring called 'Sex Fiend' (+15,+16) (+3 to speed) It increases your wisdom, constitution and speed by 3. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring called 'Speedy Lover' (Exp:14548885) (+0,+0)(200%) (+10) It increases your intelligence, dexterity, speed, attack speed, ability to score critical hits and luck by 10. It increases your hit points by 200%. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 69 of Paths of the Dead. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. n) The Blue Dragon Scale Mail called 'Chainmail Bikini of Absurd Power' (-2,+0) [3 It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth and attack speed by 235. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It provides resistance to acid, electricity, fire, cold and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) The Mouse Fur of Awoman (+0,+0) [1,+13] (+224 attacks) It increases your infravision, attack speed and ability to score critical hits by 224. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 78 of Angband. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. u) The Set of Leather Gloves called 'Lady's Evening Gloves' (Exp:15598885) (+5,+4) It increases your strength, attack speed and luck by 10. It increases your hit points by 200%. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {climb mountains} It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 70 of The Sacred Land Of Mountains. z) (nothing) {) The Seeker Bolt of Astalarad (4d5) (+14,+11) (+2 attacks) It increases your wisdom and attack speed by 2. It is especially deadly against orcs. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 65 of Mordor. |) The Gnomish Shovel called 'Penetrator' (Exp:16103400) (+11,+10)(100%) (+5 to sp It can be activated for launch rocket (120+level) every 400 turns if it is being worn. It increases your intelligence, dexterity, constitution, charisma, stealth, searching, infravision, ability to tunnel, speed, attack speed and luck by 5. It increases your hit points by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, light, dark, blindness, confusion , sound, shards, nether, nexus, chaos and disenchantment. It renders you incorporeal. It allows you to fly. It gives telepathic powers. It slows your metabolism. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) 4 Fireproof Tomes of Knowledge It cannot be harmed by fire. You made it yourself. b) The Tome of Sean It cannot be harmed by acid, cold, lightning or fire. c) 11 Runes [Arrow] d) 10 Runes [Sphere] e) 10 Runes [Armageddon] f) 11 Runes [Fire] g) 10 Runes [Gravity] h) 11 Runes [Protection] i) Mordekainen's Pocket Magician {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dread on level 50 of Moria. j) The Bottomless Bottle {satisfy hunger} It can be activated for satisfy hunger. You found it lying in a vault on level 51 of Paths of the Dead. k) The Hand of Vecna {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Nether wraith on level 51 of Paths of the Dead. l) a Parchment titled ''Finer Points of Munchkinism'' {cure insanity} It can be activated for cure insanity. You found it in the remains of an Ethereal drake on level 46 of Moria. m) 8 Potions of *Healing* n) 6 Potions of Life o) 98 Potions of Restore Mana p) 38 Potions of *Enlightenment* q) 23 Scrolls of *Identify* r) an Adamantite Rod of the Istari of Home Summoning (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. s) an Adamantite Rod of the Istari of Disarming (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. t) The Small Sword 'Sting' (E:1924237, L:38) (1d6) (+37,+19) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It does extra damage from fire. It poisons your foes. It can cause earthquakes. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your strength and charisma. It provides immunity to paralysis. It provides resistance to fire, cold, light and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 50 of Moria. u) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10) It is part of the trinity of the ultimate weapons. It can be activated for healing(7000), curing every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution, charisma and luck by 10. It increases your hit points by 200%. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to fire and dark. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It produces an anti-magic shell. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) The Mighty Hammer 'Grond' (E:1948523, L:38) (9d9) (+54,+40) [+10] (+4) It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It increases your ability to tunnel by 4. It does extra damage from frost. It poisons your foes. It drains life from your foes. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to acid, electricity, fire, cold and poison. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It produces a fiery sheath. It produces an anti-magic shell. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. w) an Empty Bottle [Home Inventory - Bree ] a) an Adamantite Rod of the Istari of Recall (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. b) 4 Rings of Nothing c) a Brass Lantern of *Brightness* (with 1544 turns of light) It provides light (radius 5) when fueled. It provides resistance to dark. It cannot be harmed by fire. You made it yourself. d) 3 Brass Lanterns (with 7500 turns of light) e) The Cloak 'Holcolleth' [1,+12] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 93 of Angband. f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. g) 27 Whips (1d6) (+0,+0) h) 89 Essences of Poison i) 21 Essences of Teleport j) 99 Essences of Fire k) 99 Essences of Acid l) 48 Essences of Confusion m) 3 Essences of Time n) 30 Essences of Magic o) 45 Essences of Darkness p) 87 Essences of Lightning [Home Inventory - Gondolin ] a) a Rune [Power Surge] b) an Adamantite Rod of Nothing (200/200) c) an Adamantite Rod of the Istari of Detection (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 69 of Paths of the Dead. f) The Phial of Undeath (-5) {cursed} g) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 87 of Angband. h) The Iron Helm of Tirrim [5,+12] It sustains your strength and wisdom. It provides resistance to life draining, poison, light and nexus. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 64 of The Sacred Land Of Mountains. i) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White wraith on level 68 of Paths of the Dead. j) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 64 of Mordor. k) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 66 of The Sacred Land Of Mountains. l) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to blindness , nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . m) The Shadow Blade of Eardal (4d4) (+11,+14) (+2 to speed) It increases your intelligence, wisdom, dexterity, stealth, speed and attack speed by 2. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 72 of Angband. n) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 82 of Angband. o) The Lead-Filled Mace of Niern (3d4) (+26,+13) (+3 attacks) It can be wielded two-handed. It increases your intelligence, dexterity, charisma and attack speed by 3. It does extra damage from electricity and frost. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 69 of The Sacred Land Of Mountains. p) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 69 of Paths of the Dead. q) 97 Essences of Explosion r) 99 Essences of Life s) 99 Essences of Chaos [Home Inventory - Minas Anor ] a) a Dwarven Lantern of the Magi (+4) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 4. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. You made it yourself. b) a Cloak of the Magi (-3,-3) [1,+9] (+6) It can be used to store a spell. It increases your intelligence, stealth and speed by 6. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You made it yourself. c) 4 Pairs of Soft Leather Boots [2,+0] d) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. e) The Long Sword 'Alacir' (2d5) (+10,+10) (+3 attacks) It increases your attack speed by 3. It does extra damage from frost. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of Maze. f) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 36 of Moria. g) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 111 of Angband. h) The Sling of Farmer Maggot (x2) (+20,+5) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 52 of The Sacred Land Of Mountains. j) The Mage Staff 'Arossa' (1d4) (+4,+11)(20%) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your mana capacity by 20%. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven mage on level 35 of Moria. [Home Inventory - Lothlorien ] a) a Runestone {Heal Self 78} b) The Box of Many Wonders {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master vampire on level 47 of Paths of the Dead. c) Jor's Book of Impossible Occurences {summon pet} It can be activated for summon pet. You found it in the remains of a Hezrou on level 62 of Paths of the Dead. d) 99 Potions of Heroism e) 78 Potions of Life f) 96 Potions of Invulnerability g) 86 Scrolls of Teleportation h) 96 Scrolls of Remove Curse i) an Adamantite Rod of the Istari of Healing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. j) a Wand of Stone Prison[1|5] (41 charges) k) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. l) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Ring of Phasing (+15 to speed) {cursed} It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. n) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of Paths of the Dead. o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. p) The Sabre called 'Wraith Castrator' (1d7) (+0,+0) (+4) It increases your strength, dexterity and constitution by 4. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It sustains your dexterity. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 47 of Paths of the Dead. r) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of The Sacred Land Of Mountains. s) a Storm of Unmagic raw meat t) 2 Essences of Extra Life u) 27 Empty Bottles [Home Inventory - Khazad-dum ] a) a Rune [Element] b) a Potion of New Life c) an Adamantite Rod of Nothing (200/200) d) 2 Rod Tips of Healing (120 Mana to cast) e) a Ring of Sound Resistance f) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 74 of Angband. g) a Filthy Rag of Resistance [1,+10] h) 2 Filthy Rags [1,-1] i) The Small Metal Shield of Thorin [3,+25] (+4) {acid immunity} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 36 of Moria. j) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. k) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . l) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of The Sacred Land Of Mountains. m) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2 . It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 78 of Angband. n) 3 Wild rabbit raw meats [The Mathom-house Inventory - Bree ] a) The Bag of Tricks It can be activated for Ruination. You found it lying on the ground on level 8 of Barrow-Downs. b) a Parchment titled ``Demigods and their Uses'' It can be activated for aggravate. You found it lying on the ground on level 10 of Barrow-Downs. c) The Cunning Plan of Zog It can be activated for decreasing Strength. You found it lying on the ground on level 3 of Barrow-Downs. d) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) The Amulet of Hirchol (+2) It increases your stealth, searching and infravision by 2. It sustains your wisdom. It makes you completely fearless. It provides resistance to electricity, fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Moria. h) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 45 of Moria. i) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Paths of the Dead. j) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 32 of Moria. k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Chieftain on level 49 of Moria. l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 38 of The Helcaraxe. m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 30 of A lost temple. o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 48 of Paths of the Dead. p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 50 of Moria. q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 53 of Paths of the Dead. s) The Spear of Rined (1d6) (-1,+5) (+3) It increases your strength by 3. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against giants. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Archer on level 49 of Moria. t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 54 of Paths of the Dead. u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Moria. v) The Mace of Salanon (2d4) (+25,+16) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It produces chaotic effects. It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 30 of A lost temple. w) The Mithril Shot of Targol (3d4) (+23,+19) It does extra damage from fire. It poisons your foes. It is especially deadly against orcs. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 49 of Paths of the Dead. x) The Wooden Boomerang of Uldored (1d8) (+8,+0) {cursed} It is a great bane of dragons. It is especially deadly against trolls. It strikes at undead with holy wrath. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 41 of Moria. |
Posted on 7.2.2005 16:37
747. on the Ladder (of 19090)
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