The Angband Ladder: Sean, Human Alchemist by <tharok@bellsouth.net>

  [ToME 2.2.7 Character Dump]

 Name  : Sean                   Age                 18       STR!     40       
 Sex   : Female                 Height             114       INT!     40       
 Race  : Human                  Weight             193       WIS!     40       
 Class : Alchemist              Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit          84 Level             50    Max Hit Points      6240   
 + To Melee Damage       82 Experience  34534949    Cur Hit Points      6240   
 + To Ranged Hit         72 Max Exp     34534949    Max SP (Mana)        405   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        405   
   AC                46+113 Gold         4461086    Piety             300000   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Legendary[5] Blows/Round:  490       
 Bows/Throw  : Legendary[7] Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  1960d5+401
 Stealth     : Legendary[32]Magic Device: Legendary[10]Infra-Vision: 2330 feet 
                                                       Tactic:       normal    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of a Serf.  You are the              
          black sheep of the family.  You have blue eyes, straight             
          blond hair, and a very fair complexion.                              
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Heart of the Earth: Level 27 (1350')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 31 (1550')
        Orc Cave: Level 10 (500')
        Erebor: Level 72 (3600')
        The Old Forest: Level 21 (1050')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 30 (1500')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 76753 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 18 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 43rd Laire of the 2891st year of the third age.
 You have been adventuring for 293 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4....3*.....            
        Add Int   : ...*..........5.            
        Add Wis   : ..3.4...53...2..            
        Add Dex   : ...*..........5.            
        Add Con   : ..3......3....5.            
        Add Chr   : ....4...5.....5.            
        Add Stea. : ......*.......5.            
        Add Sear. : .....4..5..4..5.            
        Add Infra : .......*...4..5.            
        Add Tun.. : ...........4..5.            
        Add Speed : **3*4....3....5.            
        Add Blows : ...*..**..*..25.            
        Slay Anim.: .............+..            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : .............+..            
        Slay Troll: +...............            
        Sharpness : ......+.........            
        Poison Brd: ......+.........            
        Acid Brand: ......+.........            
        Elec Brand: ......+.........            
        Fire Brand: ......+.........            
        Cold Brand: +.....+.........            
        Sust Str  : ..............+.            
        Sust Int  : ..............+.            
        Sust Wis  : ........+.....+.            
        Sust Dex  : ........+.....+.            
        Sust Con  : ..............+.            
        Sust Chr  : ........+.....+.            
        Invisible : ..............+.            
        Mul life  : ...+......+...+.            
        Sens Fire : ................            
        Reflect   : ..............+.            
        Free Act  : +.............+.            
        Hold Life : ..............+.            
        Imm Acid  : ......+.+.....*.            
        Imm Elec  : ......+.++....*.            
        Imm Fire  : .+..+.+..+....*.            
        Imm Cold  : +.....+..+....*.            
        Res Pois  : ....+.........+.            
        Res Fear  : +...+.........+.            
        Res Lite  : +........+....+.            
        Res Dark  : ........+.....+.            
        Res Blind : .........+....+.            
        Res Conf  : .........+....+.            
        Res Sound : .........++...+.            
        Res Shard : ..+...........+.            
        Res Neth  : ......+.......+.            
        Res Nexus : ..............+.            
        Res Chaos : .........+....+.            
        Res Disen : .+..+...+.....+.            
        Aura Fire : ..............+.            
        WraithForm: ..............+.            
        Lite      : +.......++......            
        See Invis : +.+......+......            
        Digestion : +.............+.            
        Regen     : +........+......            
        Activate  : ++..+++.++....+.            
        Blessed   : +...............            
        Cursed    : .+..............            
        Hvy Curse : .+..............            
        Fly       : ......+.......+.            
        Orc.ESP   : ......+.......+.            
        Troll.ESP : ..............+.            
        Dragon.ESP: ..............+.            
        Giant.ESP : ..............+.            
        Demon.ESP : ..............+.            
        Undead.ESP: ..............+.            
        Evil.ESP  : ..............+.            
        Animal.ESP: ..............+.            
        TLord.ESP : ..............+.            
        Nlive.ESP : ..............+.            
        Full ESP  : ..............+.            

Skills (points left: 0)
 - Combat                                        27.950 [0.700]
          . Weaponmastery                        32.200 [0.700]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         11.226 [0.900]
          . Magic-Device                         31.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 01.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           09.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            02.100 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  01.080 [0.800]
          . Prayer                               15.500 [0.500]
 - Monster-lore                                  02.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Artifact Creation
 * Perfect casting
 * Spread blows


  [Fates]

You may meet an Aimless-looking merchant on level 13.
You may find a Potion of Berserk Strength on level 12.
You may find a Ring of Cold Resistance on level 15.
You are fated to meet Farmer Maggot on level 11.
You are fated to find a Scroll of Rune of Protection on level 84.
You are fated to find Soft Studded Leather on level 4.
You may find a Scroll of Treasure Detection on level 20.
You may find a Silver Arrow on level 98.
You are fated to meet an Agent of the black market on level 1.
You are fated to meet a Scrawny cat on level 1.
You may meet a Battle-scarred veteran on level 1.
You are fated to meet a Filthy street urchin on level 8.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 61 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and disenchantment.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 62 of The Sacred
    Land Of Mountains.
e) The Ring called 'Sex Fiend' (+15,+16) (+3 to speed)
    It increases your wisdom, constitution and speed by 
    3.  It provides resistance to shards.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) The Ring called 'Speedy Lover' (Exp:14548885) (+0,+0)(200%) (+10)
    It increases your intelligence, dexterity, speed, 
    attack speed, ability to score critical hits and luck by 10.  It
    increases your hit points by 200%.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 69 of Paths of the
    Dead.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) The Blue Dragon Scale Mail called 'Chainmail Bikini of Absurd Power' (-2,+0)
[3
    It can
    be activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth and attack speed by 235.  It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is very sharp and can cut your foes.  It provides
    resistance to acid, electricity, fire, cold and nether.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) The Mouse Fur of Awoman (+0,+0) [1,+13] (+224 attacks)
    It increases your infravision, attack speed and 
    ability to score critical hits by 224.  It allows you to breathe
    without air.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every
    75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 78 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
u) The Set of Leather Gloves called 'Lady's Evening Gloves' (Exp:15598885)
(+5,+4)
    It increases your strength, attack speed and luck by 10.  It
    increases your hit points by 200%.  It provides resistance to sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {climb mountains}
    It grants you the power of magic map if it is
    being worn.  It increases your searching, infravision and ability to
    tunnel by 4.  It allows you to climb mountains.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 70 of The
    Sacred Land Of Mountains.
z) (nothing)
{) The Seeker Bolt of Astalarad (4d5) (+14,+11) (+2 attacks)
    It increases your wisdom and attack speed by 
    2.  It is especially deadly against orcs.  It is a great bane of
    demons.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 65 of Mordor.
|) The Gnomish Shovel called 'Penetrator' (Exp:16103400) (+11,+10)(100%) (+5 to
sp
    
    It can be activated for launch rocket (120+level) every 400 turns if
    it is being worn. It increases your intelligence, dexterity, 
    constitution, charisma, stealth, searching, infravision, ability to
    tunnel, speed, attack speed and luck by 5.  It increases your hit
    points by 100%.  It makes you invisible.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to acid, electricity, fire and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, poison, light, dark, blindness, confusion
    , sound, shards, nether, nexus, chaos and disenchantment.  It renders
    you incorporeal.  It allows you to fly.  It gives telepathic powers.  
    It slows your metabolism.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You made it yourself.


  [Character Inventory]

a) 4 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    You made it yourself.
b) The Tome of Sean
    It cannot be harmed by acid, cold, lightning or
    fire.  
c) 11 Runes [Arrow]
d) 10 Runes [Sphere]
e) 10 Runes [Armageddon]
f) 11 Runes [Fire]
g) 10 Runes [Gravity]
h) 11 Runes [Protection]
i) Mordekainen's Pocket Magician {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dread on level 50 of Moria.
j) The Bottomless Bottle {satisfy hunger}
    It can be
    activated for satisfy hunger.  
    You found it lying in a vault on level 51 of Paths of the Dead.
k) The Hand of Vecna {genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Nether wraith on level 51 of Paths of the
    Dead.
l) a Parchment titled ''Finer Points of Munchkinism'' {cure insanity}
    It can be activated for cure insanity.  
    You found it in the remains of an Ethereal drake on level 46 of Moria.
m) 8 Potions of *Healing*
n) 6 Potions of Life
o) 98 Potions of Restore Mana
p) 38 Potions of *Enlightenment*
q) 23 Scrolls of *Identify*
r) an Adamantite Rod of the Istari of Home Summoning (400/400)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
s) an Adamantite Rod of the Istari of Disarming (400/400)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
t) The Small Sword 'Sting' (E:1924237, L:38) (1d6) (+37,+19) (+2 to speed)
    It provides light (radius 1) forever.  It 
    increases your strength, dexterity, constitution, speed and attack
    speed by 2.  It does extra damage from fire.  It poisons your foes.  
    It can cause earthquakes.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It makes you invisible.  It
    sustains your strength and charisma.  It provides immunity to
    paralysis.  It provides resistance to fire, cold, light and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, spiders and undead.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 50 of Moria.
u) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10)
    It is
    part of the trinity of the ultimate weapons.  It can be activated for 
    healing(7000), curing every 500 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your constitution, charisma
     and luck by 10.  It increases your hit points by 200%.  It does extra
    damage from electricity, fire and frost.  It is very sharp and can cut
    your foes.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to fire and dark.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It produces an anti-magic shell.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
v) The Mighty Hammer 'Grond' (E:1948523, L:38) (9d9) (+54,+40) [+10] (+4)
    It must be wielded two-handed.  It can be
    activated for alter reality every 100 turns if it is being worn. It 
    increases your ability to tunnel by 4.  It does extra damage from 
    frost.  It poisons your foes.  It drains life from your foes.  It can
    cause earthquakes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It makes you invisible.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It slows your metabolism.  It
    produces a fiery sheath.  It produces an anti-magic shell.  It drains 
    experience.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
w) an Empty Bottle


  [Home Inventory - Bree ]

a) an Adamantite Rod of the Istari of Recall (400/400)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You made it yourself.
b) 4 Rings of Nothing
c) a Brass Lantern of *Brightness* (with 1544 turns of light)
    It provides light (radius 5) when fueled.  It
    provides resistance to dark.  It cannot be harmed by fire.  
    You made it yourself.
d) 3 Brass Lanterns (with 7500 turns of light)
e) The Cloak 'Holcolleth' [1,+12] (+2)
    It can be activated for sleep nearby monsters
    every 55 turns if it is being worn. It increases your intelligence, 
    wisdom, stealth and speed by 2.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 93 of Angband.
f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
g) 27 Whips (1d6) (+0,+0)
h) 89 Essences of Poison
i) 21 Essences of Teleport
j) 99 Essences of Fire
k) 99 Essences of Acid
l) 48 Essences of Confusion
m) 3 Essences of Time
n) 30 Essences of Magic
o) 45 Essences of Darkness
p) 87 Essences of Lightning


  [Home Inventory - Gondolin ]

a) a Rune [Power Surge]
b) an Adamantite Rod of Nothing (200/200)
c) an Adamantite Rod of the Istari of Detection (400/400)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every
    200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Amulet of Ingwe (+3)
    It can be activated
    for dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 69 of
    Paths of the Dead.
f) The Phial of Undeath (-5) {cursed}
g) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every
    888 turns if it is being worn. It increases your constitution by 2.  
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 87 of Angband.
h) The Iron Helm of Tirrim [5,+12]
    
    It sustains your strength and wisdom.  It provides resistance to life
    draining, poison, light and nexus.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 64 of The Sacred Land
    Of Mountains.
i) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns
     if it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a White wraith on level 68 of Paths of the
    Dead.
j) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 2.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to cold.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of non-living things.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 64 of Mordor.
k) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 66 of
    The Sacred Land Of Mountains.
l) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to blindness
    , nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
m) The Shadow Blade of Eardal (4d4) (+11,+14) (+2 to speed)
    
    It increases your intelligence, wisdom, dexterity, stealth, speed and 
    attack speed by 2.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 72 of Angband.
n) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It 
    increases your attack speed by 2.  It is a great bane of dragons.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 82 of Angband.
o) The Lead-Filled Mace of Niern (3d4) (+26,+13) (+3 attacks)
    It can
    be wielded two-handed.  It increases your intelligence, dexterity, 
    charisma and attack speed by 3.  It does extra damage from electricity
     and frost.  It produces chaotic effects.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 69 of The Sacred Land Of
    Mountains.
p) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 69 of Paths of the
    Dead.
q) 97 Essences of Explosion
r) 99 Essences of Life
s) 99 Essences of Chaos


  [Home Inventory - Minas Anor ]

a) a Dwarven Lantern of the Magi (+4)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and charisma by 4.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    You made it yourself.
b) a Cloak of the Magi (-3,-3) [1,+9] (+6)
    It can be used to store a spell.  It increases 
    your intelligence, stealth and speed by 6.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid.  
    You made it yourself.
c) 4 Pairs of Soft Leather Boots [2,+0]
d) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every
    400 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, dexterity and luck by 4.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
e) The Long Sword 'Alacir' (2d5) (+10,+10) (+3 attacks)
    It increases your attack speed by 3.  It does extra damage from 
    frost.  It produces chaotic effects.  It is very sharp and can make
    your foes bleed.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 26 of Maze.
f) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be
    wielded two-handed.  It can be activated for berserker and +10 to
    speed (50) every 100+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength and constitution by 3.
    It does extra damage from acid.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It provides resistance to acid.  It drains mana.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 36 of Moria.
g) The Mattock of Nain (+12,+18) (+6 to searching)
    It
    can be activated for stone to mud every 5 turns if it is being worn. 
    It increases your strength, searching, infravision and ability to
    tunnel by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 111 of Angband.
h) The Sling of Farmer Maggot (x2) (+20,+5) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 52 of The Sacred
    Land Of Mountains.
j) The Mage Staff 'Arossa' (1d4) (+4,+11)(20%)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases
     your mana capacity by 20%.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven mage on level 35 of Moria.


  [Home Inventory - Lothlorien ]

a) a Runestone {Heal Self 78}
b) The Box of Many Wonders {mass geno}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master vampire on level 47 of Paths of
    the Dead.
c) Jor's Book of Impossible Occurences {summon pet}
    It can be activated for summon pet.  
    You found it in the remains of a Hezrou on level 62 of Paths of the Dead.
d) 99 Potions of Heroism
e) 78 Potions of Life
f) 96 Potions of Invulnerability
g) 86 Scrolls of Teleportation
h) 96 Scrolls of Remove Curse
i) an Adamantite Rod of the Istari of Healing (400/400)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
j) a Wand of Stone Prison[1|5] (41 charges)
k) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
l) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater
    healing (900) every 200+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 3.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Ring of Phasing (+15 to speed) {cursed}
    It grants you the power of teleport if
    it is being worn.  It increases your speed and luck by 15.  It
    provides immunity to nether.  It provides resistance to life draining.
    It renders you incorporeal.  It allows you to breathe without air.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It drains experience.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
n) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of Paths of the Dead.
o) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
p) The Sabre called 'Wraith Castrator' (1d7) (+0,+0) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It 
    poisons your foes.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    speeds your regenerative powers.  It prevents teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 47 of Paths of the
    Dead.
r) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, haste every 250 turns
     if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
s) a Storm of Unmagic raw meat
t) 2 Essences of Extra Life
u) 27 Empty Bottles


  [Home Inventory - Khazad-dum ]

a) a Rune [Element]
b) a Potion of New Life
c) an Adamantite Rod of Nothing (200/200)
d) 2 Rod Tips of Healing (120 Mana to cast)
e) a Ring of Sound Resistance
f) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every
    300 turns if it is being worn. It increases your intelligence, wisdom
     and stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 74 of Angband.
g) a Filthy Rag of Resistance [1,+10]
h) 2 Filthy Rags [1,-1]
i) The Small Metal Shield of Thorin [3,+25] (+4) {acid immunity}
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 36 of Moria.
j) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It
    can be activated for remove fear and cure poison every 5 turns if it
    is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
k) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
l) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
m) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2
    .  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 78 of Angband.
n) 3 Wild rabbit raw meats


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    
    It can be activated for Ruination.  
    You found it lying on the ground on level 8 of Barrow-Downs.
b) a Parchment titled ``Demigods and their Uses''
    It can be
    activated for aggravate.  
    You found it lying on the ground on level 10 of Barrow-Downs.
c) The Cunning Plan of Zog
    It can be
    activated for decreasing Strength.  
    You found it lying on the ground on level 3 of Barrow-Downs.
d) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is
    well-hidden. It rearms itself.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
e) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Amulet of Carlammas (+2)
    It
    can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Amulet of Hirchol (+2)
    It 
    increases your stealth, searching and infravision by 2.  It sustains 
    your wisdom.  It makes you completely fearless.  It provides
    resistance to electricity, fire and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
h) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated
    for berserk strength every 50+d50 turns if it is being worn. It 
    increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 45 of Moria.
i) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 41 of Paths of the Dead.
j) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 32 of Moria.
k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Chieftain on level 49 of Moria.
l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 38 of The Helcaraxe.
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth
     by 2.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs and 
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 30 of A lost temple.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Paths of
    the Dead.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 50 of
    Moria.
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your constitution by 
    5.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 53 of Paths of the Dead.
s) The Spear of Rined (1d6) (-1,+5) (+3)
    
    It increases your strength by 3.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is especially deadly against
    giants.  It is a great bane of undead.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Archer on level 49 of Moria.
t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 54 of Paths of the
    Dead.
u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and wisdom by 4.  It fights against evil with holy fury.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
v) The Mace of Salanon (2d4) (+25,+16) (+3)
    It can be wielded
    two-handed.  It increases your intelligence by 3.  It does extra
    damage from fire.  It produces chaotic effects.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 30 of A
    lost temple.
w) The Mithril Shot of Targol (3d4) (+23,+19)
    It does extra damage from fire.  It poisons your foes.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Olog on level 49 of Paths of the Dead.
x) The Wooden Boomerang of Uldored (1d8) (+8,+0) {cursed}
    
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at undead with holy wrath.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 41 of
    Moria.



Posted on 7.2.2005 16:37

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745. on the Ladder (of 18973)
321. on the ToME Ladder (of 3151)
Second best for this player (

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On 7.2.2005 19:08 Elliott946@aol.com wrote:
Wow. That must have taken a loooooooong time to put together. I don't think I've ever seen an item that gives you the power to shoot a rocket. Nifty.

On 8.2.2005 05:24 serinfr@hotmail.com wrote:
Yuck, how much time did it take and how many rings of extra attacks did you have to use to get all that stuff??? Good job! now move on to 2.3.x :P

On 8.2.2005 17:11 tharok@bellsouth.net wrote:
The shovel was pretty easy to build, a little at a time, but letting it fire a rocket was pointless, since it did so little damage I never used it.

Making the +230 extra attacks took quite a while. I think each took about a week while I gathered up essences of time. (One ring = one attack, so I guess I used 484 rings of extra attacks.) The rest of the stuff didn't take too long, though I did make heavy use of the dwarven town's house to store things like troll corpses for some of these items.


The +230 to stealth was nice (I never have a character that can sneak, so it was nice for all the summoning monsters to stay asleep for once).



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