The Angband Ladder: Achbar IV, Human Alchemist by <hienha@yahoo.com>

  [ToME 2.1.2 Character Dump]

 Name  : Achbar IV              Age                 18       STR: 18/***       
 Sex   : Male                   Height              62       INT: 18/***       
 Race  : Human                  Weight             172       WIS: 18/***       
 Class : Alchemist              Social Class        34       DEX: 18/210       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR: 18/160       
                                                                               
 + To Melee Hit          76 Level             50    Max Hit Points      5450   
 + To Melee Damage       79 Experience   7397768    Cur Hit Points      5450   
 + To Ranged Hit         75 Max Exp      7397768    Max SP (Mana)        441   
 + To Ranged Damage      16 Exp to Adv.    *****    Cur SP (Mana)        441   
   AC                48+109 Gold         4592693                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Superb       Blows/Round:  9         
 Bows/Throw  : Legendary[10]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Excellent    Mel.dmg/Rnd:  108d8+711 
 Stealth     : Legendary[2] Magic Device: Legendary[35]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Yeoman.  You are a              
          credit to the family.  You have brown eyes, straight blond           
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 32 (1600')
        Mordor: Level 47 (2350')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 35 (1750')
        Erebor: Level 72 (3600')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 19th Hrive of the 2890th year of the third age.
 It now is 87 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : ....+....+++....            
        Add Int   : +...+...........            
        Add Wis   : +...+....+......            
        Add Dex   : +...+...........            
        Add Con   : ....+....+.+....            
        Add Chr   : ....+...........            
        Add Stea. : +..........+....            
        Add Sear. : +...............            
        Add Infra : +...............            
        Add Tun.. : +.............+.            
        Add Speed : +....+...+.+....            
        Add Blows : +...............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Demon: +............+..            
        Slay Orc  : +............+..            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Kill Drag.: +............+..            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +............+..            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ...........+....            
        Sust Int  : .......+........            
        Sust Wis  : ...........+....            
        Sust Dex  : ........+..+....            
        Sust Con  : ...........+....            
        Sust Chr  : ...........+....            
        Invisible : ...........+....            
        Mul life  : +......+...+....            
        Imm Acid  : ........+.......            
        Imm Elec  : ......+.+.......            
        Imm Fire  : .......+........            
        Imm Cold  : .......+........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+...+....            
        Hold Life : +....+...+......            
        Res Acid  : ......+.........            
        Res Elec  : ......+.++......            
        Res Fire  : ......+..+......            
        Res Cold  : ......++.+......            
        Res Pois  : ......+.........            
        Res Fear  : +......+........            
        Res Lite  : .....++..+.+....            
        Res Dark  : .....++.........            
        Res Blind : .......+.+......            
        Res Conf  : ......+..+......            
        Res Sound : ......+..+.+....            
        Res Shard : +.....+.........            
        Res Neth  : ......+.+.+.....            
        Res Nexus : .+....+.........            
        Res Chaos : .....++..+......            
        Res Disen : ......+.........            
        Aura Fire : +...............            
        AntiMagic : ...........+....            
        Hide Type : ....++...+++....            
        Show Mods : ++++...+..++.++.            
        Insta Art : .....+..........            
        Levitate  : ...........+....            
        Lite      : .........+......            
        See Invis : .....+...+.+....            
        Digestion : ...........+....            
        Regen     : .........+.+....            
        Xtra Might: .+..............            
        Ign Acid  : +....+++++.+.++.            
        Ign Elec  : +....+++++.+.++.            
        Ign Fire  : +....+++++.+.++.            
        Ign Cold  : +....+++++.+.++.            
        Activate  : +....++..+......            
        Cursed    : ....+...........            
        Fly       : ......++........            
        Orc.ESP   : +....+.....+....            
        Troll.ESP : +..........+....            
        Dragon.ESP: +..........+....            
        Giant.ESP : +...............            
        Demon.ESP : +..........+....            
        Undead.ESP: +..........+....            
        Evil.ESP  : +..........+....            
        Animal.ESP: +...............            
        TLord.ESP : +...............            
        Nlive.ESP : +..........+....            
        Full ESP  : ...........+....            

 Corruption list:

Skills (points left: 0)
 - Combat                                        22.700 [0.700]
	  . Weaponmastery                               50.000 [0.700]
 . Sneakiness                                    03.700 [0.900]
 - Magic                                         17.247 [0.900]
	  . Magic-Device                                50.000 [1.250]
	  . Fire                                        00.000 [0.100]
	  . Water                                       00.000 [0.100]
	  . Air                                         00.000 [0.100]
	  . Earth                                       00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  00.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   01.400 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     50.000 [0.800]
 - Spirituality                                  01.000 [0.800]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  05.100 [0.500]
	  . Corpse-preservation                         20.000 [0.800]
	  . Symbiosis                                   25.000 [0.500]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 24 princesses.

 You have defeated 21562 enemies.


  [Fates]

You may meet a Spotted mushroom patch on level 11.
You may find a Potion of Booze on level 2.
You are fated to find a Potion of Abomination on level 1.
You may meet a Giant white rat on level 4.
You may meet a Jackal on level 4.
You may meet a Giant white mouse on level 1.
You are fated to meet a Mangy-looking leper on level 19.
You may find a Ring of Stupidity on level 1.
You are fated to find something special on level 15.
You may meet a Village idiot on level 11.
You may find a Staff of Sense Monsters on level 16.
You are fated to find The Broad Sword 'Orcrist' on level 36.
You may find a Ring of Stupidity on level 16.
You may find a Mushroom of Confusion on level 1.
You are fated to find a Tulwar on level 20.


  [Character Equipment]

a) The Dark Sword of Apocalypse (12d8) (+11,+18)(100%) (+5 to speed)
    It can be activated for launch rocket (120+level) every 400 turns 
    if it is being worn. It generates an antimagic field.  It increases
    your intelligence, wisdom, dexterity, stealth, searching, infravision,
    ability to tunnel, speed, attack speed and luck by 5.  It increases 
    your hit points by 100%.  It does extra damage from acid, electricity,
    fire and frost.  It poisons your foes.  It drains life from your foes.
    It is very sharp and can cut your foes.  It is very sharp and make
    your foes bleed.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It makes you completely fearless.  It 
    provides resistance to life draining and shards.  It allows you to
    sense the presence of orcs, trolls, dragons, spiders, giants, demons,
    undead, evil beings, animals, thunderlords and non-living things. 
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
d) a Long Bow of Extra Might (x8) (+10,+16)
    It provides resistance to nexus.  It fires missiles with extra might.
    
    You made it yourself.
e) a Ring of Slaying (+17,+17)
    
    You made it yourself.
f) a Ring of Slaying (+15,+16)
    
    You made it yourself.
k) an Amulet of Doom [+6] (+5) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, constitution 
    and charisma by 5.  It is cursed.  It cannot be dropped while cursed.
    It can re-curse itself.  
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 66 of The Sacred
    Land Of Mountains.
n) Power Dragon Scale Mail of Immunity (-3) [40,+22]
    It can be activated for breathe the elements (300) every 90+d60 turns 
    if it is being worn. It provides immunity to electricity.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark,
confusion,
    sound, shards, nether, nexus, chaos and disenchantment.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.
    
o) The Cloak of Mimicry [Demon] of Great Googly Moogly (Exp:198593) (+0,+0)
[1,+18
    It increases your hit points by 100%.  It sustains your intelligence.
    It provides immunity to fire and cold.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to cold 
    and blindness.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
p) The Small Metal Shield of Culkoros [3,+11]
    It sustains your dexterity.  It provides immunity to acid and electricity.
    It provides resistance to electricity and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of Mirkwood.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it 
    is being worn. It provides light (radius 1) forever.  It increases
    your strength, wisdom, constitution and speed by 3.  It provides resistance
    to life draining, electricity, fire, cold, light, blindness, confusion,
    sound and chaos.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Nycadaemon on level 52 of The Sacred
    Land Of Mountains.
u) a Set of Leather Gloves of Power (+5,+4) [1,+11] (+10)
    It increases your strength by 10.  It provides resistance to nether.
    
    You made it yourself.
x) The Pair of Hard Leather Boots called 'Achbar's Escape' (+0,+0) [3,+11](200%)
(
    It increases your strength, constitution, stealth, speed and luck 
    by 10.  It increases your hit points by 200%.  It makes you invisible.
    It sustains your strength, wisdom, dexterity, constitution and charisma.
    It provides immunity to paralysis.  It provides resistance to light 
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It slows your metabolism. 
    It speeds your regenerative powers.  It produces an anti-magic shell.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
z) a Greater draconic quylthulg (1500 hp) named QBert I
{) 21 Arrows 'Drondi' (exploding) (1d4) (+15,+9)
    It does extra damage from acid.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
|) a Magical Shovel of Digging (1d2) (+8,+15) (+6)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 6.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.


  [Character Inventory]

a) a Runestone {@m2!k!d!v Protection}
b) The Gem of Fire {!A!k!d!v genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven druid on level 32 of Mirkwood.
c) The Gem of Rage {@A4!d!k!v heal}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dark elven warlock on level 45 of
    Mordor.
d) Tenser's Mechanical Magician {restoring}
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Death quasit on level 38 of Mordor.
e) the Eye of Vecna {@A1!d!k!v satisfy}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 33 of Mirkwood.
f) Jor's Buckler of Missile Attraction {@A3!d!v heal}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Master vampire on level 39 of Mordor.
g) Jor's Book of Impossible Occurences {!A!d!k!v destruction}
    It can be activated for Destruction.  
    You found it lying on the ground on level 33 of Mirkwood.
h) 8 Scrolls of *Identify* {90% off}
i) a Wooden Rod of Charging of Trap Location (10/10) {@z1!k!d!v}
    It regenerates its mana faster.  
    You bought it from the Black Market.
j) a Silver Rod of the Istari of Recall (200/200) {@z2!k!d!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 32 of Mirkwood.
k) an Adamantite Rod of the Istari of Enlightenment (400/400) {@z3!k!d!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
l) an Adamantite Rod of the Istari of Disarming (400/400) {@z4!k!d!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
m) a Blessed Dark Sword of Westernesse (3d7) (+3,+17) (+6) {!d!k!v}
    It generates an antimagic field.  It increases your strength, wisdom,
    dexterity and constitution by 6.  It is especially deadly against 
    orcs.  It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It makes you 
    completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, trolls, giants and good 
    beings.  It has been blessed by the gods.  It can resist being shattered
    by morgul beings.  
    You made it yourself.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Mordekainen's Sneaking Eye {teleport level}
    It can be activated for teleport level.  
    You found it in the remains of a Ghoul on level 40 of Mordor.
b) Boccob's Magical Mish-mash {cure insanity}
    It can be activated for cure insanity.  
    You found it in the remains of a Spirit naga on level 33 of Mirkwood.
c) Raistlin's Ready Ranger {!A!k!d!v genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Death quasit on level 63 of The Sacred
    Land Of Mountains.
d) 11 Sprigs of Athelas
e) 23 Potions of Cure Insanity {confusion,darkness}
f) 23 Potions of Corruption {chaos}
g) 14 Potions of Restore Constitution {life}
h) 99 Scrolls of *Identify* {75% off}
i) 26 Scrolls of *Destruction* {force}
j) 5 Scrolls of Mass Genocide {force,darkness}
k) a Copper Rod of the Istari of Illumination (40/40) {@z2!d!k!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
l) an Adamantite Rod of Nothing (200/200)
m) an Adamantite Rod of Nothing (200/200)
n) an Adamantite Rod of Nothing (200/200)
o) a Wand of Manathrust[8|20] (92 charges) {@a2!k!d!v}
p) a Wand of Fireflash[11|26] (43 charges) {@a4!d!k!v}
q) a Wand of Tidal Wave[4|34] (32 charges)
r) a Wand of Noxious Cloud[13|42] (144 charges) {@a1!k!d!v}
s) a Wand of Thunderstorm[2|36] (31 charges)
t) 45 Essences of Explosion
u) 90 Essences of Teleport
v) 99 Essences of Cold
w) 85 Essences of Acid
x) 79 Essences of Extra Life


  [Home Inventory - Gondolin ]

a) 22 Scrolls of *Identify* {75% off}
b) The Ring of Calinglim (+3 to infravision)
    It increases your infravision by 3.  It provides resistance to life
    draining, fire, dark, blindness and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 42
    of Mordor.
c) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of an Archon on level 66 of The Sacred
    Land Of Mountains.
d) The Amulet of Halar (+4 to stealth)
    It increases your stealth and infravision by 4.  It sustains your strength 
    and charisma.  It provides resistance to electricity, light and nexus.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon in the
    town of Gondolin .
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bile Demon in the town of Gondolin
    .
f) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Huan, Wolfhound of the Valar on level
    70 of Erebor.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 63 of The Sacred
    Land Of Mountains.
h) The Star of Elendil (+1) {@A2!d!t!v}
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Patriarch on level 41 of Mordor.
i) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
j) The Rhino Hide Armour of Ernien (-1) [8,+6]
    It provides immunity to electricity, fire and cold.  It provides resistance
    to shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    60 of Erebor.
k) The Small Leather Shield of Thodor [2,+12]
    It sustains your charisma.  It provides immunity to acid and electricity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to confusion, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of The Sacred Land Of
    Mountains.
l) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Ancient white dragon on level 63
    of The Sacred Land Of Mountains.
m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It increases
    your searching, infravision and ability to tunnel by 4.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.
n) The Small Sword 'Sting' (E:16816, L:21) (1d6) (+24,+16) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    dexterity, constitution, charisma, speed and attack speed by 2.  It
    is especially deadly against orcs.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to light.  It allows you to see invisible monsters.
    It allows you to sense the presence of orcs, spiders and undead.  It
    produces an electric sheath.  It drains experience.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Large kobold Shaman on level 27 of
    Mirkwood.
o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your strength 
    and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold,
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient green dragon in the town
    of Gondolin .
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your
dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
q) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly against
    dragons.  It is especially deadly against natural creatures.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to life draining and nether.  It allows you to breath
underwater.
    It allows you to see invisible monsters.  It slows your metabolism.
    It speeds your regenerative powers.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
r) The Lance 'Hirna' (2d8) (+15,+9) (+2 to speed)
    It must be wielded two-handed.  It provides light (radius 1) forever.
    It increases your strength, speed and attack speed by 2.  It produces
    chaotic effects.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 55 
    of The Sacred Land Of Mountains.
s) The Lance 'Lomennir' (2d8) (+14,+3)
    It must be wielded two-handed.  It provides light (radius 1) forever.
    It does extra damage from electricity and fire.  It drains life from
    your foes.  It has been blessed by the gods.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 14 of
    Mirkwood.
t) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and constitution

    by 4.  It does extra damage from electricity and fire.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against natural creatures.  It makes you completely
    fearless.  It provides resistance to electricity, fire and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
v) The Bolt of Earis (1d5) (+15,+7) (+1 attack)
    It increases your wisdom and attack speed by 1.  It does extra damage
    from electricity and frost.  It poisons your foes.  It produces chaotic
    effects.  It drains life from your foes.  It is a great bane of dragons.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 66 of The Sacred
    Land Of Mountains.
w) The Arrow 'Uthilme' (1d4) (+9,+11)
    It does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of undead.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Angel on level 21 of Mirkwood.
x) Climbing Set {!d!k!v}


  [Home Inventory - Minas Anor ]

a) a Runestone {@m1!d!k!v identify}
b) Balrilbon's Soulgem {!d!k!v acquire}
    It can be activated for acquirement.  
    You found it in the remains of a Spirit naga on level 39 of Mordor.
c) 3 Sprigs of Athelas
d) 57 Scrolls of *Identify* {75% off}
e) a Mithril Rod of the Istari of Nothing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You stole it from the Black Market.
f) an Adamantite Rod of Nothing (200/200)
g) an Adamantite Rod of Nothing (200/200)
h) an Adamantite Rod of Nothing (200/200)
i) 5 Rod Tips of Nothing (1 Mana to cast)
j) 43 Rings of Nothing
k) an Amulet of the Magi (-4,-4) (+3 to searching)
l) a Feanorian Lamp
m) 2 Filthy Rags [1,+6]
n) a Filthy Rag [1,+4]
o) a Shield of Deflection [10,+14]
p) 99 Essences of Time
q) 26 Essences of Time
r) 21 Empty Bottles


  [Home Inventory - Lothlorien ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 63 of The Sacred
    Land Of Mountains.
b) The Ring of Nellalron (+3 to speed)
    It can be used to store a spell.  It increases your intelligence,
dexterity,
    stealth and speed by 3.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 45 of Mordor.
c) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 62 of The 
    Sacred Land Of Mountains.
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of The
    Sacred Land Of Mountains.
e) The Amulet of Unirim (+2)
    It provides light (radius 1) forever.  It increases your wisdom, charisma 
    and infravision by 2.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light, dark, confusion and shards.
    It allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
f) The Phial of Galadriel (+4) {@A2!d!v}
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, chaos and disenchantment. 
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Archer on level 71 of
    Erebor.
h) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can
    be used to store a spell.  It increases your intelligence, wisdom 
    and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire and cold.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 63 
    of The Sacred Land Of Mountains.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
j) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound, shards and chaos.  It allows you to sense the presence of
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 32 
    of Mirkwood.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Death quasit on level 38 of Mordor.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of The
    Sacred Land Of Mountains.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and confusion.  It allows you to sense the presence of
    orcs, trolls and evil beings.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Death knight on level 35 of Mordor.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Snaga Archer on level 27 of Mirkwood.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 21 of Mirkwood.
p) The Iron Helm of Arielth [5,+9]
    It provides light (radius 3) forever.  It sustains your dexterity.
    It provides resistance to poison and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it lying on the ground on level 30 of Mirkwood.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lesser Balrog on level 56 of The 
    Sacred Land Of Mountains.
r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, constitution 
    and stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It 
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    non-living things.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
s) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, infravision 
    and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
t) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It does extra damage
    from fire.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    speed by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 63 of The
    Sacred Land Of Mountains.
v) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision 
    by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire, light, blindness and shards.  It speeds
    your regenerative powers.  It can clone monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 63 of The Sacred
    Land Of Mountains.
w) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if
    it is being worn. It provides light (radius 1) forever.  It increases
    your wisdom and dexterity by 4.  It does extra damage from electricity 
    and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    is a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    63 of The Sacred Land Of Mountains.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of The
    Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Mirkwood.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of Mirkwood.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 30 of
    Mirkwood.
d) Kenault's Cantrip Generator
    It can be activated for remove fear & heal 30 hp every 10 turns.  
    You found it lying on the ground on level 24 of Mirkwood.
e) Baalzebub's Tormented Box
    It can be activated for confusion.  
    You found it in the remains of a Dark elf on level 33 of Mirkwood.
f) Baalzebub's All-seeing Servant
    It can be activated for high experience loss.  
    You found it in the remains of a Blue ooze on level 12 of Mirkwood.
g) Boccob's Unifinished Works
    It can be activated for satisfy hunger.  
    You found it in the remains of an Archangel on level 57 of The Sacred
    Land Of Mountains.
h) The Gem of Ice
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
i) The Gem of Venom
    It can be activated for cure cuts.  
    You found it in the remains of an Angel on level 32 of Mirkwood.
j) The Gem of Wisdom
    It can be activated for summon pet.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
k) The Gem of Ghosts
    It can be activated for poison.  
    You found it lying in a vault on level 37 of Mordor.
l) The Shrunken Head of Nightmares
    It can be activated for cure stun.  
    You found it in the remains of a Spirit naga on level 40 of Mordor.
m) Raal's Voodoo Doll of Revenge
    It can be activated for cure blindness.  
    You found it in the remains of a Vampire on level 63 of The Sacred
    Land Of Mountains.
n) The Mirror of Alternate Dimensions
    It can be activated for cure blindness.  
    You found it lying on the ground on level 32 of Mirkwood.
o) The Diamond Prism of Light
    It can be activated for cure confusion.  
    You found it lying on the ground on level 34 of Mordor.
p) Gruumsh's Bottle of Death
    It can be activated for stun.  
    You found it lying on the ground on level 34 of Mordor.
q) Kelek's Wormhole Machine
    It can be activated for summon monster.  
    You found it in the remains of a Dark elven warlock on level 69 of
    The Sacred Land Of Mountains.
r) Tenser's Alteration Manual
    It can be activated for decreasing Constitution.  
    You found it lying on the ground on level 41 of Mordor.
s) The Tome of Collected Weird Magic
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Hezrou on level 63 of The Sacred 
    Land Of Mountains.
t) Raal's Black Candle
    It can be activated for confusion.  
    You found it lying on the ground on level 34 of Mordor.
u) Mordekainen's Pocket Magician
    It can be activated for light absorption.  
    You found it lying on the ground on level 13 of Mirkwood.
v) Benetar's Death Ray Experiment
    It can be activated for teleport level.  
    You found it in the remains of a Dark elven warlock on level 54 of
    The Sacred Land Of Mountains.
w) Valdarbon's Automatic Alchemist
    It can be activated for cure hallucination.  
    You found it lying on the ground on level 11 of Mirkwood.
x) Lloth's Ceremonial Dagger
    It can be activated for high stat loss.  
    You found it in the remains of a Dark elven warlock on level 25 of
    Mirkwood.
y) The Tome of Elven Household Magic
    It can be activated for stun.  
    You found it in the remains of a Spirit naga on level 36 of Mordor.
z) a Parchment titled ``Demigods and their Uses''
    It can be activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it in the remains of a Novice priest on level 33 of Mirkwood.
{) a Parchment titled ``Magic for the Layman''
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 34 of Mordor.
|) Balrilbon's Bag of Wondrous Tricks
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it in the remains of a Hezrou on level 63 of The Sacred 
    Land Of Mountains.
}) Bumganir's Bag of Magic Toys
    It can be activated for cure hallucination.  
    You found it in the remains of a Dread on level 65 of The Sacred Land
    Of Mountains.
~) Benetar's Mana Battery
    It can be activated for experience loss.  
    You found it in the remains of a Ghoul on level 32 of Mirkwood.
) The Crystal Ball of Godly Sights
    It can be activated for summon monster.  
    You found it lying on the ground on level 13 of Mirkwood.
�) Baalzebub's Tormented Skullcap
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Dark elven warlock on level 63 of
    The Sacred Land Of Mountains.
�) The Wand Construction Kit
    It can be activated for cure confusion.  
    You found it in the remains of a Dark elven warlock on level 63 of
    The Sacred Land Of Mountains.
�) The Clay Tablets of Antiquity
    It can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 36 of Mordor.
�) a Parchment titled ``Household Magic''
    It can be activated for cure confusion.  
    You found it in the remains of a Dread on level 41 of Mordor.
�) a Parchment titled ``Tenser's Last Words''
    It can be activated for high experience loss.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
�) the Skull of Vecna
    It can be activated for blindness.  
    You found it lying on the ground on level 43 of Mordor.
�) the Crystal Ball of The Witch-King of Angmar
    It can be activated for high stat loss.  
    You found it in the remains of a Hezrou on level 63 of The Sacred 
    Land Of Mountains.
�) Heward's Excellent Experimental Earmuffs
    It can be activated for aggravate.  
    You found it in the remains of a Hezrou on level 63 of The Sacred 
    Land Of Mountains.
�) A parchment titled ''Immortality For Dummies''
    It can be activated for darkness.  
    You found it lying on the ground on level 15 of Mirkwood.
�) Mordenkainen's Mysterious Mind-Masher
    It can be activated for cure stun.  
    You found it in the remains of a Phantom on level 45 of Mordor.
�) A parchment titled ''Famous Last Words''
    It can be activated for high experience loss.  
    You found it in the remains of a Seraph on level 63 of The Sacred 
    Land Of Mountains.
�) Jor's Compendium of Strange Behaviour
    It can be activated for hallucination.  
    You found it in the remains of a Shade on level 63 of The Sacred Land
    Of Mountains.
�) Cathal's Corrupting Cymbal
    It can be activated for something weird.  
    You found it in the remains of a Greater Mimic on level 31 of Mirkwood.
�) A parchment titled ''Finer Points of Munchkinism''
    It can be activated for hallucination.  
    You found it lying in a vault on level 39 of Mordor.
�) Agannazar's Altruistic Assassin
    It can be activated for stat loss.  
    You found it in the remains of a Green glutton ghost on level 69 of
    The Sacred Land Of Mountains.
�) Tenser's Top-Heavy Teaspoon
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it lying on the ground on level 63 of Erebor.
�) Olive's Omnipotent Ostrich {curing}
    It can be activated for curing.  
    You found it lying on the ground on level 33 of Mirkwood.
�) The Crumpled Scroll of Mass Resurrection {!r!d!k!v}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green glutton ghost on level 19 of
    Mirkwood.
�) The Ring of Power of Uvatha the Horseman (+3 to speed)
    It increases your dexterity, speed and attack speed by 3.  It makes
    you invisible.  It sustains your intelligence and constitution.  It
    provides resistance to poison, blindness and confusion.  It slows 
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
�) The Ring of Power of Adunaphel the Quiet (+3)
    It increases your intelligence by 3.  It makes you invisible.  It 
    sustains your intelligence and charisma.  It provides resistance to
    electricity, cold, blindness and confusion.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 64 of 
    Erebor.
�) The Padded Armour of Haladaleb [4,+8] {cursed}
    It provides immunity to fire.  It provides resistance to electricity 
    and dark.  It prevents teleportation.  It is heavily cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient black dragon on level 37
    of Mordor.
�) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed}
    It increases your intelligence, constitution, charisma and stealth 
    by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid,
electricity,
    cold, blindness, confusion and nexus.  It allows you to sense the 
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures. 
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
�) The Small Leather Shield of Esseard [2,+3] {cursed}
    It sustains your charisma.  It provides immunity to fire.  It provides
    resistance to disenchantment.  It induces random teleportation.  It
    fills you with the Black Breath.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 21 of Mirkwood.
�) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to see invisible monsters.  It gives telepathic powers.
    It is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 62 of
    The Sacred Land Of Mountains.
�) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul 
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
�) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being 
    worn. It can be used to store a spell.  It increases your intelligence 
    and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison 
    and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 72 of
    Erebor.
�) The Set of Cesti 'Barth' [5,+8] {cursed}
    It provides resistance to cold.  It prevents teleportation.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 63 of The Sacred
    Land Of Mountains.
�) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it
    is being worn. It decreases your charisma by 4.  It does extra damage
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
�) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It 
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire giant Priest on level 33 of 
    Mirkwood.
�) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.
    It drains mana, life and experience.  It aggravates nearby creatures.
    It is heavily cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    41 of Mordor.
�) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth)
    It decreases your wisdom and stealth by 4.  It poisons your foes. 
    It provides resistance to light, dark, blindness, confusion and nether.
    It allows you to sense the presence of good beings.  It drains mana 
    and life.  It carries an ancient foul curse.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 66 of Erebor.
�) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Stone troll Chieftain on level 42
    of Mordor.
�) The Small Metal Boomerang of Mithadel (1d8) (+6,+3) {cursed}
    It is especially deadly against dragons.  It strikes at undead with
    holy wrath.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master lich on level 32 of Mirkwood.
�) a Flute (charging)
�) a Lute
�) The Horn of Boromir (+3) (charging)
    It can be activated for mass human summoning every 1000 turns if it
    is being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold, lightning
    or fire.  
�) a Horn
�) a Horn



Posted on 14.6.2003 22:58
Last updated on 16.6.2003 09:38

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4811. on the Ladder (of 18973)
1016. on the ToME Ladder (of 3151)

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On 14.6.2003 22:58 hienha@yahoo.com wrote:
My best character so far. My first three all succumbed to stupid deaths. One died hacking up the corpse of an ancient red dragon. Never do that unless you have lots of hit points or immunity to fire!

Anyway, just found me a greater draconic Q to be my little traveling companion. This allowed me to ditch Flare's unreliable jumpgate ability for the Q's directed teleport.


On 15.6.2003 00:12 iamadingy@yahoo.com wrote:
How do your exploding artifact arrows work? Do they release an explosion, then not get used up? Or do they act like normal arrows?

On 15.6.2003 01:27 hienha@yahoo.com wrote:
They don't explode although I think they try :-) Every shot has the message "the monster is unaffected" regardless of whether I hit or miss.

By the way, I made those completely by accident. I was just trying to make some *slay dragon* arrows for money and ended up with these.

On 16.6.2003 09:38 hienha@yahoo.com wrote:
Just cleaned out Erebor. It was fun countering Glaurung's pets with my own dragons. Mine kept his busy long enough for me to personally make sure Glaurung will never sire anything again.

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