[DaJAngband a semi-variant based on Vanilla Angband 3.0.9 Character Dump] Name Preeyl Lanss Self RB CB EB Best Sex Male Age 119 STR: 17 +1 +2 +3 18/50 Race High-Elf Height 63 INT: 15 +3 +2 +0 18/20 Class Ranger Weight 174 Wis: 11 -1 +0 +0 10 7 Title Tracker Status 41 DEX: 16 +3 +1 +0 18/20 HP -1/178 Maximize Y Con: 14 +1 +1 +0 16 15 SP 20/30 CHR: 11 +5 +1 +0 17 Level 25 Armor [22,+22] Saving Throw 73 Cur Exp 31966 Fight (+4,+14) Stealth 7 Max Exp 31966 Melee (+8,+20) Fighting 165 Adv Exp 40250 Shoot (+13,+9) Shooting 248 MaxDepth Lev 21 Blows 3/turn Disarming 61 Turns 3479760 Shots 2/turn Magic Device 81 Gold 76970 Infra 40 ft Perception 30 Burden 131.4 lbs Energy 100% Searching 27 You are one of several children of a Vanyarin Ranger. You have light grey eyes, wavy blond hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:+............ Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............+ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:............. Blows:............. FrAct:...+......... Shots:............. HLife:............. Might:............. [Last Messages] > It bites you. > *** LOW HITPOINT WARNING! *** > You can't see anything. > You hit it. > You have killed it. > It claws you. > *** LOW HITPOINT WARNING! *** > It claws you. > *** LOW HITPOINT WARNING! *** > It bites you. > *** LOW HITPOINT WARNING! *** > It breathes. > You are hit by something! > *** LOW HITPOINT WARNING! *** > You die. [Character Equipment] a) The dagger 'Dethanc' (2d4) (+4,+6) It is branded with electricity. It provides resistance to lightning. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. b) a long bow (x3) (+9,+9) c) a Fluorite Ring of Damage (+10) d) a Topaz Ring of Free Action It grants you immunity to paralysis. e) a Ruby Amulet of Slow Digestion It slows your metabolism. f) The Phial of Galadriel (0 turns) It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) leather scale mail (-1) [11,+3] h) a cloak [1,+4] i) a small metal shield [3,+0] j) a metal cap [3,+2] k) a set of leather gloves of Power (+1,+1) [1,+5] (+3) It increases your strength by 3. l) a pair of hard leather boots [3,+6] [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@p1} b) 2 Books of Magic Spells [Conjurings and Tricks] {@p2} c) a Book of Magic Spells [Incantations and Illusions] {@p3} d) a White Mushroom of Cure Poison e) 4 Green Speckled Potions of Speed {@q7} f) a Light Green Potion of Heroism {@q4} g) 10 Gold Potions of Cure Critical Wounds {@q1} h) 7 Scrolls titled "atum formituo" of Phase Door {@r1} i) a Scroll titled "notas ignito" of Teleportation {@r9 !*} j) 2 Scrolls titled "no anunigna" of Teleport Level {@r7 !8} k) 6 Scrolls titled "dio verolo" of Word of Recall {@r3} l) 16 Scrolls titled "inus noventum" of Identify {@r2} m) 3 Gold-Plated Rods of Trap Location {@z3} n) 4 Magnesium Rods of Light {@z4} o) a Zinc Rod of Frost Bolts {@z5} p) a Gold Wand of Teleport Other (8 charges) q) an Ivory Staff of Teleportation (8 charges) {@u9} r) a Cedar Staff of Detect Invisible (10 charges) s) 2 Nickel Staffs of Sleep Monsters (16 charges) t) a sabre (1d7) (+2,+3) u) 26 mithril bolts of Slay Dragon (3d5) (+5,+4) It slays dragons. It cannot be harmed by acid or fire. v) 81 arrows (1d4) (+0,+0) {@f1=g} [Home Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@p1} b) 14 Green Speckled Potions of Speed {@q7} c) 3 Blue Potions of Healing d) 14 Scrolls titled "notas ignito" of Teleportation {@r9 !*} e) 11 Scrolls titled "no anunigna" of Teleport Level f) a Scroll titled "veneor hacis" of *Identify* g) 2 Gold-Plated Rods of Trap Location {@z3} h) a Fraud Rod of Acid Bolts i) a Gold Wand of Teleport Other (8 charges) j) 2 Ivory Staffs of Teleportation (15 charges) {@u9} k) 8 Cedar Staffs of Detect Invisible (113 charges) l) 3 Nickel Staffs of Sleep Monsters (25 charges) m) 4 Bamboo Staffs of Slow Monsters (34 charges) n) a Tiger Eye Ring of Slow Digestion It slows your metabolism. o) a Skull & Crossbones Ring of Lightning [+11] It provides resistance to lightning. It activates for electricity resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns p) a Dragon Tooth Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. q) a beaked axe of Westernesse (2d6) (+10,+11) (+1 to infravision) It increases your strength, dexterity, and constitution by 1. It increases your infravision by 1. It slays orcs, trolls, and giants. It grants you immunity to paralysis. r) a glaive of Extra Attacks (2d6) (+5,+5) (+2) It increases your attack speed by 2. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)