The Angband Ladder: Nicycle, Kobold Ranger by will_asher

  [DaJAngband v1.2.1c Character Dump]

 Name   Nicycle                                  Self  RB  CB  EB   Best
 Sex    Male              Age        25   Str:     17  -1  +2  +0     18     17
 Race   Kobold            Height     38   INT:     17  -1  +2  +0     18
 Class  Ranger            Weight     74   WIS:     10  +0  +1  +0     11
 Title  Tracker           Status      1   DEX:     16  +2  +1  +5  18/60
 HP     -20/194           Score    3600   CON:     11  +2  +1  +0     14
 SP     12/37                             CHR:     11  -2  +1  +0     10

 Level           25       Armor    [13,+49]     Saving Throw          55
 Cur Exp      18327       Fight     (+5,+6)     Fighting             156
 Max Exp      18327       Melee    (+9,+12)     Shooting             203
 Adv Exp      24675       Shoot     (+7,+6)     Throwing             179
 MaxDepth    Lev 21       Blows      1/turn     Disarming             90
     Day 9, 6:15:25       Shots      1/turn     Magic Device          52
 Gold         25444       Stealth        12     Alertness             35
 Burden   120.8 lbs       Energy       100%     Searching             38

 You are the runt of a litter of 4 pups. Your father was a shaman, and
 your mother was a cook. You have brown eyes, an olive green hide, and
 small, sharp teeth.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.............
 Elec:......+...... Confu:...........+.
 Fire:......+...... Sound:.............
 Cold:+.....+...... Shard:.............
 Pois:...+......... Nexus:......+......
1/2Po:............+ Nethr:...........+.
 Fear:............. Chaos:...........+.
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:......++.....
Feath:............. Alert:.............
PLite:.....+....... Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:...........+. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> The winged monkey casts a fearful illusion.
> You refuse to be frightened.
> The winged monkey hits you.
> The winged monkey misses you.
> You hit the winged monkey.
> You have slain the winged monkey.
> The winged monkey hits you. <2x>
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The winged monkey insults your mother!
> *** LOW HITPOINT WARNING! ***
> There is a wall in the way!
> You failed to get the spell off!
> The Wicked Witch of the West points at you, incanting terribly!
> You die.


  [Character Equipment]

a) a short sword of Frost (1d7) (+4,+6) {@w0}
     It is branded with frost.  It provides resistance to cold.  It
   cannot be harmed by cold.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 30 against frost-vulnerable
   creatures, and 16 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 25.
   
b) a long bow (ML3) (+2,+6)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Jade Ring of Protection [+10]
     
   
d) a Topaz Ring of Resist Poison
     It provides resistance to poison.  
   
e) an Ivory Amulet of Slow Digestion
     It slows your metabolism.  
   
f) The Phial of Galadriel {@w4 vault L8}
     It usually provides light of radius 3.  It activates for 
   illumination about every 1+d2 minutes.  It cannot be harmed by the
   elements.  
   
g) soft leather armour of Elvenkind [4,+14] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   electricity, fire, cold, and nexus.  It cannot be harmed by the
   elements.  
   
h) an elven cloak [2,+0] (+2 to stealth)
   It increases your stealth by 2.  
   
i) a small metal shield [3,+5]
     
   
j) a hard leather cap [2,+0]
     
   
k) (nothing)
     
   
l) The pair of soft leather boots 'Dal-i-thalion' [2,+15] (+5) {Wormtongue L9}
   It increases your dexterity by 5.    It provides resistance to 
   confusion, nether, and chaos.  It sustains your constitution.  It
   grants you immunity to paralysis.  It activates for remove fear and
   cure poison about every minute.  It cannot be harmed by the
   elements.  
   


  [Character Equipment -- Quiver]

n) 20 arrows (1d4) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 22.3.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 22.
   
o) 14 arrows (1d4) (+4,+2) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 27.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 20.
   
p) 5 throwing daggers (1d4) (+0,+0) {@v1=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 3.5.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 20.
   
q) a dagger of Acid (1d4) (+5,+3) {@w0 @v3=g}
     It is branded with acid.  It provides resistance to acid.  It is
   better for throwing than most melee weapons.  It cannot be harmed by 
   acid.  
   
   With this weapon, you would currently get 2 blows per round.  You
   can throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 12 against acid-vulnerable
   creatures, and 6 against other monsters.  This weapon can be thrown
   for an average damage of 19.8 against acid-vulnerable creatures, and 
   6.6 against other monsters.  Your chance of scoring a critical hit
   with this weapon is 1 in 33 (less when thrown).
   
r) a long dagger (1d5) (+5,+4)
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 9.5.  This weapon can be
   thrown for an average damage of 8.4.  Your chance of scoring a
   critical hit with this weapon is 1 in 29 (less when thrown).
   


  [Character Inventory]

a) 2 Books of Nature Magic [Call of the Wild] {@p1@b1@G1}
     
   
b) a Book of Nature Magic [Communion with Nature] {@p2@b2@G2}
     
   
c) a Book of Nature Magic [Gifts of Nature] {@p3@b3@G3}
     
   
d) a Book of Nature Magic [Natural Combat] {@p4@b4@G4}
     
   
e) a White Potion of Speed {@q7}
     
   
f) 5 Purple Speckled Potions of Cure Critical Wounds {@q1}
     
   
g) 7 Scrolls titled "perper ulo" of Phase Door {@r1}
     
   
h) 6 Scrolls titled "ub plium am" of Word of Recall {@r3}
     
   
i) 7 Scrolls titled "pro reviammo" of Identify {@r2}
     
   
j) a Scroll titled "pecurper" of Protection from Evil
     
   
k) 2 Scrolls titled "colecio lea" of Deep Descent {@r7 !*}
     
   
l) 3 Rusted Steel Rods of Trap Location {@z3}
     
   
m) 2 Iron-bound Rods of Light {@z4}
     
   
n) a Wyrm Fang Wand of Disarming (7 charges)
     
   
o) a Harpy Feather Wand of Stone to Mud (8 charges)
     
   
p) a Phoenix Feather Wand of Light (8 charges)
     
   
q) 2 Pegasus Tail Wands of Stinking Cloud (11 charges)
     
   
r) a Sapling Staff of Teleportation (1d5) (+0,+0) (5 charges) {@u9}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 7.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 33.
   
s) a Cherry Staff of Treasure & Object Location (1d5) (+0,+0) (10 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 7.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 33.
   
t) a Mistletoe Staff of Slow Monsters (1d5) (+0,+0) (5 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 7.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 33.
   
u) soft leather armour [4,-6] {cursed}
     It is cursed.  
   
v) a shovel (1d2) (+0,+0) (+1) {@w0}
   It increases your tunneling by 1.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 6 (add +1 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 29.
   


  [Home Inventory]

a) 19 White Potions of Speed {@q7}
     
   
b) a Gold Potion of Resist Heat
     
   
c) a Clotted Red Potion of Resist Cold
     
   
d) 2 Dark Blue Potions of Heroism {@q4}
     
   
e) 3 Scrolls titled "cus deculus" of Teleportation {@r9 !*}
     
   
f) 10 Scrolls titled "si cub ius co" of Teleport Level {@r7 !*}
     
   
g) 2 Harpy Feather Wands of Stone to Mud (14 charges)
     
   
h) 2 Phoenix Feather Wands of Light (15 charges)
     
   
i) 2 Fairy Dust Wands of Sleep Monster (36 charges)
     
   
j) 4 Druj Bone Wands of Confuse Monster (63 charges)
     
   
k) a Sapling Staff of Teleportation (1d5) (+0,+0) (4 charges) {@u9}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 7.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 33.
   
l) 3 Cherry Staffs of Treasure & Object Location (1d5) (+0,+0) (35 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 7.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 33.
   
m) a Hemlock Staff of Trap Location of Slay Demon (1d5) (+3,+9) (7 charges)
     It slays demons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 26.6 against demons, and 16.2
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 30.
   
n) a robe [2,+2]
     
   
o) a set of leather gloves [1,+4]
     
   
p) 5 throwing axes (1d5) (+0,+0) {@v2=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 4.2.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 20.
   
q) a spear (1d6) (+4,+3)
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 10.7.  This weapon can be
   thrown for an average damage of 7.8.  Your chance of scoring a
   critical hit with this weapon is 1 in 30 (less when thrown).
   
r) a trident (1d8) (+3,+6)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 16.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 27.
   
s) a sling (ML2) (+2,+3)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
t) a hand crossbow (ML2) (+0,+0)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
u) 25 bolts (1d5) (+3,+5)
     
   
v) 30 bolts (1d5) (+0,+0)
     
   
w) 23 iron shots (1d4) (+5,+4)
     
   


Nicycle the Kobold Ranger
Began the quest to kill Morgoth on 03/20/2010 at 06:17 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 00:32:11 |  Town |  1  | Killed Harry Goatleaf
| 1, 02:17:57 |     2 |  3  | Killed Grip, Farmer Maggot's dog
| 1, 05:23:47 |     2 |  4  | Killed Wolf, Farmer Maggot's dog
| 1, 05:23:47 |     2 |  5  | Reached level 5
| 1, 05:59:32 |     2 |  5  | Killed Fang, Farmer Maggot's dog
| 3, 03:04:30 |     5 | 10  | Reached level 10
| 3, 14:58:29 |     7 | 12  | Killed Bill Ferny, agent of Saruman
| 4, 06:59:06 |     8 | 15  | Reached level 15
| 5, 19:06:35 |     8 | 17  | Killed Ted Sandyman, the Miller
| 5, 19:13:30 |     8 | 17  | Found The Phial of Galadriel
| 6, 00:00:32 |     8 | 17  | Killed Lotho Sackville-Baggins
| 6, 03:23:34 |     9 | 17  | Killed Wormtongue, Agent of Saruman
| 6, 03:56:00 |     9 | 17  | Found The pair of soft leather boots 'Dal-i-
|    continued...     |     |  thalion' 
| 7, 11:37:19 |    13 | 20  | Reached level 20
| 9, 04:43:47 |    21 | 25  | Reached level 25
============================================================
| 9, 06:15:25 |    21 | 25  | Killed by The Wicked Witch of the West.
| 9, 06:15:25 |    21 | 25  | Killed on 04/29/2010 at 03:15 PM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.4.2010 00:41

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5. on the Competition No.86 Ladder (of 7)

Comments

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On 30.4.2010 00:54 will_asher wrote:
I wonder how the oook site software gets the turncount when it isn't in the character dump anymore..

PS: Roch, I was the next guy...

On 30.4.2010 03:27 Matthias wrote:
Nice boots :)

Were you actually using the 4th book? The only interesting spell
in that one seemed to be the blessing one, but scrolls do the same without mana. The attack spells looked way too expensive to be usefull.

On 30.4.2010 05:30 Nick wrote:
Re turncount - it's actually time/XP for this comp.

On 30.4.2010 10:08 Nick wrote:
...errr, XP/time.

On 30.4.2010 13:57 Matthias wrote:
At least for the comp it doesn't matter as 1 turn == 1 second.
score/time might have been an intresting criterium though

On 2.5.2010 02:00 will_asher wrote:
I used nymph's blessing several times, and fire spray can be useful against invisible foes or when you're surrounded by weak monsters.

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