[ToME 2.3.1 Character Sheet] Name : Elric Age 22 STR! 18/*** Sex : Male Height 69 INT! 18/90 Race : Vampire RohanKnight Weight 85 WIS! 18/210 Class : Dark-Priest Social Class 4 DEX! 18/140 Body : Player CON! 18/*** God : Tulkas CHR! 18/160 + To Melee Hit 89 Level 50 Max Hit Points 1204 + To Melee Damage 65 Experience 99999999 Cur Hit Points 1204 + To Ranged Hit 78 Max Exp 99999999 Max SP (Mana) 276 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 225 AC 57+203 Gold 10526488 Piety 58603 (Miscellaneous Abilities) Fighting : Legendary[65]Perception : Very Bad Blows/Round: 7 Bows/Throw : Legendary[20]Searching : Very Bad Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 63d6+455 Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Devoted Mercenary. You have brown eyes, straight red hair, and a dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 26 (1300') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 22 (1100') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 53 (2650') The Sandworm lair: Level 30 (1500') A lost temple: Level 25 (1250') Your body was a Player. You have defeated 24340 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 33rd Quelle of the 2890th year of the third age. Your adventure lasted 47 days. Your Attributes: You are dead, killed by Ripe Old Age in the Encircling Sea. You can drain life from a foe. You can feel the danger of evil magic. You can cast magic missiles. You can use rohir powers. Your position is very uncertain. You feel heroic. You are protected by a mystic shield. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You have free action. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your intelligence is sustained. Your wisdom is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon drains life from your foes. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 50.000 [0.900] . Archery 00.500 [0.000] - Sneakiness 01.100 [0.900] . Stealth -8.000 [0.400] . Disarming 01.000 [0.900] - Magic 15.859 [0.900] . Magic-Device 29.850 [1.050] . Spell-power 00.000 [0.800] . Conveyance 01.000 [0.300] . Udun 00.000 [0.400] . Necromancy 50.000 [0.800] . Thaumaturgy 01.000 [0.300] - Spirituality 16.500 [1.000] . Prayer 50.000 [1.400] . Mindcraft 25.200 [0.500] - Monster-lore 25.100 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 33.000 [1.000] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows * Touch of death * Undead Form 25 of your companions have been killed. [Fates] You may find a Parchment - Deep Thoughts on level 1. You are fated to find a Scroll of Nothing on level 12. [Character Equipment] a) The Glaive of Pain (E:14080986, L:50) (9d6) (+42,+48) It can be wielded two-handed. It provides light (radius 1) forever. It does extra damage from electricity, fire and frost. It drains life from your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides resistance to electricity, fire, cold and poison. It allows you to sense the presence of trolls and giants. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It drains mana and experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Mordor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides immunity to paralysis. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Erebor. e) The Ring of 'Elric' (+16) It increases your speed by 16. It sustains your intelligence and dexterity. It provides resistance to acid and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 99 of Mount Doom. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Erebor. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 53 of Mordor. n) The Full Plate Armour 'Theleb' (-3 to accuracy) [25,+10] It sustains your wisdom. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It provides resistance to dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 65 of Erebor. o) a Feathers Cloak of Air [1,+11] {!k} p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 61 of Mordor. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Old Forest. z) (nothing) {) The Seeker Bolt of Cireg (4d5) (+6,+5) (+2 attacks) It increases your wisdom and attack speed by 2. It does extra damage from frost. It is especially deadly against orcs. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of The Sacred Land Of Mountains. |) a Dwarven Shovel of Digging (+6) {!k!d!s} [Character Inventory] a) 5 Tomes of the Impenetrable Earth {!k!s!d} b) The Tome of Elric {!d!s} c) Baalzebub's All-seeing Servant {@A2 Restore} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 28 of The Sandworm lair. d) The Mirror of Alternate Dimensions {@A1 Satisfy} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Ghoul on level 70 of Angband. e) 51 Potions of Cure Insanity f) 10 Potions of *Healing* g) 2 Potions of Life h) a Potion of Restore Mana i) 53 Scrolls of Teleportation {@r3} j) 33 Scrolls of *Remove Curse* {50% off} k) an Iron Rod of the Istari of Door/Stair Location (100/100) {@z1} l) a Golden Rod of Cheapness of Healing (94/125) {@z4} It can cast spells for a lesser mana cost. You bought it from the Black Market. m) a Golden Rod of Cheapness of Healing (92/125) {@z6} n) an Adamantite Rod of Capacity of Home Summoning (352/400) {@z9} o) an Adamantite Rod of Perception (200/200) {@z5} p) a Partial Totem of a Great Wyrm of Power q) The Ring of Power of Hoarmurath of Dir (+3 attacks) It increases your attack speed by 3. It makes you invisible. It sustains your constitution. It provides resistance to confusion and sound. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 93 of Angband. r) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 64 of The Sacred Land Of Mountains. s) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Mouth of Sauron on level 61 of Mordor. t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . u) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) {!k} It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+0,+0) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 85 of Angband. b) The Gem of Wisdom {Light Abs} It can be activated for light absorption every 80 turns. You found it in the remains of a Sorcerer on level 45 of The Sacred Land Of Mountains. c) Kelek's Practical Joke {Destruction} It can be activated for Destruction every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. d) 2 Sprigs of Athelas e) a Scroll of Reset Recall f) a Scroll of Mass Genocide g) a Moonstone Rod of Capacity of Nothing (150/150) h) a Silver Rod of Cheapness of Perception (100/100) {@z5} i) a Golden Rod of Capacity of Nothing (250/250) j) an Adamantite Rod of Charging of Healing (200/200) k) a Rod Tip of Detection (80 Mana to cast) l) The Spider Web of Galan [1,+11] It sustains your wisdom. It provides resistance to life draining, dark, sound, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of The Sacred Land Of Mountains. m) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Captain on level 57 of The Sacred Land Of Mountains. n) The Iron Helm 'Holhenneth' [5,+11] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 67 of Angband. [Home Inventory - Gondolin ] a) a Golden Rod of Quickness of Recall (125/125) {@z9} b) a Rod Tip of Healing (120 Mana to cast) c) a Rod Tip of Restoration (140 Mana to cast) d) a Partial Totem of a Great Wyrm of Law e) a Ring of Speed (+13) f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) an Amulet of Weaponmastery (+6,+5) [+4] (+3) {!k} h) a Dwarven Lantern of the Magi (+1) {!k} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Ribbed Plate Armour of Carsilwe (-3 to accuracy) [28,+13] It sustains your charisma. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to fire, poison, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Erebor. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Large Leather Shield of Kelente [4,+10] It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to acid and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 52 of The Sacred Land Of Mountains. n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 113 of Angband. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . p) The Metal Cap 'Galdor' [3,+12] It provides light (radius 3) forever. It sustains your wisdom. It provides resistance to electricity, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 74 of Angband. q) The Dagger 'Narthanc' (E:8535099, L:47) (1d4) (+51,+24) (+3) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your ability to tunnel by 3. It does extra damage from fire. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold, poison and sound. It allows you to sense the presence of trolls and giants. It produces a fiery sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 92 of Angband. r) The Long Sword of the Dawn (E:2194103, L:39) (3d5) (+48,+32) (+5 to infravision It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma, infravision and ability to tunnel by 5. It does extra damage from acid, electricity and fire. It can cause earthquakes. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, light and blindness. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 84 of Angband. s) The Blade of Chaos 'Nargindeb' (6d5) (+20,+19) (+3) It increases your charisma by 3. It does extra damage from fire. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at undead with holy wrath. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 126 of Angband. t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+4,+2) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Mordor. u) The Lucerne Hammer of Erevath (2d5) (+25,+14) (+4) It can be wielded two-handed. It increases your dexterity and charisma by 4. It poisons your foes. It drains life from your foes. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Angband. v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. w) The Bolt 'Avalas' (1d5) (+15,+12) (+4 to speed) It provides light (radius 1) forever. It increases your intelligence and speed by 4. It does extra damage from acid. It poisons your foes. It drains life from your foes. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 66 of The Sacred Land Of Mountains. x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Home Inventory - Minas Anor ] a) The Tome of Elven Household Magic {Heal} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Vampire lord on level 99 of Mount Doom. b) The Hand of Vecna {Destruction} It can be activated for Destruction every 100 turns. You found it lying on the ground on level 36 of Mordor. c) 49 Scrolls of Enchant Weapon To-Hit {75% off} d) 76 Scrolls of Enchant Weapon To-Dam {25% off} e) 20 Scrolls of Reset Recall {!k} f) a Silver Rod of the Istari of Detection (200/200) {@z3} g) a Golden Rod of Capacity of Nothing (250/250) h) an Adamantite Rod of Quickness of Teleport Other (200/200) i) an Adamantite Rod of Nothing (200/200) j) The Golden Horn of the Thunderlords (3 charges) {100% off} k) The Ring of Bardh (+3 attacks) It increases your dexterity and attack speed by 3. It sustains your charisma. It provides resistance to acid and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 63 of The Sacred Land Of Mountains. l) a Ring of Damage (+23) m) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 127 of Angband. n) The Phial of Undeath (-5) {cursed} o) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Metal Brigandine Armour of Arante (-3 to accuracy) [19,+11] It sustains your wisdom, dexterity and constitution. It provides immunity to electricity, fire and cold. It provides resistance to cold, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 69 of Erebor. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 89 of Angband. s) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. t) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor. u) a Climbing Set [Home Inventory - Lothlorien ] a) 2 War Tomes of Tulkas {!k} b) Raal's Black Candle {MassGeno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master mystic on level 55 of Mordor. c) 22 Potions of Healing d) 4 Potions of Life e) 19 Potions of Restore Mana f) 29 Potions of Enlightenment g) 99 Scrolls of *Identify* {@r2} h) 23 Scrolls of Remove Curse {@r4} i) 96 Scrolls of Recharging {50% off} j) 6 Scrolls of Genocide k) 2 Scrolls of Mass Genocide l) The Ring of Power of Ji Indur Dawndeath (+3 to speed) It increases your infravision, speed, attack speed and ability to score critical hits by 3. It makes you invisible. It sustains your dexterity. It provides resistance to acid, fire and nether. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 57 of The Sacred Land Of Mountains. m) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Set of Gauntlets of Eol [3,+15](60%) (+3) q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 84 of Angband. r) a Long Sword (2d5) (+4,+6) {!k}