[Theme 1.2.0 Character Sheet] Name : Glannon Age 109 STR! 40 Sex : Male Height 84 INT! 34 Race : High-Elf LostSoul Weight 176 WIS! 40 Class : Haftedmaster Social Class 36 DEX! 40 Body : Player CON! 40 God : Melkor Bauglir CHR! 40 + To Melee Hit 159 Level 50 Hit Points 1387/ 1387 + To Melee Damage 126 Experience 11932777 Spell Points 245/ 245 + To Ranged Hit 99 Max Exp 11932777 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 82590 AC 52+132 Gold 578428 Speed Fast (+49) (Miscellaneous Abilities) Fighting : Legendary[107Perception : Good Blows/Round: 14 Bows/Throw : Legendary[35]Searching : Good Shots/Round: 1 Saving Throw: Excellent Disarming : Bad Mel.dmg/Rnd: 28d6+1764 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 100 feet Tactic: berserker Explor: running (Character Background) You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 67 (3350') Barrow-Downs: Level 1 (50') Halls of Waiting: Level 98 (4900') Cirith Ungol: Level 25 (1250') Dol Guldur: Level 58 (2900') The Sacred Land Of Mountains: Level 70 (3500') Angmar: Level 80 (4000') Your body is a Player. You are currently in the town of Gondolin. You have defeated 4804 enemies. You saved Gondolin from destruction. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 47th Yavie of the 2890th year of the third age. You have been adventuring for 4 days. adefkmnopsuxz{|@ Add Str : ..324....3...46+ Add Int : ..32....3......+ Add Wis : ..324....3...4.+ Add Dex : ..32...5..4..... Add Con : ..32....33.....+ Add Chr : ..324..........+ Add Stea. : ...2...5........ Add Sear. : .....4........6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .*324..5.3.*.4.. Slay Evil : +............+.. Slay Demon: +............... Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: .............++. Slay Drag.: ..............+. Kill Drag.: .............+.. Poison Brd: .............+.. Acid Brand: +.............+. Cold Brand: +............... Sust Str : ..+...+......... Sust Int : ...+............ Sust Wis : ...+..+......... Sust Dex : ..+....+........ Sust Con : ..+............. Sust Chr : ...+............ Invisible : +......+.......+ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ..++......+..... Hold Life : ..++............ Imm Acid : +.....*...+...+. Imm Elec : ..*...+..+...... Imm Fire : .+..+.+.*+.....* Imm Cold : +..*..+..+...... Res Pois : ..+.+.+......... Res Fear : ....+...+......+ Res Light : ......+..+.....+ Res Dark : ......+.......+. Res Blind : ...+.....+...... Res Conf : .+....+..+...... Res Sound : ......+..+...... Res Shard : ......+.+....... Res Neth : ......+......... Res Nexus : ......+..+.+.... Res Chaos : ......+..+...... Res Disen : ..+.+.+.......+. Levitate : ..+.......+..... Lite : .........+...... See Invis : ..++.....+.....+ Digestion : +.+............. Regen : ..+......+...... Activate : .++++++..+++..+. Blessed : .............+.. Cursed : .+.+............ Fly : ......+......... Sentient : +............... Climb : ..............+. Orc.ESP : ..............+. Full ESP : ...+............ Corruption list: Carcharoth's Nose: You can detect nearby precious metal (treasure). Radius 25 Level=3, Cost=2, Stat=INT, Difficulty=12 Blink: You can teleport yourself short distances (10 squares). Level=3, Cost=3, Stat=WIS, Difficulty=12 Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] - Hafted-mastery 50.000 [0.700] . Stunning-blows 00.000 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 03.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.300 [0.900] . Stealth 04.000 [0.400] . Disarming 01.400 [0.900] - Magic 04.861 [0.300] . Magic-Device 50.000 [1.150] . Udun 00.000 [0.400] - Spirituality 24.600 [0.400] . Prayer 50.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) an Acidic Flail of Doriath (E:650981, L:33) (2d6) (+39,+23) It can be wielded two-handed. It does extra damage from acid and frost. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides resistance to acid and cold. It slows your metabolism. It cannot be harmed by acid. It cannot be harmed by cold. You found it lying in a vault on level 45 of Halls of Waiting. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and confusion. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Halls of Waiting. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. f) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 97 of Halls of Waiting. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. n) The Power Dragon Scale Mail called 'Bronadui' (-3 to accuracy) [40,+23] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It sustains your strength and wisdom. It provides immunity to acid. It provides resistance to electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. p) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3) It grants you the power of find secret passages if it is being worn. It increases your intelligence and constitution by 3. It provides immunity to fire. It makes you completely fearless. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. z) (nothing) {) The Bolt of Noegol (1d5) (+6,+5) (+4 to speed) It increases your strength, wisdom and speed by 4. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of Halls of Waiting. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Halls of Waiting. [Character Inventory] a) The Box of Wizardry {special} It can be activated for teleport (range 100) every 100 turns. You found it lying in a vault on level 97 of Halls of Waiting. b) The Lost Works of Melian (charging) It can be activated for genocide every 500 turns. You found it in the remains of an Emperor wight in the town of Bree . c) Radagast's Compendium of Strange Behaviour It can be activated for Destruction every 100 turns. You found it in the remains of an Emperor wight in the town of Bree . d) 32 Rations of Cram e) 2 Potions of Cure Insanity f) 99 Potions of Water Curing {quest} g) 35 Potions of Healing h) 14 Potions of *Healing* i) 7 Potions of Life j) 10 Scrolls of *Remove Curse* k) a Silver Rod of Enlightenment (100/100) l) a Silver Rod of Detection (100/100) m) a Silver Rod of Recall (100/100) n) a Golden Rod of Perception (125/125) o) a Golden Rod of Disarming (125/125) p) a Mithril Rod of Home Summoning (160/160) q) a Tilkal Rod of Restoration (200/200) r) a Staff of Vision[2|13] s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Whip 'Lasher' (1d6) (+12,+15) (+4) It increases your dexterity and attack speed by 4. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. u) The Small Metal Boomerang of Forevar (3d4) (+19,+35) It poisons your foes. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. w) (nothing) It grants you the power of spit acid if it is being worn. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Bree ] a) The Fourteenth Eye of Sauron It can be activated for teleport (range 100) every 100 turns. You found it in the remains of an Emperor wight in the town of Bree . b) an Elemental Ring of Speed (+15) It increases your speed by 15. It provides immunity to electricity. It provides resistance to acid, fire, cold, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. c) The Amulet of Faramir (+18,+0) [+8] (+5) d) The Anchor of Space-Time e) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. f) The Elven Cloak of Mellyrn [4,+20] (+4) It increases your dexterity, stealth, speed and luck by 4. It makes you invisible. It sustains your dexterity. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. g) The Large Mithril Shield of Earendil [20,+80] It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It provides resistance to electricity, fire, dark, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. h) The Metal Cap of Thengel [3,+12] (+3) i) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) j) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. [Home Inventory - Gondolin ] a) Curunir's Alteration Manual It can be activated for cure insanity every 200 turns. You found it in the remains of a Dreadlord on level 98 of Halls of Waiting. b) Gandalf's Tome of Unconventional Warfare It can be activated for teleport (range 100) every 100 turns. You found it lying in a vault on level 98 of Halls of Waiting. c) a Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+34] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to cold. It provides resistance to acid, electricity, fire, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. d) a Shadow Cloak of Air [6,+19] (+1 to stealth) It increases your stealth by 1. It provides resistance to light and dark. It allows you to breathe without air. You found it lying in a vault on level 97 of Halls of Waiting. [The Museum Inventory - Bree ] a) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. b) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . d) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. e) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. f) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. g) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. h) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It provides light (radius 1) forever. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Halls of Waiting. i) The Cloak of Thorongil [1,+11] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. j) The Elven Cloak of Peregrin Took [4,+16] (+3) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your dexterity, charisma, stealth, searching and luck by 3. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. k) The Large Metal Shield of Erkenbrand [0,+30] (+3) It increases your strength and charisma by 3. It sustains your dexterity. It provides immunity to paralysis. It allows you to sense the presence of orcs. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. l) The Small Mithril Shield of Thorin [5,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. n) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Halls of Waiting. o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. p) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to dark. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Halls of Waiting. q) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Halls of Waiting. s) The Dagger of Peregrin (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. t) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. u) The Trident of Osse (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Halls of Waiting.