The Angband Ladder: Nicol, Petty-Dwarf Haftedmaster by <eyarmonkey@yahoo.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Nicol                  Age                 45       STR! 18/***       
 Sex   : Female                 Height             999       INT! 18/100       
 Race  : Petty-Dwarf            Weight              72       WIS! 18/210       
 Class : Haftedmaster           Social Class        18       DEX! 18/***       
 Body  : Player                                              CON! 18/210       
 God   : Eru Iluvatar                                        CHR! 18/120       
                                                                               
 + To Melee Hit          99 Level             47    Max Hit Points      1184   
 + To Melee Damage       65 Experience   4568243    Cur Hit Points      1184   
 + To Ranged Hit         50 Max Exp      4568243    Max SP (Mana)        294   
 + To Ranged Damage      12 Exp to Adv.  4725000    Cur SP (Mana)        294   
   AC                30+137 Gold         3123120    Piety              69652   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Fair         Blows/Round:  10        
 Bows/Throw  : Legendary[2] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Superb       Mel.dmg/Rnd:  50d4+650  
 Stealth     : Very Good    Magic Device: Legendary[27]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Slave.              
          You are a credit to the family.  You have dark brown eyes,           
          wavy black hair, a four foot-long beard, and a dark                  
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 40 (2000')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 27 (1350')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 67 (3350')
        The Old Forest: Level 25 (1250')
        Moria: Level 46 (2300')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        a Lost Temple: Level 28 (1400')
        Dol Amroth: Level 35 (1750')
        Near Harad: Level 25 (1250')

 Your body is a Player.
 You are currently in a deep water area southeast of Angband.
 You have defeated 13082 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 39 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Hrive of the 2890th year of the third age.
 You have been adventuring for 74 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4...4.2.4.......            
        Add Int   : .........3......            
        Add Wis   : 4...4..........+            
        Add Dex   : .4.2..2..3......            
        Add Con   : ........4..3....            
        Add Chr   : ....4....3......            
        Mul Mana  : ...............+            
        Mul SPower: .........+......            
        Add Stea. : ...2.......3....            
        Add Sear. : .........3......            
        Add Speed : 448.432....3....            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ...+............            
        Sust Dex  : ................            
        Sust Con  : ...+......+.....            
        Sust Chr  : ...+............            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......++.+.....            
        Hold Life : +....+..........            
        Imm Acid  : .+....++*+......            
        Res Elec  : ++....+.........            
        Res Fire  : ++..+.+..+......            
        Res Cold  : .+....+.........            
        Res Pois  : ....+...........            
        Res Fear  : ....+.++.......+            
        Res Lite  : ...+.+....+.....            
        Res Dark  : .....+.........+            
        Res Blind : ................            
        Res Conf  : .....++.+.......            
        Res Sound : ......+.+.......            
        Res Shard : .........+......            
        Res Neth  : +..+..+.........            
        Res Nexus : ...+....+.......            
        Res Chaos : .....+..+.......            
        Res Disen : +...+....+.....+            
        Lite      : +.........+....+            
        See Invis : .....+.+........            
        Regen     : ...+............            
        Activate  : +...++...++.....            
        Drain Exp : ...+............            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Fly       : ...+............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.......            
        Dragon.ESP: ..+.............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              50.000 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    16.440 [0.900]
          . Stealth                              01.000 [0.400]
          . Disarming                            50.000 [0.900]
 - Magic                                         04.517 [0.400]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  08.400 [0.400]
          . Prayer                               40.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Weary-looking traveller on level 6.
You are fated to meet a Blubbering idiot on level 1.
You may meet an Agent of the black market on level 1.
You may find a Scroll of Magic Mapping on level 17.
You are fated to meet a Butterfly on level 1.
You may meet a Rock lizard on level 4.
You are fated to die on level 20.
You are fated to meet a Chaffinch on level 17.
You may meet a Weary-looking traveller on level 1.
You are fated to meet a Village idiot on level 1.
You are fated to meet an Agent of the black market on level 1.
You are fated to find a Magic Trap Set on level 14.
You may find a Tulwar on level 6.
You may meet a Giant black ant on level 1.
You are fated to find a Mushroom of Poison on level 14.


  [Character Equipment]

a) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
        It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 65 of Erebor.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 62 of Erebor.
e) a Draconic Ring of Speed (+3,+4) [+10] (+8)
    It increases 
    your speed by 8.  It allows you to sense the presence of dragons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It increases your dexterity
     and stealth by 2.  It makes you invisible.  It sustains your wisdom, 
    constitution and charisma.  It provides resistance to light, nether
     and nexus.  It allows you to fly.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Fire on level 67 of Erebor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-troll on level 62 of Erebor.
o) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nexus and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 62 of Erebor.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
z) (nothing)
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) The Tome of Nicol
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Magical Honey Jar
    It can be activated for satisfy hunger
    every 100 turns.  
    You found it lying on the ground on level 29 of The Withered Heath.
c) a Parchment titled ''There And Back Again''
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Vampire orc on level 45 of Moria.
d) The Horn of Ages
    It
    can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dark elven warlock on level 34 of
    Barad-Dur.
e) 9 Potions of Life
f) 11 Scrolls of Teleportation
g) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
h) a Golden Rod of the Istari of Recall (250/250)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Withered Heath.
i) a Lucky Amulet of the Magi (-4,-4) (+8 to searching)
    It can
    be used to store a spell.  It increases your intelligence, searching
     and luck by 8.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
j) an Amulet of Telepathy
    It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
k) a Long Sword (2d5) {excellent}
l) a Bastard Sword (3d4) {excellent}
m) a Battle Axe (2d8) {excellent}
n) an Orcish Pick of Digging (+6)
    It increases 
    your ability to tunnel by 6.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
o) 22 Empty Bottles
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Saruman's Unfinished Works
    It can
    be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 30 of The Withered Heath.
b) The Gem of Hate
    It
    can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Dunlending on level 60 of Erebor.
c) The Wand of Digging of Thrain (180 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring 'Apandimar' (+2 to searching)
    It increases your strength, constitution and searching by 2.  
    It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to cold, shards, chaos and disenchantment.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 28 of a Lost Temple.
e) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 65 of Erebor.
f) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Worm on level 65 of Erebor.
g) The Bearded Axe 'Borth' (1d6) (+14,+12) (+3)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your dexterity by 3.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It is a great bane of undead.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
h) The Crusader Axe of Neliandon (2d5) (+8,+0)
    It
    does extra damage from frost.  It produces chaotic effects.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
i) The Broad Sword of Falandor (2d5) (+6,+13) (+4)
    It increases your intelligence, wisdom and constitution by 4.  It
    does extra damage from electricity.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lizard man on level 25 of Maze.
j) The Morning Star 'Maegnas-in-sereg' (2d6) (+9,+22) (+4) {@0}
    It 
    increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Rod of Annuminas (+4)
    It can be activated for rune of
    protection every 400 turns if it is being worn. It can be used to
    store a spell.  It increases your charisma and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 63 of Erebor.
l) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) Bandobras Took's corpse
n) Bill the Stone Troll's corpse
o) Ulfast, Son of Ulfang's corpse
p) Celegorm the Fair's corpse
q) Lokkak, the Ogre Chieftain's corpse
r) Eol, the Dark Elf's corpse
s) a Leviathan corpse {quest}
t) Grima the Wormtongue, Agent of Saruman's skeleton
u) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) The Clay Tablets of Antiquity
    It can be activated
    for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 29 of The Withered Heath.
b) 11 Sprigs of Athelas
c) 78 Potions of Cure Insanity
d) 63 Potions of Speed
e) 65 Potions of Heroism
f) 12 Potions of Berserk Strength
g) 2 Potions of *Healing*
h) 23 Potions of Life
i) a Potion of Enlightenment
j) a Potion of Self Knowledge
k) 7 Potions of Resistance
l) 22 Potions of Curing
m) 35 Potions of New Life
n) 3 Scrolls of Holy Prayer
o) 7 Scrolls of Protection from Evil
p) 2 Scrolls of Rune of Protection
q) 3 Scrolls of *Destruction*
r) a Scroll of Mass Genocide
s) 2 Scrolls of Acquirement
t) a Mithril Rod of Detection (160/160)
u) a Mithril Rod of Nothing (160/160)


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of Magical Energy
b) an Indestructible Tome of Knowledge
c) a Fireproof Tome of the Mind
d) a Fireproof Holy Tome of Eru Iluvatar
e) a Ring of Accuracy (+19)
    It
    can be activated for whirlwind attack every 250 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Dazzling Ring of Nether Resistance
    It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 3) forever.
    It provides resistance to life draining, light and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 44 of Moria.
g) a Ring of Chaos Resistance
h) a Ring of Lordly Protection [+22]
    
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, confusion and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
i) a Rohirric Ring of Flying (+2 to speed)
j) a Blazing Amulet of Doom [-1] (-6)
    It provides light (radius 1)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 6.  It provides resistance to fire.  It
    produces a fiery sheath.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Multi-hued drake on level 62 of Erebor.
k) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
l) The Amulet of Mondandir (+1)
    It 
    increases your stealth and infravision by 1.  It provides resistance 
    to light, blindness, confusion and disenchantment.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 24 of Mirkwood.
m) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases 
    your stealth by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
n) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
o) The Anchor of Space-Time
p) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  
    It provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
q) The Dagger of Samwise (E:1668, L:12) (1d4) (+17,+12)
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It provides light (radius 1) forever.  It does extra damage from 
    electricity and fire.  It fights against evil with holy fury.  It
    provides resistance to fire and nexus.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 46 of Moria.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) {@0}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mountain ogre Archer on level 46 of Moria.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
u) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [Home Inventory - Caras Galadhon ]

a) The Voodoo Doll of Ghan-buri-ghan
    It
    can be activated for light absorption every 80 turns.  
    You found it in the remains of an Emperor wight on level 29 of Mirkwood.
b) The Sixteenth Eye of Sauron
    
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Vampire ogre on level 34 of Moria.
c) 99 Potions of Water Curing {quest}
d) a Dazzling Ring of Speed (+8)
e) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water troll on level 62 of Erebor.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, blindness, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 46 of
    Moria.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest ogre on level 45 of Moria.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
i) The Soft Leather Armour of the Sandworm [30,+5] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 45 of Moria.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.


  [The Museum Inventory - Caras Galadhon ]

a) The Mage Staff of Fingorth (1d4) (+5,+4)(100%) (+5)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence and spell power by 5.  It increases your mana capacity by 
    100%.  It sustains your wisdom.  It provides immunity to paralysis.  
    It provides resistance to blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Grima the Wormtongue, Agent of Saruman on
    level 12 of Orc Cave.


  [The Museum Inventory - Osgiliath ]

a) The Lance of Lauglin (2d8) (+4,+5) (+4)
    It must be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your dexterity by 4.  It does extra
    damage from electricity.  It produces chaotic effects.  It is a great
    bane of dragons.  It is a great bane of demons.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.



Posted on 27.4.2005 09:35

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6618. on the Ladder (of 19090)
102. on the Theme Ladder (of 186)
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On 27.4.2005 09:35 eyarmonkey@yahoo.com wrote:
My first haftedmaster to get this far, I'm particularly proud of the very speedy setup I've got, and that shes got some spells with actual oompf for a warrior. She's currently kraken hunting in deep water.

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