The Angband Ladder: Goram dy Hixar, Hobbit Summoner by <ethanhandelman@comcast.net>

  [ToME 2.3.4 Character Sheet]

 Name  : Goram dy Hixar         Age                 26       STR!     40       
 Sex   : Male                   Height              36       INT!     38       
 Race  : Hobbit                 Weight              63       WIS:     39       
 Class : Summoner               Social Class        69       DEX!     39       
 Body  : Player                                              CON!     36       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          37 Level             50    Hit Points     1474/  1474 
 + To Melee Damage        1 Experience  60233438    Spell Points   1103/  1103 
 + To Ranged Hit         39 Max Exp     60233438    Sanity          905/   905 
 + To Ranged Damage       9 Exp to Adv.    *****    Piety               137133 
   AC                38+110 Gold         9450183    Speed           Fast (+27) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  4d4+4     
 Stealth     : Excellent    Magic Device: Legendary[12]Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Warrior.  You            
          are a credit to the family.  You have brown eyes, wavy               
          black hair, and a fair complexion.                                   
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 20 (1000')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 29 (1450')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 4265 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Hrive of the 2890th year of the third age.
 You have been adventuring for 88 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...34.........6.            
        Add Int   : .3.........3.4..            
        Add Wis   : .3..4..........+            
        Add Dex   : ..........43....            
        Add Con   : .3.3............            
        Add Chr   : .3.34......3....            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : ...........3....            
        Add Sear. : ...3.......3..6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .3*.43.....3....            
        Slay Evil : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: .............++.            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ......+.+......+            
        Sust Con  : ..+...++........            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........++....            
        Hold Life : .....+..+.......            
        Imm Acid  : ......*.*.+...+.            
        Imm Elec  : .......+*.......            
        Imm Fire  : ...*+.**........            
        Imm Cold  : ......*+*.......            
        Res Pois  : ....+...........            
        Res Fear  : ....+.+.........            
        Res Light : .....+.....+....            
        Res Dark  : .....+.....+..+.            
        Res Blind : ..+.............            
        Res Conf  : ..+..+..........            
        Res Sound : ................            
        Res Shard : .......+........            
        Res Neth  : ..+.............            
        Res Nexus : ........+.......            
        Res Chaos : ..+..+..........            
        Res Disen : ..+.+..+......+.            
        Aura Fire : .......+........            
        Levitate  : ..+........+....            
        Lite      : .........+......            
        See Invis : ...+.+..........            
        Regen     : ..........+.....            
        Xtra Shots: .+..............            
        Activate  : ...+++...++...+.            
        Blessed   : .............+..            
        Fly       : ...+............            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        TLord.ESP : ...+............            
        Good.ESP  : ...........+....            
        Unique.ESP: ...........+....            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        13.600 [0.600]
          . Weaponmastery                        13.800 [0.600]
          - Archery                              03.400 [0.500]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    02.200 [0.700]
          . Stealth                              06.000 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         50.000 [0.800]
          . Magic-Device                         39.800 [1.000]
          . Conveyance                           01.000 [0.300]
 - Spirituality                                  23.400 [0.500]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            49.700 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  49.120 [1.200]
          . Summoning                            50.000 [0.700]
          . Corpse-preservation                  20.000 [1.000]
          . Symbiosis                            01.300 [0.400]

 97 of your companions have been killed.

  [Character Equipment]

a) a Mage Staff of Wizardry [Manathrust] (1d4) (+10,+25)(100%) (+5) {!*}
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of a Nightwalker on level 78 of Angband.
d) The Long Bow of Valas (x3) (+7,+9) (+3 to speed)
    It increases your intelligence, wisdom, constitution, charisma and 
    speed by 3.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
e) The Ring called 'Huzzah' (+16) {!d!k!v!s}
    It increases your speed by 16.  It sustains your constitution.  It
    provides resistance to blindness, confusion, nether, chaos and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
f) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Bronze Thunderlord on level 64 of Mordor.
m) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Partial Plate Armour 'Nauglon' (-6,-39) [22,+11](40%)
    It increases your hit points by 40%.  It sustains your dexterity and 
    constitution.  It provides immunity to acid, fire and cold.  It makes
    you completely fearless.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Marilith on level 75 of Angband.
o) The Cloak of Naron [1,+11]
    It sustains your constitution.  It provides immunity to fire.  It
    provides resistance to electricity, cold, shards and disenchantment.  
    It produces a fiery sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the General Store.
p) The Small Leather Shield of Siathrie [2,+13]
    It sustains your dexterity.  It provides immunity to acid, electricity
     and cold.  It provides resistance to life draining and nexus.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
s) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 60 of Mordor.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
z) a Death mold (1063 hp)
{) The Seeker Bolt of Dirim (4d5) (+17,+10) (+4)
    It increases your intelligence by 4.  It does extra damage from acid.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.


  [Character Inventory]

a) The Bag of Tricks {heal 700 !d!k!v!s}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Hezrou on level 47 of Mordor.
b) Olive's Omnipotent Ostrich {!d!k!v!s restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Hill orc on level 13 of Orc Cave.
c) 23 Potions of Cure Insanity
d) 24 Potions of *Healing* {!q}
e) 4 Potions of Life {!q}
f) 76 Potions of Restore Mana {!q}
g) 28 Scrolls of Teleportation {!r}
h) 22 Scrolls of *Identify*
i) 7 Scrolls of *Remove Curse* {!r}
j) 4 Scrolls of Mass Genocide {!r}
k) a Golden Rod of the Istari of Recall (244/250) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 67 of Erebor.
l) a Mithril Rod of the Istari of Healing (320/320) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 68 of Erebor.
m) a Mithril Rod of the Istari of Disarming (320/320) {@7 !d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 30 of The Sandworm lair.
n) a Wand of Stone Prison[1|5] (7 charges)
o) a Partial Totem of a Grand master mystic {!d!k!v!s}
p) a Partial Totem of a Greater titan {!d!k!v!s}
q) 3 Partial Totems of a Great Wyrm of Power {!d!k!v!s}
r) The Anchor of Space-Time {!d!k!v!s}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 50 of
    Illusory Castle.
s) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s}
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dread on level 62 of Mordor.
t) The Golden Crown of Gondor [0,+15] (+3) { @4 !d!k!v!s}
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 71 of Erebor.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) (nothing)


  [Home Inventory - Bree ]

a) Mordekainen's Sneaking Eye {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of an Emperor wight on level 47 of Mordor.
b) Jor's Compendium of Strange Behaviour {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Vampire lord on level 61 of Dol Guldur.
c) 44 Potions of Healing {!q}
d) 99 Potions of Restore Mana {!q}
e) a Rod Tip of Disarming (50 Mana to cast)
f) 4 Partial Totems of a Great Wyrm of Chaos {!d!k!v!s}
g) a Partial Totem of a Great Wyrm of Power {!d!k!v!s}
h) 7 Partial Totems of a Berserker {!d!k!v!s}
i) The Ring of Nenglard (+3 attacks)
    It increases your attack speed by 3.  It makes you completely
    fearless.  It provides resistance to acid, cold, confusion, nether, 
    nexus and disenchantment.  It allows you to fly.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 69 of
    Erebor.
j) a Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+13]
k) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Erebor.
    
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, blindness and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
m) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) an Elven Cloak of Stealth [4,+21] (+6 to stealth)
o) a Jewel Encrusted Crown of the Magi [0,+10] (+3)
    It can be used to store a spell.  It increases your intelligence by 3.
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 55 of
    Mordor.
p) a Jewel Encrusted Crown of the Magi [0,+13] (+2)
    It provides light (radius 1) forever.  It increases your intelligence
     and spell power by 2.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 68 of Erebor.
q) The Seeker Bolt of Duwatan (4d5) (+17,+13) (+4)
    It increases your wisdom, dexterity and charisma by 4.  It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against dragons.  It is especially deadly against giants.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) a Mage Staff of Wizardry [Manathrust] (1d4) (+11,+11)(80%) (+4)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Parchment titled ``Planar Travel Made Easy'' {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Mage on level 65 of Mordor.
b) a Silver Rod of the Istari of Nothing (200/200)
c) a Rod Tip of Restoration (140 Mana to cast)
d) a Wand of Stone Prison[3|8] (7 charges)
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Eldollend (+3)
    It increases your strength by 3.  It makes you invisible.  It provides
    resistance to acid, light, confusion, sound and disenchantment.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
g) a Dwarven Lantern of the Magi (+3) {!d!k!v!s}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
h) The Phial of Galadriel (+4) {@2 !d!k!v!s}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Mithril Chain Mail 'Methrir' (-1 to accuracy) [28,+13]
    It provides immunity to acid, electricity and cold.  It provides
    resistance to life draining, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 85 of
    Angband.
j) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
k) The Small Metal Shield of Thorin [3,+25] (+4) {!d!k!v!s}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 63 of Erebor.
l) The Large Metal Shield 'Eandol' [5,+7]
    It sustains your strength and intelligence.  It provides immunity to 
    acid and fire.  It provides resistance to life draining, sound, shards
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 89 of Mount
    Doom.
m) The Dragon Shield of Turian [8,+26]
    It sustains your dexterity.  It provides immunity to electricity and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    life draining, acid, light and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Dragon Shield of Aringalan [8,+22]
    It provides immunity to acid, fire and cold.  It provides resistance 
    to electricity and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 90 of
    Angband.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 68 of Erebor.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
    
q) The Iron Helm of Mindo [5,+10] {water breath}
    It provides light (radius 2) forever.  It sustains your strength and 
    wisdom.  It provides resistance to acid, fire, sound and shards.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 70 of Erebor.
r) The Steel Helm 'Lebohaum' [20,+80] {!d!k!v!s}
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 68 of
    Erebor.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Erebor.
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 52 of
    Illusory Castle.


  [Home Inventory - Minas Anor ]

a) The Skull of Ancient Wisdom {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Mystic on level 59 of Mordor.
b) 4 Partial Totems of a Great Storm Wyrm {!d!k!v!s}
c) 3 Partial Totems of a Marilith {!d!k!v!s}
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 53 of Mordor.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
g) The Bronze Dragon Scale Mail of Cirithrin (-2 to accuracy) [30,+23]
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It sustains your charisma.  It provides immunity to 
    acid.  It provides resistance to poison, confusion, shards and chaos.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 60 of Mordor.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 57 of Mordor.
i) The Double Chain Mail of Lonin (-2 to accuracy) [16,+11]
    It sustains your wisdom.  It provides immunity to electricity and cold
    .  It provides resistance to life draining and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
j) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) Mordekainen's Sneaking Eye {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) Jor's Compendium of Strange Behaviour {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 25 of The Sandworm lair.
c) 9 Potions of Cure Insanity
d) 67 Potions of Healing {!q}
e) a Silver Rod of the Istari of Home Summoning (200/200) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
f) 6 Partial Totems of a Marilith {!d!k!v!s}
g) 2 Partial Totems of a Great Storm Wyrm {!d!k!v!s}
h) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 79 of
    Angband.
i) The Fur Cloak of Celegriel [3,+16]
    It sustains your wisdom.  It provides immunity to cold.  It provides
    resistance to electricity, sound and chaos.  It allows you to fly.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
j) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Vrock on level 47 of Mordor.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 68 of
    Erebor.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hezrou on level 50 of Mordor.
n) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to poison.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Mount Doom.
o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 67 of
    Erebor.
p) The Long Bow of Bard (x5) (+17,+19) (+2) {!d!k!v!s}
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
q) The Long Bow of Andollos (x3) (+14,+7) (+3)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom and constitution by 3.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
    
r) a Light Crossbow (x3) (+0,+0)
s) The Bolt 'Tantin' (1d5) (+11,+10) (+5 to speed)
    It increases your speed by 5.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 49 of
    Illusory Castle.
t) The Seeker Arrow of Bard (8d4) (+20,+15) {!d!k!v!s}
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 68 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Jewel Encrusted Crown of Gondor [0,+17]
    It provides resistance to cold, poison, shards and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 69 of Erebor.
b) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, fire, light and blindness.  It
    speeds your regenerative powers.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 68 of Erebor.
c) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 35 of
    Mordor.
d) The Ball-and-Chain 'Gwenyari' (2d4) (+48,+13) (+4)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your dexterity, charisma and ability to tunnel by 4.  It
    does extra damage from electricity and frost.  It poisons your foes.  
    It produces chaotic effects.  It drains life from your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 88 of
    Angband.



Posted on 17.9.2007 21:18

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96. on the ToME Ladder (of 3155)
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