The Angband Ladder: Agroreseth, Gnome Summoner by <ewan.mcnay@yale.edu>

  [ToME 2.2.7 Character Dump]

 Name  : Agroreseth             Age                 72       STR: 18/***       
 Sex   : Female                 Height              38       INT! 18/***       
 Race  : Gnome                  Weight              75       WIS! 18/***       
 Class : Summoner               Social Class        23       DEX! 18/150       
 Body  : Player                                              CON: 18/198       
 God   : Nobody                                              CHR! 18/***       
                                                                               
 + To Melee Hit         -40 Level             50    Max Hit Points      1612   
 + To Melee Damage      -39 Experience  99999999    Cur Hit Points       -39   
 + To Ranged Hit         -2 Max Exp     99999999    Max SP (Mana)       1565   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1565   
   AC                27+121 Gold         3025781                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  7         
 Bows/Throw  : Poor         Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  7d4-273   
 Stealth     : Poor         Magic Device: Legendary[7] Infra-Vision: 200 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Gnome Braggart.  You            
          are a credit to the family.  You have dark brown eyes,               
          straight brown hair, and a very dark complexion.                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 148 (7400')
        Illusory Castle: Level 52 (2600')
        Maze: Level 30 (1500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')

 Your body was a Player.
 You have defeated 1227 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 46th Quelle of the 2890th year of the third age.
 Your adventure lasted 60 days.

     Your Attributes:
You are dead, killed by a Great Wyrm of Balance on level 692 of Nether Realm.
You can teleport at will.
You can teleport yourself short distances.
You can destroy walls.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your intelligence is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        02.800 [0.600]
          . Weaponmastery                        01.000 [0.600]
          . Archery                              01.000 [0.400]
 - Sneakiness                                    09.400 [0.700]
          . Stealth                              05.200 [0.700]
          . Disarming                            05.500 [0.500]
 - Magic                                         42.776 [0.800]
          . Magic-Device                         50.000 [1.000]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  07.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  50.000 [1.200]
          . Summoning                            50.000 [0.700]
          . Corpse-preservation                  38.000 [1.000]
          . Symbiosis                            25.200 [0.500]
          . Mimicry                              01.700 [0.500]

 196 of your companions have been killed.

  [Fates]

You may find a Scroll of Satisfy Hunger on level 1.
You are fated to find a Small Leather Shield on level 1.
You may find a Short Bow on level 6.
You are fated to find a Parchment - Adventurer's Guide to Middle-earth on level
10.
You are fated to find a Ring of Aggravate Monster on level 1.
You may find a Ring of Slow Digestion on level 11.
You may meet a Giant brown bat on level 1.
You are fated to find a Potion of Cure Serious Wounds on level 1.
You may meet a Great Wyrm of Many Colours on level 80.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
        It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, fire and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm in the town of Khazad-dum
    .
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 89 of
    Angband.
f) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It 
    increases your speed and luck by 15.  It provides immunity to nether.  
    It provides resistance to life draining.  It renders you incorporeal.  
    It allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Demilich on level 66 of Mordor.
m) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Augmented Chain Mail of Elthaliel (-49,-40) [16,+12](40%)
    It increases your hit points by 40%.  
    It sustains your dexterity.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 71 of Angband.
o) a Cloak of Air [1,+9]
    It
    allows you to breathe without air.  
    You found it in the remains of a Dracolisk on level 89 of Angband.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nexus and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 72 of Erebor.
s) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, shards
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 89 of
    Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Master quylthulg (3103 hp) {Spiffy}
    
{) The Bolt 'Calinwe' (1d5) (+17,+8) (+3 attacks)
    It increases your intelligence and 
    attack speed by 3.  It poisons your foes.  It is a great bane of
    dragons.  It is a great bane of demons.  It strikes at undead with
    holy wrath.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
|) a Magical Gnomish Shovel (+10,+8) (+2)
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 2.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) Gruumsh's Bottle of Death {geno}
    It can be activated for 
    genocide every 500 turns.  
    You found it in the remains of a Mage on level 45 of Mordor.
b) Gamenlon's Summoning Manual {mass geno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 99 of Mount Doom.
c) The Wand Construction Kit (charging) {geno}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Death quasit on level 43 of Mordor.
d) Pytar's Portable Pandemonium {geno}
    It
    can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 29 of Mirkwood.
e) 5 Potions of *Healing*
    
f) 4 Potions of Restore Mana
    
g) 8 Scrolls of *Identify* {50% off}
    
h) a Golden Rod of the Istari of Healing (250/250)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of an Emperor wight in a plain of grass.
i) a Golden Rod of the Istari of Healing (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 70 of Angband.
j) a Golden Rod of Home Summoning (125/125)
k) a Golden Rod of Cheapness of Perception (125/125)
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of a Lesser black reaver on level 47 of Mordor.
l) a Mithril Rod of Perception (160/160)
    
m) a Mithril Rod of Detection (94/160)
    
n) an Adamantite Rod of Simplicity of Speed (200/200)
    
    You found it in the remains of an Enchantress on level 76 of Angband.
o) an Adamantite Rod of Charging of Recall (200/200) {50% off}
    
    It regenerates its mana faster.  
    You bought it from the Black Market.
p) an Adamantite Rod of Detection (50/200)
    
q) a Partial Totem of a Great Wyrm of Power
    
r) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker in the town of Gondolin .
s) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
t) The Long Sword of the Dawn (E:348245, L:31) (3d5) (+49,+33) (+4 to
infravision)
    It can be activated for summon the
    Legion of the Dawn every 500+d500 turns if it is being worn. It 
    increases your charisma and infravision by 4.  It does extra damage 
    from electricity and fire.  It drains life from your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to electricity, fire, poison, light and blindness.
    It allows you to sense the presence of trolls and giants.  It slows
    your metabolism.  It speeds your regenerative powers.  It produces an
    electric sheath.  It drains experience.  It can clone monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 92 of
    Angband.
u) 10 Green naga raw meats
v) 10 Green naga raw meats
w) The Mage Staff 'Duinque' (1d4) (-5,-1)(100%) (+5)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence and spell power by 5.  It increases your mana capacity by 
    100%.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 99 of Mount Doom.


  [Home Inventory - Bree ]

a) Boccob's Magical Mish-mash
    
    It can be activated for light absorption.  
    You found it in the remains of a Hezrou on level 43 of Mordor.
b) a Wand of Essence of Speed[1|13] of Plenty (9 charges)
c) a Partial Totem of a Gold Thunderlord
    
d) a Partial Totem of a Marilith
    
e) a Partial Totem of a Greater titan
    
f) The Ring of Arent (+2 attacks)
    It 
    increases your strength, charisma, attack speed and ability to score
    critical hits by 2.  It sustains your intelligence and charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to poison.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 57 of Mordor.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can
    be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Metal Brigandine Armour of Valallu (-12,-16) [19,+0](20%)
    It increases your 
    hit points by 20%.  It provides immunity to acid and electricity.  It
    provides resistance to fire and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It
    can be activated for heal (777), curing and heroism every 300 turns if
    it is being worn. It increases your intelligence, wisdom and stealth
     by 4.  It makes you completely fearless.  It provides resistance to 
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 57 of Mordor.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, sound and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 85 of
    Angband.
k) The Dagger 'Nimthanc' (E:23101, L:23) (1d4) (+25,+13) (charging)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It does extra damage from fire and frost.  It
    strikes at undead with holy wrath.  It sustains your charisma.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
l) The Sabre of Drosse (1d7) (+3,+12) (+2 to speed)
    It increases your 
    intelligence, constitution, charisma, speed and attack speed by 2.  It
    does extra damage from electricity and fire.  It poisons your foes.  
    It produces chaotic effects.  It drains life from your foes.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is a great bane of undead.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 85 of Angband.
m) The Long Sword of Galamirim (2d5) (+6,+20) (+3 to speed)
    It 
    increases your strength, speed and attack speed by 3.  It is very
    sharp and can cut your foes.  It is especially deadly against orcs.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 54 of Mordor.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
o) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 51 of Mordor.
p) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 57 of Mordor.
q) 15 Silver Bolts of Frost (3d5) (+14,+8)
r) The Horn of Helm (+2)
    It
    can be activated for sound ball (300) every 300 turns if it is being
    worn. It increases your strength and constitution by 2.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Gondolin ]

a) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
b) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+3 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Chain Mail of Anduir (-58,-11) [14,+9](20%)
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 50 of Mordor.
e) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 57 of
    Mordor.
f) an Iron Crown of Might [0,+7] (+3)
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it
    is being worn. It increases your intelligence, wisdom and searching by 
    2.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) a Dagger of Spinning (1d4) (+12,+15) (+1)
    It can be activated for spinning
    around every 50+d25 turns if it is being worn. It increases your 
    strength and dexterity by 1.  It is very sharp and can cut your foes.  
    
    It was given to you as a reward.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded
    two-handed.  It increases your strength, constitution and stealth by 3
    .  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    non-living things.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
l) Eol, the Dark Elf's corpse


  [Home Inventory - Minas Anor ]

a) Bigby's Big Book of Brutality (charging)
    It
    can be activated for summon pet.  
    You found it in the remains of a Dark elven druid on level 35 of Mordor.
b) 10 Potions of *Healing*
    
c) a Potion of Restore Mana
d) a Mithril Rod of Quickness of Nothing (160/160)
e) a Staff of Mana[1|20] of Plenty (5 charges)
    
    You bought it from the Black Market.
f) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
g) The Ring of Telen (+7 to speed)
    It increases your strength, 
    intelligence, speed and ability to score critical hits by 7.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to electricity, sound and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 74 of
    Angband.
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker in a plain of grass.
i) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 48 of Mordor.
j) The Thunderlord Coat 'Eollosgin' (-30,-47) [9,+11](40%)
    
    It increases your hit points by 40%.  It sustains your constitution
     and charisma.  It provides immunity to cold.  It provides resistance 
    to fire, cold and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
k) The Large Leather Shield of Curundon [4,+17]
    It provides immunity to fire.  It
    provides resistance to acid, dark and sound.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 75 of Angband.
l) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 40 of Mordor.
m) The Dragon Shield 'Glinur' [8,+26]
    
    It sustains your charisma.  It provides immunity to fire.  It provides
    resistance to life draining, acid, poison, blindness and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 88 of
    Angband.
n) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 66 of Mordor.
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Mage Staff 'Cirimron' (1d4) (+9,+9)(100%)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your mana
    capacity by 100%.  It provides immunity to paralysis.  It allows you
    to fly.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 75 of Angband.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dark elven warlock on level 59 of Mordor.
b) The Demonhorn of Gothmog [2,+13] (-5)
c) 4 Scrolls of Genocide
    
d) a Scroll of Mass Genocide
    
e) The Wand of Digging of Thrain (25 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) an Indestructible Ring of Speed (+13)
g) The Ring 'Ardainaul' (+10)
    It increases your wisdom, speed and attack speed by 10.  It
    provides resistance to acid, electricity and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 89 of
    Angband.
h) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Gelugon on level 72 of Angband.
i) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can
    be activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 89 of
    Angband.
j) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightwalker in the town of Gondolin .
k) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
l) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 61 of
    Mordor.
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 72 of Angband.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can
    be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it
    is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 80 of
    Angband.
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 70 of Angband.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to confusion, nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 82 of Angband.
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It 
    poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    natural creatures.  It provides resistance to nexus.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
t) The Short Bow of Umenna (x5) (+13,+15) (+3 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, constitution and speed by 3.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 89 of Angband.
u) The Heavy Crossbow 'Danda' (x7) (+15,+15) (+3)
    
    It increases your strength, intelligence, wisdom, dexterity and 
    constitution by 3.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 73 of Angband.
v) The Bolt of Araurial (1d5) (+13,+8) (+1 attack)
    
    It increases your intelligence and attack speed by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Power on level 92 of
    Angband.
w) The Seeker Bolt 'Rhuin' (4d5) (+17,+17) (+5)
    It increases your strength and constitution by 5.  It poisons
    your foes.  It produces chaotic effects.  It is especially deadly
    against dragons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 80 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+1 to speed)
    
    It increases your stealth, speed and attack speed by 1.  It makes you
    invisible.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to acid, cold, blindness and 
    disenchantment.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
c) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and infravision by 125.  It provides resistance to acid, 
    electricity, fire, cold, poison, light, dark, confusion, nether and 
    nexus.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It is permanently cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
d) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
e) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
f) The Broken Sword of Estilya (1d2) (+20,+11) (+5)
    It provides light (radius 1) forever.  
    It increases your strength by 5.  It poisons your foes.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 66 of Mordor.
g) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 70 of
    Angband.
h) The Pike of Morest (2d5) (+14,+12) (-7) {cursed}
    It can be wielded two-handed.  It decreases your intelligence
     by 7.  It is especially deadly against dragons.  It is a great bane
    of undead.  It induces random teleportation.  It fills you with the
    Black Breath.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 75 of Angband.
i) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
j) The Heavy Crossbow of Guing (x4) (+8,+9) (+2 to speed) {100% off}
    It provides light (radius 1)
    forever.  It increases your intelligence, wisdom, dexterity, 
    constitution and speed by 2.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.



Posted on 18.8.2005 21:10
Last updated on 26.8.2005 19:19

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On 18.8.2005 21:10 ewan.mcnay@yale.edu wrote:
There is a 'learning comp' on the wiki for gnome summoners, so I gave it a try - here's the result, cruising down through Angband. The biggest danger right now is boredom, with the biggest in-game being groups of summoning quest monsters that require persnal death; especially if they're undead summoners. I must have killed about 30 Nazgul thus far!

On 25.8.2005 18:41 ewan.mcnay@yale.edu wrote:
Just after downing Morgoth - see the Mathom house. This is the kit I used; no consumables were needed.

Traditional late-game sequence: Mt. Doom to find Sauron, drop Ring, then kill S; then Angband to find M.

Ulfang (!) and the five lesser wraiths are still alive, but I expect I'll meet at least the latter shortly. Everyone else dead, I think.

On 26.8.2005 19:19 ewan.mcnay@yale.edu wrote:
Well - in the end, boredom got the better of me, and I made the fatal mistake of turning off the -more- prompts rather than sit through so many hours of holding down 5.

So... Melkor lives; but honestly, summoning (and even more so, symbiosis) is both way too easy and way, way, way too boring for me. :-)

On 26.8.2005 19:20 ewan.mcnay@yale.edu wrote:
[Surprised to see only -39, actually. I was working on something else at the time! Ah well. With that many hundred GWoPs floating around, the edges of their breaths caught me sometimes. Plenty of healing to hand, as can be seen... just not the willingness to endure such tedium! Now, back to work!!]

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