The Angband Ladder: Agroreseth, Gnome Summoner by <ewan.mcnay@yale.edu>
[ToME 2.2.7 Character Dump]
Name : Agroreseth Age 72 STR: 18/***
Sex : Female Height 38 INT! 18/***
Race : Gnome Weight 75 WIS! 18/***
Class : Summoner Social Class 23 DEX! 18/150
Body : Player CON: 18/198
God : Nobody CHR! 18/***
+ To Melee Hit -40 Level 50 Max Hit Points 1612
+ To Melee Damage -39 Experience 99999999 Cur Hit Points -39
+ To Ranged Hit -2 Max Exp 99999999 Max SP (Mana) 1565
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1565
AC 27+121 Gold 3025781
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Fair Blows/Round: 7
Bows/Throw : Poor Searching : Good Shots/Round: 1
Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 7d4-273
Stealth : Poor Magic Device: Legendary[7] Infra-Vision: 200 feet
Tactic: coward
Explor: running
(Character Background)
You are one of several children of a Gnome Braggart. You
are a credit to the family. You have dark brown eyes,
straight brown hair, and a very dark complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 102 (5100')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Nether Realm: Level 696 (34800')
Cirith Ungol: Level 50 (2500')
The Void: Level 148 (7400')
Illusory Castle: Level 52 (2600')
Maze: Level 30 (1500')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
Your body was a Player.
You have defeated 1227 enemies.
You tried to destroy Melkor forever, but died in the attempt.
Arda will be quiet, but not free from evil.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 97 princesses.
You saved Arda and became a famed Queen.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 46th Quelle of the 2890th year of the third age.
Your adventure lasted 60 days.
Your Attributes:
You are dead, killed by a Great Wyrm of Balance on level 692 of Nether Realm.
You can teleport at will.
You can teleport yourself short distances.
You can destroy walls.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your intelligence is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Skills (points left: 0)
- Combat 02.800 [0.600]
. Weaponmastery 01.000 [0.600]
. Archery 01.000 [0.400]
- Sneakiness 09.400 [0.700]
. Stealth 05.200 [0.700]
. Disarming 05.500 [0.500]
- Magic 42.776 [0.800]
. Magic-Device 50.000 [1.000]
. Necromancy 01.000 [0.300]
- Spirituality 07.000 [0.500]
. Prayer 00.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 50.000 [1.200]
. Summoning 50.000 [0.700]
. Corpse-preservation 38.000 [1.000]
. Symbiosis 25.200 [0.500]
. Mimicry 01.700 [0.500]
196 of your companions have been killed.
[Fates]
You may find a Scroll of Satisfy Hunger on level 1.
You are fated to find a Small Leather Shield on level 1.
You may find a Short Bow on level 6.
You are fated to find a Parchment - Adventurer's Guide to Middle-earth on level
10.
You are fated to find a Ring of Aggravate Monster on level 1.
You may find a Ring of Slow Digestion on level 11.
You may meet a Giant brown bat on level 1.
You are fated to find a Potion of Cure Serious Wounds on level 1.
You may meet a Great Wyrm of Many Colours on level 80.
[Character Equipment]
a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
It is part of the trinity of the ultimate weapons. It can be wielded
two-handed. It can be activated for restore mana every 666 turns if
it is being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, infravision, luck and spell power by
12. It increases your mana capacity by 240%. It provides immunity to
fire. It provides resistance to acid, electricity, fire and cold. It
allows you to see invisible monsters. It allows you to sense the
presence of demons and evil beings. It can't attack. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts
every 999 turns if it is being worn. It increases your speed by 10.
It provides resistance to fire and sound. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm in the town of Khazad-dum
.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 89 of
Angband.
f) The Ring of Phasing (+15 to speed)
It grants you the power of teleport if it is being worn. It
increases your speed and luck by 15. It provides immunity to nether.
It provides resistance to life draining. It renders you incorporeal.
It allows you to breathe without air. It allows you to see invisible
monsters. It speeds your regenerative powers. It drains experience.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 66 of Mordor.
m) The Anchor of Space-Time
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
n) The Augmented Chain Mail of Elthaliel (-49,-40) [16,+12](40%)
It increases your hit points by 40%.
It sustains your dexterity. It provides immunity to electricity. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to acid, electricity and nether. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Barbazu on level 71 of Angband.
o) a Cloak of Air [1,+9]
It
allows you to breathe without air.
You found it in the remains of a Dracolisk on level 89 of Angband.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It
increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to sound, nexus and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 72 of Erebor.
s) The Golden Crown of Gondor [0,+15] (+3)
It
can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, light, blindness, confusion, sound, shards
and chaos. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence and luck by 3. It increases your mana capacity by 60%.
It provides immunity to paralysis. It provides resistance to
electricity, poison and dark. It allows you to levitate. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 89 of
Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
z) a Master quylthulg (3103 hp) {Spiffy}
{) The Bolt 'Calinwe' (1d5) (+17,+8) (+3 attacks)
It increases your intelligence and
attack speed by 3. It poisons your foes. It is a great bane of
dragons. It is a great bane of demons. It strikes at undead with
holy wrath. It is especially deadly against natural creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
|) a Magical Gnomish Shovel (+10,+8) (+2)
It grants you the power of stone to mud if it is being worn. It
increases your ability to tunnel by 2.
You bought it from the Mining Supply store.
[Character Inventory]
a) Gruumsh's Bottle of Death {geno}
It can be activated for
genocide every 500 turns.
You found it in the remains of a Mage on level 45 of Mordor.
b) Gamenlon's Summoning Manual {mass geno}
It can be
activated for mass genocide every 1000 turns.
You found it in the remains of a Hezrou on level 99 of Mount Doom.
c) The Wand Construction Kit (charging) {geno}
It
can be activated for genocide every 500 turns.
You found it in the remains of a Death quasit on level 43 of Mordor.
d) Pytar's Portable Pandemonium {geno}
It
can be activated for genocide every 500 turns.
You found it lying in a vault on level 29 of Mirkwood.
e) 5 Potions of *Healing*
f) 4 Potions of Restore Mana
g) 8 Scrolls of *Identify* {50% off}
h) a Golden Rod of the Istari of Healing (250/250)
It can hold more
mana. It can cast spells for a lesser mana cost. It can cast spells
faster. It regenerates its mana faster.
You found it in the remains of an Emperor wight in a plain of grass.
i) a Golden Rod of the Istari of Healing (250/250)
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Demilich on level 70 of Angband.
j) a Golden Rod of Home Summoning (125/125)
k) a Golden Rod of Cheapness of Perception (125/125)
It
can cast spells for a lesser mana cost.
You found it in the remains of a Lesser black reaver on level 47 of Mordor.
l) a Mithril Rod of Perception (160/160)
m) a Mithril Rod of Detection (94/160)
n) an Adamantite Rod of Simplicity of Speed (200/200)
You found it in the remains of an Enchantress on level 76 of Angband.
o) an Adamantite Rod of Charging of Recall (200/200) {50% off}
It regenerates its mana faster.
You bought it from the Black Market.
p) an Adamantite Rod of Detection (50/200)
q) a Partial Totem of a Great Wyrm of Power
r) The Ring of Flare (+3)
It can be activated for dimension
door every 100 turns if it is being worn. It grants you the power of
swap position if it is being worn. It increases your strength,
constitution, charisma and searching by 3. It provides immunity to
fire. It allows you to fly. It allows you to see invisible monsters.
It allows you to sense the presence of thunderlords. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwalker in the town of Gondolin .
s) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It can be used to store a spell. It
increases your intelligence, wisdom and charisma by 3. It makes you
invisible. It provides resistance to blindness. It cannot be harmed
by fire.
It was given to you as a reward.
t) The Long Sword of the Dawn (E:348245, L:31) (3d5) (+49,+33) (+4 to
infravision)
It can be activated for summon the
Legion of the Dawn every 500+d500 turns if it is being worn. It
increases your charisma and infravision by 4. It does extra damage
from electricity and fire. It drains life from your foes. It is very
sharp and can cut your foes. It is especially deadly against dragons.
It strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It sustains your charisma. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to electricity, fire, poison, light and blindness.
It allows you to sense the presence of trolls and giants. It slows
your metabolism. It speeds your regenerative powers. It produces an
electric sheath. It drains experience. It can clone monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 92 of
Angband.
u) 10 Green naga raw meats
v) 10 Green naga raw meats
w) The Mage Staff 'Duinque' (1d4) (-5,-1)(100%) (+5)
It can be wielded two-handed. It provides light (radius 1)
forever. It can be used to store a spell. It increases your
intelligence and spell power by 5. It increases your mana capacity by
100%. It provides immunity to paralysis. It provides resistance to
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nycadaemon on level 99 of Mount Doom.
[Home Inventory - Bree ]
a) Boccob's Magical Mish-mash
It can be activated for light absorption.
You found it in the remains of a Hezrou on level 43 of Mordor.
b) a Wand of Essence of Speed[1|13] of Plenty (9 charges)
c) a Partial Totem of a Gold Thunderlord
d) a Partial Totem of a Marilith
e) a Partial Totem of a Greater titan
f) The Ring of Arent (+2 attacks)
It
increases your strength, charisma, attack speed and ability to score
critical hits by 2. It sustains your intelligence and charisma. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to poison. It slows your metabolism. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Barbazu on level 57 of Mordor.
g) The Ring of Power 'Narya' (+6,+6) (+1)
It can
be activated for healing (500) every 200+d100 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, speed and luck by 1. It sustains your
strength, wisdom, constitution and charisma. It provides immunity to
fire. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to nether. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
h) The Metal Brigandine Armour of Valallu (-12,-16) [19,+0](20%)
It increases your
hit points by 20%. It provides immunity to acid and electricity. It
provides resistance to fire and sound. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
It
can be activated for heal (777), curing and heroism every 300 turns if
it is being worn. It increases your intelligence, wisdom and stealth
by 4. It makes you completely fearless. It provides resistance to
life draining, acid, electricity, fire, cold, poison and dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Bile Demon on level 57 of Mordor.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It
can be activated for genocide every 500 turns if it is being worn. It
increases your strength and charisma by 4. It provides resistance to
acid, electricity, fire, cold, dark, sound and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 85 of
Angband.
k) The Dagger 'Nimthanc' (E:23101, L:23) (1d4) (+25,+13) (charging)
It can be activated for frost bolt (6d8) every 7+d7 turns if
it is being worn. It does extra damage from fire and frost. It
strikes at undead with holy wrath. It sustains your charisma. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
l) The Sabre of Drosse (1d7) (+3,+12) (+2 to speed)
It increases your
intelligence, constitution, charisma, speed and attack speed by 2. It
does extra damage from electricity and fire. It poisons your foes.
It produces chaotic effects. It drains life from your foes. It is
very sharp and can make your foes bleed. It is especially deadly
against dragons. It is especially deadly against orcs. It is
especially deadly against giants. It is a great bane of demons. It
is a great bane of undead. It is especially deadly against natural
creatures. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 85 of Angband.
m) The Long Sword of Galamirim (2d5) (+6,+20) (+3 to speed)
It
increases your strength, speed and attack speed by 3. It is very
sharp and can cut your foes. It is especially deadly against orcs.
It fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Master mindcrafter on level 54 of Mordor.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
o) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Death quasit on level 51 of Mordor.
p) The Long Bow of Bard (x5) (+17,+19) (+2)
It
increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Fallen angel on level 57 of Mordor.
q) 15 Silver Bolts of Frost (3d5) (+14,+8)
r) The Horn of Helm (+2)
It
can be activated for sound ball (300) every 300 turns if it is being
worn. It increases your strength and constitution by 2. It provides
immunity to cold. It makes you completely fearless. It provides
resistance to nether. It cannot be harmed by acid, cold, lightning or
fire.
[Home Inventory - Gondolin ]
a) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns
if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
b) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+3 to stealth)
It can be activated for breathe lightning (100) every 90+d90 turns if
it is being worn. It increases your stealth by 3. It provides
resistance to acid, electricity, fire, cold and chaos. It allows you
to fly. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
c) The Chain Mail of Anduir (-58,-11) [14,+9](20%)
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors
and traps every 10 turns if it is being worn. It increases your
intelligence, wisdom and constitution by 3. It provides resistance to
acid, poison, confusion and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Barbazu on level 50 of Mordor.
e) The Robe of Incanus [2,+20] (+3)
It
grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 57 of
Mordor.
f) an Iron Crown of Might [0,+7] (+3)
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to poison and blindness. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
of Orc Cave.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it
is being worn. It increases your intelligence, wisdom and searching by
2. It provides resistance to blindness. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
i) a Dagger of Spinning (1d4) (+12,+15) (+1)
It can be activated for spinning
around every 50+d25 turns if it is being worn. It increases your
strength and dexterity by 1. It is very sharp and can cut your foes.
It was given to you as a reward.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It provides resistance to blindness. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
k) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded
two-handed. It increases your strength, constitution and stealth by 3
. It is especially deadly against orcs. It is especially deadly
against trolls. It strikes at demons with holy wrath. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and blindness. It allows you to levitate. It allows you
to see invisible monsters. It allows you to sense the presence of
non-living things. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ettin in the town of Gondolin .
l) Eol, the Dark Elf's corpse
[Home Inventory - Minas Anor ]
a) Bigby's Big Book of Brutality (charging)
It
can be activated for summon pet.
You found it in the remains of a Dark elven druid on level 35 of Mordor.
b) 10 Potions of *Healing*
c) a Potion of Restore Mana
d) a Mithril Rod of Quickness of Nothing (160/160)
e) a Staff of Mana[1|20] of Plenty (5 charges)
You bought it from the Black Market.
f) The Golden Horn of the Thunderlords (5 charges) {100% off}
It was given to you as a reward.
g) The Ring of Telen (+7 to speed)
It increases your strength,
intelligence, speed and ability to score critical hits by 7. It
sustains your constitution. It provides immunity to paralysis. It
provides resistance to electricity, sound and disenchantment. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient multi-hued dragon on level 74 of
Angband.
h) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your
strength, dexterity, constitution, infravision and speed by 3. It
provides immunity to paralysis. It makes you completely fearless. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwalker in a plain of grass.
i) The Star of Elendil (+1)
It
can be activated for light (dam 2d15) & map area every 50+d50 turns if
it is being worn. It grants you the power of detect curses if it is
being worn. It provides light (radius 4) forever. It increases your
speed by 1. It provides resistance to life draining. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog on level 48 of Mordor.
j) The Thunderlord Coat 'Eollosgin' (-30,-47) [9,+11](40%)
It increases your hit points by 40%. It sustains your constitution
and charisma. It provides immunity to cold. It provides resistance
to fire, cold and sound. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
k) The Large Leather Shield of Curundon [4,+17]
It provides immunity to fire. It
provides resistance to acid, dark and sound. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 75 of Angband.
l) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and shards. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Draebor, the Imp on level 40 of Mordor.
m) The Dragon Shield 'Glinur' [8,+26]
It sustains your charisma. It provides immunity to fire. It provides
resistance to life draining, acid, poison, blindness and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 88 of
Angband.
n) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It gives
telepathic powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Master mindcrafter in the town of
Gondolin .
o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is
very sharp and can cut your foes. It is very sharp and can make your
foes bleed. It fights against evil with holy fury. It provides
immunity to paralysis. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master lich on level 66 of Mordor.
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It
can be activated for ball of fire (72) every 400 turns if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
q) The Mage Staff 'Cirimron' (1d4) (+9,+9)(100%)
It can be wielded two-handed. It provides light (radius 1)
forever. It can be used to store a spell. It increases your mana
capacity by 100%. It provides immunity to paralysis. It allows you
to fly. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Nightcrawler on level 75 of Angband.
[Home Inventory - Lothlorien ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven warlock on level 59 of Mordor.
b) The Demonhorn of Gothmog [2,+13] (-5)
c) 4 Scrolls of Genocide
d) a Scroll of Mass Genocide
e) The Wand of Digging of Thrain (25 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
f) an Indestructible Ring of Speed (+13)
g) The Ring 'Ardainaul' (+10)
It increases your wisdom, speed and attack speed by 10. It
provides resistance to acid, electricity and blindness. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 89 of
Angband.
h) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every
150+d150 turns if it is being worn. It increases your strength,
dexterity, constitution and speed by 4. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Gelugon on level 72 of Angband.
i) The Ring of Power 'Vilya' (+12,+12) (+3)
It can
be activated for greater healing (900) every 200+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 89 of
Angband.
j) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Nightwalker in the town of Gondolin .
k) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
l) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Azriel, Angel of Death on level 61 of
Mordor.
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if
it is being worn. It increases your stealth and speed by 3. It
provides resistance to acid and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Barbazu on level 72 of Angband.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can
be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it
is being worn. It increases your intelligence, dexterity, charisma,
searching and spell power by 3. It provides resistance to acid, fire,
shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 80 of
Angband.
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4.
It does extra damage from frost. It is especially deadly against
dragons. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It sustains
your strength and constitution. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to life
draining, cold, nether and chaos. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Barbazu on level 70 of Angband.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It
increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to confusion, nexus, chaos and disenchantment.
It allows you to see invisible monsters. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 82 of Angband.
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
It increases your strength by 4. It
poisons your foes. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
natural creatures. It provides resistance to nexus. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
t) The Short Bow of Umenna (x5) (+13,+15) (+3 to speed)
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, constitution and speed by 3. It fires missiles
with extra might. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 89 of Angband.
u) The Heavy Crossbow 'Danda' (x7) (+15,+15) (+3)
It increases your strength, intelligence, wisdom, dexterity and
constitution by 3. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gold Thunderlord on level 73 of Angband.
v) The Bolt of Araurial (1d5) (+13,+8) (+1 attack)
It increases your intelligence and attack speed by 1. It does extra
damage from fire. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
natural creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Power on level 92 of
Angband.
w) The Seeker Bolt 'Rhuin' (4d5) (+17,+17) (+5)
It increases your strength and constitution by 5. It poisons
your foes. It produces chaotic effects. It is especially deadly
against dragons. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 80 of Angband.
[The Mathom-house Inventory - Bree ]
a) The Ring of Power of Uvatha the Horseman (+1 to speed)
It increases your stealth, speed and attack speed by 1. It makes you
invisible. It sustains your dexterity. It provides immunity to
paralysis. It provides resistance to acid, cold, blindness and
disenchantment. It slows your metabolism. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
It increases your intelligence, searching and spell power by 6. It
provides resistance to blindness and confusion. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
c) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma and infravision by 125. It provides resistance to acid,
electricity, fire, cold, poison, light, dark, confusion, nether and
nexus. It allows you to see invisible monsters. It gives telepathic
powers. It is permanently cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
d) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain)
100+d200 turns if it is being worn. It provides light (radius 1)
forever. It decreases your luck by 6. It identifies all items for
you. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
e) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if
it is being worn. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
f) The Broken Sword of Estilya (1d2) (+20,+11) (+5)
It provides light (radius 1) forever.
It increases your strength by 5. It poisons your foes. It is
especially deadly against giants. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Barbazu on level 66 of Mordor.
g) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It
generates an antimagic field. It increases your speed and attack speed
by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to fire, chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young bronze dragon on level 70 of
Angband.
h) The Pike of Morest (2d5) (+14,+12) (-7) {cursed}
It can be wielded two-handed. It decreases your intelligence
by 7. It is especially deadly against dragons. It is a great bane
of undead. It induces random teleportation. It fills you with the
Black Breath. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 75 of Angband.
i) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
j) The Heavy Crossbow of Guing (x4) (+8,+9) (+2 to speed) {100% off}
It provides light (radius 1)
forever. It increases your intelligence, wisdom, dexterity,
constitution and speed by 2. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
|
Posted on 18.8.2005 21:10
102. on the Ladder (of 19310)
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