The Angband Ladder: Miranda, Maia Summoner by <lorddimwit@hotmail.com>
[ToME 2.2.5 Character Dump] Name : Miranda Age 17 STR! 18/*** Sex : Female Height 72 INT! 18/*** Race : Maia Weight 132 WIS! 18/*** Class : Summoner Social Class 17 DEX! 18/*** Body : Player CON! 18/*** God : Nobody CHR! 18/*** + To Melee Hit 95 Level 50 Max Hit Points 1264 + To Melee Damage 80 Experience 27406058 Cur Hit Points 1264 + To Ranged Hit 66 Max Exp 27406058 Max SP (Mana) 241 + To Ranged Damage 8 Exp to Adv. ***** Cur SP (Mana) 240 AC 31+134 Gold 1247772 (Miscellaneous Abilities) Fighting : Legendary[47]Perception : Poor Blows/Round: 14 Bows/Throw : Legendary[10]Searching : Poor Shots/Round: 1 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 28d6+1120 Stealth : Excellent Magic Device: Heroic Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are a minor servant of Nienna. In the past you dwelt on earth in the form of a spirit of forest and river. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 66 (3300') Angband: Level 108 (5400') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 24 (1200') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Gondolin. You have defeated 8063 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 5 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 34th Quelle of the 2890th year of the third age. You have been adventuring for 48 days. adefkmnopsuxz{|@ Add Str : ..3.4....3....1+ Add Int : ..3...52......1+ Add Wis : .23.4..2.3...21+ Add Dex : 4.3.......4....+ Add Con : ..3...5..3...21+ Add Chr : ..3.4.52......1+ Add Stea. : 4......2........ Add Tun.. : ..............1. Add Speed : ..3.43.2.3.8..1. Add Blows : .2.3.........21. Chaotic : .............+.. Vampiric : +.............+. Slay Evil : .+.............. Slay Und. : .+...........+.. Slay Demon: .+.............. Acid Brand: .............+.. Sust Str : .++.....+....... Sust Int : ......+......... Sust Wis : ................ Sust Dex : ..+............. Sust Con : ..+...+.+....... Sust Chr : ......+......... Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ......+.+....... Free Act : ..+...+..++..... Hold Life : ..+..+....+..... Imm Acid : ......++*.+..... Imm Elec : ..*...+..+...... Imm Fire : ....+..+*+...... Imm Cold : ......*+.+...... Res Pois : ..+.+....+...... Res Fear : .+..+.+......... Res Lite : .....+...+...... Res Dark : +....+.++....... Res Blind : ......+..+...... Res Conf : ......+..+...... Res Sound : .........+...... Res Shard : ........+....... Res Neth : ........+....... Res Nexus : ......+......... Res Chaos : .....+..++...... Res Disen : ..+.+........... Aura Fire : ......+......... Levitate : ..+............. Lite : .........+...+.. See Invis : +++..+...+...... Digestion : ..+............. Regen : ..+.....++...... Activate : +.+.++.+.++..... Drain Exp : +..............+ Aggravate : ......+........+ Blessed : .+.............. Cursed : ......+......... Hvy Curse : ......+......... Orc.ESP : .....+.......... Evil.ESP : .+.............. TLord.ESP : ......+......... Skills (points left: 0) - Combat 47.200 [0.600] . Weaponmastery 50.000 [0.600] . Archery 01.000 [0.400] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 03.984 [0.800] . Magic-Device 40.000 [1.000] - Spirituality 01.000 [0.500] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 37.120 [1.200] . Summoning 40.200 [0.700] . Corpse-preservation 01.000 [1.000] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Scrawny cat on level 17. You are fated to find an Iron Shot on level 9. You are fated to find something special on level 6. [Character Equipment] a) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 70 of Paths of the Dead. d) a Small Wooden Boomerang of Aman (1d4) (+5,+8) [+3] (+2 attacks) {!k!d} It increases your wisdom and attack speed by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of Mughash, the Kobold Lord on level 16 of Orc Cave. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 100 of Angband. f) a Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. You bought it from the Rare Jewelry Shop. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 72 of Erebor. n) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Demonshield of Finon [5,+14] {!k!d} It sustains your strength and constitution. It provides immunity to acid and fire. It provides resistance to dark, shards, nether and chaos. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, poison, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 72 of Erebor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) a Pair of Metal Shod Boots of Speed [6,+11] (+8) {!k!d} It increases your speed by 8. You stole it from the Black Market. z) (nothing) {) The Bolt of Braglos (1d5) (+10,+13) (+2 attacks) It provides light (radius 1) forever. It increases your wisdom, constitution and attack speed by 2 . It does extra damage from acid. It produces chaotic effects. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. |) The Dwarven Shovel called 'Boulderbuster' (+6,+2) (+1 to speed) {!k} It increases your strength, intelligence, wisdom, constitution, charisma, ability to tunnel, speed and attack speed by 1. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) Benetar's Death Ray Experiment {Cure Insanity} It can be activated for cure insanity. You found it in the remains of a Sand-dweller on level 32 of Moria. b) the Crystal Ball of The Witch-King of Angmar {Heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Ghoul on level 65 of Erebor. c) 33 Potions of Berserk Strength {!k} d) 20 Potions of Healing e) 31 Potions of *Healing* f) 4 Scrolls of Teleportation g) 13 Scrolls of Satisfy Hunger h) a Silver Rod of the Istari of Enlightenment (200/200) {!k!da@4} i) a Silver Rod of Cheapness of Disarming (100/100) {!k!da@1} j) a Silver Rod of Quickness of Illumination (100/100) {!k!da@2} k) a Mithril Rod of the Istari of Speed (320/320) {!k!d} l) a Mithril Rod of the Istari of Healing (320/320) {!k!d} m) a Mithril Rod of the Istari of Detection (320/320) {!k!da@5} n) a Mithril Rod of Perception (160/160) {!k!da@0} o) a Mithril Rod of Simplicity of Recall (160/160) {!k!da@3} p) an Adamantite Rod of the Istari of Healing (400/400) {!k!d} q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 50 of Illusory Castle. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} s) The Dark Sword 'Mormegil' (E:8121982, L:47) (6d7) (+40,+23) [-20] (+3 to speed) It generates an antimagic field. It increases your speed and attack speed by 3. It does extra damage from electricity, fire and frost. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, fire, chaos and disenchantment. It allows you to sense the presence of giants. It slows your metabolism. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll Priest on level 72 of Erebor. t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Rod Tip of Disarming (50 Mana to cast) b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 69 of Dol Guldur. c) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 100 of Angband. d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 64 of Erebor. e) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Dol Guldur. f) an Amulet of the Serpents [+7] (+5) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. You stole it from the Expensive Black Market. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 68 of Paths of the Dead. h) The Thunderlord Coat of Rhorth [9,+16] It sustains your wisdom. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . i) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . j) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 45 of The Sacred Land Of Mountains. [Home Inventory - Gondolin ] a) a Rod Tip of Restoration (140 Mana to cast) b) a Partial Totem of a Great Hell Wyrm c) a Ring of Slaying (+14,+13) You bought it from the Black Market. d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. h) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 72 of Erebor. i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) an Elven Cloak of Protection [4,+23] (+4 to stealth) It increases your stealth, searching and luck by 4. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 70 of Paths of the Dead. l) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. m) The Small Metal Shield 'Tumith' [3,+12] It sustains your intelligence and wisdom. It provides immunity to electricity, fire and cold. It provides immunity to paralysis. It provides resistance to acid and electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 87 of Angband. n) a Shield of Deflection of Resistance [10,+20] {!k} It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 64 of Erebor. p) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {.} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 50 of Illusory Castle. r) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [Home Inventory - Minas Anor ] a) 20 Potions of *Enlightenment* b) The Ring of Tulkas (+4) c) The Robe of Great Luck [-30,-20] (+60) d) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Thiazi, the Storm Giant on level 84 of Angband. e) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) a Wand of Firewall[1|15] of Plenty (11 charges) b) 3 Staffs of Genocide[1|5] (3 charges) c) The Ring of Findi (+12) It increases your constitution, charisma, searching, speed and attack speed by 12. It sustains your dexterity. It provides resistance to light, shards and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Godzilla on level 99 of Mount Doom. d) an Amulet of Weaponmastery (+4,+5) [+4] (+2) {!k} It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You stole it from the Black Market. e) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 69 of Dol Guldur. h) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. i) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 72 of Erebor. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mephistopheles, Lord of Hell on level 99 of Mount Doom. l) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mephistopheles, Lord of Hell on level 99 of Mount Doom. m) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 71 of Erebor. o) a Pair of Soft Leather Boots of Levitation [2,+12] {25% off} It provides resistance to chaos. It allows you to levitate. You bought it from the Rare Footwear Shop. p) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos . It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Ancient blue dragon on level 72 of Erebor. q) The Dagger 'Nimthanc' (E:83916, L:27) (1d4) (+27,+16) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It strikes at undead with holy wrath. It provides resistance to electricity, fire, cold and nether. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 71 of Erebor. r) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. s) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It allows you to see invisible monsters. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. t) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed} It decreases your wisdom and stealth by 4. It poisons your foes. It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 65 of Erebor. u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 64 of Erebor. v) The Whip 'Lasher' (1d6) (+0,+0) (+3) w) The Long Bow of Bard (x5) (+17,+19) (+2) x) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. [The Mathom-house Inventory - Bree ] a) Baalzebub's Tormented Box It can be activated for aggravate. You found it in the remains of a Hezrou on level 50 of Moria. b) The Gem of Wisdom It can be activated for gain corruption. You found it in the remains of a Headless ghost on level 38 of Moria. c) The Pendulum of Orcus It can be activated for cure confusion. You found it in the remains of a Half-orc on level 35 of Moria. d) The Lost Works of Kenault It can be activated for confusion. You found it in the remains of a Hezrou on level 50 of Moria. |
Posted on 29.4.2004 05:33
1115. on the Ladder (of 19090)
Comments Related dumps: Laysh, L50 Ent Summoner 272nd in ToME (2.0.0) by <dan@swivel.net> (71%) Boom LT, L50 Ent Summoner winner 265th in ToME (2.2.0(CVS)) by <kenderband@hotmail.com> (71%) Soze, L50 RohanKnight Summoner winner 279th in ToME (2.2.0(CVS)) by <skadabra67@hotmail.com> (71%) Mire, L50 Gnome Summoner winner 111th in ToME (2.3.1) by <zippyspeed@hotmail.com> (71%) Agroreseth, L50 Gnome Summoner winner 24th in ToME (2.2.7) by <ewan.mcnay@yale.edu> (71%) Gus, L50 Gnome Summoner winner 612th in ToME (2.3.3(CVS)) by <greg@wooledge.org> (71%) Mire, L50 Gnome Summoner winner 112th in ToME (2.3.1) by <Mire> (71%) Ash, L50 Human Summoner winner 406th in ToME (2.3.4) by <chrisames@westnet.com.au> (71%) Goram dy Hixar, L50 Hobbit Summoner winner 96th in ToME (2.3.4) by <ethanhandelman@comcast.net> (71%) Oskar, L50 Kobold Summoner winner 570th in ToME (2.3.5) by <strda221@student.otago.ac.nz> (71%) Orine, L50 Maia Symbiant winner 236th in ToME (2.2.2) by <lorddimwit@hotmail.com> (29%) Seen 2489 times. |