The Angband Ladder: Miranda, Maia Summoner by <lorddimwit@hotmail.com>

  [ToME 2.2.5 Character Dump]

 Name  : Miranda                Age                 17       STR! 18/***       
 Sex   : Female                 Height              72       INT! 18/***       
 Race  : Maia                   Weight             132       WIS! 18/***       
 Class : Summoner               Social Class        17       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/***       
                                                                               
 + To Melee Hit          95 Level             50    Max Hit Points      1264   
 + To Melee Damage       80 Experience  27406058    Cur Hit Points      1264   
 + To Ranged Hit         66 Max Exp     27406058    Max SP (Mana)        241   
 + To Ranged Damage       8 Exp to Adv.    *****    Cur SP (Mana)        240   
   AC                31+134 Gold         1247772                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[47]Perception  : Poor         Blows/Round:  14        
 Bows/Throw  : Legendary[10]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  28d6+1120 
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are a minor servant of Nienna.  In the past you dwelt            
          on earth in the form of a spirit of forest and river.                
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 66 (3300')
        Angband: Level 108 (5400')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 24 (1200')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 8063 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 5 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 34th Quelle of the 2890th year of the third age.
 You have been adventuring for 48 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.4....3....1+            
        Add Int   : ..3...52......1+            
        Add Wis   : .23.4..2.3...21+            
        Add Dex   : 4.3.......4....+            
        Add Con   : ..3...5..3...21+            
        Add Chr   : ..3.4.52......1+            
        Add Stea. : 4......2........            
        Add Tun.. : ..............1.            
        Add Speed : ..3.43.2.3.8..1.            
        Add Blows : .2.3.........21.            
        Chaotic   : .............+..            
        Vampiric  : +.............+.            
        Slay Evil : .+..............            
        Slay Und. : .+...........+..            
        Slay Demon: .+..............            
        Acid Brand: .............+..            
        Sust Str  : .++.....+.......            
        Sust Int  : ......+.........            
        Sust Wis  : ................            
        Sust Dex  : ..+.............            
        Sust Con  : ..+...+.+.......            
        Sust Chr  : ......+.........            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.+.......            
        Free Act  : ..+...+..++.....            
        Hold Life : ..+..+....+.....            
        Imm Acid  : ......++*.+.....            
        Imm Elec  : ..*...+..+......            
        Imm Fire  : ....+..+*+......            
        Imm Cold  : ......*+.+......            
        Res Pois  : ..+.+....+......            
        Res Fear  : .+..+.+.........            
        Res Lite  : .....+...+......            
        Res Dark  : +....+.++.......            
        Res Blind : ......+..+......            
        Res Conf  : ......+..+......            
        Res Sound : .........+......            
        Res Shard : ........+.......            
        Res Neth  : ........+.......            
        Res Nexus : ......+.........            
        Res Chaos : .....+..++......            
        Res Disen : ..+.+...........            
        Aura Fire : ......+.........            
        Levitate  : ..+.............            
        Lite      : .........+...+..            
        See Invis : +++..+...+......            
        Digestion : ..+.............            
        Regen     : ..+.....++......            
        Activate  : +.+.++.+.++.....            
        Drain Exp : +..............+            
        Aggravate : ......+........+            
        Blessed   : .+..............            
        Cursed    : ......+.........            
        Hvy Curse : ......+.........            
        Orc.ESP   : .....+..........            
        Evil.ESP  : .+..............            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        47.200 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         03.984 [0.800]
          . Magic-Device                         40.000 [1.000]
 - Spirituality                                  01.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  37.120 [1.200]
          . Summoning                            40.200 [0.700]
          . Corpse-preservation                  01.000 [1.000]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Scrawny cat on level 17.
You are fated to find an Iron Shot on level 9.
You are fated to find something special on level 6.


  [Character Equipment]

a) The Hatchet of the Night (2d6) (+34,+22) (+4)
        It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master lich on level 70 of Paths of the
    Dead.
d) a Small Wooden Boomerang of Aman (1d4) (+5,+8) [+3] (+2 attacks) {!k!d}
    It increases your wisdom and attack speed by 2.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your strength.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You found it in the remains of Mughash, the Kobold Lord on level 16 of Orc
    Cave.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 100 of Angband.
f) a Ring of Extra Attacks (+3 attacks)
    It increases 
    your attack speed by 3.  
    You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 72 of
    Erebor.
n) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Demonshield of Finon [5,+14] {!k!d}
    It sustains your 
    strength and constitution.  It provides immunity to acid and fire.  It
    provides resistance to dark, shards, nether and chaos.  It speeds your
    regenerative powers.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700
    hit points every 250 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom, constitution
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to electricity, fire, cold, poison, light, blindness, 
    confusion, sound and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 72 of
    Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) a Pair of Metal Shod Boots of Speed [6,+11] (+8) {!k!d}
    It increases your speed by 8.  
    You stole it from the Black Market.
z) (nothing)
{) The Bolt of Braglos (1d5) (+10,+13) (+2 attacks)
    It provides light (radius 1)
    forever.  It increases your wisdom, constitution and attack speed by 2
    .  It does extra damage from acid.  It produces chaotic effects.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
|) The Dwarven Shovel called 'Boulderbuster' (+6,+2) (+1 to speed) {!k}
    
    It increases your strength, intelligence, wisdom, constitution, 
    charisma, ability to tunnel, speed and attack speed by 1.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.


  [Character Inventory]

a) Benetar's Death Ray Experiment {Cure Insanity}
    It can be activated for cure insanity.  
    You found it in the remains of a Sand-dweller on level 32 of Moria.
b) the Crystal Ball of The Witch-King of Angmar {Heal}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Ghoul on level 65 of Erebor.
c) 33 Potions of Berserk Strength {!k}
d) 20 Potions of Healing
e) 31 Potions of *Healing*
f) 4 Scrolls of Teleportation
g) 13 Scrolls of Satisfy Hunger
h) a Silver Rod of the Istari of Enlightenment (200/200) {!k!da@4}
i) a Silver Rod of Cheapness of Disarming (100/100) {!k!da@1}
j) a Silver Rod of Quickness of Illumination (100/100) {!k!da@2}
k) a Mithril Rod of the Istari of Speed (320/320) {!k!d}
l) a Mithril Rod of the Istari of Healing (320/320) {!k!d}
m) a Mithril Rod of the Istari of Detection (320/320) {!k!da@5}
n) a Mithril Rod of Perception (160/160) {!k!da@0}
o) a Mithril Rod of Simplicity of Recall (160/160) {!k!da@3}
p) an Adamantite Rod of the Istari of Healing (400/400) {!k!d}
q) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 50 of Illusory Castle.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
s) The Dark Sword 'Mormegil' (E:8121982, L:47) (6d7) (+40,+23) [-20] (+3 to
speed)
    It generates an
    antimagic field.  It increases your speed and attack speed by 3.  It
    does extra damage from electricity, fire and frost.  It poisons your
    foes.  It drains life from your foes.  It is especially deadly against
    dragons.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It makes you invisible.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to electricity, fire, chaos and disenchantment.  
    It allows you to sense the presence of giants.  It slows your
    metabolism.  It produces an electric sheath.  It drains mana, life and 
    experience.  It induces random teleportation.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a War troll Priest on level 72 of Erebor.
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rod Tip of Disarming (50 Mana to cast)
b) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 69 of Dol Guldur.
c) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 100 of
    Angband.
d) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 64 of Erebor.
e) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Dol Guldur.
f) an Amulet of the Serpents [+7] (+5) {100% off}
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You stole it from the Expensive Black Market.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mummified human on level 68 of Paths of
    the Dead.
h) The Thunderlord Coat of Rhorth [9,+16]
    It sustains your wisdom.  It provides immunity to acid, 
    electricity and cold.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
j) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It 
    increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Stormbringer on level 45 of The Sacred
    Land Of Mountains.


  [Home Inventory - Gondolin ]

a) a Rod Tip of Restoration (140 Mana to cast)
b) a Partial Totem of a Great Hell Wyrm
c) a Ring of Slaying (+14,+13)
    
    You bought it from the Black Market.
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing
    (500) every 200+d100 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    speed and luck by 1.  It sustains your strength, wisdom, constitution
     and charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Ring of Durin (+2) {cursed}
    It grants you the
    power of midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
g) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
h) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 72 of
    Erebor.
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) an Elven Cloak of Protection [4,+23] (+4 to stealth)
    It increases your 
    stealth, searching and luck by 4.  It provides resistance to shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 70 of Paths
    of the Dead.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound, shards and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Small Metal Shield 'Tumith' [3,+12]
    It sustains your intelligence and wisdom.  It provides
    immunity to electricity, fire and cold.  It provides immunity to
    paralysis.  It provides resistance to acid and electricity.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 87 of
    Angband.
n) a Shield of Deflection of Resistance [10,+20] {!k}
    It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze
    monster every 500+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your intelligence, dexterity, 
    charisma, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 64 of Erebor.
p) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {.}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 50 of Illusory Castle.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power
    of berserk if it is being worn.  It increases your strength, dexterity
     and constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity
     and speed by 3.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It provides resistance to poison.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra
    damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your 
    strength and constitution by 4.  It does extra damage from electricity
     and fire.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against natural
    creatures.  It makes you completely fearless.  It provides resistance 
    to electricity, fire and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Minas Anor ]

a) 20 Potions of *Enlightenment*
b) The Ring of Tulkas (+4)
c) The Robe of Great Luck [-30,-20] (+60)
d) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom, charisma, searching and luck by 5.  It sustains 
    your wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Thiazi, the Storm Giant on level 84 of
    Angband.
e) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) a Wand of Firewall[1|15] of Plenty (11 charges)
b) 3 Staffs of Genocide[1|5] (3 charges)
c) The Ring of Findi (+12)
    It increases your constitution, charisma, searching, speed and 
    attack speed by 12.  It sustains your dexterity.  It provides
    resistance to light, shards and chaos.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Godzilla on level 99 of Mount Doom.
d) an Amulet of Weaponmastery (+4,+5) [+4] (+2) {!k}
    It 
    increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You stole it from the Black Market.
e) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It can
    be used to store a spell.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
f) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and
    traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 69 of Dol
    Guldur.
h) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if
    it is being worn. It increases your strength and constitution by 2.  
    It sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
i) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 72 of
    Erebor.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50
    turns if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Mephistopheles, Lord of Hell on level 99 of
    Mount Doom.
l) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Mephistopheles, Lord of Hell on level 99 of
    Mount Doom.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns
     if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated
    for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to
    store a spell.  It increases your intelligence and luck by 3.  It
    increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 71 of Erebor.
o) a Pair of Soft Leather Boots of Levitation [2,+12] {25% off}
    
    It provides resistance to chaos.  It allows you to levitate.  
    You bought it from the Rare Footwear Shop.
p) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded
    two-handed.  It increases your strength, constitution and ability to
    tunnel by 3.  It does extra damage from acid and fire.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is a great bane of
    demons.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, light, dark and chaos
    .  It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Ancient blue dragon on level 72
    of Erebor.
q) The Dagger 'Nimthanc' (E:83916, L:27) (1d4) (+27,+16)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire and frost.  It strikes at undead with holy wrath.  It
    provides resistance to electricity, fire, cold and nether.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature green dragon on level 71 of Erebor.
r) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
s) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, light and blindness.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
t) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    
    It decreases your wisdom and stealth by 4.  It poisons your foes.  It
    provides resistance to light, dark, blindness, confusion and nether.  
    It allows you to sense the presence of good beings.  It drains mana
     and life.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 65 of Erebor.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Smaug the Golden on level 64 of Erebor.
v) The Whip 'Lasher' (1d6) (+0,+0) (+3)
w) The Long Bow of Bard (x5) (+17,+19) (+2)
x) The Horn of Rohan (+2)
    
    It can be activated for heroism, berserker, haste every 250 turns if
    it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  


  [The Mathom-house Inventory - Bree ]

a) Baalzebub's Tormented Box
    It can be activated for aggravate.  
    You found it in the remains of a Hezrou on level 50 of Moria.
b) The Gem of Wisdom
    It can be
    activated for gain corruption.  
    You found it in the remains of a Headless ghost on level 38 of Moria.
c) The Pendulum of Orcus
    
    It can be activated for cure confusion.  
    You found it in the remains of a Half-orc on level 35 of Moria.
d) The Lost Works of Kenault
    It can
    be activated for confusion.  
    You found it in the remains of a Hezrou on level 50 of Moria.



Posted on 29.4.2004 05:33
Last updated on 2.5.2004 00:16

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1115. on the Ladder (of 19090)
467. on the ToME Ladder (of 3155)
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On 29.4.2004 05:33 lorddimwit@hotmail.com wrote:
Blah blah blah Maia Summoner blah blah blah....

This one might actually have a decent chance...

On 30.4.2004 09:02 lorddimwit@hotmail.com wrote:
Now almost level 50. My fighting ability is still pretty good thanks in no small part to the +3 attacks provided by my boomerang and shovel (I don't think I've ever found a +blows boomerang before). Necromancer, Glaurung, Feagwath, and most others are dead, just sort of dinking around before heading to Angband.

On 2.5.2004 00:16 lorddimwit@hotmail.com wrote:
Well, finally won with this one... The summoning plan turned out to be a bust, since it required a constant supply of Morphic Oils and I didn't turn up even one dungeon market with a potion shop. Grrrrr...

So I just had to use hack-and-slash throughout. A few Fountains of *Healing* deep in Erebor and a few nice rods of the Istari took care of my healing needs, and some really good luck in treasure drops netted me wnough +blows eq to make hacking and slashing feasible.

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