The Angband Ladder: Laysh, Ent Summoner by <dan@swivel.net>

  [ToME 2.0.0 Character Dump]

 Name  : Laysh                  Age                295       STR: 18/***       
 Sex   : Female                 Height              69       INT: 18/120       
 Race  : Ent                    Weight             109       WIS: 18/170       
 Class : Summoner               Social Class        31       DEX: 18/100       
 Body  : Player                                              CON: 18/***       
                                                             CHR: 18/100       
                                                                               
 + To Melee Hit          39 Level             50    Max Hit Points      1873   
 + To Melee Damage       37 Experience  37747741    Cur Hit Points      -347   
 + To Ranged Hit         44 Max Exp     37747741    Max SP (Mana)        313   
 + To Ranged Damage      45 Exp to Adv.    *****    Cur SP (Mana)        310   
   AC                35+151 Gold        16751137    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Fair         Blows/Round:  6         
 Bows/Throw  : Heroic       Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Very Good    Wpn.dmg/Rnd:  18d4+222  
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of the first beings who awoke on Arda.You have               
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 29 (1450')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 38th Hrive of the 2890th year of the third age.
 Your adventured lasted 106 days.

     Your Attributes:
You are dead.
You can smell nearby monsters.
You can turn ordinary items to gold.
You can freeze things with a touch.
You can cast magic missiles.
You can grow trees.
You can mystify pets.
You can wake up a pet.
You attract demons.
You occasionally stumble into other shadows.
You are superhumanly strong (+4 STR).
Your joints ache constantly (-3 DEX).
You are terrified.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You can sense the presence of dragonriders.
You have normal luck.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.

Skills (points left: 19)
 - Combat                                        08.200 [0.600]
	  - Weaponmastery                               04.600 [0.600]
	  - Archery                                     01.000 [0.400]
	  . Barehand-combat                             00.000 [0.200]
 - Sneakiness                                    01.000 [0.700]
	  . Stealth                                     03.100 [0.700]
	  . Disarming                                   02.500 [0.500]
 - Magic                                         32.144 [0.800]
	  . Magic-Device                                30.000 [1.000]
 - Spirituality                                  03.950 [0.500]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   30.500 [0.500]
 - Monster-lore                                  36.280 [1.200]
	  . Summoning                                   50.000 [0.700]
	  . Corpse-preservation                         50.000 [1.000]
 - Misc                                          00.000 [0.000]

 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 67 princesses.

 You have defeated 2195 enemies.


  [Corruptions]

 You can smell nearby monsters.
 You can turn ordinary items to gold.
 You can freeze things with a touch.
 You attract demons.
 You occasionally stumble into other shadows.
 You are superhumanly strong (+4 STR).
 Your joints ache constantly (-3 DEX).
 Your body resists serious damage.


  [Character Equipment]

a) a Lead-Filled Mace of Life (3d4) (+15,+14)(60%) {cursed}
   
   It can be wielded two-handed.
   It affects your hit points.
   It provides resistance to life draining.
   It is heavily cursed.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {cursed}
   
   The great bow of Beleg, made of black yew and strung with
   elven hair that faintly shines a pale clear gold.
   It affects your dexterity.
   It affects your stealth.
   It provides resistance to disenchantment.
   It fires missiles excessively fast.
   It is cursed.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Ring of Curgor (+1 to speed) {cursed}
   
   It affects your intelligence.
   It affects your stealth.
   It affects your speed.
   It sustains your wisdom.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It is cursed.
   It cannot be harmed by acid, cold, lightning or fire.
f) a Ring of Extra Attacks (+2 attacks) {cursed}
k) The Jewel 'Evenstar' (+3) {cursed}
   
   A pure white jewel, the last gift of Queen Arwen Undomiel
   to Frodo Baggins, intended to be worn around his neck on
   the chain that had once borne the One Ring.
   It can be activated for...
   restore every 150 turns
   ...if it is being worn.
   It affects your constitution.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides light.
   It speeds your regenerative powers.
   It is heavily cursed.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Thunderlord Coat of T'ron [9,+20] (+4 to speed)
   
   The flying suit of T'ron.  It protects the user from fire
   and imps are said to be less annoying with this on.  
   It affects your intelligence.
   It affects your constitution.
   It affects your stealth.
   It affects your speed.
   It provides immunity to fire.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to shards.
   It provides resistance to nexus.
   It allows you to fly.
   It allows you to sense the presence of dragonriders.
   It reflects bolts and arrows.
   It produces a fiery sheath.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
   
   The opaque midnight folds, inset with a multitude of tiny
   diamonds, of this cloak swirl around you and you feel a
   hint, a fragment of the knowledge and power to restore that
   lay in Luthien, the most beautiful being that ever knew
   death.
   It can be activated for...
   restore life levels every 450 turns
   ...if it is being worn.
   It has a spell stored inside.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It affects your luck.
   It makes you invisible.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Small Metal Shield of Thorin [3,+25] (+4)
   
   Invoking the strength and endurance of Thorin, King under
   the Mountain, this little metal shield is proof against the
   Element of Earth.
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides resistance to sound.
   It provides resistance to chaos.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Iron Helm of Knowledge [6,+20] (-6)
   
   This helm, designed by Petty-Dwarves ages ago to act as the
   brain of a long lost project, is made of finest glass. Its
   light banishes all secrets, and makes audible whispers from
   the deceased.
   It can be activated for...
   whispers from beyond 100+d200 turns
   ...if it is being worn.
   It affects your luck.
   It provides light.
   It identifies all items for you.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   
   The hand-sheathing of Fingolfin, warrior-king of Elves and
   Men, who gave Morgoth seven mighty wounds and pain that
   will last forever.
   It can be activated for...
   a magical arrow (150) every 90+d90 turns
   ...if it is being worn.
   It grants you the power of...
   magic missile
   ...if it is being worn.
   It affects your dexterity.
   It affects your luck.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It allows you to levitate.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+9) {25% off}
   
   It affects your speed.
z) (nothing)
{) The Seeker Arrow of Gondor (10d8) (+10,+20)
   
   An arrow that was created to rid the world of demons.  
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
|) a Dwarven Shovel (1d3) (+9,+7) (+3)


  [Character Inventory]

a) The Gem of Ghosts {Cure Crit}
   
   It can be activated for...
   cure critical wounds
b) Gruumsh's Bottle of Death {Curing}
   
   It can be activated for...
   curing
c) The Tome of Collected Weird Magic {Mass Genocide}
   
   It can be activated for...
   mass genocide
d) the Skull of Vecna {@A1 Cure Hunger}
   
   It can be activated for...
   cure hunger
e) the Crystal Ball of The Witch-King of Angmar {Restoration}
   
   It can be activated for...
   restoration
f) 2 Potions of Restore Mana
g) 11 Scrolls of Word of Recall {25% off}
h) 13 True Totems of Great Bile Wyrm {@m3}
i) 5 True Totems of Sky Drake {@m2}
j) 22 True Totems of Great Wyrm of Thunder {@m1}
k) The Ring 'Barein' (+5)
   
   It affects your intelligence.
   It makes you invisible.
   It sustains your intelligence.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to confusion.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Mithril Chain Mail of Vandor (-1) [28,+10]
   
   It sustains your intelligence.
   It provides immunity to acid.
   It provides resistance to fire.
   It provides resistance to light.
   It provides resistance to confusion.
   It provides resistance to shards.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
m) an Elven Cloak of the Magi (-2,-3) [4,+12] (+5)
   
   It can be used to store a spell.
   It affects your intelligence.
   It affects your stealth.
   It affects your searching.
   It affects your speed.
   It affects your luck.
   It sustains your intelligence.
   It provides immunity to paralysis.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Large Leather Shield 'Vaistar' [4,+18]
   
   It sustains your charisma.
   It provides immunity to acid.
   It provides immunity to electricity.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to chaos.
   It reflects bolts and arrows.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Set of Cesti 'Brant' (+5) [5,+10]
   
   It provides immunity to paralysis.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Hatchet of Quendiren (1d5) (+13,+7) (+3)
   
   It can be wielded two-handed.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It produces chaotic effects.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
   
   "One, two! One, two!  And through, and through, the vorpal
   bladewent snicker-snack!"
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It is very sharp and can cut your foes.
   It is very sharp and make your foes bleed.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Spear of Orome (4d6) (+15,+15) (+4)
   
   The thrusting spear of wise Orome the Vala, strong against
   giants of frost, which can melt rock or flesh with ease.
   It can be activated for...
   stone to mud every 5 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It affects your speed.
   It does extra damage from fire.
   It is especially deadly against dragons.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to light.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of giants.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Ball-and-Chain of Elethmor (2d4) (+30,+17) (+3)
   
   It can be wielded two-handed.
   It affects your wisdom.
   It affects your constitution.
   It does extra damage from fire.
   It produces chaotic effects.
   It can cause earthquakes.
   It is especially deadly against dragons.
   It strikes at undead with holy wrath.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
   
   This mighty bludgeon brings destruction to all around it,
   and is the bane of dragons and magic.
   It can be activated for...
   destruction every 200+d200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your infravision.
   It affects your ability to tunnel.
   It does extra damage from electricity.
   It poisons your foes.
   It is a great bane of dragons.
   It is especially deadly against natural creatures.
   It provides resistance to blindness.
   It provides resistance to sound.
   It provides resistance to nexus.
   It produces an anti-magic shell.
   It aggravates nearby creatures.
   It is cursed.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Sling 'Thoros' (x3) (+11,+13) (+1)
   
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It provides light.
   It fires missiles with extra might.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment titled ``Demigods and their Uses'' {Pets}
   
   It can be activated for...
   pet summoning
b) 6 Sprigs of Athelas
c) a Potion of Curing
d) 4 Scrolls of Reset Recall
e) a Mithril Rod of the Istari of Nothing (320/320)
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
f) a Rod Tip of Illumination (8 Mana to cast)
g) The Wand of Digging of Thrain (25 charges)
   The miner's friend.  This wand was used by Thrain to dig
   into the walls of the dungeon and is quite useful because
   it will never be destroyed.
h) a True Totem of The Queen Ant
i) 3 True Totems of Dracolisk {@m4}
j) 8 True Totems of Dark elven warlock
k) 8 True Totems of Basilisk {@m3}
l) 27 True Totems of Earth hound {@m3}
m) 3 True Totems of Great Swamp Wyrm
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   
   A shimmering suit of true-silver, forged long ago by
   dwarven smiths of legend.  It gleams with purest white as
   you gaze upon it, and mighty are it powers to protect and
   banish.
   It can be activated for...
   genocide every 500 turns
   ...if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to disenchantment.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Large Leather Shield of Noros [4,+7]
   
   It sustains your dexterity.
   It sustains your charisma.
   It provides immunity to acid.
   It provides immunity to electricity.
   It provides resistance to fire.
   It provides resistance to sound.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
   
   The famed "Flame of the West", the sword that was broken
   and is forged again.  It glows with the essence of fire,
   its wearer is mighty in combat, and no creature of Sauron
   can withstand it.  It will never be stained or broken even
   in defeat.
   It can be activated for...
   fire ball (72) every 400 turns
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your luck.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It sustains your dexterity.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to disenchantment.
   It provides light.
   It allows you to see invisible monsters.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
q) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
   
   The wondrous hammer of Aule, creator of the wise Dwarven
   lords of old.  It bears magics of demolishing that no
   serpent or demon can withstand, and invokes the strength of
   mountains to ward off the tumult of the elements.
   It affects your wisdom.
   It affects your ability to tunnel.
   It does extra damage from electricity.
   It is a great bane of dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to blindness.
   It provides resistance to nexus.
   It provides light.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Gondolin ]

a) a Golden Rod of Illumination (125/125) {@z1}
b) a True Totem of Eol, the Dark Elf
c) a True Totem of Shadowfax, steed of Gandalf
d) 4 True Totems of Greater titan
e) a True Totem of Great Wyrm of Perplexity
f) 3 True Totems of Great Storm Wyrm
g) a True Totem of Great Swamp Wyrm
h) 11 True Totems of Great Hell Wyrm
i) a True Totem of Baphomet the Minotaur Lord


  [Home Inventory - Minas Anor ]

a) a True Totem of Nar, the Dwarf
b) a True Totem of Lugdush, the Uruk
c) a True Totem of Sangahyando of Umbar
d) a True Totem of The Icky Queen
e) a True Totem of Khim, Son of Mim
f) a True Totem of Mughash, the Kobold Lord
g) a True Totem of Angamaite of Umbar
h) a True Totem of Uldor the Accursed
i) a True Totem of Ulwarth, Son of Ulfang
j) a True Totem of Lokkak, the Ogre Chieftain
k) a True Totem of Beorn, the Shape-Changer
l) a True Totem of The Balrog of Moria
m) a True Totem of Ibun, Son of Mim
n) a True Totem of Shelob, Spider of Darkness
o) a True Totem of Scatha the Worm
p) a True Totem of Itangast the Fire Drake
q) a True Totem of Smaug the Golden
r) a True Totem of The Necromancer of Dol Guldur
s) a True Totem of The Sandworm Queen
t) a True Totem of Kronos, Lord of the Titans
u) The Anchor of Space-Time
   
   A powerful stone that provides a strong light for any who
   wields it. It is rumored that it may even protect the
   wearer from the passing of the time.
   It provides light (radius 1) forever.
   It prevents the space-time continuum from being disrupted.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Lothlorien ]

a) a Scroll of Genocide
b) a Mithril Rod of the Istari of Nothing (320/320)
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
c) 10 True Totems of Dark elven warlock
d) a True Totem of Greater titan
e) a True Totem of Medusa, the Gorgon
f) a True Totem of The Lernaean Hydra
g) 8 True Totems of Great Wyrm of Perplexity {@m3}
h) The Ring of Eldoron (+3)
   
   It affects your strength.
   It affects your searching.
   It affects your infravision.
   It sustains your wisdom.
   It makes you completely fearless.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Ring of Barahir (+1)
   
   A ring shaped into twinned serpents with eyes of emerald
   meeting beneath a crown of flowers, an ancient treasure of
   Isildur's house.
   It can be activated for...
   dispel small life every 55+d55 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It affects your searching.
   It provides resistance to poison.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Amulet of Carlammas (+2)
   
   A fiery circle of bronze, with mighty spells to ward off
   evil.
   It can be activated for...
   protection from evil every 225+d225 turns
   ...if it is being worn.
   It affects your constitution.
   It provides resistance to fire.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
   
   This green gem glows with inner light.  Aragorn son of
   Arathorn wore it at the Battle of the Pelennor Fields, and
   he was himself given the name of 'Elessar' by the people of
   Gondor because of this.
   It can be activated for...
   heal and cure black breath every 200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Star of Elendil (+1)
   
   The shining Star of the West, a famed heirloom of Elendil's
   house.
   It can be activated for...
   magic mapping and light every 50+d50 turns
   ...if it is being worn.
   It grants you the power of...
   detect curses
   ...if it is being worn.
   It provides light (radius 4) forever.
   It affects your speed.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Arkenstone of Thrain (+3)
   
   A great globe seemingly filled with moonlight, the famed
   Heart of the Mountain, which splinters the light that falls
   upon it into a thousand glowing shards.
   It can be activated for...
   detection every 30+d30 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your speed.
   It affects your luck.
   It provides resistance to life draining.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   
   A stiff suit of armor composed of small metal plates sewn
   to an inner layer of heavy canvas, and covered with a
   second layer of cloth.  Within it is the spirit of Eorl the
   Young, matchless in combat.
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
   
   This wondrous suit of fine-linked chain shimmers as though
   of pure silver.  It stands untouched amidst the fury of the
   elements, and a power of concealment rests within.
   It can be activated for...
   heal (777), curing and heroism every 300 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your stealth.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Thunderlord Coat of Edhron [9,+12]
   
   It sustains your charisma.
   It provides immunity to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Cloak of Mimicry [Insect] of Calach [1,+0]
   
   It sustains your intelligence.
   It provides immunity to acid.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to dark.
   It produces a fiery sheath.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
   
   A famous helm of forged iron granting extraordinary powers
   of mind and awareness.
   It can be activated for...
   detection every 55+d55 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
   
   A short thrusting blade with a large guard worn by Maedhros
   the Tall, eldest son of Feanor, and wielded with his left
   hand after the loss of his right hand in the pits of
   Thangorodrim.
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides immunity to paralysis.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Rapier 'Ithaladol' (1d6) (+22,+14) (+2 attacks) {Sell}
   
   It affects your attack speed.
   It does extra damage from acid.
   It produces chaotic effects.
   It is especially deadly against trolls.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
   
   The mighty spear of Gil-galad, famed as "Snow-point" in the
   songs of Elves, against which all the foul corruptions of
   Sauron dashed in vain.
   It can be activated for...
   lightning ball (100) every 500 turns
   ...if it is being worn.
   It affects your wisdom.
   It affects your dexterity.
   It does extra damage from electricity.
   It does extra damage from frost.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is a great bane of undead.
   It provides immunity to paralysis.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to light.
   It provides light.
   It slows your metabolism.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   
   Wielded by the High Priest of Meneltarma, this great mace
   gleams coldly as though moonlit, and it can strike as
   mighty a blow spiritually as physically.
   It can be activated for...
   drain life (90) every 70 turns
   ...if it is being worn.
   It affects your wisdom.
   It affects your infravision.
   It does extra damage from frost.
   It is especially deadly against orcs.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to chaos.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of giants.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
x) The Bolt of Elembalin (1d5) (+26,+22) (+4 to speed)
   
   It affects your strength.
   It affects your speed.
   It does extra damage from frost.
   It poisons your foes.
   It produces chaotic effects.
   It is especially deadly against giants.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Gondolin ]

a) a Golden Rod of Illumination (125/125) {@z1}
b) a True Totem of Eol, the Dark Elf
c) a True Totem of Shadowfax, steed of Gandalf
d) 4 True Totems of Greater titan
e) a True Totem of Great Wyrm of Perplexity
f) 3 True Totems of Great Storm Wyrm
g) a True Totem of Great Swamp Wyrm
h) 11 True Totems of Great Hell Wyrm
i) a True Totem of Baphomet the Minotaur Lord



Posted on 22.1.2003 21:02
Last updated on 23.1.2003 17:51

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644. on the Ladder (of 19090)
272. on the ToME Ladder (of 3155)
Third best for this player (

Comments

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On 22.1.2003 21:02 dan@swivel.net wrote:
Frankly, I'm amazed no one has tried this combination and put it on the ladder. Perhaps because it's too kick-a__ to consider legitimate?

In any case, I enjoy it tremendously. Hopefully I'll refrain from doing anything too boneheaded with him.

On 22.1.2003 23:23 moirne12@yahoo.com wrote:
I just checked our your newest character and I must say I'm very impressed! Neat stuff! Check out how my little half-elf mindcrafter is doing when you get a chance. *Smile* I want to talk to you at some point about some good places to go to fight some nasty dudes.

On 23.1.2003 03:38 dan@swivel.net wrote:
Got Killed.... and ressurrected.... Hopefully I learned my lesson.

On 23.1.2003 17:51 dan@swivel.net wrote:
Who's Bitter? I'M Bitter! Had to bump my Mindcraft past level 20 in order to escape a nasty situation, and subsequently forgot I had done so while in a room filled with assorted great Wyrms who were helping me attack Ancalagon. Needless to say, they weren't friendly for too long when hit by my pulverize.

Especially sad, since I could have easily escaped, and was in no real danger. Ah well, this is my first time having this Particular stupid death, so perhaps I'll learn my lesson from it.

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