The Angband Ladder: Shum, Hobbit Sorceror by <ethanhandelman@comcast.net>
[ToME 2.3.4 Character Sheet] Name : Shum Age 33 STR! 38 Sex : Male Height 35 INT! 40 Race : Hobbit LostSoul Weight 55 WIS! 40 Class : Sorceror Social Class 6 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 37 + To Melee Hit 31 Level 50 Hit Points 723/ 723 + To Melee Damage -34 Experience 32005441 Spell Points 1734/ 1892 + To Ranged Hit 36 Max Exp 32005441 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 47861 AC 20+133 Gold 15363030 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Excellent Perception : Fair Blows/Round: 4 Bows/Throw : Superb Searching : Fair Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 4d4-136 Stealth : Heroic Magic Device: Fair Infra-Vision: 70 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Hobbit Bum. You are a credit to the family. You have hazel eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 46 (2300') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 49 (2450') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') Your body is a Player. You are currently on level 100 of Angband. You have defeated 10097 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 9th Quelle of the 2890th year of the third age. You have been adventuring for 23 days. adefkmnopsuxz{|@ Add Str : ..23....43....5. Add Int : 4.232..2........ Add Wis : ..232..2.3.....+ Add Dex : ..23......4..... Add Con : ..23....43...... Add Chr : ..23...2........ Mul Mana : +...+..........+ Mul SPower: +............... Add Stea. : ..2....2........ Add Sear. : .............3.. Add Infra : .............3.. Add Tun.. : .............35. Add Speed : .*23.3.2.3...... Slay Orc : .............+.. Slay Troll: .............+.. Acid Brand: .............+.. Sust Str : ...+..........+. Sust Int : +.+.+.+......... Sust Wis : +.+.+.+......... Sust Dex : ...+...........+ Sust Con : ...+..+......... Sust Chr : ..+............. Invisible : .......+....+... Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : +.++..+.+.+..... Hold Life : ..++++.......... Imm Acid : ......*+*.+..... Imm Elec : ...*.....+...... Imm Fire : .+....*+.+...... Imm Cold : ..*...*+.+...... Res Pois : ...+............ Res Fear : ................ Res Light : .....+...+....+. Res Dark : .....++.......+. Res Blind : ..+.....++...... Res Conf : +....++.++....+. Res Sound : ........++...... Res Shard : ......++........ Res Neth : .+.............. Res Nexus : ...........+.... Res Chaos : .....++.++....+. Res Disen : ...+..+......... Auto Curse: ....+........... Levitate : ...+.......+.... Lite : ....+....+....+. See Invis : +.++.+...+.....+ Digestion : ...++........... Regen : ...++....+...... Activate : .+++.+.+.++...+. Hvy Curse : ....+........... Fly : +............... Climb : ..............+. Orc.ESP : .....+..+....+.. Troll.ESP : .............+.. Evil.ESP : ....+........... Good.ESP : ....+........... Full ESP : ..+.......+..... Skills (points left: 0) . Weaponmastery 01.000 [0.300] - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 07.600 [0.900] . Stealth 12.900 [0.500] . Disarming 01.500 [0.000] - Magic 50.000 [1.000] . Magic-Device 08.800 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 41.400 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 02.700 [0.900] - Spirituality 50.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 02.300 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 26.700 [0.500] . Mimicry 01.300 [0.400] Abilities * Perfect casting * Undead Form [Character Equipment] a) The Mage Staff of Nelkar (1d4) (+10,+10)(80%) (+4) {!*} It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 4. It increases your mana capacity by 80%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Mount Doom. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 63 of Erebor. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. f) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Mount Doom. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) {!d!k!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 66 of Erebor. n) The Soft Leather Armour 'Annath' (-28,-64) [4,+10](40%) It increases your hit points by 40%. It sustains your intelligence, wisdom and constitution. It provides immunity to acid, fire and cold. It provides immunity to paralysis. It provides resistance to dark, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 85 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 84 of Halls of Mandos. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 71 of Erebor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. x) a Pair of Soft Leather Boots of Stability [2,+12] It provides resistance to nexus. It allows you to levitate. You bought it from the Footwear Shop. z) a Master quylthulg (4400 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. |) The Dwarven Pick of Erebor (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Halls of Mandos. [Character Inventory] a) a Fireproof Tome of Magical Energy {!d!k!v!s} It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. b) a Fireproof Tome of the Eternal Flame {!d!k!v!s} It cannot be harmed by fire. You found it lying on the ground on level 71 of Erebor. c) a Fireproof Tome of the Blowing Wind {!d!k!v!s} It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of a Nycadaemon on level 47 of Mordor. d) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the ground on level 98 of Halls of Mandos. e) a Fireproof Tome of the Everrunning Wave {!d!k!v!s} It cannot be harmed by fire. You found it lying in a vault on level 95 of Halls of Mandos. f) a Fireproof Tome of Translocation {!d!k!v!s} It cannot be harmed by fire. It was given to you as a reward. g) a Fireproof Tome of the Tree {!d!k!v!s} It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. h) a Fireproof Tome of Knowledge {!d!k!v!s} It cannot be harmed by fire. You found it lying in a vault on level 96 of Halls of Mandos. i) a Fireproof Tome of the Time {!d!k!v!s} It cannot be harmed by fire. You found it in the remains of a Red naga on level 98 of Halls of Mandos. j) a Fireproof Tome of Meta Spells {!d!k!v!s} It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. k) 3 Sprigs of Athelas {!E} l) 35 Potions of Cure Critical Insanity m) 59 Potions of Healing n) 72 Potions of *Healing* {!q} o) 6 Potions of Life {!q} p) 56 Potions of Restore Mana {!q} q) 7 Scrolls of Teleport Level {!r} r) 2 Scrolls of Genocide {!r} s) 4 Scrolls of Mass Genocide {!r} t) The Anchor of Space-Time {!d!k!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. u) 89 Empty Bottles v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Kelek's Wormhole Machine (charging) {geno} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 87 of Angband. b) Raal's Black Candle {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dreadlord on level 76 of Angband. c) a Sprig of Athelas {!E} d) 55 Potions of Healing e) 2 Potions of Invulnerability {!q} f) a Potion of New Life {!q} g) a Ring of Speed (+16) h) The Phial of Galadriel (+4) {!d!k!v!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. i) a Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+33] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to electricity. It provides resistance to acid, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. j) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. k) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 74 of Angband. l) The Cloak 'Holcolleth' [1,+12] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 84 of Halls of Mandos. m) The Small Leather Shield of Gwedh [2,+14] It provides immunity to acid. It provides resistance to fire and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. o) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 84 of Halls of Mandos. p) a Jewel Encrusted Crown of the Magi [0,+11] (+3) It provides light (radius 1) forever. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 60 of Erebor. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. r) a Dwarven Steel Helm of Water Breathing [6,+17] (+2 to infravision) It increases your constitution and infravision by 2. It provides resistance to fire. It allows you to breathe underwater. It allows you to sense the presence of trolls and dragons. It cannot be harmed by acid. You found it in the remains of a Greater titan on level 74 of Angband. s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Halls of Mandos. t) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of Mirkwood. u) The Mage Staff 'Animrodor' (1d4) (+10,+7) [+2](100%) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence by 5. It increases your mana capacity by 100%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Gondolin ] a) Bumganir's Bag of Magic Toys {geno} It can be activated for genocide every 500 turns. You found it in the remains of a Blubbering idiot on level 44 of Moria. b) a Skull druj (4200 hp) c) a Master quylthulg (3000 hp) d) a Master quylthulg (3000 hp) e) a Master quylthulg (3200 hp) f) 55 Potions of *Healing* {!q} g) a Ring of Speed (+13) h) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. i) The Large Metal Shield 'Amrand' [5,+17] It sustains your intelligence and constitution. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Gondolin . j) The Iron Helm of Knowledge [6,+20] (-6) k) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. l) a Mage Staff of Power (1d4) (-3,-8) (+10) [Home Inventory - Minas Anor ] a) Tenser's Alteration Manual {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of an Imp on level 44 of Mordor. b) 17 Potions of Cure Insanity c) a Silver Rod of the Istari of Nothing (200/200) d) a Mithril Rod of the Istari of Nothing (320/320) e) 3 Rod Tips of Healing (120 Mana to cast) f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Ring of Flare (+3) {!d!k!v!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Halls of Mandos. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. i) The Amulet of Nerie (+3) It increases your intelligence, dexterity, stealth, infravision and speed by 3. It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to poison, shards and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 84 of Halls of Mandos. j) The Metal Scale Mail of Falaros (-71,-5) [13,+10](20%) It increases your hit points by 20%. It provides immunity to acid, electricity and fire. It provides resistance to life draining, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 81 of Angband. k) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 81 of Angband. m) an Elven Cloak of Protection [4,+16] (+4 to stealth) n) a Feathers Cloak of Air [1,+7] o) The Steel Helm 'Lebohaum' [20,+80] { !d!k!v!s} It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Mount Doom. q) The Bolt 'Istol' (1d5) (+22,+6) (+2 to speed) It increases your wisdom, constitution, charisma and speed by 2. It does extra damage from electricity and frost. It poisons your foes. It produces chaotic effects. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. r) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 86 of Angband. s) a Mage Staff of Power (1d4) (+9,-15) (+12) t) a Mage Staff of Wizardry (1d4) (+11,+10)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it lying in a vault on level 97 of Halls of Mandos. [Home Inventory - Lothlorien ] a) a Sprig of Athelas {!E} b) 56 Potions of Cure Insanity c) 99 Potions of Healing d) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) an Indestructible Amulet of Doom [+5] (+6) f) The Amulet of Baldalmen (+5) It increases your intelligence, dexterity and constitution by 5. It sustains your intelligence, wisdom and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, light, dark, blindness, confusion, sound, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 70 of Erebor. g) The Cloak of Andir [1,+4] It sustains your wisdom and charisma. It provides immunity to acid and fire. It provides resistance to light, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. h) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Mirkwood. i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 78 of Angband. j) The Steel Helm 'Corgelird' [6,+9] It sustains your strength and charisma. It provides resistance to electricity, fire, blindness, nether and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 61 of Dol Guldur. k) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. l) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. [The Mathom-house Inventory - Bree ] a) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 86 of Angband. b) The Small Sword 'Sting' (E:15, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison and light. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 85 of Angband. d) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. e) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. f) The Flail 'Galdur' (2d6) (+42,+12) (+2) It can be wielded two-handed. It increases your intelligence, dexterity and constitution by 2. It does extra damage from frost. It produces chaotic effects. It can cause earthquakes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 85 of Angband. |
Posted on 5.1.2007 20:49
851. on the Ladder (of 19090)
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