The Angband Ladder: Mire, Gnome Summoner by <zippyspeed@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Mire                   Age                 71       STR!     40       
 Sex   : Neuter                 Height              41       INT!     40       
 Race  : Gnome                  Weight              91       WIS!     40       
 Class : Summoner               Social Class        82       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          16 Level             50    Max Hit Points      1731   
 + To Melee Damage      -27 Experience  54902340    Cur Hit Points      1731   
 + To Ranged Hit         21 Max Exp     54902340    Max SP (Mana)        618   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        618   
   AC                25+112 Gold         1795101                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Poor         Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Very Good    Mel.dmg/Rnd:  6d4-162   
 Stealth     : Superb       Magic Device: Legendary[20]Infra-Vision: 1290 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Gnome Mage.  You are a          
          well liked child.  You have green eyes, straight blond               
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 60 (3000')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 3307 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 73 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 35th Hrive of the 2890th year of the third age.
 You have been adventuring for 103 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..438....*...2..            
        Add Int   : ....8....*......            
        Add Wis   : ....8....*......            
        Add Dex   : ..4.8....*.5....            
        Add Con   : ..438....*4.....            
        Add Chr   : ...38....*.5....            
        Mul Mana  : +...............            
        Add Stea. : .......3........            
        Add Sear. : ...3............            
        Add Infra : .........*......            
        Add Tun.. : ..............6.            
        Add Speed : .*4..3.3.....2..            
        Slay Troll: .............+..            
        Kill Drag.: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ......+.........            
        Sust Wis  : +...............            
        Sust Dex  : ......+.........            
        Sust Con  : ..........++....            
        Sust Chr  : ........+..+....            
        Invisible : ................            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.......+..+...+            
        Hold Life : .....++.........            
        Imm Acid  : .......+*+......            
        Imm Elec  : ......*..+......            
        Imm Fire  : .+.*.....+......            
        Imm Cold  : ......*.+++.....            
        Res Pois  : .........+......            
        Res Fear  : ........+.......            
        Res Lite  : .....+...+......            
        Res Dark  : .....+...+......            
        Res Blind : +...............            
        Res Conf  : +....++.++.+....            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : .........+.+....            
        Res Nexus : .......+.+......            
        Res Chaos : .....+..+..+....            
        Res Disen : ................            
        Lite      : +........+......            
        See Invis : ...+.+...+......            
        Regen     : .+........+.....            
        Activate  : .+++.+.+..++....            
        Cursed    : ..+.+....+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Fly       : ...+............            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ..+.............            
        TLord.ESP : ...+............            
        Full ESP  : .........+......            

 Corruption list:
Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 0)
 - Combat                                        28.600 [0.600]
          . Weaponmastery                        14.000 [0.600]
          . Archery                              13.100 [0.500]
 - Sneakiness                                    01.600 [0.700]
          . Stealth                              06.100 [0.700]
          . Disarming                            02.000 [0.500]
 - Magic                                         20.768 [0.800]
          . Magic-Device                         45.200 [1.000]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  15.350 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            25.200 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  49.480 [1.200]
          . Summoning                            50.000 [0.700]
          . Corpse-preservation                  23.000 [1.000]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)

 10 of your companions have been killed.

  [Fates]

You are fated to find a Harp on level 9.
You may find a Ring of Slow Digestion on level 15.
You may meet a Soldier ant on level 2.
You may find an Iron Rod of Nothing on level 61.


  [Character Equipment]

a) The Mage Staff 'Saegil' (1d4) (+10,+8) [+3](100%) {100% off}
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your mana capacity by 
    100%.  It sustains your wisdom.  It provides immunity to paralysis.  
    It provides resistance to blindness and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It increases 
    your speed by 10.  It provides resistance to fire.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire lord on level 99 of Mount Doom.
e) The Ring of Tulkas (+4) {cursed}
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 80 of
    Angband.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 61 of Erebor.
k) an Amulet of Doom [+8] (+8) {cursed}
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 8.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it in the remains of a Mature bronze dragon on level 90 of
    Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 61 of Erebor.
n) The Double Chain Mail of Echel (-11,-44) [16,+12](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence
     and dexterity.  It provides immunity to electricity and cold.  It
    provides resistance to life draining, confusion and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 66 of
    Erebor.
o) The Cloak 'Colannon' [1,+14] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
p) The Large Leather Shield 'Anruingon' [4,+15]
    It sustains your charisma.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, cold and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 72 of Erebor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Gauntlets 'Paurnimmen' [2,+14] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 10 of Orc Cave.
z) a Silent watcher named Crotchbat (975 hp)
{) The Bolt 'Eldur' (1d5) (+21,+9) (+2 to speed)
    It 
    increases your strength and speed by 2.  It does extra damage from 
    acid, electricity and fire.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 65 of Dol Guldur.
|) a Magical Dwarven Shovel of Digging (+6) {25% off}
    It grants
    you the power of stone to mud if it is being worn.  It increases your 
    ability to tunnel by 6.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) Gamenlon's Summoning Manual (charging) {Mass Genocide}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) The Box of Many Wonders {Genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) The Wand Construction Kit {Absorb Light}
    It
    can be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 58 of Dol Guldur.
d) The Grail of Kenault {Cure Insanity}
    It can be
    activated for cure insanity every 200 turns.  
    You found it in the remains of a Dread on level 63 of Erebor.
e) The Hand of Vecna {Heal 700}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Death quasit on level 59 of Dol Guldur.
f) Raistlin's Ready Ranger {Destruction}
    
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Priest on level 65 of Dol Guldur.
g) a Parchment titled ''Finer Points of Munchkinism'' {Teleport Level}
    It
    can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
h) Agannazar's Altruistic Assassin {Mass Genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Emperor wight on level 64 of Erebor.
i) 18 Potions of Speed
j) 6 Potions of Healing {100% off}
k) 20 Potions of *Healing*
l) 16 Scrolls of Satisfy Hunger
m) a Silver Rod of the Istari of Disarming (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 30 of The Sandworm lair.
n) a Silver Rod of Capacity of Recall (153/200)
    It
    can hold more mana.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) a Golden Rod of Capacity of Home Summoning (250/250)
    It can
    hold more mana.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) an Adamantite Rod of the Istari of Havoc (400/400)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 58 of Dol
    Guldur.
q) a Partial Totem of a Great Hell Wyrm
r) a Partial Totem of a Sky Drake
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) a Dragon Shield of Preservation (-9,-5) [8,+29]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, fire, light, blindness and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 100 of
    Angband.
u) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
v) The Halberd of Arriond (3d5) (+18,+23) (+4 to speed)
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]


  [Home Inventory - Bree ]

a) 16 Sprigs of Athelas
b) 4 Morphic Oils of Spider
c) 95 Potions of Speed {25% off}
d) 3 Potions of Life {100% off}
e) 30 Potions of Restore Mana
f) 19 Potions of Resistance {100% off}
g) 4 Scrolls of Mass Genocide {25% off}
h) a Wand of Stone Prison[1|5] (8 charges)
i) a Wand of Teleport Away[15|48] of Plenty (27 charges)
j) a Fireproof Staff of Probability Travel[1|8] (2 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
k) a Staff of Genocide[1|6] (4 charges)
l) a Partial Totem of a Greater kraken
m) a Partial Totem of a Great Wyrm of Many Colours
n) a Partial Totem of a Grand master mystic
o) The Ring of Harel (+4) {100% off}
    It increases your speed by 4.  It
    sustains your strength.  It provides resistance to dark, confusion and 
    chaos.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
p) The Ring called 'Morgoth's Bane' (+5 attacks)
    It increases your dexterity, 
    charisma, searching and attack speed by 5.  It sustains your strength
     and wisdom.  It provides resistance to fire, nexus and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life
    levels every 750 turns if it is being worn. It provides light (radius
    1) forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 67 of Angband.
r) The Cloak 'Colluin' [1,+20]
    It
    can be activated for resistance (20+d20 turns) every 111 turns if it
    is being worn. It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Wolf Pelt of Air [1,+8]
    It allows you to breathe without air.  
    
    You found it lying in a vault on level 29 of The Sandworm lair.
t) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and disenchantment.  It allows you to sense the presence of evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Erebor.
u) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) a Lucerne Hammer of Life (2d5) (+21,+14)(20%)
    It can be wielded two-handed.  It
    increases your hit points by 20%.  It provides resistance to life
    draining.  
    You found it in the remains of a Great Wyrm of Many Colours on level 78 of
    Angband.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Balance on level 93 of
    Angband.


  [Home Inventory - Gondolin ]

a) a Mithril Rod of Charging of Restoration (24/160)
b) an Adamantite Rod of Perception (200/200)
c) a Wand of Stone Prison[1|5] (7 charges)
d) a Staff of Genocide[1|5] of Plenty (7 charges)
    
    You bought it from the Black Market.
e) The Ring of Eldalin (+2 attacks)
    It increases your dexterity, 
    constitution and attack speed by 2.  It provides immunity to
    paralysis.  It provides resistance to blindness, nether and 
    disenchantment.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 96 of
    Angband.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 61 of Erebor.
g) The Necklace 'Nauglamir' (+3)
    It provides
    light (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
h) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Erebor.
j) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 91 of Angband.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barrow wight on level 67 of Dol Guldur.
m) The Hard Studded Leather of Cirin (-62,-13) [7,+9](40%)
    
    It increases your hit points by 40%.  It provides immunity to acid and 
    electricity.  It makes you completely fearless.  It provides
    resistance to life draining and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 91 of Angband.
n) a Shield of Deflection of Reflection [10,+32]
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and shards.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice paladin on level 20 of Mirkwood.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) an Iron Helm of Water Breathing [5,+7]
    It
    allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of an Ancient multi-hued dragon on level 66 of
    Erebor.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Set of Leather Gloves of Agalas [1,+9]
    It sustains your 
    strength.  It provides immunity to paralysis.  It provides resistance 
    to life draining, acid, electricity, cold, light, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 94 of Mount
    Doom.
t) The Dagger of Rilia (2d4) (+4,+3)
u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
w) a Heavy Crossbow of the Haradrim (x5) (+16,+21)
    It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it in the remains of a Bile Demon on level 64 of Dol Guldur.
x) The Silver Bolt of Mindind (3d5) (+12,+8) (+1)
    
    It increases your strength and wisdom by 1.  It does extra damage from 
    acid, electricity and fire.  It produces chaotic effects.  It is a
    great bane of demons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.


  [Home Inventory - Minas Anor ]

a) The Tome of Mire
b) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
c) a Ring of Speed (+11) {100% off}
    It increases your speed by 11.  
    You stole it from the Rare Jewelry Shop.
d) The Amulet of Carlammas (+2)
    It can be activated for 
    protection from evil (dur level*3 + d25) every 225+d225 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 61 of Erebor.
e) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, sound, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Splint Mail 'Arath' (-2 to accuracy) [19,+10]
    It
    sustains your constitution.  It provides immunity to acid and fire.  
    It provides resistance to fire, shards, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Uruk on level 66 of Dol Guldur.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
{
    It can
    be activated for heal (777), curing and heroism every 300 turns if it
    is being worn. It increases your intelligence, wisdom and stealth by 4
    .  It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    61 of Erebor.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, confusion and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Cloak 'Holcolleth' [1,+6] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Steel Helm 'Lebohaum' [20,+80]
p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does
    extra damage from frost.  It is especially deadly against natural
    creatures.  It provides resistance to cold and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to cold and dark.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Ancient red dragon on level 66 of Erebor.
u) The Lochaber Axe 'Oriol' (3d8) (+13,+8) (+3 attacks)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your dexterity and attack speed by 3.  It does extra
    damage from acid, electricity and fire.  It produces chaotic effects.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre Priest on level 61 of
    Erebor.
v) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed
    (dur 20+d20) every 250 turns if it is being worn. It does extra damage 
    from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cave troll on level 61 of Erebor.
w) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It
    must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 
    4.  It provides resistance to acid, electricity, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    61 of Erebor.


  [Home Inventory - Lothlorien ]

a) Mordekainen's Sneaking Eye {Summon Pet}
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
b) 99 Potions of Water Curing {quest}
c) 2 Rod Tips of Disarming (50 Mana to cast)
d) a Wand of Teleport Away[4|26] (5 charges)
e) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) a Staff of Genocide[1|9] (3 charges)
g) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Osyluth on level 67 of Dol Guldur.
i) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
j) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 58 of Dol
    Guldur.
k) The Cloak of Thorongil [1,+10]
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) The Iron Helm of Mogrion [5,+17]
    It
    provides resistance to light, dark, blindness and confusion.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 77 of Angband.
n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It 
    increases your strength by 2.  It does extra damage from fire.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    provides immunity to paralysis.  It provides resistance to fire and 
    poison.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It drains life.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 66 of Dol
    Guldur.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
q) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 66 of Dol Guldur.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 62 of Dol
    Guldur.
s) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Dol
    Guldur.
t) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 59 of Dol Guldur.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides
    light (radius 1) forever.  It decreases your luck by 20.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    can re-curse itself.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 12 of Orc Cave.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 19 of Orc Cave.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Gem of Knowledge
    It can
    be activated for decreasing Intelligence.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) The Ebon Cube of Darkness {Darkness}
    It
    can be activated for darkness.  
    You found it in the remains of a Novice priest on level 62 of Dol Guldur.
f) Kelek's Practical Joke
    
    It can be activated for decreasing Strength.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) The Crystal Ball of Godly Sights
    It can
    be activated for stun.  
    You found it in the remains of a Marilith on level 67 of Angband.
h) Baalzebub's Tormented Skullcap
    It
    can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
i) a Parchment titled ``Secrets of the Gnomish Wizards'' {Gnome Power}
    It
    can be activated for cure light wounds every 50 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
j) The Medallion of Good Will
    It can be
    activated for high stat loss.  
    You found it lying on the ground on level 66 of Erebor.
k) The Immortal Skull of Benetar (charging) {Acquirement}
    It can be
    activated for acquirement every 3000 turns.  
    You found it in the remains of a Phantom on level 83 of Angband.
l) a Parchment titled ''Famous Last Words''
    It can
    be activated for gain corruption every 10 turns.  
    You found it in the remains of an Acidic cytoplasm on level 80 of Angband.
m) 20 Potions of Augmentation
n) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) a Rod Tip of Havoc (90 Mana to cast)
p) a Partial Totem of a Player
q) a True Totem of The Minotaur of the Labyrinth
r) a True Totem of Wormtongue, Agent of Saruman
s) a True Totem of Brodda, the Easterling
t) a True Totem of Mughash, the Kobold Lord
u) a True Totem of The wounded bear
v) a True Totem of Boldor, King of the Yeeks
w) a True Totem of The Necromancer of Dol Guldur
x) a True Totem of Ungoliant, the Unlight
a) a True Totem of Ar-Pharazon the Golden
b) The Ring of Gosse {cursed}
    It
    sustains your constitution.  It provides resistance to poison and 
    confusion.  It allows you to see invisible monsters.  It induces
    random teleportation.  It aggravates nearby creatures.  It fills you
    with the Black Breath.  It is heavily cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 35 of Illusory
    Castle.
c) The Amulet 'Gorfing' {100% off}
    It sustains your intelligence and constitution.  It provides
    resistance to dark, shards, nexus and chaos.  It allows you to
    levitate.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
d) The Phial of Undeath (-5)
    It can be activated for 
    ruination every 10+d10 turns if it is being worn. It provides light
    (radius 5) forever.  It decreases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and luck by 5.  It allows you to
    breathe without air.  It allows you to sense the presence of undead.  
    It carries an ancient morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
e) The Double Chain Mail of Barerin (-44,-70) [16,+12](20%)
    It increases your hit points by 20%.  
    It sustains your charisma.  It provides immunity to cold.  It provides
    resistance to life draining and acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 88 of Mount
    Doom.
f) The Bar Chain Mail 'Erinim' (-2 to accuracy) [18,+15]
    It sustains your intelligence, wisdom and constitution.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to acid, confusion and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 77 of
    Angband.
g) The Metal Brigandine Armour of Harfauri (-3 to accuracy) [19,+6]
    It sustains your intelligence, dexterity and charisma.  It
    provides immunity to cold.  It provides resistance to fire, cold, 
    light and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 61 of Erebor.
h) The Splint Mail of Balion (-2 to accuracy) [19,+14]
    It
    sustains your dexterity.  It provides immunity to acid and cold.  It
    makes you completely fearless.  It provides resistance to light, 
    confusion, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
i) The Full Plate Armour 'Finie' (-3 to accuracy) [25,+13]
    
    It sustains your intelligence and charisma.  It provides immunity to 
    acid.  It makes you completely fearless.  It provides resistance to 
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 66 of
    Erebor.
j) The Ribbed Plate Armour of Valath (-3 to accuracy) [28,+9]
    It sustains your strength and dexterity.  It provides immunity 
    to electricity.  It provides resistance to shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
k) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 90 of Angband.
l) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It
    can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
m) The Jewel Encrusted Crown 'Naxar' [0,+1]
    It
    sustains your wisdom, dexterity and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if
    it is being worn. It decreases your intelligence, wisdom and searching
     by 5.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, poison and disenchantment.  It allows you to see
    invisible monsters.  It produces an anti-magic shell.  It drains life.
    It induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Barbazu on level 72 of Angband.
o) The Steel Helm of Luivien [6,+13] {cursed}
    It
    provides light (radius 3) forever.  It provides resistance to shards.  
    It induces random teleportation.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Erebor.
p) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 61 of
    Erebor.
q) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every
    6+d6 turns if it is being worn. It can be used to store a spell.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3)
    It can be activated for dispel
    monsters (300) every 200+d200 turns if it is being worn. It increases 
    your strength by 3.  It is especially deadly against natural
    creatures.  It sustains your strength.  It provides resistance to 
    shards and nexus.  It allows you to levitate.  It drains life.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 77 of
    Angband.
t) The Dagger 'Narthanc' (E:105077, L:28) (1d4) (+28,+17)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity and fire.  It strikes at undead with holy
    wrath.  It provides resistance to acid and fire.  It slows your
    metabolism.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
u) The Dagger 'Dethanc' (E:225918, L:30) (1d4) (+30,+16)
    It can be activated for lightning bolt (4d8)
    every 6+d6 turns if it is being worn. It provides light (radius 1)
    forever.  It does extra damage from electricity.  It provides
    resistance to electricity and fire.  It slows your metabolism.  It
    produces a fiery sheath.  It induces random teleportation.  It cannot
    be harmed by acid, cold, lightning or fire.  
v) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for 
    frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra
    damage from frost.  It provides resistance to cold and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 88 of Mount Doom.
w) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth)
    It decreases your wisdom and stealth by 4.  It 
    poisons your foes.  It provides resistance to light, dark, blindness, 
    confusion and nether.  It allows you to sense the presence of good
    beings.  It drains mana and life.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 66 of Erebor.
x) The Guisarme 'Frona' (2d5) (-1,+6) {cursed}
    
    It can be wielded two-handed.  It does extra damage from acid, 
    electricity and frost.  It induces random teleportation.  It fills you
    with the Black Breath.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 61 of
    Erebor.
a) The Trifurcate Spear 'Ringil' (2d9) (+13,+19) (+3)
    It increases your wisdom by 3.  It produces chaotic effects.  
    It drains life from your foes.  It is a great bane of demons.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 66 of Erebor.
b) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It
    can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 66 of Erebor.
c) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 61 of Erebor.
d) The Lead-Filled Mace 'Eartaldi' (3d4) (+7,-7) (+2 attacks)
    
    It can be wielded two-handed.  It increases your attack speed by 2.  
    It does extra damage from frost.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
e) a Spectator raw meat
f) a Grave wight raw meat
g) 15 Parchments - Adventurer's Guide to Middle-earth
h) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your 
    intelligence, wisdom, infravision and spell power by 3.  It increases
     your mana capacity by 60%.  It sustains your intelligence and wisdom.
    It provides immunity to cold.  It provides resistance to blindness.  
    It renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
i) The Mage Staff of Felbelch (1d4) (+4,+6)(40%) (+2)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It can be used to
    store a spell.  It increases your intelligence by 2.  It increases
     your mana capacity by 40%.  It sustains your wisdom.  It provides
    resistance to confusion.  It allows you to fly.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 60 of Erebor.



Posted on 11.8.2005 02:03
Last updated on 11.9.2005 02:37

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327. on the Ladder (of 19090)
111. on the ToME Ladder (of 3155)
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On 11.8.2005 02:03 zippyspeed@hotmail.com wrote:
Gnome summoner atheist pursuant to contest/DitL at http://forum.t-o-m-e.net/viewtopic.php?t=6447

On 13.8.2005 22:50 zippyspeed@hotmail.com wrote:
Doing quests and looking for immunities.

On 20.8.2005 05:15 zippyspeed@hotmail.com wrote:
Ridiculous vault in the Sandworm Lair yielded the greater rod tip of home summoning (first time for any of my characters) and about 12 other artifacts.

On 30.8.2005 13:52 zippyspeed@hotmail.com wrote:
In particular, note the Player partial totem, courtesy of the artifact Player corpse. Unfortunately (albeit unsurprisingly) summon attempts from it always fail. Can't have everything.

On 3.9.2005 09:08 zippyspeed@hotmail.com wrote:
Found Ringil! Although...it wasn't the Ringil I was expecting. Check out the Mathom House.

On 5.9.2005 18:40 zippyspeed@hotmail.com wrote:
Destroyed the Ring and Sauron.

On 11.9.2005 02:37 zippyspeed@hotmail.com wrote:
After the endless stupidity of Angband, Morgoth went down right on level 100. He was actually less of a challenge than a typical Princess quest monster in Angband.

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