The Angband Ladder: Landrii, Human Swordmaster by <aardwolfe@earthlink.net>

  [ToME 2.2.6 Character Dump]

 Name  : Landrii                Age                 18       STR:     40       
 Sex   : Male                   Height             109       INT:     28       
 Race  : Human Barbarian        Weight             134       WIS:     18       
 Class : Swordmaster            Social Class         1       DEX:     31       
 Body  : Player                                              CON:     40       
 God   : Tulkas                                              Chr:     26     29
                                                                               
 + To Melee Hit          75 Level             42    Max Hit Points       972   
 + To Melee Damage       64 Experience   1917973    Cur Hit Points       -34   
 + To Ranged Hit         32 Max Exp      1917973    Max SP (Mana)         45   
 + To Ranged Damage       8 Exp to Adv.  2250000    Cur SP (Mana)         45   
   AC                 35+92 Gold          378110    Piety              24444   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Legendary[10]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  18d5+576  
 Stealth     : Good         Magic Device: Excellent    Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the illegitimate and unacknowledged child of a               
          Serf.  You are a well liked child.  You have green eyes,             
          curly brown hair, and an average complexion.                         
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 41 (2050')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 20 (1000')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 57 (2850')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')

 Your body was a Player.
 You have defeated 10262 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 39 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Quelle of the 2890th year of the third age.
 Your adventure lasted 20 days.

     Your Attributes:
You are dead, killed by a Drolem on level 41 of Mordor.
You can sense what is beyond walls.
You are poisoned.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 0)
 - Combat                                        46.928 [0.900]
          - Weaponmastery                        43.745 [0.950]
                   . Sword-mastery               40.200 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              13.600 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.400 [0.900]
          . Disarming                            12.700 [0.900]
 - Magic                                         01.315 [0.300]
          . Magic-Device                         21.700 [1.150]
 - Spirituality                                  05.400 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  06.150 [0.500]
          . Symbiosis                            17.000 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+13,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Small Wooden Boomerang (Defender) (1d4) (+10,+8) [+3] (+2 to stealth)
    It increases your 
    stealth by 2.  It sustains your strength.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and nexus.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
e) an Indestructible Ring of Speed (+7) {100% off}
    It increases your speed by 7
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) a Ring of Invisibility
k) The Jewel 'Evenstar' (+3)
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) a Dwarven Lantern of the Magi (+3)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It provides resistance to chaos.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Metal Lamellar Armour 'Raurth' (-3 to accuracy) [23,+9]
    It sustains your intelligence, wisdom
     and dexterity.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 40 of Moria.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 13 of The Old Forest.
p) The Small Metal Shield of Thorin [3,+24] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to sound and chaos.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave orc on level 35 of Moria.
s) The Metal Cap of Thengel [3,+11] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
u) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Orc Cave.
x) a Pair of Hard Leather Boots of Speed [3,+6] (+5)
    It increases your speed by 5.  
    You bought it from the Footwear Shop.
z) a Silent watcher (1010 hp)
{) (nothing)
|) an Orcish Pick of Digging (+11,+19) (+7)
    It increases your ability to
    tunnel by 7.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Gem of Knowledge (charging)
    It can be activated for restore
    stats and life levels every 750 turns.  
    You found it in the remains of a Novice priest on level 5 of Barrow-Downs.
b) 8 Lembases
    
c) a Sprig of Athelas
d) 2 Potions of Cure Light Insanity
e) 36 Potions of Cure Critical Wounds {90% off}
    
f) 6 Scrolls of Teleportation {50% off}
    
g) 6 Scrolls of Word of Recall {50% off}
    
h) 9 Scrolls of *Identify*
    
i) a Copper Rod of Door/Stair Location (20/20)
j) a Moonstone Rod of Capacity of Trap Location (150/150)
    
    It can hold more mana.  
    You bought it from the Black Market.
k) a Mithril Rod of Illumination (160/160)
l) a Wand of Tidal Wave[6|24] (6 charges)
m) 4 Wands of Noxious Cloud[1|25] (25 charges)
    
n) a Wand of Thunderstorm[2|29] (7 charges)
o) a Staff of Genocide[1|9] (4 charges)
p) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
r) a Steel Helm [6,+0]
s) a Set of Gauntlets [2,+0]
t) a Dagger of Slay Orc (1d4) (+11,+3)
u) a Sabre (1d7) (+0,+0)
v) an Essence of Mana
w) (nothing)


  [Home Inventory - Bree ]

a) Valdarbon's Automatic Alchemist
    It can be activated
    for cure hallucination.  
    You found it in the remains of a Blubbering icky thing on level 13 of The
    Old Forest.
b) Balrilbon's Bag of Wondrous Tricks
    It can be activated for light absorption.  
    You found it lying on the ground on level 13 of The Old Forest.
c) 7 Sprigs of Athelas
    
d) 21 Potions of Cure Serious Insanity
    
e) 4 Potions of Cure Insanity
    
f) a Potion of Invisibility
g) 3 Potions of Speed
    
h) 9 Potions of Healing
    
i) 3 Potions of *Healing*
    
j) 3 Potions of Enlightenment {25% off}
    
k) 2 Potions of Resistance
    It
    cannot be harmed by acid, cold, lightning or fire.  
l) 5 Potions of Curing
m) 2 Scrolls of Trap/Door Destruction
n) an Iron Rod of Quickness of Nothing (50/50)
o) an Iron Rod of Nothing (50/50)
p) a Silver Rod of Cheapness of Nothing (100/100)
q) a Silver Rod of Nothing (100/100)
r) a Silver Rod of Capacity of Acid Balls (200/200)
s) an Amulet of Anti-Magic
t) an Amulet of Anti-Teleportation
    It prevents
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Ancient red dragon on level 38 of Mordor.
u) The Phial of Galadriel (+4)
v) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
w) 12 Mithril Shots (3d4) (+11,+10)
    It
    cannot be harmed by acid.  


  [Home Inventory - Gondolin ]

a) 4 Potions of Cure Serious Insanity
b) 2 Potions of Healing {25% off}
    
c) 4 Potions of Curing
d) an Iron Rod of Quickness of Nothing (50/50)
e) a Moonstone Rod of Nothing (75/75)
    
f) a Silver Rod of Recall (100/100)
g) a Silver Rod of Nothing (100/100)
h) a Rod Tip of Sleep Monster (25 Mana to cast)
i) a Staff of Vision[2|13] (4 charges)
j) a Staff of Sense Monsters[2|15] (10 charges)
k) a Staff of Sense Monsters[3|17] (11 charges)
l) The Ring of Power of Dwar, Dog Lord of Waw (+1 to stealth)
    It increases your wisdom, constitution, 
    stealth and infravision by 1.  It makes you invisible.  It sustains 
    your intelligence.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 57 of Dol
    Guldur.
m) The Ring of Power of Uvatha the Horseman (+4 to searching)
    It increases your searching by 4.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
n) a Ring of See Invisible
o) a Ring of Light and Darkness Resistance
p) a Ring of Extra Attacks (+2 attacks) {100% off}
    
    It increases your attack speed by 2.  
    You stole it from the Jewelry Shop.
q) a Ring of Flying
r) an Amulet of Telepathy
    It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
s) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength
     and charisma by 2.  It provides resistance to acid, electricity, fire
    , cold, shards, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 36 of Moria.
t) Elven Metal Lamellar Armour (-3 to accuracy) [23,+15] (+2 to stealth)
u) The Robe of Maennia [2,+4]
    It
    sustains your strength, wisdom, dexterity and constitution.  It
    provides immunity to acid.  It provides resistance to electricity and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
v) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
x) 6 Mithril Shots (3d4) (+8,+7)
    
    It cannot be harmed by acid.  


  [Home Inventory - Minas Anor ]

a) a Potion of Cure Serious Insanity
b) a Potion of Cure Insanity
c) 2 Potions of Healing
d) a Potion of Curing
e) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, poison, light and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
f) 30 Iron Shots of Frost (1d4) (+9,+9)
g) The Small Wooden Boomerang of Londin (1d4) (-5,+0) {cursed}
    It does extra
    damage from electricity.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [Home Inventory - Lothlorien ]

a) 14 Rations of Food
    
b) 32 Potions of Cure Light Insanity
    
c) a Scroll of *Remove Curse*
d) a Staff of Remove Curses[1|18] (3 charges)
e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)


  [The Mathom-house Inventory - Bree ]

a) Baalzebub's All-seeing Servant
    It
    can be activated for experience loss.  
    You found it in the remains of a Dark elven priest on level 22 of The Old
    Forest.
b) Bigby's Big Book of Brutality
    It can be activated for cuts.  
    You found it lying in a vault on level 13 of The Old Forest.
c) The Amulet of Agostir [+4] (+3 to searching)
    It can be
    activated for venom breathing every 40+d60 turns if it is being worn. 
    It increases your dexterity, constitution and searching by 3.  It
    sustains your dexterity and charisma.  It provides resistance to 
    poison, blindness and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
d) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10
    turns if it is being worn. It provides light (radius 5) forever.  It 
    decreases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and luck by 5.  It allows you to breathe without air.  It
    allows you to sense the presence of undead.  It is cursed.  It carries
    an ancient morgothian curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 25 of The Old
    Forest.
e) Blasted Leather Scale Mail [11,-6]
    
    You found it lying on the floor of a special level.
f) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Scimitar 'Haradekket' (2d5) (+0,+0) (+2 attacks)
    It increases your 
    intelligence, wisdom and attack speed by 2.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to blindness, nexus, chaos and disenchantment.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 37 of The
    Land Of Rhun.
h) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 32 of Mirkwood.



Posted on 27.3.2004 14:45
Last updated on 2.4.2004 15:24

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7840. on the Ladder (of 18974)
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