The Angband Ladder: Landrii, Human Swordmaster by <aardwolfe@earthlink.net>
[ToME 2.2.6 Character Dump] Name : Landrii Age 18 STR: 40 Sex : Male Height 109 INT: 28 Race : Human Barbarian Weight 134 WIS: 18 Class : Swordmaster Social Class 1 DEX: 31 Body : Player CON: 40 God : Tulkas Chr: 26 29 + To Melee Hit 75 Level 42 Max Hit Points 972 + To Melee Damage 64 Experience 1917973 Cur Hit Points -34 + To Ranged Hit 32 Max Exp 1917973 Max SP (Mana) 45 + To Ranged Damage 8 Exp to Adv. 2250000 Cur SP (Mana) 45 AC 35+92 Gold 378110 Piety 24444 (Miscellaneous Abilities) Fighting : Legendary[60]Perception : Fair Blows/Round: 9 Bows/Throw : Legendary[10]Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 18d5+576 Stealth : Good Magic Device: Excellent Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are the illegitimate and unacknowledged child of a Serf. You are a well liked child. You have green eyes, curly brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 41 (2050') Barrow-Downs: Level 10 (500') Orc Cave: Level 20 (1000') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 57 (2850') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') Your body was a Player. You have defeated 10262 enemies. You saved Bree from a dreadful Nazgul. You saved 39 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 6th Quelle of the 2890th year of the third age. Your adventure lasted 20 days. Your Attributes: You are dead, killed by a Drolem on level 41 of Mordor. You can sense what is beyond walls. You are poisoned. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of orcs. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are resistant to fire. You are resistant to cold. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Skills (points left: 0) - Combat 46.928 [0.900] - Weaponmastery 43.745 [0.950] . Sword-mastery 40.200 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 13.600 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 06.400 [0.900] . Disarming 12.700 [0.900] - Magic 01.315 [0.300] . Magic-Device 21.700 [1.150] - Spirituality 05.400 [0.500] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 06.150 [0.500] . Symbiosis 17.000 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+13,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Small Wooden Boomerang (Defender) (1d4) (+10,+8) [+3] (+2 to stealth) It increases your stealth by 2. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. e) an Indestructible Ring of Speed (+7) {100% off} It increases your speed by 7 . It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) a Ring of Invisibility k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It provides resistance to chaos. It cannot be harmed by fire. It was given to you as a reward. n) The Metal Lamellar Armour 'Raurth' (-3 to accuracy) [23,+9] It sustains your intelligence, wisdom and dexterity. It provides immunity to electricity. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of The Old Forest. p) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 35 of Moria. s) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. u) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Orc Cave. x) a Pair of Hard Leather Boots of Speed [3,+6] (+5) It increases your speed by 5. You bought it from the Footwear Shop. z) a Silent watcher (1010 hp) {) (nothing) |) an Orcish Pick of Digging (+11,+19) (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) The Gem of Knowledge (charging) It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Novice priest on level 5 of Barrow-Downs. b) 8 Lembases c) a Sprig of Athelas d) 2 Potions of Cure Light Insanity e) 36 Potions of Cure Critical Wounds {90% off} f) 6 Scrolls of Teleportation {50% off} g) 6 Scrolls of Word of Recall {50% off} h) 9 Scrolls of *Identify* i) a Copper Rod of Door/Stair Location (20/20) j) a Moonstone Rod of Capacity of Trap Location (150/150) It can hold more mana. You bought it from the Black Market. k) a Mithril Rod of Illumination (160/160) l) a Wand of Tidal Wave[6|24] (6 charges) m) 4 Wands of Noxious Cloud[1|25] (25 charges) n) a Wand of Thunderstorm[2|29] (7 charges) o) a Staff of Genocide[1|9] (4 charges) p) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} r) a Steel Helm [6,+0] s) a Set of Gauntlets [2,+0] t) a Dagger of Slay Orc (1d4) (+11,+3) u) a Sabre (1d7) (+0,+0) v) an Essence of Mana w) (nothing) [Home Inventory - Bree ] a) Valdarbon's Automatic Alchemist It can be activated for cure hallucination. You found it in the remains of a Blubbering icky thing on level 13 of The Old Forest. b) Balrilbon's Bag of Wondrous Tricks It can be activated for light absorption. You found it lying on the ground on level 13 of The Old Forest. c) 7 Sprigs of Athelas d) 21 Potions of Cure Serious Insanity e) 4 Potions of Cure Insanity f) a Potion of Invisibility g) 3 Potions of Speed h) 9 Potions of Healing i) 3 Potions of *Healing* j) 3 Potions of Enlightenment {25% off} k) 2 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. l) 5 Potions of Curing m) 2 Scrolls of Trap/Door Destruction n) an Iron Rod of Quickness of Nothing (50/50) o) an Iron Rod of Nothing (50/50) p) a Silver Rod of Cheapness of Nothing (100/100) q) a Silver Rod of Nothing (100/100) r) a Silver Rod of Capacity of Acid Balls (200/200) s) an Amulet of Anti-Magic t) an Amulet of Anti-Teleportation It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 38 of Mordor. u) The Phial of Galadriel (+4) v) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. w) 12 Mithril Shots (3d4) (+11,+10) It cannot be harmed by acid. [Home Inventory - Gondolin ] a) 4 Potions of Cure Serious Insanity b) 2 Potions of Healing {25% off} c) 4 Potions of Curing d) an Iron Rod of Quickness of Nothing (50/50) e) a Moonstone Rod of Nothing (75/75) f) a Silver Rod of Recall (100/100) g) a Silver Rod of Nothing (100/100) h) a Rod Tip of Sleep Monster (25 Mana to cast) i) a Staff of Vision[2|13] (4 charges) j) a Staff of Sense Monsters[2|15] (10 charges) k) a Staff of Sense Monsters[3|17] (11 charges) l) The Ring of Power of Dwar, Dog Lord of Waw (+1 to stealth) It increases your wisdom, constitution, stealth and infravision by 1. It makes you invisible. It sustains your intelligence. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 57 of Dol Guldur. m) The Ring of Power of Uvatha the Horseman (+4 to searching) It increases your searching by 4. It makes you invisible. It sustains your constitution. It provides resistance to nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . n) a Ring of See Invisible o) a Ring of Light and Darkness Resistance p) a Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. You stole it from the Jewelry Shop. q) a Ring of Flying r) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. s) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire , cold, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 36 of Moria. t) Elven Metal Lamellar Armour (-3 to accuracy) [23,+15] (+2 to stealth) u) The Robe of Maennia [2,+4] It sustains your strength, wisdom, dexterity and constitution. It provides immunity to acid. It provides resistance to electricity and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . x) 6 Mithril Shots (3d4) (+8,+7) It cannot be harmed by acid. [Home Inventory - Minas Anor ] a) a Potion of Cure Serious Insanity b) a Potion of Cure Insanity c) 2 Potions of Healing d) a Potion of Curing e) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. f) 30 Iron Shots of Frost (1d4) (+9,+9) g) The Small Wooden Boomerang of Londin (1d4) (-5,+0) {cursed} It does extra damage from electricity. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [Home Inventory - Lothlorien ] a) 14 Rations of Food b) 32 Potions of Cure Light Insanity c) a Scroll of *Remove Curse* d) a Staff of Remove Curses[1|18] (3 charges) e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) [The Mathom-house Inventory - Bree ] a) Baalzebub's All-seeing Servant It can be activated for experience loss. You found it in the remains of a Dark elven priest on level 22 of The Old Forest. b) Bigby's Big Book of Brutality It can be activated for cuts. You found it lying in a vault on level 13 of The Old Forest. c) The Amulet of Agostir [+4] (+3 to searching) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity, constitution and searching by 3. It sustains your dexterity and charisma. It provides resistance to poison, blindness and sound. It cannot be harmed by acid, cold, lightning or fire. d) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution , charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 25 of The Old Forest. e) Blasted Leather Scale Mail [11,-6] You found it lying on the floor of a special level. f) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Scimitar 'Haradekket' (2d5) (+0,+0) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to blindness, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Priest on level 37 of The Land Of Rhun. h) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 32 of Mirkwood. |
Posted on 27.3.2004 14:45
7947. on the Ladder (of 19102)
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