The Angband Ladder: Nydynydd, RohanKnight Swordmaster by <siphal@wxs.nl>

  [ToME 2.3.2 Character Sheet]

 Name  : Nydynydd               Age                 81       STR! 18/210       
 Sex   : Female                 Height              59       INT:  18/84       
 Race  : Zombie RohanKnight     Weight              80       Wis!     13 18/100
 Class : Swordmaster            Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      CHR! 18/210       
                                                                               
 + To Melee Hit          99 Level             42    Hit Points      863/   983 
 + To Melee Damage      101 Experience   4658113    Spell Points     42/    51 
 + To Ranged Hit         55 Max Exp      4658113    Sanity          -31/   215 
 + To Ranged Damage      14 Exp to Adv.  4770000    Piety               102628 
   AC                 33+68 Gold          588636    Speed           Fast (+12) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Very Bad     Blows/Round:  9         
 Bows/Throw  : Legendary[2] Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  18d5+909  
 Stealth     : Bad          Magic Device: Legendary[17]Infra-Vision: 10 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the first child of a Serf.  You have dark brown              
          eyes, straight black hair, and a dark complexion.                    
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 56 (2800')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 28 (1400')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 10380 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 55 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 8th Quelle of the 2890th year of the third age.
 Your adventure lasted 22 days.

     Your Attributes:
You are dead, killed by a Bone golem on level 56 of Mordor.
You can drive yourself into a berserk frenzy.
You can use rohir powers.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.


                    adefkmnopsuxz{|@            
        Add Str   : .........323...+            
        Add Int   : 31...2.........+            
        Add Wis   : .1...2.........+            
        Add Dex   : 31..6....3......            
        Add Con   : ....6....323...+            
        Add Chr   : ....62.........+            
        Add Tun.. : ..............4.            
        Add Speed : 31.........3...+            
        Slay Evil : .............+..            
        Slay Troll: +...............            
        Slay Giant: +............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ......+..+......            
        Sust Int  : ....+..+........            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : ....+...........            
        Invisible : .....+..........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.........+.....            
        Hold Life : .......+.......+            
        Imm Acid  : ......*..+......            
        Imm Elec  : .+.....*........            
        Imm Fire  : .+....**.......+            
        Imm Cold  : .+....*..+.....+            
        Res Pois  : ......+........+            
        Res Fear  : ....+.+..+.+...+            
        Res Light : ................            
        Res Dark  : ......++.+......            
        Res Blind : ....++..........            
        Res Conf  : ....+.++...+....            
        Res Sound : .....+..........            
        Res Shard : ..+.............            
        Res Neth  : ......+.........            
        Res Nexus : .......+.+......            
        Res Chaos : ......++........            
        Res Disen : ................            
        Aura Fire : .......+........            
        See Invis : +..............+            
        Digestion : .+.......+.....+            
        Regen     : ....+...........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Cursed    : ++..............            
        Climb     : ...........+....            
        Full ESP  : +...............            

Skills (points left: 19)
 - Combat                                        37.982 [0.900]
          - Weaponmastery                        45.291 [1.150]
                   . Sword-mastery               45.800 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                             -09.000 [0.400]
          . Disarming                            01.800 [0.900]
 - Magic                                         02.251 [0.300]
          . Magic-Device                         43.850 [1.150]
          . Udun                                 00.000 [0.400]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  06.700 [0.500]
          . Prayer                               25.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  04.850 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              36.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Giant grey rat on level 1.
You may find a Morphic Oil of 0 on level 10.
You may find a Potion of Cure Light Wounds on level 1.
You are fated to meet a Giant white mouse on level 1.
You are fated to meet a Jackal on level 1.
You may meet an Aimless-looking merchant on level 1.
You are fated to find a Wand of Noxious Cloud on level 1.
You are fated to find a Light Crossbow on level 37.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+10,+12) (+3) {cursed}
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Short Bow of Amras (x3) (+11,+14) (+1 to speed) {cursed}
    It increases your 
    intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) a Ring of Shard Resistance
f) a Ring of Damage (+20)
    
    You bought it from the Black Market.
k) The Amulet 'Angolor' (+6)
    It increases your dexterity, 
    constitution and charisma by 6.  It sustains your intelligence and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to blindness and confusion.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 48 of
    Mordor.
m) a Dwarven Lantern of the Magi (+2) {@A3}
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and charisma by 2.  It makes
    you invisible.  It provides resistance to blindness and sound.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
n) The Double Chain Mail of Falim (-2 to accuracy) [16,+8]
    It sustains your strength.  It
    provides immunity to acid, fire and cold.  It makes you completely
    fearless.  It provides resistance to poison, dark, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 42 of Moria.
o) The Cloak of Dirind [1,+4]
    It
    sustains your intelligence.  It provides immunity to electricity and 
    fire.  It provides resistance to life draining, dark, nexus and chaos.
    It produces a fiery sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) a Small Metal Shield of Reflection [3,+13]
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 55 of Mordor.
x) The Pair of Metal Shod Boots of Thror [6,+18] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to confusion.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 22 of A lost temple.
z) a Shimmering mold (81 hp)
    
{) 4 Seeker Arrows of Turth (4d4) (+23,+12)
    It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
|) a Gnomish Shovel of Digging (+4)
    It increases your 
    ability to tunnel by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Tome of the Impenetrable Earth
b) a Holy Tome of Eru Iluvatar
c) a Fireproof Holy Tome of Eru Iluvatar
d) a Fireproof Corrupted Tome of Melkor {@m1}
    It cannot be harmed by fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) Baalzebub's Tormented Box {tele level}
    It
    can be activated for teleport level every 50 turns.  
    You found it in the remains of a Seraph on level 45 of Moria.
f) The Gem of Knowledge {heal 700}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 52 of Mordor.
g) The Immortal Skull of Benetar {mass genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Green glutton ghost on level 10 of
    Barrow-Downs.
h) a Parchment titled ''Finer Points of Munchkinism'' {@A1 sat hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) 14 Potions of Cure Critical Wounds {25% off}
    
j) 15 Scrolls of Teleportation
    
k) 50 Scrolls of Identify {@r1}
    
l) a Silver Rod of Teleport Other (100/100) {@z3}
m) a Silver Rod of Trap Location (97/100) {@z1}
    
n) a Golden Rod of Quickness of Recall (125/125) {@z4}
o) a Golden Rod of Door/Stair Location (125/125) {@z5}
p) a Mithril Rod of Disarming (160/160) {@z2}
q) a Wand of Banishment[4|18] (2 charges)
r) a Staff of Teleportation[3|24] (8 charges)
s) a Staff of Healing[3|27] (4 charges)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Benetar's Portable Plague (charging) {summon pet}
    It can
    be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) 2 Mushrooms of Restoring
c) 6 Sprigs of Athelas
d) 3 Potions of Speed
    
e) 2 Potions of Healing
f) 2 Potions of *Healing*
g) 2 Potions of Resistance
h) a Scroll of Mass Genocide
i) a Staff of Recovery[3|21] (12 charges)
j) a Staff of Vision[2|10] (4 charges)
k) a Staff of Genocide[1|9] (4 charges)
l) The Ring of Power of Uvatha the Horseman
    It makes
    you invisible.  It sustains your intelligence and dexterity.  It
    provides resistance to fire, nether and nexus.  It allows you to
    levitate.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
m) The Ring of Hathre
    
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness and chaos.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
n) The Ring of Oimar
    It makes you completely fearless.  It provides
    resistance to sound and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
o) an Indestructible Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Amulet of Erathir (+4 to stealth)
    It increases your stealth and 
    searching by 4.  It sustains your intelligence and wisdom.  It
    provides resistance to fire and nexus.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 44 of Moria.
q) an Amulet of Telepathy
r) The Metal Scale Mail of Nilwe (-2 to accuracy) [13,+12]
    
    It sustains your strength, intelligence and wisdom.  It provides
    resistance to acid, fire, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 48 of Moria.
s) The Metal Brigandine Armour of Thimros (-19,-2) [19,+8](40%)
    It
    increases your hit points by 40%.  It provides immunity to fire.  It
    provides resistance to life draining, acid, cold and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 55 of Mordor.
t) The Leather Scale Mail of Faure (-1 to accuracy) [11,+10]
    It
    sustains your strength and charisma.  It provides immunity to acid and 
    fire.  It provides resistance to life draining and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 55 of Mordor.
u) The Set of Gauntlets 'Paurnimmen' [2,+14] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) The Broad Sword 'Glamdring' (2d5) (+6,+9) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) The Light Crossbow of Sulmar (x3) (+20,+6) (+1 to speed)
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, dexterity, 
    constitution, charisma and speed by 1.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 43 of Moria.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of Mordor.


  [Home Inventory - Gondolin ]

a) a Potion of Speed
b) 10 Potions of Healing
c) 8 Potions of Enlightenment
d) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 34 of Mordor.
e) a Golden Rod of Nothing (125/125)
f) an Adamantite Rod of Nothing (200/200)
    
g) a Staff of Genocide[1|6] (3 charges)
h) The Ring of Anaromuri (+3)
    
    It increases your strength and wisdom by 3.  It sustains your 
    intelligence, constitution and charisma.  It provides resistance to 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
i) The Ring of Liondos (+1% of critical hits)
    It increases your wisdom, constitution, infravision and ability
    to score critical hits by 1.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to poison and dark.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 43 of Mordor.
j) The Ring of Celwair (+3)
    
    It increases your intelligence and constitution by 3.  It sustains 
    your dexterity, constitution and charisma.  It provides resistance to 
    confusion and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater mummy on level 43 of Moria.
k) The Ring of Tuorth
    It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to fire, poison, dark and shards.  It allows you
    to levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 38 of Mordor.
l) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Phial of Galadriel (+4)
n) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
o) The Anchor of Space-Time
    It provides
    light (radius 1) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, shards and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It makes you completely fearless.  It
    provides resistance to blindness.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk on level 42 of Moria.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Cutlass of Astel (1d7) (+6,+4) (+3 attacks)
    It provides light (radius 1) forever.  
    It increases your intelligence and attack speed by 3.  It poisons your
    foes.  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master thief on level 41 of Mordor.
v) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of A lost temple.
w) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must
    be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to life draining, fire and poison.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Deck of Wild Magic {mass genocide}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) Pytar's Portable Pandemonium {teleport}
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Ghoul on level 32 of Mirkwood.
c) a Morphic Oil of Spider
d) 99 Potions of Water Curing {quest}
e) 7 Potions of Speed
    
f) 10 Potions of Healing
    
g) 2 Potions of Enlightenment
h) 2 Scrolls of Protection from Evil
i) a Wand of Tidal Wave[5|21] (9 charges)
j) a Wand of Essence of Speed[1|15] (6 charges)
k) a Wand of Essence of Speed[1|12] (6 charges)
l) The Ring 'Mahangori' (+3% of critical hits)
    It 
    increases your ability to score critical hits by 3.  It sustains your 
    wisdom and charisma.  It provides resistance to electricity and 
    disenchantment.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
n) The Rhino Hide Armour of Valdil (-1 to accuracy) [8,+11]
    It
    sustains your strength, intelligence and dexterity.  It provides
    immunity to fire.  It provides resistance to acid, shards and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 28 of Mirkwood.
o) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    40 of The Land Of Rhun.
q) The Iron Helm of Estelvast [5,+6]
    It provides light (radius 1) forever.  It
    sustains your strength.  It provides resistance to electricity, 
    blindness, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 33 of
    Mirkwood.
r) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 32 of Mirkwood.
s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 22 of The Old Forest.
t) The Broad Sword of Silwar (2d5) (-8,+1) (+1)
    
    It increases your intelligence by 1.  It does extra damage from frost.
    It poisons your foes.  It produces chaotic effects.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 34 of The Land Of
    Rhun.



Posted on 20.1.2006 09:30
Last updated on 25.1.2006 21:11

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7725. on the Ladder (of 19090)
1344. on the ToME Ladder (of 3155)
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On 25.1.2006 21:15 siphal@wxs.nl wrote:
pfft ;-P

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