The Angband Ladder: Beast, RohanKnight Swordmaster by <waferthinninja@hotmail.com>

  [ToME 2.2.4 Character Dump]

 Name  : Beast                  Age                 79       STR:     40       
 Sex   : Neuter                 Height              52       INT:     17       
 Race  : Zombie RohanKnight     Weight              83       WIS:     26       
 Class : Swordmaster            Social Class         1       DEX:     40       
 Body  : Player                                              CON:     40       
 God   : Manwe Sulimo                                        Chr!     21     23
                                                                               
 + To Melee Hit          89 Level             42    Max Hit Points      1027   
 + To Melee Damage       63 Experience   4528793    Cur Hit Points      -187   
 + To Ranged Hit         56 Max Exp      4528793    Max SP (Mana)         58   
 + To Ranged Damage      16 Exp to Adv.  4770000    Cur SP (Mana)         58   
   AC                 42+88 Gold         1077127    Piety              53488   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Bad          Blows/Round:  9         
 Bows/Throw  : Legendary[15]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Very Good    Mel.dmg/Rnd:  63d6+567  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 10 feet   
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, curly blond hair, and a dark complexion.                 
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 46 (2300')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 57 (2850')
        The Land Of Rhun: Level 26 (1300')
        A lost temple: Level 24 (1200')

 Your body was a Player.
 You have defeated 12681 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 13 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 5th Quelle of the 2890th year of the third age.
 Your adventure lasted 19 days.

     Your Attributes:
You are dead, killed by a Pit Fiend in the town of Khazad-dum.
You can destroy walls.
You can use rohir powers.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of demons.
You can sense the presence of evil beings.
You can sense the presence of good beings.
You are extremely unlucky.
You know everything.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You cannot teleport.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon drains life from your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.

Skills (points left: 0)
 - Combat                                        36.245 [0.900]
          - Weaponmastery                        46.127 [1.150]
                   . Sword-mastery               46.500 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.630 [0.900]
          . Disarming                            07.300 [0.900]
 - Magic                                         05.235 [0.400]
          . Magic-Device                         45.850 [1.150]
          . Divination                           05.200 [0.300]
 - Spirituality                                  13.900 [0.500]
          . Prayer                               02.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Scruffy little dog on level 1.
You are fated to meet a Chaffinch on level 1.


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+2,+4) (-20 to speed) {cursed}
        It provides light (radius 1) forever.  It decreases your strength, 
    constitution, speed and luck by 20.  It does extra damage from fire.  
    It poisons your foes.  It produces chaotic effects.  It drains life
    from your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It can re-curse itself.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 24 of A lost temple.
d) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 50 of
    The Sacred Land Of Mountains.
e) an Indestructible Ring of Speed (+8) {cursed}
    It increases your speed by 8.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
f) The Ring of Naraxaron (+3) {cursed}
    It increases your strength and 
    dexterity by 3.  It sustains your wisdom and dexterity.  It makes you
    completely fearless.  It provides resistance to light, blindness and 
    chaos.  It slows your metabolism.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 68 of
    Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {cursed}
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 65 of
    Erebor.
m) The Stone of Lore
n) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It produces an
    electric sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mind flayer on level 38 of Mordor.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons, evil beings and good beings.  It slows your
    metabolism.  It speeds your regenerative powers.  It identifies all
    items for you.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Quasit on level 47 of The Sacred Land Of
    Mountains.
u) The Set of Leather Gloves 'Cammithrim' [1,+8] {!*!d!k!v}
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Nenach [6,+7]
    It sustains your 
    intelligence and wisdom.  It provides resistance to life draining, 
    fire, poison, dark, confusion, shards and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 17 of Mirkwood.
z) (nothing)
{) (nothing)
|) a Magical Mattock (1d8) (+9,+12) (+3)
    It grants you
    the power of stone to mud if it is being worn.  It increases your 
    ability to tunnel by 3.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Gem of Ice (charging) {!*Genocide}
    It can be activated for genocide
    every 500 turns.  
    You found it lying on the ground on level 22 of Orc Cave.
b) The Bottomless Bottle
c) a Parchment titled ``Planar Travel Made Easy''
d) 15 Potions of Cure Critical Wounds
    
e) 3 Potions of Healing
f) a Potion of Enlightenment
g) a Potion of Curing
h) 18 Scrolls of Teleportation {!*!d!k!v}
    
i) 2 Fireproof Scrolls of Word of Recall {!*!d!k!v}
    It cannot be
    harmed by fire.  
    You bought it from the Temple.
j) 4 Fireproof Scrolls of Satisfy Hunger {!*!d!k!v}
    It cannot be harmed by fire.  
k) 17 Scrolls of Satisfy Hunger {!*!d!k!v}
    
l) a Scroll of *Destruction* {!*!*}
m) an Iron Rod of Trap Location (50/50) {@z1}
    
n) a Silver Rod of Recall (100/100) {!*@z3}
    
o) a Golden Rod of Disarming (125/125) {@z2}
    
p) a Golden Rod of Teleport Other (125/125) {@z4}
    
q) The Ring of Power of Ren the Unclean (+2 to infravision) {cursed}
r) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 61 of Erebor.
s) The Full Plate Armour of Isildur [25,+25] (+1)
t) The Soft Studded Leather of Thodron [5,+0]
u) a Claymore of Westernesse (2d8) (+10,+6) (+2)
v) The Bolt of Dirdi (1d5) (+14,+16) (+2 attacks)
w) (nothing)


  [Home Inventory - Bree ]

a) a Holy Tome of Manwe Sulimo
    
b) a Mushroom of Cure Serious Wounds
c) 3 Sprigs of Athelas
d) a Potion of Self Knowledge
e) 12 Scrolls of *Identify*
    
f) a Rod Tip of Door/Stair Location (10 Mana to cast)
g) a Rod Tip of Curing (35 Mana to cast)
h) a Rod Tip of Trap Location (8 Mana to cast)
i) The Ring of Power of Uvatha the Horseman (+1 to infravision)
    
    It increases your infravision by 1.  It makes you invisible.  It
    sustains your dexterity, constitution and charisma.  It provides
    resistance to acid, light and disenchantment.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) a Ring of Slow Digestion
k) a Ring of Levitation
l) a Ring of Fire Resistance
    
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
m) a Ring of Protection [+9]
n) a Ring of Ice [+7]
o) a Ring of Slaying (+12,+8)
    
    You bought it from the Black Market.
p) a Ring of Invisibility
q) an Amulet of Infravision (+5)
r) an Acidic Katana of Spinning (3d4) (+17,+9) (+2)
    It can be wielded two-handed.  It
    can be activated for spinning around every 50+d25 turns if it is being
    worn. It increases your strength and dexterity by 2.  It does extra
    damage from acid.  It is very sharp and can cut your foes.  It
    provides resistance to acid.  It cannot be harmed by acid.  
    You found it in the remains of a Death knight on level 57 of The Sacred
    Land Of Mountains.
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
t) a Short Bow of Accuracy (x2) (+13,+6)
u) a Shard of Pottery
v) a Blue Firebird Egg (stopped)
w) a Parchment - Artifact Lore Vol. I {25% off}
    
x) a Parchment - Numenorean for Beginners (II)


  [Home Inventory - Gondolin ]

a) Baalzebub's All-seeing Servant (charging) {!*Curing}
    It can be activated for curing.  
    You found it lying on the ground on level 36 of Mordor.
b) The Gem of Ghosts
    It can be
    activated for cure cuts.  
    You found it in the remains of a Dread on level 54 of The Sacred Land Of
    Mountains.
c) the Medallion of Good Will
    It can be activated for teleport (range 100) every 45 turns.
    
    You found it in the remains of a Dread on level 52 of The Sacred Land Of
    Mountains.
d) 99 Scrolls of Identify {@r1}
    
e) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
f) The Ring of Helir (+3 to stealth)
    It 
    increases your stealth by 3.  It sustains your intelligence, wisdom
     and dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold, blindness and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 69 of
    Erebor.
g) a Ring of Speed (+7)
h) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser black reaver on level 61 of Erebor.
i) an Indestructible Ring of Extra Attacks (+1 attack)
    
    It increases your attack speed by 1.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
j) a Ring of Critical Hits (+5% of critical hits)
k) The Amulet of Ingwe (+3)
    It can be activated for 
    dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor.
l) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
m) an Amulet of Trickery (+3) {25% off}
    
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Rare Jewelry Shop.
n) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) The Small Metal Shield of Thorin [3,+22] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young green dragon on level 30 of
    Mirkwood.
p) The Small Metal Shield 'Rastil' [3,+0]
    It sustains your strength and constitution.  It provides
    immunity to acid.  It provides resistance to nexus and chaos.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it
    is being worn. It increases your intelligence, wisdom and searching by 
    2.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) an Iron Helm of Seeing [5,+6] (+4 to searching)
    It increases your searching by 4.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  
    It was given to you as a reward.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded
    two-handed.  It increases your strength by 2.  It does extra damage 
    from fire.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It provides immunity to paralysis.  It provides resistance to 
    fire, poison and light.  It allows you to sense the presence of 
    dragons.  It slows your metabolism.  It speeds your regenerative
    powers.  It drains life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Headless ghost on level 54 of The Sacred
    Land Of Mountains.
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated
    for drain life (90) every 70 turns if it is being worn. It increases 
    your wisdom and infravision by 4.  It does extra damage from frost.  
    It is especially deadly against orcs.  It provides resistance to cold, 
    light and nexus.  It allows you to sense the presence of orcs, trolls
     and giants.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 61 of Erebor.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Erebor.


  [Home Inventory - Minas Anor ]

a) a Book of Beginner Cantrips
    
b) a Spellbook of Identify
    
c) 19 Scrolls of Word of Recall {!*!d!k!v}
    
d) an Iron Rod of Quickness of Nothing (50/50)
e) a Moonstone Rod of the Istari of Nothing (150/150)
f) a Golden Rod of Nothing (125/125)
g) an Adamantite Rod of Quickness of Nothing (200/200)
h) a Ring of Light and Darkness Resistance
i) a Ring of Sound Resistance
j) an Indestructible Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 56 of The
    Sacred Land Of Mountains.
k) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It increases 
    your constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 55 of The Sacred Land
    Of Mountains.
l) an Indestructible Amulet of Anti-Magic
m) an Indestructible Amulet of Anti-Teleportation
n) The Amulet of Eanya [+2] (+2 to searching)
    It can be activated for venom breathing every 40+d60 turns
     if it is being worn. It increases your dexterity, searching and 
    infravision by 2.  It sustains your strength.  It provides immunity to
    paralysis.  It provides resistance to cold, poison and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Mirkwood.
o) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nycadaemon on level 56 of The Sacred Land
    Of Mountains.
p) White Dragon Scale Mail (-2) [30,+15]
    It can be activated for breathe frost (110) every 90+d90
    turns if it is being worn. It provides resistance to cold.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
q) Elven Double Chain Mail (-2) [16,+19] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Cirith Ungol.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3) {!*!k!d!v}
    It 
    increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Main Gauche of Maedhros (2d5) (+10,+13) (+3) {!*!d!k!v}
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your 
    dexterity and attack speed by 3.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against orcs.  
    It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young black dragon on level 44 of Cirith
    Ungol.
u) 22 Iron Shots of Lightning (1d4) (+13,+10)
    It does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You found it in the remains of an Ultimate Mimic on level 45 of Cirith
    Ungol.


  [Home Inventory - Lothlorien ]

a) Boccob's Unifinished Works
    It can be activated for curing.  
    You found it in the remains of a Dark naga on level 27 of Mirkwood.
b) The Ebon Cube of Darkness
    It
    can be activated for light area (dam 2d15) every 10+d10 turns.  
    You found it in the remains of an Angel on level 33 of Mirkwood.
c) Raal's Tome of Unconventional Warfare
    It can
    be activated for darkness.  
    You found it lying in a vault on level 22 of Orc Cave.
d) The Box of Many Wonders
    It can be
    activated for decreasing Charisma.  
    You found it in the remains of a Basilisk on level 33 of Mirkwood.
e) Heward's Excellent Experimental Earmuffs
    It
    can be activated for blindness.  
    You found it in the remains of a Ghoul on level 33 of Mirkwood.
f) Pytar's Portable Pandemonium
    It can
    be activated for Ruination.  
    You found it in the remains of a Dark elven warlock on level 33 of
    Mirkwood.
g) 99 Potions of Water Curing {quest}
h) a Potion of Self Knowledge
    
i) 5 Fireproof Scrolls of Word of Recall {!*!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Temple.
j) 15 Scrolls of *Identify*
    
k) a Fireproof Scroll of Reset Recall
l) a Fireproof Scroll of Satisfy Hunger {!*!d!k!v}
    It cannot be harmed by fire.  
m) a Moonstone Rod of the Istari of Nothing (150/150)
n) The Wand of Digging of Thrain (0 charges) {!*}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) The Ring of Gothothmo (-2) {cursed}
    It decreases your intelligence and charisma by 2.  It
    sustains your strength, intelligence and dexterity.  It provides
    resistance to cold, poison and nexus.  It allows you to levitate.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 22 of Orc Cave.
p) a Ring of Nexus Resistance
q) a Ring of Sound Resistance
r) a Ring of Shard Resistance
s) an Amulet of Acid Resistance {25% off}
    
    It provides resistance to acid.  It cannot be harmed by acid.  
    You bought it from the Magic shop.
t) a Hard Leather Cap of the Noldor [2,+3] (+2)
    It can be activated for detect
    treasure every 10+d20 turns if it is being worn. It increases your 
    dexterity by 2.  It sustains your dexterity.  It allows you to sense
    the presence of orcs.  
    You found it lying in a vault on level 19 of Mirkwood.
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases 
    your wisdom, charisma and luck by 3.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Orc Cave.
v) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  


  [The Mathom-house Inventory - Bree ]

a) Balrilbon's Soulgem
    It can
    be activated for cuts.  
    You found it in the remains of a Black orc on level 15 of Orc Cave.
b) The Lost Works of Kenault
    It
    can be activated for curing.  
    You found it lying in a vault on level 27 of Cirith Ungol.
c) the Eye of Vecna
    It can be
    activated for death.  
    You found it in the remains of a Half-orc on level 16 of Orc Cave.
d) Jor's Buckler of Missile Attraction
    It
    can be activated for cure blindness.  
    You found it in the remains of a Dark elven warlock on level 30 of
    Mirkwood.
e) 18 Mushrooms of Cure Serious Wounds {100% off}
    
f) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.



Posted on 10.12.2003 16:38
Last updated on 18.12.2003 11:53

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7739. on the Ladder (of 19102)
1348. on the ToME Ladder (of 3157)

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On 10.12.2003 16:38 waferthinninja@hotmail.com wrote:
First character over level 30 - doing ok, but just waiting for a stupid death!

On 18.12.2003 11:53 waferthinninja@hotmail.com wrote:
Thought I was tough - Erebor (lvl 72) was easy, so when I went through Moria (lvl50) to Khazad dhum I thought the quest would be easy. Got surrounded by summoned demons, and my artifact boomerang which caused NoTeleport was cursed, and I couldn't remove it to bug out. Oh well...

On 18.12.2003 11:58 amaurea wrote:
Yeah, that boomerang is a bit scary. I just found it myself, but I think I'll stick with beorn's especially considering your fate. Good luck with the next char.

On 18.12.2003 12:04 waferthinninja@hotmail.com wrote:
During the life of Beast he variously had it equipped (take off if I need to teleport) or uneqipped (equip if I want ranged attacks) - in the end he equipped it for the various bonuses - I think I just got complacent because with the Gothmog set I thought I had become an unstoppable killing machine ;) Live and learn!

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