The Angband Ladder: Gungwar, RohanKnight Swordmaster by <mwotton@optushome.com.au>

  [ToME 2.2.3 Character Dump]

 Name  : Gungwar                Age                 78       STR: 18/***       
 Sex   : Female                 Height              74       INT:  18/43       
 Race  : Zombie RohanKnight     Weight              84       WIS:  18/26       
 Class : Swordmaster            Social Class         1       DEX! 18/200       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR:  18/95       
                                                                               
 + To Melee Hit         119 Level             42    Max Hit Points      1094   
 + To Melee Damage      115 Experience   4536769    Cur Hit Points      1094   
 + To Ranged Hit         75 Max Exp      4536769    Max SP (Mana)         28   
 + To Ranged Damage      22 Exp to Adv.  4770000    Cur SP (Mana)          0   
   AC                 28+46 Gold         1478923    Piety               5907   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Legendary[57]Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  54d5+1035 
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight brown hair, and an average complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 13 (650')
        Mordor: Level 44 (2200')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 5272 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 24 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Yavie of the 2890th year of the third age.
 You have been adventuring for 9 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........233.....            
        Add Int   : ......5.........            
        Add Dex   : .3.......3......            
        Add Con   : ......5.23......            
        Add Chr   : ......5.........            
        Add Stea. : .3.....7........            
        Add Sear. : .......7........            
        Add Tun.. : ..............1.            
        Add Speed : ...............+            
        Chaotic   : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Fire Brand: +............+..            
        Cold Brand: +...............            
        Sust Str  : ........++......            
        Sust Int  : ......+....+....            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ......+.++......            
        Sust Chr  : ......+.........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.....+.........            
        Hold Life : ...............+            
        Res Acid  : +.....+..+......            
        Res Elec  : +.....+.........            
        Res Fire  : +..........+....            
        Imm Cold  : +.....*..+.....+            
        Res Pois  : ........+......+            
        Res Fear  : ......+.++.....+            
        Res Lite  : ................            
        Res Dark  : .........+......            
        Res Blind : ......+.+.......            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ......+..+......            
        Res Chaos : +...............            
        Res Disen : .+..............            
        Aura Fire : ......+.........            
        See Invis : +..............+            
        Digestion : .........+.....+            
        Regen     : ...............+            
        Xtra Shots: .+..............            
        Activate  : ........+.......            
        Aggravate : +.....+.+......+            
        Cursed    : ......+.........            
        Hvy Curse : ......+.........            
        Troll.ESP : ...............+            
        Evil.ESP  : +...............            
        TLord.ESP : ......+.........            
        Full ESP  : ....+...........            

 Corruption list:
Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        42.095 [0.900]
          - Weaponmastery                        24.281 [1.150]
                   . Sword-mastery               46.500 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              46.600 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.880 [0.900]
          . Disarming                            11.800 [0.900]
 - Magic                                         02.029 [0.300]
          . Magic-Device                         45.850 [1.150]
          . Conveyance                           02.800 [0.400]
 - Spirituality                                  01.080 [0.400]
          . Prayer                               01.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  02.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Ring of Nothing on level 3.
You may meet a Blue ooze on level 37.
You may find an Essence of Life on level 1.


  [Character Equipment]

a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
        It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It
    provides resistance to disenchantment.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 70 of Paths of the Dead.
e) an Indestructible Ring of Damage (+18)
f) a Ring of Damage (+18)
k) an Amulet of Telepathy
    
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 70 of Dol Guldur.
m) a Dwarven Lantern of the Magi (+1)
n) The Thunderlord Coat of Marda [9,+25] (+5)
    It 
    increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Dol Guldur.
o) an Elven Cloak of Stealth [4,+18] (+7 to stealth)
p) The Large Leather Shield of the Haradrim [4,+14] (+2)
    It can be activated for berserk strength every 50+d50 turns
     if it is being worn. It increases your strength and constitution by 2
    .  It sustains your strength and constitution.  It makes you
    completely fearless.  It provides resistance to poison and blindness.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 50 of
    Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Gauntlets of Power (+0,+0) [2,+7] (+3)
x) The Pair of Hard Leather Boots of Garath [3,+7]
    It sustains your intelligence.  It provides resistance to fire
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 22 Seeker Arrows of Flame (4d4) (+12,+14)
|) a Pick (1d3) (+1,+2) (+1) {25% off}


  [Character Inventory]

a) The Gem of Rage
    It can be activated for light
    absorption.  
    You found it lying on the ground on level 50 of Moria.
b) Valdarbon's Automatic Alchemist
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Sorcerer on level 39 of Mordor.
c) Balrilbon's Soulgem
    It can
    be activated for teleport level.  
    You found it lying on the ground on level 36 of Mordor.
d) 6 Potions of Speed
e) 15 Potions of Cure Critical Wounds
f) a Potion of *Healing*
g) 5 Potions of Enlightenment
h) 16 Scrolls of Teleportation
i) 2 Scrolls of Teleport Level
j) 8 Scrolls of Satisfy Hunger {@r0}
k) 2 Scrolls of *Destruction*
l) a Silver Rod of Trap Location (100/100)
m) a Golden Rod of Recall (125/125) {!*!*}
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) a Potion of Cure Light Insanity
c) 2 Potions of Self Knowledge
d) a Scroll of *Destruction*
e) a Rod Tip of Fire Balls (60 Mana to cast)
f) 3 Rod Tips of Trap Location (8 Mana to cast)
g) The Wand of Digging of Thrain (18 charges)
h) The Ring of Power of Uvatha the Horseman
    It makes you
    invisible.  It sustains your charisma.  It makes you completely
    fearless.  It provides resistance to cold.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Phial of Galadriel (+4)
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) a Golden Crown of Seeing [0,+12] (+4 to searching)
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
m) The Set of Gauntlets 'Paurhach' [2,+15]
n) a Light War Axe (2d5) {special}
o) The Sickle of Oriendil (2d3) (-2,-3) {cursed}
    It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It induces
    random teleportation.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Small Metal Boomerang of Accuracy (3d4) (+30,+20)


  [Home Inventory - Gondolin ]

a) a Fireproof Scroll of Reset Recall
b) a Silver Rod of Capacity of Nothing (200/200)
c) a Rod Tip of Lightning Bolts (30 Mana to cast)
d) a Rod Tip of Frost Bolts (35 Mana to cast)
e) a Wand of Banishment[6|32] (4 charges)
f) The Ring 'Ascar' (+6)
    It increases your dexterity by 6.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to disenchantment.  It allows you
    to levitate.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
g) a Ring of Light and Darkness Resistance
h) The Ring of Durin (+2)
    It grants you the power of midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Metal Cap of Thengel [3,+12] (+3)
j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Lead-Filled Mace of Nenyava (3d4) (+6,+7) (-8) {cursed}
l) a Frozen metal Boomerang of Accuracy (4d5) (+14,+11)
m) The Horn of Helm (+2) (charging)
    It
    can be activated for sound ball (300) every 300 turns if it is being
    worn. It increases your strength and constitution by 2.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 40 of Mordor.


  [Home Inventory - Minas Anor ]

a) a Potion of *Enlightenment*
b) a Fireproof Scroll of Remove Curse
c) a Scroll of *Destruction*
d) an Iron Rod of Nothing (50/50)
e) a Staff of Teleportation[15|20] (8 charges)
f) The Large Metal Shield 'Arantin' [5,+5]
    It sustains 
    your strength and intelligence.  It provides immunity to electricity.  
    It provides resistance to life draining, poison, light and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 40 of
    Mordor.
g) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nalfeshnee on level 41 of Mordor.
h) The metal Boomerang 'Beren' (4d5) (-2,+5)
    It
    does extra damage from acid.  It is especially deadly against giants.  
    It strikes at demons with holy wrath.  It prevents teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) the Eye of Vecna (charging)
    It can be activated for cure insanity.
    
    You found it in the remains of a Death quasit on level 69 of Dol Guldur.
b) a Sprig of Athelas
c) 99 Potions of Water Curing {quest}
d) a Scroll of Rune of Protection
e) a Silver Rod of Capacity of Nothing (200/200)
f) a Mithril Rod of Nothing (160/160)
g) 2 Rod Tips of Recall (80 Mana to cast) {!*!*}
h) 2 Rings of Speed (+8)
i) The Ring of Barahir (+1)
j) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 52 of
    Illusory Castle.
k) an Amulet of Weaponmastery (+4,+4) [+3] (+2)
    It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to disenchantment.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Dol Guldur.
l) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Dol
    Guldur.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 70 of Dol Guldur.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 70 of Dol Guldur.
o) The Splint Mail of Larost (-2) [19,+0]
    
    It provides immunity to acid, fire and cold.  It provides resistance 
    to life draining, cold, dark, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and 
    ability to tunnel by 5.  It provides resistance to acid, electricity, 
    fire and poison.  It allows you to sense the presence of animals.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth
     and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 50 of Moria.
s) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and nexus.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Jewel Encrusted Crown of Bedhwen [0,+10]
    It sustains your wisdom and constitution.
    It provides resistance to life draining, poison, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 52 of
    Illusory Castle.
u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your speed by 10.  It does extra damage from frost.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to cold and light.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.
    It provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 70 of The Sacred
    Land Of Mountains.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every
    10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave.



Posted on 13.11.2003 05:39

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On 13.11.2003 05:39 mwotton@optushome.com.au wrote:
Well, I've cherrypicked all the convenient fixed quests, and i'm at something of a loose end. perhaps i should go back to the normal dungeons... have i got any big holes in my equipment? Should I use Ringil instead of Doomcaller? Decisions, decisions.

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1366th in ToME (2.2.5) by <mystra_1@yahoo.com> (71%)

Landrii, L42 Human Swordmaster
1384th in ToME (2.2.6) by <aardwolfe@earthlink.net> (71%)



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