The Angband Ladder: Cyric II, RohanKnight Swordmaster by <rraines06@student.law.du.edu>

  [ToME 2.2.5 Character Dump]

 Name  : Cyric II               Age                 21       STR: 18/***       
 Sex   : Neuter                 Height              49       INT!  18/60       
 Race  : RohanKnight            Weight              78       WIS:  18/90       
 Class : Swordmaster            Social Class         4       DEX! 18/***       
 Body  : Player                                              CON: 18/214       
 God   : Tulkas                                              CHR! 18/140       
                                                                               
 + To Melee Hit          85 Level             42    Max Hit Points       971   
 + To Melee Damage       59 Experience   3951191    Cur Hit Points       971   
 + To Ranged Hit         37 Max Exp      3951191    Max SP (Mana)         84   
 + To Ranged Damage       9 Exp to Adv.  3960000    Cur SP (Mana)         84   
   AC                41+101 Gold         1893996    Piety              81669   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Good         Blows/Round:  12        
 Bows/Throw  : Legendary[5] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Very Good    Mel.dmg/Rnd:  36d7+708  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, curly brown hair, and a very fair               
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 52 (2600')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 54 (2700')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 35 (1750')
        Dol Guldur: Level 57 (2850')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 11696 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 51 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Quelle of the 2890th year of the third age.
 You have been adventuring for 35 days.

                    adefkmnopsuxz{|@            
        Add Str   : ......2..3......            
        Add Dex   : .4..6.2..3......            
        Add Con   : .........3......            
        Add Chr   : 3...............            
        Add Stea. : .......5........            
        Add Sear. : .......5........            
        Add Tun.. : ..............5.            
        Add Speed : .4...12........+            
        Add Blows : 3...............            
        Slay Demon: +...............            
        Slay Giant: +...............            
        Poison Brd: +...............            
        Sust Str  : ........++......            
        Sust Int  : ...+....+.......            
        Sust Wis  : ........+.......            
        Sust Dex  : ...+....++......            
        Sust Con  : ........+++.....            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+......+.....            
        Hold Life : ...+.+..........            
        Res Acid  : .+.+..+.++......            
        Res Elec  : .+....+.+.......            
        Res Fire  : .+....+.+.......            
        Res Cold  : .+....+.++......            
        Res Pois  : ....+...........            
        Res Fear  : ......+..+.....+            
        Res Lite  : ..........+.....            
        Res Dark  : .........+......            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ......+.........            
        Res Shard : ......+.+.......            
        Res Neth  : ...+............            
        Res Nexus : ...+.....+......            
        Res Chaos : ...+............            
        Res Disen : ................            
        Lite      : .....+....+.....            
        See Invis : .....+..........            
        Digestion : .........+......            
        Activate  : ....++....++....            
        Cursed    : .+..............            
        Hvy Curse : .+..............            
        Fly       : ..+.............            
        Evil.ESP  : ........+.......            

 Corruption list:
Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Random teleportation:
  Randomly teleports you around


Skills (points left: 4)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        46.130 [1.150]
                   . Sword-mastery               46.500 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.400 [0.900]
          . Disarming                            03.700 [0.900]
 - Magic                                         02.656 [0.300]
          . Magic-Device                         26.300 [1.150]
 - Spirituality                                  11.160 [0.400]
          . Prayer                               05.000 [0.500]
          . Mindcraft                            18.000 [0.500]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Grey mold on level 1.
You may meet a Singing, happy drunk on level 20.
You may find a Mage Staff on level 13.


  [Character Equipment]

a) The Dark Sword of Gundir (3d7) (+7,+6) (+3 attacks)
        It generates an antimagic field.  It increases your charisma and 
    attack speed by 3.  It poisons your foes.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
d) The metal Boomerang of Beor (4d5) (+5,+9) (+4 to speed) {cursed}
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Gorbag, the Orc Captain on level 25 of
    Mirkwood.
e) a Ring of Flying
    It allows you to fly.  
    You found it in the remains of a Forest troll in the town of Bree .
f) The Ring 'Rhovalen'
    It
    sustains your intelligence and dexterity.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, nether, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
k) an Amulet of the Serpents [+4] (+6)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 6.  It provides resistance to poison.  
    You bought it from the Black Market.
m) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth in the town of Khazad-dum .
n) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 42 of
    Moria.
o) an Elven Cloak of Stealth [4,+9] (+5 to stealth)
    It increases your stealth, searching and luck by 5.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and shards.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 40 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Jumping [6,+8]
    It can be activated
    for phasing every 10+d10 turns if it is being worn. It grants you the
    power of blink if it is being worn.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) an Orcish Pick of Digging (+10,+6) (+5)
    It increases your ability to tunnel by 
    5.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 2 Rations of Food
b) a Sprig of Athelas
c) a Potion of Cure Insanity
d) 8 Potions of Speed
e) 2 Potions of Healing
f) 2 Potions of Enlightenment
g) 2 Potions of Curing
h) a Mithril Rod of Capacity of Recall (320/320)
i) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
j) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 19 Mushrooms of Cure Serious Wounds {100% off}
b) 3 Sprigs of Athelas
c) 6 Potions of Cure Light Insanity
d) 2 Potions of Cure Serious Insanity
e) a Potion of Enlightenment
f) 4 Potions of Self Knowledge
g) a Potion of New Life {100% off}
h) 2 Scrolls of *Identify*
i) a Scroll of Genocide {50% off}
j) a Ring of See Invisible
k) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth in the town of Khazad-dum .
l) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
o) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness and 
    nexus.  It allows you to sense the presence of orcs, trolls and evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 36 of
    Mordor.
s) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Set of Gauntlets 'Pauraegen' [2,+15]
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bile Demon in the town of Khazad-dum .
v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
w) a Small Metal Boomerang of Westernesse (3d4) (+9,+17) (+1)
    It 
    increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Death knight on level 37 of Mordor.


  [Home Inventory - Gondolin ]

a) The Gem of Fire
    It
    can be activated for summon pet.  
    You found it in the remains of a Dread on level 44 of Moria.
b) 2 Potions of Enlightenment
c) a Potion of Resistance
d) a Scroll of Reset Recall
e) a Scroll of Genocide
f) a Fireproof Staff of Healing[3|31] (5 charges)
    It cannot
    be harmed by fire.  
    You found it in the remains of a Hezrou on level 41 of Moria.
g) The Amulet 'Fuindolar' (+3 to stealth)
    It can be
    used to store a spell.  It increases your constitution, stealth and 
    infravision by 3.  It sustains your strength and dexterity.  It
    provides resistance to poison and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 38 of Moria.
h) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
i) The Ring Mail of Anguil (-2 to accuracy) [12,+9]
    It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to life draining, poison, sound and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 44 of
    Moria.
j) Elven Ribbed Plate Armour (-3 to accuracy) [28,+21] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 44 of Moria.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and blindness
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 44 of Moria.
l) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 44 of Moria.
m) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to life draining, fire and poison.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 44 of Moria.


  [Home Inventory - Minas Anor ]

a) Baalzebub's Tormented Box
    
    It can be activated for cure serious wounds every 3+d3 turns.  
    You found it in the remains of a Headless ghost in the town of Minas Anor .
b) a Potion of *Enlightenment*
c) a Scroll of *Destruction*
d) a Silver Rod of Quickness of Nothing (100/100)
    
    It can cast spells faster.  
    You bought it from the Black Market.
e) a Silver Rod of Nothing (100/100)
f) The Wand of Digging of Thrain (76 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
g) a Ring of See Invisible
h) The Amulet of Telwe (+2 to searching)
    It can be used to store a spell.  It increases your searching
     and infravision by 2.  It sustains your intelligence.  It provides
    resistance to electricity.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
i) Dwarven Double Chain Mail of Resist Lightning (-2) [16,+25] (+2)
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) The Large Metal Shield of Andil [5,+11]
    It sustains your dexterity.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 37 of Moria.
l) The Broad Axe of Belvoreth (2d6) (+19,+5) (+1 attack)
    It can
    be wielded two-handed.  It increases your wisdom and attack speed by 1
    .  It does extra damage from fire.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
m) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It
    can be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 50 of Paths of the
    Dead.


  [Home Inventory - Lothlorien ]

a) The Tome of Cyric II
    It cannot be harmed by acid, cold, lightning or fire.  
b) 2 Potions of Cure Light Insanity
c) 2 Potions of Cure Serious Insanity
d) 96 Potions of Water Curing {quest}
e) 3 Potions of *Healing*
f) a Potion of Life
g) 3 Scrolls of Teleport Level
h) 9 Scrolls of Reset Recall
i) 2 Scrolls of *Destruction*
j) The Crumpled Scroll of Mass Resurrection
    It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu in the town of Khazad-dum .
k) a Ring of Speed (+7) {100% off}
    It 
    increases your speed by 7.  
    You stole it from the Black Market.
l) a Ring of Extra Attacks (+1 attack)
m) The Amulet of Carlammas (+2)
    It can be activated for protect
    evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
n) The Amulet of Eithelim (+1)
    It increases your wisdom by 1.  It sustains your 
    constitution.  It provides resistance to acid, electricity, fire, cold
     and sound.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging
    every 70 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to confusion, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 40 of
    Mordor.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Crystal drake on level 34 of The Land Of
    Rhun.
s) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
t) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It
    is especially deadly against natural creatures.  It provides
    resistance to cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 40 of Moria.
v) The Broad Sword 'Glamdring' (2d5) (+9,+14) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
w) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The metal Boomerang of Bramalad (4d5) (+11,+16)
    It does extra damage from acid and 
    fire.  It is a great bane of dragons.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your 
    luck by 20.  It does extra damage from fire.  It poisons your foes.  
    It produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
b) Baalzebub's All-seeing Servant
    It can
    be activated for confusion.  
    You found it lying on the ground on level 40 of The Helcaraxe.
c) The Gem of Hate
    It can
    be activated for paralyze.  
    You found it in the remains of a Mind flayer on level 18 of Mirkwood.
d) Jor's Book of Impossible Occurences
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Nether wraith on level 40 of The
    Helcaraxe.
e) The Ring of Power of Akhorahil the Blind (+4 to speed)
    It increases your constitution and speed by 4.  It makes you
    invisible.  It provides resistance to poison.  It allows you to
    levitate.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Akhorahil the Blind on level 54 of Paths of
    the Dead.
f) The Ring of Power of Uvatha the Horseman (+3 to stealth)
    It increases your stealth by 3.  It makes you invisible.  It
    provides resistance to light, chaos and disenchantment.  It allows you
    to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Thunderlord Coat 'Helydhwe' (-56,-33) [9,+9](40%)
    
    It increases your hit points by 40%.  It sustains your charisma.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, fire, cold, confusion, sound and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 47 of Moria.
h) The Hard Leather Cap 'Turith' [2,+6]
    It
    sustains your strength and dexterity.  It provides resistance to life
    draining and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) The Dagger 'Nimthanc' (E:8992, L:18) (1d4) (+13,+7) (+2)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It increases your charisma
     by 2.  It does extra damage from frost.  It sustains your charisma.  
    It provides resistance to electricity, cold and confusion.  It
    produces a fiery sheath.  It drains experience.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It 
    increases your strength, dexterity and speed by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 36 of
    Mordor.
k) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elite uruk Captain on level 44 of Moria.
l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 22.2.2004 08:04
Last updated on 5.3.2004 07:36

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On 22.2.2004 09:32 rraines06@student.law.du.edu wrote:
You know, the one potion I drink b/c I'm out of ID scrolls and am too lazy to WoR back to town has to be a potion of corruption. Any one know of a way to rid myself of this?

Thanks.

On 22.2.2004 13:56 federico.odorizzi@studenti.unitn.it wrote:
I fear you'll need to quaff another one and *HOPE* it'll remove it, without adding another. :S

On 23.2.2004 01:51 satinka33@netscape.net wrote:
It can't be removed AFAIK, if you are playing the newer versions of the game. The help on corruptions is incorrect in saying that they can be removed.

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