The Angband Ladder: Jaorin, Thunderlord Alchemist by <ajcampbell0128@yahoo.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Jaorin                 Age                 15       STR!     40       
 Sex   : Male                   Height             177       INT!     34       
 Race  : Thunderlord            Weight             232       WIS!     40       
 Class : Alchemist              Social Class        57       DEX!     35       
 Body  : Player                                              CON!     35       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit          43 Level             49    Hit Points     2145/  2145 
 + To Melee Damage       46 Experience  18988945    Spell Points    364/   364 
 + To Ranged Hit         53 Max Exp     18988945    Sanity          911/   911 
 + To Ranged Damage      13 Exp to Adv. 19350000    Piety                 6075 
   AC                52+119 Gold        12277772    Speed           Fast (+23) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Excellent    Blows/Round:  17        
 Bows/Throw  : Legendary[5] Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  238d8+782 
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a               
          spirit of forest and river.                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 106 (5300')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 45 (2250')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 36 (1800')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 26 (1300')

 You have done something experimental.
 Your body was a Player.
 You have defeated 12135 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 52 princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 17th Coire of the 2890th year of the third age.
 Your adventure lasted 157 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can switch locations with another being.
You can destroy walls.
You can cast magic missiles.
You can use thunderlords powers.
The Blood of Life flows through your veins.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon melts your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.


                    adefkmnopsuxz{|@            
        Add Str   : .13.4....3......            
        Add Int   : .1..............            
        Add Wis   : ....4...53......            
        Add Dex   : .1........4.....            
        Add Con   : ..3......3......            
        Add Chr   : .13.4...5.......            
        Add Stea. : 2......2........            
        Add Sear. : ..3.....5.......            
        Add Tun.. : ..............4.            
        Add Speed : 2...43.2.3.9...+            
        Add Blows : 2..3.3.2........            
        Slay Anim.: +............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Kill Drag.: .............+..            
        Sharpness : +...............            
        Poison Brd: +............+..            
        Acid Brand: +............+..            
        Elec Brand: +............+..            
        Fire Brand: +............+..            
        Cold Brand: +............+..            
        Sust Str  : .....+..........            
        Sust Int  : .....+..........            
        Sust Wis  : .....+..+.......            
        Sust Dex  : .....+..+.......            
        Sust Con  : .....+..........            
        Sust Chr  : .....++.+.......            
        Invisible : ............+...            
        Mul life  : +....+.+.......+            
        Sens Fire : ................            
        Reflect   : .....+..........            
        Free Act  : ..........+.....            
        Hold Life : .....+..........            
        Imm Acid  : .....+*.+.+....+            
        Imm Elec  : .....+*.++.....*            
        Imm Fire  : ..*.+++..+......            
        Imm Cold  : ......*..+.....+            
        Res Pois  : ....+++........+            
        Res Fear  : ....++..........            
        Res Light : .....+...+......            
        Res Dark  : .....+..+.......            
        Res Blind : .....+...+......            
        Res Conf  : .....+...+......            
        Res Sound : .....+...+......            
        Res Shard : .....++.........            
        Res Neth  : .....++.........            
        Res Nexus : .....++.........            
        Res Chaos : .....+...+......            
        Res Disen : ....+...+.......            
        Levitate  : ...............+            
        Lite      : .+......++......            
        See Invis : ..+..+...+......            
        Digestion : .........+......            
        Regen     : .........+......            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+.+++.+++.....            
        Fly       : ..+...+........+            
        Orc.ESP   : .....+..........            
        Dragon.ESP: ...............+            
        TLord.ESP : ..+.............            
        Full ESP  : ..........+.....            

Skills (points left: 6)
 - Combat                                        48.250 [0.700]
          . Weaponmastery                        50.000 [0.700]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    06.700 [0.900]
          . Stealth                             -15.600 [0.500]
          . Disarming                            00.600 [0.000]
 - Magic                                         05.646 [0.900]
          . Magic-Device                         21.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.700 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  07.360 [0.800]
          . Prayer                               11.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.700 [0.500]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You are fated to find a Rune [Cold] on level 1.
You may find a Small Wooden Boomerang on level 20.
You may meet a Blubbering idiot on level 7.
You may find a Parchment - Numenorean for Beginners (II) on level 6.
You are fated to find a Lembas on level 1.
You may find a Potion of Slowness on level 1.
You are fated to find a Potion of Blindness on level 1.
You may find a Potion of Resist Cold on level 1.
You may find a Wand of Slow Monster on level 1.
You are fated to meet a Newt on level 10.
You are fated to meet a Battle-scarred veteran on level 13.
You are fated to meet an Agent of the black market on level 1.
You are fated to find a Spear on level 3.


  [Character Equipment]

a) The Slaughter Axe of an Alchemist (Exp:4448205) (14d8) (+0,+0)(40%) (+2 to
spee
        It increases your stealth, speed and attack speed by 2.  It increases
     your hit points by 40%.  It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
d) The Long Bow of Beruin (x4) (+10,+13) (+1)
    It provides light (radius 1) forever.  It 
    increases your strength, intelligence, dexterity and charisma by 1.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Ring of Flare (+3) {!v !d !k}
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Erebor.
f) a Ring of Extra Attacks (+3 attacks) {25% off}
    It 
    increases your attack speed by 3.  
    You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Erebor.
m) The Arkenstone called 'Sparkles' (+0,+0)(60%) (+3) {!v !d !k}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed, 
    attack speed and luck by 3.  It increases your hit points by 60%.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, poison, light, 
    dark, blindness, confusion, sound, shards, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
n) The Red Dragon Scale Mail of Elemna (-2 to accuracy) [30,+21]
    It can be activated for breathe fire (200) every
    90+d90 turns if it is being worn. It sustains your charisma.  It
    provides immunity to acid, electricity and cold.  It provides
    resistance to fire, poison, shards, nether and nexus.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Judge Fear on level 62 of Erebor.
o) The Snakeskin Cloak of an Alchemist (Exp:1926140) (+0,+0) [1,+10](40%) (+2 to
s
    It 
    increases your stealth, speed and attack speed by 2.  It increases
     your hit points by 40%.  It allows you to breathe without air.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every
    75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 56 of
    The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 66 of
    Erebor.
x) a Pair of Metal Shod Boots of Speed [6,+11] (+9)
    It increases your speed by 9.  
    You bought it from the Footwear Shop.
z) a Greater draconic quylthulg (1500 hp)
    
{) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 71 of Erebor.
|) a Magical Gnomish Shovel of Digging (+4) {!v !d}
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Runestone {ID}
    It cannot be harmed by acid, cold,
    lightning or fire.  
b) a Runestone {Prot II}
    It cannot be harmed by acid, cold, lightning or
    fire.  
c) The Ebon Cube of Darkness {food}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 70 of Paths of the Dead.
d) Raal's Tome of Unconventional Warfare {Geno}
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 70 of Erebor.
e) The Tome of Collected Weird Magic {Insanity}
    It can be
    activated for cure insanity every 200 turns.  
    You found it in the remains of a Sorcerer on level 71 of Erebor.
f) The Hand of Vecna {heal 700}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Vermicious Knid on level 71 of Erebor.
g) The Skull of Vecna {tele}
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 70 of Paths of the Dead.
h) 4 Morphic Oils of Spider
    
i) 20 Potions of *Healing*
    
j) 10 Potions of Enlightenment
    
k) a Golden Rod of the Istari of Disarming (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
l) an Adamantite Rod of the Istari of Havoc (400/400)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You made it yourself.
m) an Adamantite Rod of the Istari of Home Summoning (400/400)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
n) an Adamantite Rod of the Istari of Speed (400/400)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
o) an Adamantite Rod of the Istari of Healing (400/400)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
p) an Adamantite Rod of the Istari of Detection (400/400)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You bought it from the Black Market.
q) The Ring of Power of Dwar, Dog Lord of Waw
    It makes you invisible.  It
    provides resistance to electricity, cold, dark and confusion.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 106 of
    Angband.
r) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Huan, Wolfhound of the Valar on level 106
    of Angband.
s) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 106 of
    Angband.
t) The Anchor of Space-Time {!v !d !k}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 61 of Erebor.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 106 of
    Angband.
v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Curse
    
b) 5 Sprigs of Athelas
c) 35 Potions of Speed
    
d) 2 Scrolls of *Identify* {25% off}
    
e) a Scroll of *Identify* {75% off}
    
f) an Adamantite Rod of Detection (200/200)
g) an Adamantite Rod of Nothing (200/200)
h) an Indestructible Ring of Shard Resistance
i) a Feanorian Lamp of the Magi (+6) {!d !v !k}
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 3) forever.  
    It increases your intelligence, wisdom and charisma by 6.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    You made it yourself.
j) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10
    turns if it is being worn. It provides light (radius 5) forever.  It 
    decreases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and luck by 5.  It allows you to breathe without air.  It
    allows you to sense the presence of undead.  It is cursed.  It carries
    an ancient Morgothian curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
k) a Spider Web [1,+0]
    
l) The Dagger 'Dethanc' (E:12991, L:27) (1d4) (+23,+12) {!d !v}
    It can be activated for lightning bolt (4d8) every 6+d6
    turns if it is being worn. It does extra damage from electricity.  It
    fights against evil with holy fury.  It provides resistance to 
    electricity.  It slows your metabolism.  It produces an electric
    sheath.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor.
o) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
p) The Seeker Bolt of Athor (4d5) (+11,+9) (+1 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and speed by 1.  It does extra damage from frost.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is a
    great bane of demons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
q) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) 8 Essences of Poison
s) 14 Essences of Life
t) 6 Essences of Time
u) 21 Essences of Magic
v) 3 Essences of Darkness
w) 38 Essences of Force
x) 73 Essences of Mana
    


  [Home Inventory - Gondolin ]

a) a Tome of the Eternal Flame
    It cannot be harmed by fire.  
b) a Fireproof Corrupted Tome of Melkor
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) 14 Potions of Healing
    
d) a Potion of Life
    
e) a Fireproof Scroll of *Remove Curse*
    It
    cannot be harmed by fire.  
    You bought it from the Temple.
f) a Wand of Stone Prison[2|14] (2 charges)
    
g) an Indestructible Ring of Speed (+11)
    It increases your speed by 11.  It
    cannot be harmed by acid, cold, lightning or fire.  
h) a Ring of Speed (+9)
    It increases your 
    speed by 9.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
i) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Ring of Durin (+2) {!d !k !v}
    It grants you the
    power of Midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Armoury.
m) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to poison.  It allows you to climb mountains.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 64 of Erebor.
n) a Slaughter Axe (5d7) (+7,+8)
o) The Long Sword of the Dawn (E:151352, L:38) (3d5) (+50,+33) (+4 to
infravision)
    It
    can be activated for summon the Legion of the Dawn every 500+d500 turns
     if it is being worn. It increases your charisma and infravision by 4.
    It does extra damage from fire and frost.  It poisons your foes.  It
    drains life from your foes.  It is very sharp and can cut your foes.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It makes you invisible.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, cold, poison, light and blindness.  It
    allows you to sense the presence of trolls and giants.  It slows your
    metabolism.  It speeds your regenerative powers.  It drains experience
    .  It can clone monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 64 of Erebor.
p) a Climbing Set {!v !d}
    It allows you
    to climb mountains.  
q) an Ancient blue dragon corpse
r) a Mage corpse
s) 25 Essences of Confusion


  [Home Inventory - Minas Anor ]

a) a Fireproof Holy Tome of Manwe Sulimo
b) a Potion of Invulnerability
    
c) a Wooden Rod of the Istari of Trap Location (20/20)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
d) an Adamantite Rod of Restoration (200/200)
e) an Adamantite Rod of Nothing (200/200)
f) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
g) a Ring of Speed (+11)
    It increases your speed by 11.  
    You found it in the remains of a Great Bile Wyrm on level 99 of Mount Doom.
h) a Ring of Speed (+10)
i) a Ring of Speed (+8)
    
    It increases your speed by 8.  
    You bought it from the Rare Jewelry Shop.
j) a Ring of Speed (+7)
k) 2 Rings of Speed (+6)
    It increases your speed by 6.
    
    You bought it from the Rare Jewelry Shop.
l) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for 
    healing (800) every 100+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
m) 2 Rings of Extra Attacks (+1 attack)
n) a Cursed Ring of Extra Attacks (-1 attack)
    It decreases your attack speed by 1.  It can
    re-curse itself.  
    You found it in the remains of a Mature multi-hued dragon on level 99 of
    Mount Doom.
o) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
p) a Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+31]
    It can be activated for breathe the elements (300)
    every 60+d90 turns if it is being worn. It sustains your strength.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns
     if it is being worn. It increases your strength and charisma by 4.  
    It provides resistance to acid, electricity, fire, cold, dark, 
    blindness and disenchantment.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 64 of Erebor.
r) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) a Marilith corpse
t) 32 Essences of Magic


  [Home Inventory - Lothlorien ]

a) 2 Potions of Cure Serious Insanity {25% off}
    
b) The Wand of Digging of Thrain (44 charges) {!d !v}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) an Indestructible Ring of Speed (+11)
    It increases your speed by 11.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Erebor.
d) 2 Rings of Speed (+6)
e) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Erebor.
f) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, light and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of The Sacred
    Land Of Mountains.
h) The Robe 'Ethlondos' [2,+9]
    It sustains your wisdom.  It provides immunity to 
    electricity.  It provides resistance to fire, cold, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 66 of Erebor.
i) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to poison, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 71 of
    Erebor.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
k) an Acidic Slaughter Axe of Slaying (11d8) (+16,+19) {!k !d !v}
    It does extra damage from acid.  It is very sharp and can
    make your foes bleed.  It is especially deadly against natural
    creatures.  It provides resistance to acid.  It can't attack.  It
    cannot be harmed by acid.  
    You made it yourself.
l) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can be activated for large fire ball (72)
    every 100 turns if it is being worn. It provides light (radius 1)
    forever.  It does extra damage from fire.  It provides immunity to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 71 of Erebor.
m) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It 
    decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
b) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It is
    well-hidden. It can only be set off by demons.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 71 of Erebor.
c) The Ring of Power of Adunaphel the Quiet (+2 to speed)
    It 
    increases your wisdom, constitution, speed and attack speed by 2.  It
    makes you invisible.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Paths of
    the Dead.
d) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    It increases your constitution, charisma and stealth by 4.  
    It makes you invisible.  It sustains your strength and wisdom.  It
    provides resistance to electricity, cold, shards, nether, nexus and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Power of Khamul, the Black Easterling (+4 to searching)
    
    It increases your constitution, searching and infravision by 4.  It
    makes you invisible.  It sustains your constitution.  It provides
    resistance to poison, confusion, sound, shards and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 72 of
    Angband.
f) The Ring of Power of Hoarmurath of Dir (+2 to stealth)
    It increases your constitution, charisma and stealth by 2.  It
    makes you invisible.  It sustains your wisdom.  It provides resistance 
    to poison and dark.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 62 of Dol Guldur.
g) The Ring of Power of Dwar, Dog Lord of Waw (+2 to stealth)
    
    It increases your strength, stealth and infravision by 2.  It makes
    you invisible.  It provides resistance to electricity, poison, 
    confusion, shards and chaos.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol
    Guldur.
h) The Ring of Power of Ren the Unclean (+2 to infravision)
    It increases your strength and infravision by 2.  It makes you
    invisible.  It provides resistance to electricity, fire and chaos.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 70 of Paths of the
    Dead.
i) The Ring of Power of Adunaphel the Quiet
    It makes you invisible.  It provides resistance to acid and dark.
    It allows you to fly.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Erebor.
j) The Ring of Power of Ren the Unclean
    
    It makes you invisible.  It sustains your intelligence.  It provides
    resistance to electricity, fire, light, dark, blindness and confusion.
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 62 of Erebor.
k) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of The
    Sacred Land Of Mountains.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Erebor.
n) 2 Palantirs of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Tarrasque on level 99 of Mount Doom.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 66 of Erebor.
p) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of The
    Sacred Land Of Mountains.
q) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it
    is being worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, blindness, confusion and nexus.  It
    allows you to sense the presence of thunderlords.  It reflects bolts
    and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
v) The Cloak 'Olanna' [1,+0]
    
    It provides resistance to dark and disenchantment.  It induces random
    teleportation.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
w) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 61 of Erebor.
x) The Dragon Helm of Thrain [8,+10]
    It
    sustains your wisdom and charisma.  It provides resistance to acid and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
a) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 46 of The
    Sacred Land Of Mountains.
b) The Broken Sword of Erchor (1d2) (-1,+10) (+2)
    It increases your strength by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 70 of Erebor.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d !v}
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your searching by 3.  It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It provides resistance to cold and dark.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit on level 20 of The
    Old Forest.
e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
f) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Weaponsmith.
g) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) {!d !v}
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
h) The Scimitar 'Haradekket' (2d5) (+9,+9) (+2 attacks) {!v !d !k}
    It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Erebor.
i) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
j) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your 
    strength and dexterity by 2.  It produces chaotic effects.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    provides resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 70 of Paths of
    the Dead.
k) The Scythe of Aeregil (5d3) (+3,+7) {cursed}
    It can be wielded two-handed.  It produces chaotic effects.  
    It drains life from your foes.  It prevents teleportation.  It fills
    you with the Black Breath.  It is heavily cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Erebor.
l) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if
    it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It is cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
n) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 68 of Erebor.
o) The Arrow 'Antir' (1d4) (+10,+9)
    
    It does extra damage from acid and electricity.  It poisons your foes.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the General Store.
p) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 63 of Erebor.
q) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Rogue on level 30 of Moria.



Posted on 27.6.2007 05:30

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5613. on the Ladder (of 19092)
1056. on the ToME Ladder (of 3155)
Third best for this player (

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On 27.6.2007 05:30 ajcampbell0128@yahoo.com wrote:
First winner

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