The Angband Ladder: Ererand, DeathMold Alchemist by Yottle

  [ToME 2.3.6 (ah) Character Sheet]

 Name  : Ererand                Age                  8       STR!     40       
 Sex   : Neuter                 Height              10       INT!     40       
 Race  : DeathMold              Weight              50       WIS!     40       
 Class : Alchemist              Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     20       
                                                                               
 + To Melee Hit          58 Level             49    Hit Points     1201/  1201 
 + To Melee Damage       59 Experience  11900601    Spell Points   4152/  4152 
 + To Ranged Hit         63 Max Exp     11900601    Sanity          911/   911 
 + To Ranged Damage      14 Exp to Adv. 12600000    Piety               292515 
   AC                 21+55 Gold         1757625    Speed           Fast (+40) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Heroic       Blows/Round:  9         
 Bows/Throw  : Legendary[5] Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  9d4+531   
 Stealth     : Legendary[25]Magic Device: Bad          Infra-Vision: 510 feet  
                                                       Tactic:       berserker 
                                                       Explor:       slug-like 
                         (Character Background)                                
          You were born in dirty bilge-water, created by a curious             
          adventurer.  Since then you have given life to about twenty          
          foul offspring.                                                      
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 2 (100')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 67 (3350')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 101 of Angband.
 You have defeated 2612 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 23rd Quelle of the 2890th year of the third age.
 You have been adventuring for 37 days.

                    adefghmnopuz{|@             
        Add Str   : ....33...42.16.             
        Add Int   : .....3..6......             
        Add Wis   : .....3........+             
        Add Dex   : ..9..3.........             
        Add Con   : ..9.33...42.1..             
        Add Chr   : ....33.........             
        Mul Mana  : +.............+             
        Mul SPower: +..............             
        Add Stea. : ..9.....6......             
        Add Sear. : ....3...6....6.             
        Add Infra : *............6.             
        Add Tun.. : .............6.             
        Add Speed : .*9*.33.6...1..             
        Chaotic   : ............+..             
        Vampiric  : ............+..             
        Slay Anim.: +..............             
        Slay Evil : +..............             
        Slay Orc  : .............+.             
        Slay Troll: .............+.             
        Slay Giant: .............+.             
        Slay Drag.: .............+.             
        Sharpness : +..............             
        Poison Brd: +...........+..             
        Acid Brand: +............+.             
        Elec Brand: +..............             
        Fire Brand: +..............             
        Cold Brand: +..............             
        Sust Str  : .....+..+......             
        Sust Int  : ........+......             
        Sust Wis  : ........+......             
        Sust Dex  : .....+..+......             
        Sust Con  : .....+..+......             
        Sust Chr  : .......+.......             
        Invisible : ...............             
        Mul life  : ..............+             
        Sens Fire : ...............             
        Reflect   : +..............             
        Free Act  : .....+..+++....             
        Hold Life : .....++.......+             
        Imm Acid  : .......+.*...+.             
        Imm Elec  : ..+..*.*.......             
        Imm Fire  : .+..*..........             
        Imm Cold  : .......*.......             
        Res Pois  : .....+..+......             
        Res Fear  : ..+......+.....             
        Res Light : ..+...+........             
        Res Dark  : ......+......+.             
        Res Blind : ........+......             
        Res Conf  : ......+..+.....             
        Res Sound : .++......+.....             
        Res Shard : .......+.......             
        Res Neth  : ..............+             
        Res Nexus : ..............+             
        Res Chaos : ......+..+.....             
        Res Disen : .....+.......+.             
        Levitate  : ..+..+.........             
        See Invis : ..+.+++........             
        Digestion : .....+.........             
        Regen     : .....+.........             
        Activate  : .+..+++......+.             
        Blessed   : ............+..             
        Fly       : ....+..........             
        Climb     : .............+.             
        Orc.ESP   : ......+..+...+.             
        Undead.ESP: +..............             
        Evil.ESP  : +..............             
        Animal.ESP: +..............             
        TLord.ESP : ....+..........             
        Good.ESP  : +..............             
        Nlive.ESP : +..............             
        Full ESP  : ........+......             

Skills (points left: 0)
 - Combat                                        28.650 [0.700]
          . Weaponmastery                        50.000 [0.700]
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              25.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         09.120 [0.900]
          . Magic-Device                         00.500 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.300]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  14.740 [0.800]
          . Prayer                               49.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You are fated to find a Pair of Hard Leather Boots on level 5.
You may find a Small Wooden Boomerang on level 9.


  [Character Equipment]

a) The Mage Staff of an Alchemist (Exp:736998) (1d4) (+10,+10)(700%) (+35 to
infra
    It can be wielded two-handed.  It provides light (radius 5) forever.  
    It can be used to store a spell.  It increases your infravision and 
    spell power by 35.  It increases your mana capacity by 700%.  It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is very sharp and
    can make your foes bleed.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It allows you to
    sense the presence of undead, evil beings, animals, good beings and 
    non-living things.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!k}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
e) The Ring 'Gwath' (+9)
    It increases your dexterity, constitution, stealth and speed by 9.  It
    makes you completely fearless.  It provides resistance to electricity, 
    light and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 68 of Paths of the Dead.
f) a Ring of Speed (+18) {!k}
    It increases your speed by 18.  
    You stole it from the Speed Ring Market.
g) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Paths of
    the Dead.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Mount Doom.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
n) The Metal Scale Mail of Fuini (-2 to accuracy) [13,+11]
    It sustains your charisma.  It provides immunity to electricity and 
    cold.  It provides resistance to acid and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Paths of
    the Dead.
o) The Elven Cloak of an Alchemist (-5,-1) [4,+13] (+6)
    It can be used to store a spell.  It increases your intelligence, 
    stealth, searching, speed and luck by 6.  It sustains your strength, 
    intelligence, wisdom, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to poison and blindness
    .  It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
z) (nothing)
{) The Seeker Bolt 'Helen' (4d5) (+34,+23) (+1 to speed)
    It increases your strength, constitution and speed by 1.  It poisons
    your foes.  It produces chaotic effects.  It drains life from your
    foes.  It is a great bane of demons.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Mount Doom.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
b) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You made it yourself.
d) 47 Scrolls of Summon Never-Moving Pet {25% off}
e) 13 Scrolls of *Destruction* {!r}
f) 10 Scrolls of Genocide {!r}
g) 28 Scrolls of Mass Genocide {!k!r}
h) 14 Scrolls of Nothing
i) a Mithril Rod of Simplicity of Disarming (160/160)
    
    You made it yourself.
j) a Mithril Rod of Simplicity of Nothing (160/160)
    
    You made it yourself.
k) an Adamantite Rod of Simplicity of Recall (200/200)
    
    You made it yourself.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
m) 23 Essences of Life {!k}
n) 16 Essences of Magic {!k}
o) 11 Essences of Extra Life {!k}
p) 12 Essences of Darkness {!k}
q) 20 Essences of Knowledge {!k}
r) 12 Essences of Force {!k}
s) 8 Empty Bottles
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Sprigs of Athelas
b) a Wand of Magelock[1|15] (96 charges) {!k}
c) a Wand of Slow Monster[1|20] (303 charges) {!k}
d) a Wand of Heal Monster[1|20] (758 charges) {!k}
e) a Fireproof Staff of Globe of Light[1|10] (115 charges) {!k}
    It cannot be harmed by fire.  
    You made it yourself.
f) a Fireproof Staff of Reveal Ways[1|25] (358 charges) {!k}
    It cannot be harmed by fire.  
    You made it yourself.
g) a Ring of Nothing
h) 11 Essences of Poison {!k}
i) 99 Essences of Explosion {!k}
j) 39 Essences of Teleport {!k}
k) 40 Essences of Cold {!k}
l) 61 Essences of Fire {!k}
m) 24 Essences of Acid {!k}
n) 14 Essences of Confusion {!k}
o) 20 Essences of Chaos {!k}
p) 58 Essences of Time {!k}
q) 65 Essences of Lightning {!k}


  [Home Inventory - Gondolin ]

a) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, light, blindness and sound.  It speeds
    your regenerative powers.  It can clone monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
e) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
f) a Blessed Ball-and-Chain of Westernesse (2d4) (+13,+21) (+5) {!k}
    It can be wielded two-handed.  It increases your strength, wisdom, 
    dexterity and constitution by 5.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It makes
    you completely fearless.  It allows you to levitate.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs, 
    trolls, giants and good beings.  It has been blessed by the gods.  It
    can resist being shattered by morgul beings.  
    You made it yourself.
g) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Paths of the Dead.
h) an Ancient multi-hued dragon corpse {!k}
i) a Mage Staff of Power (1d4) (+9,+9) (+18) {!k}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 18.  
    You made it yourself.


  [Home Inventory - Lothlorien ]

a) a Rod Tip of Havoc (90 Mana to cast)
b) an Elven Cloak of Air [4,+14] (+2 to stealth)
c) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]



Posted on 29.8.2022 19:32

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5627. on the Ladder (of 19090)
1061. on the ToME Ladder (of 3155)
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Comments

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On 30.8.2022 06:32 Estie wrote:
So you did it again...

On 30.8.2022 13:31 Yottle wrote:
It's my way of relaxing. Tome is predictable and always possible to beat, unlike real life.
I tried to make an alchemist that could deal enough damage with the mage staff to win. I couldn't take out the top uniques that way so I used runes and manathrust instead. That didin't work for Morgoth because he was doing so much damage with spells that he was healing as fast as I was. FInally I used shoot and scoot around the outside of a permanent vault.

On 30.8.2022 13:32 Yottle wrote:
It's my way of relaxing. Tome is predictable and always possible to beat, unlike real life.
I tried to make an alchemist that could deal enough damage with the mage staff to win. I couldn't take out the top uniques that way so I used runes and manathrust instead. That didin't work for Morgoth because he was doing so much damage with spells that he was healing as fast as I was. FInally I used shoot and scoot around the outside of a permanent vault.

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