The Angband Ladder: Ererand, DeathMold Alchemist by Yottle
[ToME 2.3.6 (ah) Character Sheet] Name : Ererand Age 8 STR! 40 Sex : Neuter Height 10 INT! 40 Race : DeathMold Weight 50 WIS! 40 Class : Alchemist Social Class 1 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 20 + To Melee Hit 58 Level 49 Hit Points 1201/ 1201 + To Melee Damage 59 Experience 11900601 Spell Points 4152/ 4152 + To Ranged Hit 63 Max Exp 11900601 Sanity 911/ 911 + To Ranged Damage 14 Exp to Adv. 12600000 Piety 292515 AC 21+55 Gold 1757625 Speed Fast (+40) (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Heroic Blows/Round: 9 Bows/Throw : Legendary[5] Searching : Heroic Shots/Round: 1 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 9d4+531 Stealth : Legendary[25]Magic Device: Bad Infra-Vision: 510 feet Tactic: berserker Explor: slug-like (Character Background) You were born in dirty bilge-water, created by a curious adventurer. Since then you have given life to about twenty foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 2 (100') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 67 (3350') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 29 (1450') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') You have done something experimental. Your body is a Player. You are currently on level 101 of Angband. You have defeated 2612 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Arda and became a famed Ruler. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 23rd Quelle of the 2890th year of the third age. You have been adventuring for 37 days. adefghmnopuz{|@ Add Str : ....33...42.16. Add Int : .....3..6...... Add Wis : .....3........+ Add Dex : ..9..3......... Add Con : ..9.33...42.1.. Add Chr : ....33......... Mul Mana : +.............+ Mul SPower: +.............. Add Stea. : ..9.....6...... Add Sear. : ....3...6....6. Add Infra : *............6. Add Tun.. : .............6. Add Speed : .*9*.33.6...1.. Chaotic : ............+.. Vampiric : ............+.. Slay Anim.: +.............. Slay Evil : +.............. Slay Orc : .............+. Slay Troll: .............+. Slay Giant: .............+. Slay Drag.: .............+. Sharpness : +.............. Poison Brd: +...........+.. Acid Brand: +............+. Elec Brand: +.............. Fire Brand: +.............. Cold Brand: +.............. Sust Str : .....+..+...... Sust Int : ........+...... Sust Wis : ........+...... Sust Dex : .....+..+...... Sust Con : .....+..+...... Sust Chr : .......+....... Invisible : ............... Mul life : ..............+ Sens Fire : ............... Reflect : +.............. Free Act : .....+..+++.... Hold Life : .....++.......+ Imm Acid : .......+.*...+. Imm Elec : ..+..*.*....... Imm Fire : .+..*.......... Imm Cold : .......*....... Res Pois : .....+..+...... Res Fear : ..+......+..... Res Light : ..+...+........ Res Dark : ......+......+. Res Blind : ........+...... Res Conf : ......+..+..... Res Sound : .++......+..... Res Shard : .......+....... Res Neth : ..............+ Res Nexus : ..............+ Res Chaos : ......+..+..... Res Disen : .....+.......+. Levitate : ..+..+......... See Invis : ..+.+++........ Digestion : .....+......... Regen : .....+......... Activate : .+..+++......+. Blessed : ............+.. Fly : ....+.......... Climb : .............+. Orc.ESP : ......+..+...+. Undead.ESP: +.............. Evil.ESP : +.............. Animal.ESP: +.............. TLord.ESP : ....+.......... Good.ESP : +.............. Nlive.ESP : +.............. Full ESP : ........+...... Skills (points left: 0) - Combat 28.650 [0.700] . Weaponmastery 50.000 [0.700] . Archery 02.500 [0.000] - Sneakiness 01.000 [0.900] . Stealth 25.000 [0.400] . Disarming 01.500 [0.000] - Magic 09.120 [0.900] . Magic-Device 00.500 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.300] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 14.740 [0.800] . Prayer 49.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Artifact Creation * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting [Fates] You are fated to find a Pair of Hard Leather Boots on level 5. You may find a Small Wooden Boomerang on level 9. [Character Equipment] a) The Mage Staff of an Alchemist (Exp:736998) (1d4) (+10,+10)(700%) (+35 to infra It can be wielded two-handed. It provides light (radius 5) forever. It can be used to store a spell. It increases your infravision and spell power by 35. It increases your mana capacity by 700%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It is especially deadly against natural creatures. It allows you to sense the presence of undead, evil beings, animals, good beings and non-living things. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!k} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. e) The Ring 'Gwath' (+9) It increases your dexterity, constitution, stealth and speed by 9. It makes you completely fearless. It provides resistance to electricity, light and sound. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Paths of the Dead. f) a Ring of Speed (+18) {!k} It increases your speed by 18. You stole it from the Speed Ring Market. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Paths of the Dead. h) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Mount Doom. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. n) The Metal Scale Mail of Fuini (-2 to accuracy) [13,+11] It sustains your charisma. It provides immunity to electricity and cold. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of Paths of the Dead. o) The Elven Cloak of an Alchemist (-5,-1) [4,+13] (+6) It can be used to store a spell. It increases your intelligence, stealth, searching, speed and luck by 6. It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides immunity to paralysis. It provides resistance to poison and blindness . It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. z) (nothing) {) The Seeker Bolt 'Helen' (4d5) (+34,+23) (+1 to speed) It increases your strength, constitution and speed by 1. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Mount Doom. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!k} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. b) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. c) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You made it yourself. d) 47 Scrolls of Summon Never-Moving Pet {25% off} e) 13 Scrolls of *Destruction* {!r} f) 10 Scrolls of Genocide {!r} g) 28 Scrolls of Mass Genocide {!k!r} h) 14 Scrolls of Nothing i) a Mithril Rod of Simplicity of Disarming (160/160) You made it yourself. j) a Mithril Rod of Simplicity of Nothing (160/160) You made it yourself. k) an Adamantite Rod of Simplicity of Recall (200/200) You made it yourself. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. m) 23 Essences of Life {!k} n) 16 Essences of Magic {!k} o) 11 Essences of Extra Life {!k} p) 12 Essences of Darkness {!k} q) 20 Essences of Knowledge {!k} r) 12 Essences of Force {!k} s) 8 Empty Bottles t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Sprigs of Athelas b) a Wand of Magelock[1|15] (96 charges) {!k} c) a Wand of Slow Monster[1|20] (303 charges) {!k} d) a Wand of Heal Monster[1|20] (758 charges) {!k} e) a Fireproof Staff of Globe of Light[1|10] (115 charges) {!k} It cannot be harmed by fire. You made it yourself. f) a Fireproof Staff of Reveal Ways[1|25] (358 charges) {!k} It cannot be harmed by fire. You made it yourself. g) a Ring of Nothing h) 11 Essences of Poison {!k} i) 99 Essences of Explosion {!k} j) 39 Essences of Teleport {!k} k) 40 Essences of Cold {!k} l) 61 Essences of Fire {!k} m) 24 Essences of Acid {!k} n) 14 Essences of Confusion {!k} o) 20 Essences of Chaos {!k} p) 58 Essences of Time {!k} q) 65 Essences of Lightning {!k} [Home Inventory - Gondolin ] a) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. c) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. d) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light, blindness and sound. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. e) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. f) a Blessed Ball-and-Chain of Westernesse (2d4) (+13,+21) (+5) {!k} It can be wielded two-handed. It increases your strength, wisdom, dexterity and constitution by 5. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, giants and good beings. It has been blessed by the gods. It can resist being shattered by morgul beings. You made it yourself. g) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Paths of the Dead. h) an Ancient multi-hued dragon corpse {!k} i) a Mage Staff of Power (1d4) (+9,+9) (+18) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 18. You made it yourself. [Home Inventory - Lothlorien ] a) a Rod Tip of Havoc (90 Mana to cast) b) an Elven Cloak of Air [4,+14] (+2 to stealth) c) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] |
Posted on 29.8.2022 19:32
5627. on the Ladder (of 19090)
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