The Angband Ladder: Ibumond, Dark-Elf Geomancer by <bbarden@mail.com>

  [ToME 2.3.3(CVS) Character Sheet]

 Name  : Ibumond                Age                118       STR!     35       
 Sex   : Male                   Height              61       INT!     40       
 Race  : Vampire Dark-Elf       Weight             100       WIS!     36       
 Class : Geomancer              Social Class         7       DEX!     33       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     29       
                                                                               
 + To Melee Hit          17 Level             44    Hit Points      833/   833 
 + To Melee Damage        7 Experience   6448419    Spell Points    793/   793 
 + To Ranged Hit         20 Max Exp      6448419    Sanity          665/   665 
 + To Ranged Damage       9 Exp to Adv.  6720000    Piety                70475 
   AC                19+121 Gold         5907345    Speed           Fast (+20) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4+28    
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 110 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, wavy black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 51 (2550')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 53 (2650')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        A lost temple: Level 23 (1150')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 17144 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 52 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Hrive of the 2890th year of the third age.
 You have been adventuring for 69 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3......43......            
        Add Int   : .31...6.........            
        Add Wis   : .31..........2.+            
        Add Dex   : ..1......3......            
        Add Con   : ........4346....            
        Add Chr   : .3..............            
        Mul Mana  : ...............+            
        Mul SPower: +.....+.........            
        Add Stea. : ..1.............            
        Add Sear. : .....46.........            
        Add Infra : ...........6....            
        Add Speed : .3.*............            
        Vampiric  : .............+..            
        Slay Demon: .............+..            
        Slay Troll: .............+..            
        Slay Drag.: .............+..            
        Acid Brand: .............+..            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ..+.............            
        Sust Dex  : .........+......            
        Sust Con  : .........++.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ......+.........            
        Reflect   : ....+...........            
        Free Act  : ........+.......            
        Hold Life : ...............+            
        Imm Acid  : .......**+......            
        Imm Elec  : .......*........            
        Imm Fire  : .......*........            
        Res Cold  : .........++....+            
        Res Pois  : ...............+            
        Res Fear  : .........+......            
        Res Light : .......++.......            
        Res Dark  : .........+.+...+            
        Res Blind : ......+.........            
        Res Conf  : ......+++.......            
        Res Sound : ..+....++.......            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : .........+......            
        Res Chaos : ........+.......            
        Res Disen : ..+....+........            
        Lite      : .+.............+            
        See Invis : ......+........+            
        Digestion : .........+......            
        Regen     : ..........+.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .....+....+.....            
        Blessed   : .............+..            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : ........+.......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        02.000 [0.300]
          . Weaponmastery                        00.200 [0.400]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    04.500 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         49.180 [1.100]
          . Magic-Device                         08.800 [1.050]
          . Spell-power                          48.600 [0.700]
          - Geomancy                             48.600 [0.700]
                   . Fire                        48.871 [1.050]
                   . Water                       48.871 [1.050]
                   . Air                         48.871 [1.050]
                   . Earth                       48.871 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           10.500 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  16.500 [0.550]
          . Prayer                               35.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You may find a Scroll of Aggravate Monster on level 1.
You are fated to find a Ring of Teleportation on level 1.
You are fated to find a Rune [Holding] on level 17.
You are fated to meet a Giant yellow centipede on level 2.
You may find a Filthy Rag on level 20.
You may meet a Baby red dragon on level 1.
You are fated to meet a Giant pink frog on level 10.
You may meet a Skeleton troll on level 42.
You may meet a Skeleton troll on level 51.


  [Character Equipment]

a) a Mage Staff of Power [Manathrust] (1d4) (+10,+11) (+8)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 8.  
    You found it lying in a vault on level 23 of A lost temple.
d) The Light Crossbow of Galoki (x6) (+8,+9) (+3 to speed)
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, charisma and speed by 3.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 32 of Moria.
e) The Ring of Nentaras (+1)
    
    It increases your intelligence, wisdom, dexterity and stealth by 1.  
    It sustains your wisdom.  It provides resistance to sound and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black wraith on level 40 of Moria.
f) a Ring of Speed (+13)
    It 
    increases your speed by 13.  
k) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 30 of Moria.
n) The Filthy Rag of the Wight [1,+11] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Feathers Cloak 'Gwaros' [1,+11]
    It
    provides immunity to acid, electricity and fire.  It provides
    resistance to light, confusion, sound and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to light, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of A lost temple.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants
    you the power of berserk if it is being worn.  It increases your 
    strength, dexterity and constitution by 3.  It sustains your strength, 
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [Lay of Protection] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+14] (+6 to infravision)
    It increases your 
    constitution and infravision by 6.  It provides resistance to dark.  
    You bought it from the Black Market.
z) a Death mold (1098 hp)
{) The Bolt of Gonduiad (1d5) (+8,+14) (+2)
    It increases your wisdom by 2.  It
    does extra damage from acid.  It drains life from your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 46 of Mordor.
|) a Climbing Set


  [Character Inventory]

a) 2 Fireproof Tomes of the Eternal Flame
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 23 of A lost temple.
b) a Fireproof Tome of the Blowing Wind
    It cannot
    be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of A lost temple.
c) 2 Fireproof Tomes of the Impenetrable Earth
    It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of A lost temple.
d) a Fireproof Tome of the Everrunning Wave
    It cannot
    be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of A lost temple.
f) a Fireproof Tome of Knowledge
    It cannot
    be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 23 of A
    lost temple.
g) a Potion of Healing {50% off}
h) a Silver Rod of Cheapness of Home Summoning (100/100)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Fallen angel on level 46 of Mordor.
i) a Golden Rod of Simplicity of Recall (125/125)
    
    You found it lying in a vault on level 23 of A lost temple.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonshield of Reflection [5,+16]
    It speeds
    your regenerative powers.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
b) a Potion of Restore Mana
c) The Ring of Hadagor (+2)
    It can be activated for 
    teleportation and destruction of the ring if it is being worn. It 
    increases your wisdom and charisma by 2.  It makes you invisible.  It
    sustains your strength.  It provides resistance to dark.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master rogue on level 46 of Moria.
d) The Ring 'Durin' (+2)
    It 
    increases your strength and stealth by 2.  It provides immunity to
    paralysis.  It provides resistance to sound and nexus.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow on level 42 of Paths of the Dead.
e) a Ring of Constitution (+3)
f) The Ring 'Estarda' (+14 to damage) (+1)
    
    It increases your dexterity and constitution by 1.  It sustains your 
    intelligence.  It provides resistance to cold, sound and chaos.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black wraith on level 33 of Mirkwood.
g) a Ring of Light and Darkness Resistance
h) The Ring 'Guilwed' (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It
    sustains your wisdom.  It provides resistance to cold, sound and 
    shards.  It allows you to levitate.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 51 of Illusory Castle.
i) a Ring of Blindness Resistance
j) a Dwarven Lantern of the Magi (+2)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It provides
    resistance to confusion.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 31 of Heart of
    the Earth.
l) a Jewel Encrusted Crown of Telepathy [0,+17]
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
n) The Hard Leather Cap 'Turth' [2,+13]
    It provides light
    (radius 2) forever.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to acid, light, sound, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
o) The Metal Cap of Thengel [3,+12] (+3) {princess}
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your 
    intelligence, ability to tunnel and speed by 3.  It provides
    resistance to confusion, shards and chaos.  It allows you to sense the
    presence of non-living things.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Pair of Metal Shod Boots of Kelron [6,+3]
    It sustains your 
    intelligence.  It provides resistance to fire, poison, light and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 32 of The Small Water Cave.
s) The Glaive of Pain (E:67, L:3) (9d6) (+4,+30)
    
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 46 of Mordor.
t) a Pick of Digging (+6)
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 46 of Mordor.


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of the Mind
c) a Tome of the Mind
d) a Fireproof Holy Tome of Eru Iluvatar
e) 3 Holy Tomes of Eru Iluvatar
f) The Gem of Venom
    It
    can be activated for genocide every 500 turns.  
    You bought it from the Magic shop.
g) Baalzebub's Tormented Skullcap
    It can be activated for teleport
    level every 50 turns.  
    You found it in the remains of a Dark elven warlock on level 46 of Mordor.
h) The Bottomless Bottle
    
    It can be activated for genocide every 500 turns.  
    You bought it from the Magic shop.
i) Tenser's Top-Heavy Teaspoon
    It can be activated for light
    absorption every 80 turns.  
    You found it lying on the ground on level 31 of The Land Of Rhun.
j) a Silver Rod of the Istari of Nothing (200/200)
k) a Golden Rod of Cheapness of Nothing (125/125)
l) a Mithril Rod of Nothing (160/160)
m) a Rod Tip of Recall (80 Mana to cast)
n) a Mage Staff of Power (1d4) (-6,-9) (+8)
o) a Mage Staff of Wizardry (1d4) (-31,-23)(60%) (+3)
p) a Mage Staff of Mana (1d4) (-3,+6)(100%) {princess}


  [Home Inventory - Lothlorien ]

a) 11 Sprigs of Athelas
b) 29 Potions of Cure Serious Insanity
c) 2 Potions of Cure Critical Insanity
d) a Potion of Detonations
e) a Potion of Death {!*}
f) 18 Potions of Speed
g) 54 Potions of Healing
h) 10 Potions of *Healing*
i) 3 Potions of Life
j) 22 Potions of Restore Mana
k) 16 Potions of Self Knowledge
l) 8 Potions of Curing
m) a Fireproof Scroll of Teleport Level
n) 5 Scrolls of Teleport Level
o) 30 Scrolls of Reset Recall
p) 2 Fireproof Scrolls of *Destruction*
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
q) 9 Scrolls of *Destruction*
r) 2 Scrolls of Genocide
s) a Scroll of Acquirement


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It can re-curse
    itself.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of Illusory Castle.
b) 19 Mushrooms of Cure Serious Wounds {100% off}
c) 99 Potions of Water Curing {quest}
d) The Ring of Power of Akhorahil the Blind (+1 to infravision)
    It 
    increases your strength, charisma and infravision by 1.  It makes you
    invisible.  It provides resistance to acid, dark and nexus.  It allows
    you to fly.  It speeds your regenerative powers.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 40 of Paths of
    the Dead.
e) The Ring of Power of Dwar, Dog Lord of Waw (+1 to searching)
    It increases your dexterity and searching by 1.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to poison
    , dark and sound.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 1 of Death
    fate.
f) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It increases your stealth by 2.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to fire, cold, light, 
    dark and nether.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 23 of A
    lost temple.
h) The Stone of Lore
    It can be activated for perilous identify every turn if it
    is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your 
    strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, poison and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated
    for whispers from beyond(sanity drain) 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your luck by 
    6.  It identifies all items for you.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your 
    strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient Morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 37 of Mordor.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 25.2.2007 07:30

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7198. on the Ladder (of 19090)
1248. on the ToME Ladder (of 3155)

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On 25.2.2007 07:30 bbarden@mail.com wrote:
Pretty much my best character so far, except for some pure cheese characters from years ago. On the one hand, that's really cool. On the other, it means that he's flying blind at the moment. Advice would be appreciated. Is he ready to go after the Necromancer? If not, what should I be focusing on improving, and where ought I go to find it?

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