The Angband Ladder: Terilath, Dark-Elf Geomancer by <sergey.ptz@gmail.com>
[ToME 2.3.4 Character Sheet] Name : Terilath Age 103 STR! 18/*** Sex : Male Height 52 INT! 18/*** Race : Dark-Elf Hermit Weight 96 WIS! 18/*** Class : Geomancer Social Class 42 DEX! 18/*** Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/*** + To Melee Hit -27 Level 50 Hit Points 1415/ 1415 + To Melee Damage -56 Experience 35106436 Spell Points 2244/ 2244 + To Ranged Hit -23 Max Exp 35106436 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 224439 AC 40+196 Gold 3085620 Speed Fast (+28) (Miscellaneous Abilities) Fighting : Very Bad Perception : Fair Blows/Round: 4 Bows/Throw : Very Bad Searching : Good Shots/Round: 1 Saving Throw: Superb Disarming : Very Good Mel.dmg/Rnd: 4d4-224 Stealth : Superb Magic Device: Superb Infra-Vision: 1310 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Dark Elven Noble. You have black eyes, wavy black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 16 (800') Mordor: Level 65 (3250') Angband: Level 113 (5650') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 15 (750') Moria: Level 39 (1950') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 36 (1800') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 23 (1150') Your body is a Player. You are currently on level 113 of Angband. You have defeated 20385 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 7th Hrive of the 2890th year of the third age. You have been adventuring for 75 days. adefkmnopsuxz{|@ Add Str : ..1.....4*....3. Add Int : ..1.2..2.*....3. Add Wis : ..192..2.*...13+ Add Dex : ..1......*....3. Add Con : ..1.....4*4...3. Add Chr : ..1....2.*....3. Mul Mana : +...+..........+ Mul SPower: +............... Add Stea. : ...9...2........ Add Sear. : ...9............ Add Infra : .........*...... Add Tun.. : ..............3. Add Speed : .*19.3.2........ Slay Anim.: .............+.. Slay Evil : .............+.. Slay Orc : .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Sust Str : ..+............. Sust Int : ....+........... Sust Wis : ..+++.+......... Sust Dex : ...........+.... Sust Con : ..+...+...+..... Sust Chr : ..+............. Invisible : .......+........ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ..+...+.+....... Hold Life : ....+++......... Imm Acid : .......+*+...... Imm Elec : ......*..+...... Imm Fire : .+*...*+.+...... Imm Cold : ...+..*+.++..... Res Pois : .........+.+.... Res Fear : ..++...+........ Res Light : .....+..++...... Res Dark : .....+...+.+...+ Res Blind : ...+............ Res Conf : ...+.+..++.+.... Res Sound : ........+....... Res Shard : ......+......... Res Neth : ..+......+...... Res Nexus : .........+...... Res Chaos : .....+..+..+.... Res Disen : ...........+.... Auto Curse: ....+........... Lite : ....+....+....+. See Invis : .++..+...+.....+ Digestion : ....+........... Regen : ..+.+.....+..... Activate : .++..+.+..+..... Cursed : .........+...... Hvy Curse : ....+....+...... Prm Curse : .........+...... Orc.ESP : .....+..+....... Evil.ESP : ....+........... Good.ESP : ....+........... Full ESP : .........+...... Skills (points left: 0) - Combat 02.700 [0.500] . Weaponmastery -00.300 [0.400] . Archery 00.500 [0.000] - Sneakiness 02.200 [0.900] . Stealth 12.400 [0.500] . Disarming 02.000 [0.300] - Magic 50.000 [1.100] . Magic-Device 16.100 [1.050] . Spell-power 50.000 [0.700] - Geomancy 50.000 [0.700] . Fire 50.000 [1.050] . Water 50.000 [1.050] . Air 50.000 [1.050] . Earth 50.000 [1.050] . Meta 00.000 [0.700] . Conveyance 10.500 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 23.100 [0.700] . Necromancy 04.200 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 15.350 [0.550] . Prayer 35.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.700 [0.500] Abilities * Perfect casting [Fates] You may meet a Village idiot on level 1. You are fated to find a Wooden Rod of Nothing on level 18. You are fated to meet a Mangy-looking leper on level 3. You may find a Mushroom of Confusion on level 1. You are fated to meet a Grey icky thing on level 11. You may find a Short Bow on level 1. You may find a Rod Tip of Nothing on level 12. You may meet a Grey mold on level 10. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+11,-7)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of a Nightcrawler on level 90 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring 'Aglor' (+9) It increases your wisdom, stealth, searching and speed by 9. It sustains your wisdom. It makes you completely fearless. It provides resistance to cold, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Speed Ring Market. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 68 of Dol Guldur. n) The Metal Lamellar Armour of Varant (-73,-60) [23,+10](40%) It increases your hit points by 40%. It sustains your wisdom and constitution. It provides immunity to electricity, fire and cold. It provides immunity to paralysis. It provides resistance to life draining and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 85 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 75 of Angband. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 48 of Mordor. x) The Pair of Metal Shod Boots 'Eorth' [6,+11] It sustains your dexterity. It provides resistance to poison, dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) a Hand druj (600 hp) {) The Bolt of Vandung (1d5) (+16,+12) (+1) It increases your wisdom by 1. It does extra damage from electricity and fire. It is especially deadly against orcs. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) The Orcish Pick of Arindeleb (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy {!k!d!s!v} It cannot be harmed by fire. You found it lying in a vault on level 59 of Mordor. b) 2 Tomes of the Eternal Flame {!k!d!s!v} c) 2 Fireproof Tomes of the Blowing Wind {!k!d!s!v} It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Forbidden Library. d) 2 Fireproof Tomes of the Impenetrable Earth {!k!d!s!v} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Forbidden Library. e) 3 Fireproof Tomes of the Everrunning Wave {!k!d!s!v} It cannot be harmed by fire. You found it lying on the ground on level 33 of Mirkwood. f) 2 Fireproof Tomes of Translocation {!k!d!s!v} It cannot be harmed by fire. You found it in the remains of a Dreadlord on level 66 of Mordor. g) 2 Fireproof Tomes of the Tree {!k!d!s!v} It cannot be harmed by fire. You bought it from the Forbidden Library. h) 2 Fireproof Tomes of Knowledge {!k!d!s!v} It cannot be harmed by fire. You bought it from the Black Market. i) 2 Fireproof Holy Tomes of Eru Iluvatar {!k!d!s!v} It cannot be harmed by fire. You bought it from the Forbidden Library. j) The Gem of Ghosts {cure insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 97 of Angband. k) a Jester's Cap l) 12 Sprigs of Athelas {!*} m) 38 Potions of Cure Serious Insanity n) 29 Potions of Cure Insanity o) 7 Potions of Speed p) 32 Potions of Healing q) 38 Potions of *Healing* r) 3 Potions of Life s) 8 Potions of Restore Mana t) 26 Potions of Resistance u) 7 Scrolls of Word of Recall {!*} v) 10 Scrolls of *Destruction* {!*} w) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Bree ] a) 16 Mushrooms of Cure Serious Wounds {100% off} b) The Ring of Power of Uvatha the Horseman (+4 to stealth) It increases your strength and stealth by 4. It makes you invisible. It provides resistance to sound, shards, chaos and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) a Ring of Constitution (+5) It increases your constitution by 5. You found it in the remains of a Great crystal drake on level 72 of Erebor. d) a Ring of Speed (+10) It increases your speed by 10. You bought it from the Speed Ring Market. e) a Ring of Chaos Resistance f) a Ring of Lordly Protection [+14] It provides immunity to paralysis. It provides resistance to life draining, poison, sound and disenchantment. You found it in the remains of a Half-orc Shaman on level 35 of Moria. g) a Ring of Invisibility h) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 31 of Mirkwood. j) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. l) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. m) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light, blindness and confusion. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water demon on level 49 of Submerged Ruins. o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) The Tome of Terilath It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. c) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. d) The Light Crossbow 'Cirnion' (x6) (+18,+12) (+3) It increases your strength, intelligence, dexterity and constitution by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 75 of Angband. e) a Small Metal Boomerang of Westernesse (3d4) (+9,+6) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It was given to you as a reward. [Home Inventory - Minas Anor ] a) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. b) The Ring Mail 'Gornoron' (-2 to accuracy) [12,+5] It sustains your wisdom and charisma. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 67 of Dol Guldur. c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. d) The Rhino Hide Armour 'Belerin' (-42,-51) [8,+5](20%) It increases your hit points by 20%. It sustains your dexterity. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to life draining, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 66 of Dol Guldur. e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 59 of Mordor. h) The Cloak 'Holcolleth' [1,+9] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. i) The Large Leather Shield of Celegorm [4,+20] It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 47 of Moria. j) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, shards and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll Priest on level 63 of Dol Guldur. k) a Jewel Encrusted Crown of the Magi [0,+9] (+1) It increases your intelligence by 1. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 58 of The Sacred Land Of Mountains. m) The Iron Helm of Heloron [5,+11] It provides light (radius 3) forever. It sustains your strength. It makes you completely fearless. It provides resistance to electricity, fire, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Moria. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Dragon Helm of Thrain [8,+10] It sustains your intelligence and constitution. It provides resistance to cold, light, blindness, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. r) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 58 of Dol Guldur. s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre Priest on level 44 of Moria. t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 48 of Mordor. [Home Inventory - Lothlorien ] a) an Indestructible Ring of Intelligence (+4) It increases your intelligence by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. b) The Ring of Dolion (+3) It increases your constitution and stealth by 3. It sustains your constitution. It provides resistance to light and shards. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Moria. c) a Ring of Constitution (+4) It increases your constitution by 4. You bought it from the Black Market. d) a Ring of Speed (+9) It increases your speed by 9. You found it in the remains of a Great Wyrm of Law on level 65 of Dol Guldur. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Mordor. f) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Tarrasque on level 97 of Angband. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. h) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 95 of Angband. i) The Ring of Barast (+5 to searching) It increases your wisdom, charisma and searching by 5. It provides resistance to light, dark, blindness and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 61 of Mordor. j) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. l) The Amulet 'Coion' (+1) {!.} It increases your dexterity by 1. It provides resistance to dark, blindness, confusion and nether. It allows you to see invisible monsters. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bandit on level 12 of Orc Cave. m) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 65 of Dol Guldur. n) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [The Mathom-house Inventory - Bree ] a) The Deck of Wild Magic It can be activated for cure blindness every 100 turns. You found it lying on the ground on level 32 of Mirkwood. b) Boccob's Unfinished Works It can be activated for cure blindness every 100 turns. You found it lying on the ground on level 33 of Mirkwood. c) The Gem of Knowledge It can be activated for decreasing Dexterity. You found it lying on the ground on level 32 of Mirkwood. d) The Mirror of Alternate Dimensions It can be activated for decreasing Dexterity. You found it lying on the floor of a special level. e) Tenser's Alteration Manual It can be activated for something weird every 5 turns. You found it lying on the ground on level 8 of Barrow-Downs. f) Raal's Black Candle It can be activated for poison. You found it lying on the ground on level 32 of Mirkwood. g) Benetar's Death Ray Experiment It can be activated for stun. You found it lying on the ground on level 32 of Mirkwood. h) Bumganir's Bag of Magic Toys It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 24 of The Sandworm lair. i) Benetar's Mana Battery It can be activated for aggravate. You found it lying on the ground on level 27 of The Land Of Rhun. j) The Bottomless Bottle It can be activated for decreasing Constitution. You found it in the remains of a Hezrou on level 47 of Moria. k) The Grail of Kenault It can be activated for cure stun every 100 turns. You found it in the remains of a Forest wight in the town of Bree . l) a Parchment titled ``Household Magic'' It can be activated for death. You found it in the remains of a Grave wight in the town of Bree . m) Mordenkainen's Mysterious Mind-Masher It can be activated for cure stun every 100 turns. You found it lying on the ground on level 32 of Mirkwood. n) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim, Betrayer of Barahir on level 46 of Moria. o) The Rapier 'Dungriond' (1d6) (+7,+3) {cursed} It does extra damage from frost. It strikes at demons with holy wrath. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 33 of Mirkwood. p) The Bastard Sword of Valien (3d4) (+0,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from frost. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. q) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 21 of Orc Cave. |
Posted on 28.9.2008 19:29
725. on the Ladder (of 19090)
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