The Angband Ladder: Meridian, Dark-Elf Geomancer by <ryan483@bluebottle.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Meridian               Age                111       STR:     33       
 Sex   : Female                 Height              57       INT!     40       
 Race  : Vampire Dark-Elf       Weight              77       WIS!     30       
 Class : Geomancer              Social Class         8       DEX!     29       
 Body  : Player                                              CON!     38       
 God   : Eru Iluvatar                                        CHR!     34       
                                                                               
 + To Melee Hit           3 Level             47    Max Hit Points       984   
 + To Melee Damage       -3 Experience   8908932    Cur Hit Points      -111   
 + To Ranged Hit         12 Max Exp      8908932    Max SP (Mana)       1143   
 + To Ranged Damage      14 Exp to Adv.  9800000    Cur SP (Mana)       1006   
   AC                22+101 Gold          739028    Piety              -1831   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-12    
 Stealth     : Superb       Magic Device: Very Good    Infra-Vision: 150 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Geographer.          
          You have black eyes, wavy black hair and a very pale                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 76 (3800')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 65 (3250')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 28 (1400')

 Your body was a Player.
 You have defeated 10741 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 74 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 4th Quelle of the 2890th year of the third age.
 Your adventure lasted 18 days.

     Your Attributes:
You are dead, killed by a Great Wyrm of Law on level 65 of Dol Guldur.
You can drain life from a foe.
You can switch locations with another being.
You can destroy walls.
You can cast magic missiles.
You can restore lost life forces.
You can sense what is beyond walls.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 66)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.200 [0.400]
          . Archery                              02.000 [0.300]
          . Antimagic                            00.000 [0.300]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              06.400 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         28.170 [1.100]
          . Magic-Device                         11.950 [1.050]
          . Spell-power                          50.000 [0.700]
          - Geomancy                             17.800 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       12.337 [1.050]
                   . Air                         12.337 [1.050]
                   . Earth                       12.337 [1.050]
          . Meta                                 05.600 [0.700]
          . Conveyance                           07.700 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Udun                                 00.400 [0.400]
          . Necromancy                           45.500 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  14.355 [0.550]
          . Prayer                               15.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Rod Tip of Trap Location on level 2.
You are fated to meet Golfimbul, the Hill Orc Chief on level 5.
You are fated to find an Essence of Acid on level 13.


  [Character Equipment]

a) The Mage Staff 'Eriathori' [Drain] (1d4) (+1,+6) [+5](100%) (+5)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your spell power by 5.  It
    increases your mana capacity by 100%.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It makes you
    completely fearless.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 60 of Mordor.
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of The Sacred
    Land Of Mountains.
f) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed) {cursed}
    It increases your charisma, stealth, infravision, 
    speed and ability to score critical hits by 4.  It makes you
    invisible.  It sustains your strength.  It provides resistance to 
    nexus.  It drains experience.  It is heavily cursed.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 74 of
    Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It is heavily cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 1.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of Stealth [4,+11] (+7 to stealth)
    It increases your stealth, searching and 
    luck by 7.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Leather Shield of Angor [2,+10]
    It sustains your charisma.  It
    provides immunity to acid, electricity and cold.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Emperor wight on level 39 of Mordor.
s) a Golden Crown of the Magi [Recharge] [0,+13] (+3) {@w1!k!v!d!s}
    
    It has a spell stored inside.  It increases your intelligence and 
    spell power by 3.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and nether.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+6 to infravision)
    It increases your 
    strength, constitution and infravision by 6.  It provides resistance 
    to dark.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Magical Gnomish Shovel (+2)


  [Character Inventory]

a) 3 Tomes of the Eternal Flame {!k!v!d!s}
    It cannot be harmed by fire.  
b) a Tome of Translocation {!k!v!d!s}
    
c) a Holy Tome of Eru Iluvatar
d) a Fireproof Book of Beginner Cantrips {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You bought it from the Book Store.
e) a Parchment titled ''Finer Points of Munchkinism'' {!!!d!v!s}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Random Number Generator on level 28 of
    The Sandworm lair.
f) 54 Potions of Cure Critical Wounds {@q1}
    
g) 2 Potions of Healing
h) a Potion of Restore Mana
i) 4 Potions of Enlightenment
j) 41 Scrolls of Teleportation {@r3}
    
k) 9 Scrolls of Word of Recall {!*}
    
l) 7 Scrolls of *Identify* {@r1}
    
m) a Golden Rod of Capacity of Nothing (250/250)
n) an Adamantite Rod of Cheapness of Nothing (200/200) {!k!v!d!s}
o) an Adamantite Rod of Nothing (200/200) {!k!v!d!s}
p) an Adamantite Rod of Nothing (200/200) {@m0!!!k!v!d!s}
q) 2 Rod Tips of Speed (100 Mana to cast)
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    41 of Mordor.
s) The Partial Plate Armour of Gilwin (-41,-30) [22,+5](40%)
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
u) The Iron Helm of Knowledge [6,+20] (-6) {@w1!d!v!s}
    It can be activated for whispers from beyond(sanity
    drain) 100+d200 turns if it is being worn. It provides light (radius
    1) forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
v) The Dagger of Rilia (2d4) (+4,+3)
w) The Two-Handed Sword 'Uthlach' (3d6) (+10,+24) (+5 to speed)


  [Home Inventory - Bree ]

a) The Bag of Tricks {!*}
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Random Number Generator on level 28 of
    The Sandworm lair.
b) 10 Sprigs of Athelas
    
c) 5 Potions of Cure Critical Insanity
    
d) 10 Potions of Cure Insanity
    
e) 10 Potions of Speed
    
f) 11 Potions of Healing {!*}
    
g) 6 Potions of Enlightenment {25% off}
    
h) 9 Potions of Curing
i) a Scroll of Artifact Creation {!*!*!*}
j) a Mithril Rod of Nothing (160/160)
k) 2 Rod Tips of Recall (80 Mana to cast)
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 62 of The Sacred Land
    Of Mountains.
m) The Partial Plate Armour of Ostiredh (-3 to accuracy) [22,+11]
    It sustains your strength and wisdom.  It provides
    immunity to acid and fire.  It makes you completely fearless.  It
    provides resistance to confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
n) The Filthy Rag of the Wight [1,+7] (+6 to searching)
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Hard Studded Leather 'Radhri' (-1 to accuracy) [7,+6]
    It sustains your strength and dexterity.  It provides
    immunity to electricity.  It provides resistance to dark, shards and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Orfax, Son of Boldor on level 62 of Mordor.
q) a Fur Cloak of the Magi (-3,-3) [3,+16] (+2)
    
    It increases your intelligence, stealth and speed by 2.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It cannot be
    harmed by acid.  
    It was given to you as a reward.
r) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 52 of Illusory
    Castle.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w1!d!v!s}
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Heavy Crossbow of Televas (x0) (+12,+11) (-4) {cursed}
    It decreases your 
    intelligence and dexterity by 4.  It prevents teleportation.  It fires
    missiles with extra might.  It fills you with the Black Breath.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) 7 Potions of Healing
b) 9 Potions of Restore Mana
c) 2 Potions of Enlightenment
d) 3 Scrolls of *Destruction*
e) The Crumpled Scroll of Mass Resurrection {!*!*!*}
f) a Golden Rod of Detection (125/125) {@m0@z1!!!k!v!d!s}
g) a Mithril Rod of Simplicity of Nothing (160/160)
h) a Rod Tip of Speed (100 Mana to cast)
i) a Staff of Wish[1|1] (2 charges) {!*!*!*}
j) The Amulet of Halad (+5)
    It increases your strength and 
    constitution by 5.  It provides resistance to fire, blindness and 
    shards.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 70 of Angband.
l) The Jewel 'Evenstar' (+3) {!!}
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 66 of The Sacred
    Land Of Mountains.
m) The Phial of Galadriel (+4)
n) The Phial of Undeath (-5) {cursed}
o) The Double Ring Mail of Valam (-2 to accuracy) [15,+10]
    It sustains your dexterity.  It provides immunity to 
    acid.  It provides resistance to life draining, electricity, dark, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
p) The Metal Brigandine Armour of Turion (-3 to accuracy) [19,+6]
    
    It sustains your intelligence.  It provides immunity to acid.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to poison, confusion, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
q) The Cord Armour 'Luial' (-68,-48) [6,+20](20%)
    It
    increases your hit points by 20%.  It sustains your constitution and 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Leather Jacket of Valmen (-1 to accuracy) [12,+0]
    It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to fire, poison, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
t) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
u) The Golden Crown 'Erith' [0,+7]
    
    It sustains your intelligence, wisdom and constitution.  It provides
    resistance to cold, light, dark, confusion and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Judge Fear on level 56 of Mordor.
v) a Steel Helm of Water Breathing [6,+11]
    It
    allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of a Vampire on level 70 of Angband.
w) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can
    be activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 70 of Angband.
x) a Mage Staff of Power (1d4) (-13,+3) (+11)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 11.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mummified human on level 52 of Illusory
    Castle.
b) 2 Scrolls of *Destruction*
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser titan on level 51 of Mordor.
d) The Amulet of Areste (+1 to searching)
    It 
    increases your strength, intelligence, searching and infravision by 1.
    It provides resistance to acid, fire and nexus.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 38 of
    Mordor.
e) The Amulet of Avandar (+5)
    It can be used to store a spell.  It increases your 
    constitution by 5.  It sustains your dexterity.  It provides
    resistance to light and nether.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 29 of
    Mirkwood.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, poison, shards and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if
    it is being worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 40 of Mordor.
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 
    3.  It provides resistance to acid, confusion and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) a Dragon Shield [8,+13]
    It provides resistance to confusion, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  
    It provides resistance to blindness and confusion.  It allows you to
    sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 46 of Mordor.
m) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of
    fear in every direction if it is being worn. It provides light (radius
    1) forever.  It increases your strength, dexterity and constitution by 
    4.  It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 42 of Mordor.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It
    can be activated for frost ball (48) every 5+d5 turns if it is being
    worn. It increases your dexterity, speed and attack speed by 2.  It
    does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 51 of Mordor.
p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    fire.  It provides resistance to fire and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 66 of The
    Sacred Land Of Mountains.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and 
    speed by 2.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It fights against evil with holy fury.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Dark Sword of Magor (3d7) (+9,+18) (+4 to speed)
    It generates an antimagic field.  It 
    increases your strength, intelligence, constitution and speed by 4.  
    It does extra damage from acid and frost.  It is especially deadly
    against dragons.  It is a great bane of demons.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 38 of
    Mordor.
s) The Lance 'Tarad' (2d8) (+8,+7) (+4)
    It must be wielded two-handed.  It increases your intelligence
     by 4.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 40 of Mordor.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Heavy Crossbow of Maeregor (x5) (+9,+15) (+1 to speed)
    It provides light (radius 1) forever.  
    It increases your intelligence, wisdom, dexterity, constitution and 
    speed by 1.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature blue dragon on level 46 of Mordor.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 38 of
    Mordor.
x) The Metal Boomerang 'Dadren' (4d5) (+13,+5)
    It does extra damage from electricity.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It is a
    great bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 39 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Potion of Cure Insanity
b) 4 Potions of Healing {!*}
c) 5 Potions of *Healing* {!*}
    
d) a Potion of Enlightenment
    
e) an Adamantite Rod of Quickness of Nothing (200/200)
f) a Rod Tip of Recall (80 Mana to cast)
g) a Ring of Speed (+10)
h) The Amulet of Carlammas (+2)
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 62 of The Sacred Land
    Of Mountains.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Elder vampire on level 75 of Angband.
j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+3 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold, poison and blindness.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cherub on level 46 of The Sacred Land Of
    Mountains.
l) The Rhino Hide Armour of Andude (-1 to accuracy) [8,+6]
    It provides immunity to paralysis.  It provides resistance 
    to fire, cold, light, dark and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death knight on level 30 of Mirkwood.
m) The Cloak 'Nurion' [1,+0]
    
    It sustains your intelligence.  It provides resistance to acid, shards
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
n) a Golden Crown of the Magi [0,+13] (+1)
    It increases your intelligence and spell power by 1.  It sustains 
    your intelligence.  It provides resistance to acid, electricity, fire, 
    cold and blindness.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) a Spectral Cutlass of Slay Dragon (1d7) (+7,+10)
q) a Spectral Long Sword (2d5) (+5,+3)
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 71 of Angband.
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 75 of Angband.
u) The Glaive of Menya (2d6) (+11,+19) (+4 to speed)
    
    It can be wielded two-handed.  It increases your intelligence, 
    constitution and speed by 4.  It does extra damage from electricity.  
    It drains life from your foes.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 73 of Angband.
v) a Small Metal Boomerang of Westernesse (3d4) (+7,+14) (+2)
    
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  
    You found it in the remains of Ufthak of Cirith Ungol on level 25 of The
    Old Forest.
w) The Mage Staff of Galvor (1d4) (+2,+0)(100%) (+5)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 5.  It increases your mana
    capacity by 100%.  It provides resistance to blindness and confusion.  
    It allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 75 of
    Angband.
x) a Mage Staff of Power [Drain] (1d4) (-2,-3) (+10) {@w1!k!v!d!s}
    It can be wielded two-handed.  It has a spell stored inside.  
    It increases your spell power by 10.  
    You found it lying on the ground on level 26 of The Sandworm lair.


  [Home Inventory - Khazad-dum ]

a) The Stone of Lore
b) a Dwarven Steel Helm [6,+6] (+1 to infravision)
c) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
d) a Dragon Horn (+2)


  [The Mathom-house Inventory - Bree ]

a) Mordekainen's Sneaking Eye
    It
    can be activated for decreasing Constitution.  
    You found it lying on the ground on level 15 of A lost temple.
b) Baalzebub's Tormented Skullcap
    It can
    be activated for high stat loss.  
    You found it lying on the ground on level 10 of Barrow-Downs.
c) The Jester's Cap of Insanity
    It can be
    activated for cure fear every 100 turns.  
    You found it lying on the ground on level 10 of A lost temple.
d) a Parchment titled ``Household Magic''
    It can
    be activated for Ruination.  
    You found it lying on the ground on level 28 of The Sandworm lair.
e) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It
    is well-hidden. It rearms itself.  It can teleport monsters to you.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 62 of Mordor.
f) The Ring of Power of Uvatha the Horseman (+4% of critical hits)
    
    It increases your ability to score critical hits by 4.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It provides resistance to acid and light.  It allows you
    to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
i) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
j) The Lucerne Hammer 'Athad' (2d5) (+41,+2) (+1)
    It can be wielded two-handed.  It increases your wisdom, 
    constitution, charisma and ability to tunnel by 1.  It does extra
    damage from frost.  It produces chaotic effects.  It drains life from
    your foes.  It can cause earthquakes.  It is a great bane of dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 66 of Mordor.
k) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 62 of Mordor.



Posted on 11.2.2005 00:00
Last updated on 13.2.2005 22:09

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6400. on the Ladder (of 19090)
1148. on the ToME Ladder (of 3155)
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On 11.2.2005 00:00 ryan483@bluebottle.com wrote:
Another try at a vampirism character, this time with LOS disruption. Still need a way to fight drolems and co., though. Any suggestions?

On 13.2.2005 22:09 ryan483@bluebottle.com wrote:
Man, I love it when Ancalagon summons a Great Wyrm of Law and a Great Wyrm of Thunder, both of whom decide to breathe the only two elements I don't resist... grumble...

Look at that nice helm, though, and the sweet shield. I would have used my wishes, but I couldn't think of anything I needed (besides what killed me, obviously)

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