The Angband Ladder: Etheif, Dark-Elf Geomancer by <acockbur@gmail.com>
[ToME 2.3.8 (ah) Character Sheet]
Name : Etheif Age 120 STR! 33
Sex : Male Height 57 INT! 40
Race : Dark-Elf Weight 108 WIS! 40
Class : Geomancer Social Class 22 DEX! 40
Body : Player CON! 40
God : Eru Iluvatar CHR! 40
+ To Melee Hit 5 Level 50 Hit Points 1540/ 1540
+ To Melee Damage -28 Experience 21727796 Spell Points 1541/ 1541
+ To Ranged Hit 31 Max Exp 21727796 Sanity 930/ 930
+ To Ranged Damage 12 Exp to Adv. ***** Piety 292867
AC 37+152 Gold 2786102 Speed Fast (+21)
(Miscellaneous Abilities)
Fighting : Fair Perception : Poor Blows/Round: 4
Bows/Throw : Superb Searching : Fair Shots/Round: 1
Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-112
Stealth : Bad Magic Device: Bad Infra-Vision: 90 feet
Tactic: coward
Explor: running
(Character Background)
You are one of several children of a Dark Elven Warlock.
You have black eyes, straight black hair and a very dark
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 105 (5250')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Helcaraxe: Level 40 (2000')
a lost temple: Level 33 (1650')
Your body is a Player.
You are currently on level 101 of Angband.
You have defeated 5774 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
You have completed 79 princess quests.
You have completed 18 lost sword quests.
You saved Arda and became a famed King.
You found 4 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 42nd Hrive of the 2890th year of the third age.
You have been adventuring for 110 days.
adefkmnopsuxz{|@
Add Str : ..326...........
Add Int : ...26........3..
Add Wis : ...26..........+
Add Dex : .4.26........3..
Add Con : ..326.....4..3..
Add Chr : ..326...........
Mul Mana : +..............+
Mul SPower: +...............
Add Stea. : ...2............
Add Sear. : ..3........4....
Add Infra : ...........4....
Add Tun.. : ...........4..3.
Add Speed : .4.2.3..........
Slay Anim.: .............+..
Slay Troll: .............+..
Sust Str : ........+.......
Sust Int : ...+....+.......
Sust Wis : ...+............
Sust Dex : .......+........
Sust Con : ..........+.....
Sust Chr : ...+............
Invisible : ............+...
Mul life : ......+........+
Sens Fire : ................
Reflect : ................
Free Act : ...+...+........
Hold Life : ...+.+..........
Imm Acid : .+....**........
Imm Elec : .+....*+........
Imm Fire : .+*.............
Imm Cold : .+.*..+*..+.....
Res Pois : .......++.......
Res Fear : ................
Res Light : .....+..........
Res Dark : .....+++.......+
Res Blind : ...+............
Res Conf : .....+..........
Res Sound : ................
Res Shard : ........+.......
Res Neth : ......+.+.......
Res Nexus : ........+.......
Res Chaos : .....+..........
Res Disen : ................
Auto Curse: ....+...........
Lite : .........+......
See Invis : ..++.+.........+
Regen : ..........+.....
Activate : ..++.+...++.....
Blessed : .............+..
Cursed : ....+...........
Fly : ..+.............
Climb : ...........+....
Orc.ESP : .....+..........
TLord.ESP : ..+.............
Full ESP : ...+...........+
Skills (points left: 0)
- Combat 17.200 [0.500]
. Weaponmastery 00.200 [0.400]
. Archery 01.000 [0.000]
- Sneakiness 01.800 [0.900]
. Stealth 03.000 [0.400]
. Disarming 00.500 [0.000]
- Magic 50.000 [1.100]
. Magic-Device 02.500 [1.050]
. Spell-power 01.000 [0.700]
- Geomancy 50.000 [0.700]
. Fire 34.062 [1.050]
. Water 34.062 [1.050]
. Air 34.062 [1.050]
. Earth 34.062 [1.050]
. Meta 00.000 [0.700]
. Conveyance 03.500 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 50.000 [0.700]
- Spirituality 22.385 [0.550]
. Prayer 10.000 [0.500]
. Mindcraft 50.000 [0.500]
- Monster-lore 03.000 [0.500]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 03.200 [0.500]
Abilities
* Perfect casting
[Character Equipment]
a) a Mage Staff of Wizardry (1d4) (-12,-4)(80%) (+4) {!k!d}
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 4. It increases your mana capacity by
80%.
You found it lying in a vault on level 70 of Paths of the Dead.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 96 of Mount Doom.
e) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Iron lich on level 95 of Mount Doom.
k) an Amulet of Doom [+3] (+6) {cursed}
It increases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 6. It is cursed. It cannot be dropped
while cursed. It can re-curse itself.
You found it in the remains of an Ancient blue dragon on level 69 of Paths
of the Dead.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Archlich on level 61 of Mordor.
n) The Partial Plate Armour of Malian (-31,-38) [22,+10](40%)
It increases your hit points by 40%. It provides immunity to acid and
electricity. It provides resistance to cold, dark and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hell knight on level 98 of Mount Doom.
o) The Cloak of Cirya [1,+12]
It sustains your dexterity. It provides immunity to acid and cold.
It provides immunity to paralysis. It provides resistance to
electricity, poison and dark. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
p) The Small Leather Shield 'Nalch' [2,+11]
It sustains your strength and intelligence. It provides resistance to
poison, shards, nether and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Elder vampire on level 55 of Mordor.
s) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain) 100+d200
turns if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 40 of Mordor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
z) a Greater draconic quylthulg (1500 hp)
{) The Bolt of Quenwe (1d5) (+13,+22) (+3)
It increases your intelligence, dexterity and constitution by 3. It
is especially deadly against trolls. It is a great bane of undead.
It is especially deadly against natural creatures. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 62 of Mordor.
|) a Magical Mattock (+3) {!k}
It grants you the power of stone to mud if it is being worn. It
increases your ability to tunnel by 3.
You found it in the remains of a Nightcrawler on level 69 of Paths of the
Dead.
[Character Inventory]
a) a Fireproof Tome of Magical Energy {!d!k}
It cannot be harmed by fire.
You found it in the remains of a Lesser Balrog on level 56 of Mordor.
b) a Fireproof Tome of the Eternal Flame {!d!k}
It cannot be harmed by fire.
You found it in the remains of an Archlich on level 61 of Mordor.
c) a Fireproof Tome of the Blowing Wind {!k!d}
d) a Fireproof Tome of the Impenetrable Earth {!k!d}
e) a Fireproof Tome of the Everrunning Wave {!k!d}
It cannot be harmed by fire.
You bought it from the Library.
f) a Fireproof Tome of Translocation {!d!k}
g) a Fireproof Holy Tome of Eru Iluvatar {!d!k}
h) a Sprig of Athelas
i) 9 Potions of *Healing* {!k}
j) 8 Scrolls of *Identify* {!k}
k) a Mithril Rod of Simplicity of Recall (160/160)
l) an Adamantite Rod of Simplicity of Home Summoning (164/200)
You found it in the remains of a Nightcrawler on level 69 of Paths of the
Dead.
m) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 102 of Angband.
n) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ulik the Troll in the town of Gondolin .
o) The Double Ring Mail of Angoron (-67,-61) [15,+17](40%)
It increases your hit points by 40%. It sustains your intelligence
and wisdom. It provides immunity to electricity, fire and cold. It
provides resistance to acid, light and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 102 of Angband.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
q) The Steel Helm of Lumeng [6,+11]
It sustains your charisma. It provides resistance to light, sound,
nexus, chaos and disenchantment. It allows you to breathe underwater.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Fallen angel on level 95 of Mount Doom.
r) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Lothlorien ]
a) a Greater rotting quylthulg (1500 hp)
b) a Sprig of Athelas
c) 5 Potions of Life {!k}
d) 22 Potions of Restore Mana {!k}
e) 6 Potions of Curing {100% off}
f) 44 Scrolls of *Identify* {!k}
g) 8 Scrolls of *Destruction* {100% off}
h) a Scroll of Mass Genocide
i) a Golden Rod of Simplicity of Nothing (125/125)
j) a Mithril Rod of Capacity of Restoration (320/320)
k) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
light. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Cloak of Mist of Aereg [1,+12]
It provides immunity to fire. It provides resistance to electricity,
poison, confusion, chaos and disenchantment. It produces an electric
sheath. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to confusion, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 96 of Mount Doom.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Swamp Wyrm on level 69 of Paths of
the Dead.
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Greater titan on level 68 of Angband.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It gives telepathic
powers. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
It grants you the power of panic hit if it is being worn. It
increases your intelligence, dexterity, charisma, stealth, searching
and speed by 3. It provides immunity to paralysis. It provides
resistance to light and dark. It allows you to levitate. It allows
you to sense the presence of good beings and unique beings. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) a Mage Staff of Power (1d4) (+8,+10) (+10) {!k}
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 10.
You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
|
Posted on 20.1.2026 02:36
1653. on the Ladder (of 19362)
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