The Angband Ladder: Etheif, Dark-Elf Geomancer by <acockbur@gmail.com>

  [ToME 2.3.8 (ah) Character Sheet]

 Name  : Etheif                 Age                120       STR!     33       
 Sex   : Male                   Height              57       INT!     40       
 Race  : Dark-Elf               Weight             108       WIS!     40       
 Class : Geomancer              Social Class        22       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit           5 Level             50    Hit Points     1540/  1540 
 + To Melee Damage      -28 Experience  21727796    Spell Points   1541/  1541 
 + To Ranged Hit         31 Max Exp     21727796    Sanity          930/   930 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety               292867 
   AC                37+152 Gold         2786102    Speed           Fast (+21) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-112   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 90 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Warlock.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        a lost temple: Level 33 (1650')

 Your body is a Player.
 You are currently on level 101 of Angband.
 You have defeated 5774 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You have completed 79 princess quests.
 You have completed 18 lost sword quests.
 You saved Arda and became a famed King.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 42nd Hrive of the 2890th year of the third age.
 You have been adventuring for 110 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..326...........            
        Add Int   : ...26........3..            
        Add Wis   : ...26..........+            
        Add Dex   : .4.26........3..            
        Add Con   : ..326.....4..3..            
        Add Chr   : ..326...........            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : ...2............            
        Add Sear. : ..3........4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..3.            
        Add Speed : .4.2.3..........            
        Slay Anim.: .............+..            
        Slay Troll: .............+..            
        Sust Str  : ........+.......            
        Sust Int  : ...+....+.......            
        Sust Wis  : ...+............            
        Sust Dex  : .......+........            
        Sust Con  : ..........+.....            
        Sust Chr  : ...+............            
        Invisible : ............+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+...+........            
        Hold Life : ...+.+..........            
        Imm Acid  : .+....**........            
        Imm Elec  : .+....*+........            
        Imm Fire  : .+*.............            
        Imm Cold  : .+.*..+*..+.....            
        Res Pois  : .......++.......            
        Res Fear  : ................            
        Res Light : .....+..........            
        Res Dark  : .....+++.......+            
        Res Blind : ...+............            
        Res Conf  : .....+..........            
        Res Sound : ................            
        Res Shard : ........+.......            
        Res Neth  : ......+.+.......            
        Res Nexus : ........+.......            
        Res Chaos : .....+..........            
        Res Disen : ................            
        Auto Curse: ....+...........            
        Lite      : .........+......            
        See Invis : ..++.+.........+            
        Regen     : ..........+.....            
        Activate  : ..++.+...++.....            
        Blessed   : .............+..            
        Cursed    : ....+...........            
        Fly       : ..+.............            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        TLord.ESP : ..+.............            
        Full ESP  : ...+...........+            

Skills (points left: 0)
 - Combat                                        17.200 [0.500]
          . Weaponmastery                        00.200 [0.400]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.100]
          . Magic-Device                         02.500 [1.050]
          . Spell-power                          01.000 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        34.062 [1.050]
                   . Water                       34.062 [1.050]
                   . Air                         34.062 [1.050]
                   . Earth                       34.062 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           03.500 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [0.700]
 - Spirituality                                  22.385 [0.550]
          . Prayer                               10.000 [0.500]
          . Mindcraft                            50.000 [0.500]
 - Monster-lore                                  03.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            03.200 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-12,-4)(80%) (+4) {!k!d}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying in a vault on level 70 of Paths of the Dead.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 96 of Mount Doom.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Iron lich on level 95 of Mount Doom.
k) an Amulet of Doom [+3] (+6) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 6.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient blue dragon on level 69 of Paths
    of the Dead.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 61 of Mordor.
n) The Partial Plate Armour of Malian (-31,-38) [22,+10](40%)
    It increases your hit points by 40%.  It provides immunity to acid and 
    electricity.  It provides resistance to cold, dark and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 98 of Mount Doom.
    
o) The Cloak of Cirya [1,+12]
    It sustains your dexterity.  It provides immunity to acid and cold.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Small Leather Shield 'Nalch' [2,+11]
    It sustains your strength and intelligence.  It provides resistance to 
    poison, shards, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 55 of Mordor.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 40 of Mordor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Greater draconic quylthulg (1500 hp)
{) The Bolt of Quenwe (1d5) (+13,+22) (+3)
    It increases your intelligence, dexterity and constitution by 3.  It
    is especially deadly against trolls.  It is a great bane of undead.  
    It is especially deadly against natural creatures.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 62 of Mordor.
|) a Magical Mattock (+3) {!k}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    You found it in the remains of a Nightcrawler on level 69 of Paths of the
    Dead.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 56 of Mordor.
b) a Fireproof Tome of the Eternal Flame {!d!k}
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 61 of Mordor.
c) a Fireproof Tome of the Blowing Wind {!k!d}
d) a Fireproof Tome of the Impenetrable Earth {!k!d}
e) a Fireproof Tome of the Everrunning Wave {!k!d}
    It cannot be harmed by fire.  
    You bought it from the Library.
f) a Fireproof Tome of Translocation {!d!k}
g) a Fireproof Holy Tome of Eru Iluvatar {!d!k}
h) a Sprig of Athelas
i) 9 Potions of *Healing* {!k}
j) 8 Scrolls of *Identify* {!k}
k) a Mithril Rod of Simplicity of Recall (160/160)
l) an Adamantite Rod of Simplicity of Home Summoning (164/200)
    
    You found it in the remains of a Nightcrawler on level 69 of Paths of the
    Dead.
m) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Angband.
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    
o) The Double Ring Mail of Angoron (-67,-61) [15,+17](40%)
    It increases your hit points by 40%.  It sustains your intelligence
     and wisdom.  It provides immunity to electricity, fire and cold.  It
    provides resistance to acid, light and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Angband.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
q) The Steel Helm of Lumeng [6,+11]
    It sustains your charisma.  It provides resistance to light, sound, 
    nexus, chaos and disenchantment.  It allows you to breathe underwater.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 95 of Mount Doom.
r) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Greater rotting quylthulg (1500 hp)
b) a Sprig of Athelas
c) 5 Potions of Life {!k}
d) 22 Potions of Restore Mana {!k}
e) 6 Potions of Curing {100% off}
f) 44 Scrolls of *Identify* {!k}
g) 8 Scrolls of *Destruction* {100% off}
h) a Scroll of Mass Genocide
i) a Golden Rod of Simplicity of Nothing (125/125)
j) a Mithril Rod of Capacity of Restoration (320/320)
k) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Cloak of Mist of Aereg [1,+12]
    It provides immunity to fire.  It provides resistance to electricity, 
    poison, confusion, chaos and disenchantment.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 96 of Mount Doom.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Paths of
    the Dead.
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 68 of Angband.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) a Mage Staff of Power (1d4) (+8,+10) (+10) {!k}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 10.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.



Posted on 20.1.2026 02:36

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1653. on the Ladder (of 19362)
627. on the ToME Ladder (of 3187)
50. for this player (

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On 20.1.2026 02:36 acockbur@gmail.com wrote:
I didn't use Geomancy much after the mid levels. I used Thuamaturgy for offense and Mindcraft for general purpose stuff.
It took two turns to take out Morgoth using a high-level Thaumaturgy Area/Shards spell.

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