The Angband Ladder: Limitaa, Half-Ogre Geomancer by <amaurea>

  [ToME 2.2.3(CVS) Character Dump]

 Name  : Limitaa                Age                 46       STR:     24       
 Sex   : Male                   Height              54       INT!     32       
 Race  : Half-Ogre              Weight             225       WIS!     29       
 Class : Geomancer              Social Class        57       DEX:     31       
 Body  : Player                                              CON!     37       
 God   : Eru Iluvatar                                        CHR:     25       
                                                                               
 + To Melee Hit           2 Level             43    Max Hit Points       758   
 + To Melee Damage       -9 Experience   3290653    Cur Hit Points       758   
 + To Ranged Hit         14 Max Exp      3290653    Max SP (Mana)        826   
 + To Ranged Damage      15 Exp to Adv.  3360000    Cur SP (Mana)        826   
   AC                 24+84 Gold          659760    Piety              20344   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Poor         Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  4d4-36    
 Stealth     : Excellent    Magic Device: Good         Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Landed Knight.  You are a well liked          
          child.  You have dark brown eyes, wavy blond hair, and an            
          average complexion.                                                  


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 56 (2800')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 57 (2850')
        A lost temple: Level 14 (700')

 Your body is a Player.
 You are currently on level 57 of The Sacred Land Of Mountains.
 You have defeated 8920 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 25 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Int   : .........2......            
        Add Dex   : .4..............            
        Add Con   : .4........4.....            
        Mul Mana  : +...............            
        Mul SPower: .........+......            
        Add Stea. : .......3........            
        Add Tun.. : ..............6.            
        Add Speed : ..8..1..........            
        Sust Str  : ...............+            
        Sust Int  : .........+......            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ......+...+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+............            
        Hold Life : .....+..........            
        Imm Acid  : ......*..+......            
        Imm Elec  : ...+....*+......            
        Imm Fire  : ......*..+......            
        Imm Cold  : ........*++.....            
        Res Pois  : ........+.......            
        Res Fear  : ................            
        Res Lite  : ................            
        Res Dark  : ........+......+            
        Res Blind : ................            
        Res Conf  : ...+..+.++......            
        Res Sound : ...+..+.........            
        Res Shard : ................            
        Res Neth  : .+..............            
        Res Nexus : ...+...+...+....            
        Res Chaos : ...+..+.+.......            
        Res Disen : ........+.......            
        Levitate  : ...........+....            
        Lite      : .....+...+......            
        See Invis : .....+..........            
        Regen     : ...+......+.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .....+....+.....            
        Full ESP  : ....+...........            

Skills (points left: 10)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
 - Magic                                         32.590 [0.900]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          36.000 [0.700]
          - Geomancy                             33.200 [0.700]
                   . Fire                        31.128 [1.050]
                   . Water                       22.728 [1.050]
                   . Air                         25.878 [1.050]
                   . Earth                       22.728 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           07.700 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             15.400 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  03.915 [0.550]
          . Prayer                               29.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You are fated to die on level 1.
You are fated to meet a Singing, happy drunk on level 13.


  [Character Equipment]

a) a Mage Staff of Mana [Globe of Light] (1d4) (+5,+0)(80%)
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  
    It provides resistance to nether.  It fires missiles with extra might.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 52 of The
    Sacred Land Of Mountains.
e) a Ring of Speed named haya-chan (+8)
f) The Ring of Celthim
    It provides immunity to paralysis.  It
    provides resistance to electricity, confusion, sound, nexus and chaos.
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Serpent man on level 40 of Mordor.
k) an Amulet of Telepathy
    It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Judge Fear on level 49 of Mordor.
m) The Star of Elendil (+1) {Mkw33}
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 33 of Mirkwood.
n) The Leather Scale Mail of Gwatarri (-1) [11,+11]
    It sustains 
    your constitution.  It provides immunity to acid and fire.  It
    provides resistance to fire, confusion, sound and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 51 of Mordor.
o) a Cloak of Aman [1,+13] (+3 to stealth)
    It increases 
    your stealth by 3.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Old Forest.
p) The Large Leather Shield 'Arudeb' [4,+3] {ice,thun}
    It
    provides immunity to electricity and cold.  It provides resistance to 
    electricity, poison, dark, confusion, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
s) a Jewel Encrusted Crown of the Magi [0,+10] (+2)
    It provides light (radius 1) forever.  
    It increases your intelligence and spell power by 2.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Raal's Tome of Destruction on level 54 of
    The Sacred Land Of Mountains.
u) The Set of Gauntlets 'Paurnimmen' [Noxious Cloud] [2,+15] (+4)
    It can be activated for frost bolt (6d8)
    every 7+d7 turns if it is being worn. It has a spell stored inside.  
    It increases your constitution by 4.  It sustains your constitution.  
    It provides resistance to cold.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zephyr Lord on level 36 of Mordor.
x) a Pair of Metal Shod Boots of Stability [6,+8]
    It
    provides resistance to nexus.  It allows you to levitate.  
    You found it lying on the ground on level 29 of Mirkwood.
z) a Demonic quylthulg (480 hp)
{) (nothing)
|) an Orcish Pick of Digging (1d3) (+10,+12) (+6)


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame
    It cannot be
    harmed by fire.  
    You bought it from the Black Market.
b) 3 Tomes of the Everrunning Wave
c) a Holy Tome of Eru Iluvatar
d) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
e) The Tome of Limitaa
    It cannot be harmed by acid, cold,
    lightning or fire.  
f) a Fireproof Spellbook of Identify
    It cannot be harmed by fire.  
    You bought it from the Book Store.
g) The Gem of Ghosts {mass geno}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 55 of The Sacred Land Of
    Mountains.
h) the Medallion of Good Will {aquirement}
    It can be activated for acquirement.  
    You found it in the remains of a Ghoul on level 40 of Mordor.
i) 2 Potions of Cure Insanity
j) 7 Potions of Cure Critical Wounds
k) 10 Potions of Healing
l) 6 Potions of Curing
m) 5 Scrolls of Teleportation
n) 6 Scrolls of Word of Recall 'kaerimichi' {!r!d!k!v}
o) a Mithril Rod of Recall (115/160)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Book of Teleportation
b) a Spellbook of Lay of protection
c) a Spellbook of Listen to the Music
d) a Spellbook of Noxious Cloud
e) a Fireproof Spellbook of See the Music
    It cannot
    be harmed by fire.  
    You bought it from the Book Store.
f) a Spellbook of See the Music
g) a Potion of Curing
h) a Staff of Mana[2|21] (4 charges)
i) The Amulet of Arosse (+2)
    It increases your strength, charisma
     and infravision by 2.  It sustains your constitution.  It provides
    resistance to poison, dark and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 56 of The
    Sacred Land Of Mountains.
j) an Amulet of Spell [Identify]
k) an Amulet of Spell [Noxious Cloud]
l) an Amulet of Spell
m) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching
     by 2.  It increases your mana capacity by 40%.  It provides
    resistance to blindness and confusion.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
o) The Awl-Pike of Andorfin (1d8) (+14,+12) (+1)
    It can be wielded two-handed.  It increases your 
    strength, intelligence and charisma by 1.  It is very sharp and can
    cut your foes.  It is very sharp and make your foes bleed.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
p) Robin Hood, the Outlaw's corpse
q) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves
r) a Parchment - Nandorin for Dummies


  [Home Inventory - Gondolin ]

a) a Rod Tip of Recall (80 Mana to cast)
b) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness and sound.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 16 of The Old Forest.
b) a Fireproof Tome of Translocation
    It
    cannot be harmed by fire.  
    You found it in the remains of Quachil Uttaus, Treader of the Dust on
    level 46 of Mordor.
c) a Tome of Knowledge
d) a Fireproof Tome of the Time
e) a Spellbook of Listen to the Music
f) a Spellbook of Stone Skin
g) 6 Sprigs of Athelas
h) 2 Potions of *Healing*
i) 2 Potions of Restore Mana
j) 8 Scrolls of Reset Recall
k) a Golden Rod of the Istari of Nothing (250/250)
l) a Rod Tip of Recall (80 Mana to cast)
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 47 of Mordor.
n) Polished Bronze Dragon Scale Mail (-2) [30,+16]
    It can
    be activated for breathe confusion (120) every 90+d90 turns if it is
    being worn. It provides resistance to confusion.  It allows you to
    fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 54 of Mordor.
o) The Double Ring Mail of Dirth (-2) [15,+7]
    
    It sustains your wisdom and charisma.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to life
    draining, fire and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) a Large Metal Shield of Reflection [5,+7]
r) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zephyr Lord on level 54 of Mordor.
s) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It
    must be wielded two-handed.  It increases your strength, constitution
     and ability to tunnel by 3.  It does extra damage from acid and fire.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, light, 
    dark and chaos.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of Mordor.
t) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your intelligence, wisdom, searching, infravision, ability
    to tunnel and speed by 4.  It does extra damage from fire.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 20 of The Old Forest.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Small Metal Boomerang of Diredh (3d4) (+17,+10)
    It does extra damage from fire.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 52 of Mordor.
w) The Horn of Rohan (+2)
    It
    can be activated for heroism, berserker, haste every 250 turns if it
    is being worn. It increases your wisdom and charisma by 2.  It allows
    you to sense the presence of dragons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 52 of Mordor.
x) a Mage Staff of Mana (1d4) (-21,+1)(60%)


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Wyrd sister on level 54 of Mordor.
b) Jor's Compendium of Strange Behaviour
    It
    can be activated for Destruction.  
    You found it lying on the ground on level 13 of A lost temple.
c) 4 Potions of Restore Mana
d) 8 Scrolls of Reset Recall
e) a Moonstone Rod of Capacity of Nothing (150/150)
f) The Ring of Power of Uvatha the Horseman (+4) {!w!g}
    It 
    increases your intelligence by 4.  It makes you invisible.  It
    sustains your intelligence.  It provides resistance to chaos and 
    disenchantment.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Akhorahil the Blind (+1 to infravision)
    
    It increases your infravision by 1.  It makes you invisible.  It
    sustains your strength and charisma.  It makes you completely
    fearless.  It provides resistance to cold, sound and chaos.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 48 of The
    Sacred Land Of Mountains.
h) The Ring of Third (+3 to speed)
    It increases your dexterity, charisma, 
    stealth, infravision and speed by 3.  It sustains your constitution.  
    It provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill orc Captain on level 33 of Mirkwood.
i) The Ring 'Ciryamor' (+2)
    
    It increases your constitution by 2.  It sustains your intelligence
     and charisma.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, poison, dark and disenchantment
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 35 of
    Illusory Castle.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, shards and nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 32 of Mirkwood.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases 
    your constitution by 1.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 55 of The Sacred Land Of
    Mountains.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, 
    light, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cyclops on level 43 of Mordor.
n) The Jewel Encrusted Crown 'Arnatumur' [0,+16]
    It
    sustains your wisdom and charisma.  It provides resistance to 
    electricity, poison, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can
    be activated for detect orcs every 10 turns if it is being worn. It 
    increases your dexterity and searching by 4.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zephyr Lord on level 36 of Mordor.
t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Insane Player on level 33 of Mirkwood.
u) The Long Sword of Aniene (2d5) (+6,+5) {cursed, !w}
    
    It is especially deadly against giants.  It strikes at undead with
    holy wrath.  It drains experience.  It induces random teleportation.  
    It aggravates nearby creatures.  It fills you with the Black Breath.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Medusa, the Gorgon on level 36 of Mordor.
v) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zephyr Lord on level 36 of Mordor.
w) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It 
    increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Stormbringer on level 52 of The Sacred
    Land Of Mountains.
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 55 of The Sacred
    Land Of Mountains.



Posted on 29.11.2003 20:27
Last updated on 3.12.2003 19:42

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7574. on the Ladder (of 19092)
1323. on the ToME Ladder (of 3155)
Third best for this player (

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On 29.11.2003 20:27 amaurea wrote:
This is my first character on the ladder. I am playing this geomancer mostly like an elementalist, since the geomancy skills produce too much unpleasant terrain. I kill things with noxious cloud and fireflash. I hope I'll get fire immunity soon. It is no coincidence that only fire resistant books are left in my inventory.

On 3.12.2003 10:01 amaurea wrote:
(I hope this updates the old dump instead of creating a new one). Aah, finally fire immunity ^_^. Now I just need to get used to actually using geomancy. Call the elements works pretty well for making obstacles for monsters, and lava balls and ice clouds are pretty handy. Otherwise I still depend monstly on my books.

On 3.12.2003 19:42 amaurea wrote:
I went from one resistance to four in just a few trips to the dungeon. I am pretty satisfied with hp and sp now. Hoping to find a staff of wizardry next,

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